#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Andreas Schmitt $Created: 03/25/09 at 20:04:12 $Modified: 04/03/09 at 16:46:36 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 12929.405273, -3552.090576 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.264915, 0.964272, 0.000000, -0.964272, 0.264915 ;;FSO 3.6.10;; $Skybox Model: sky_brimstone.pof ;;FSO 3.6.10;; $AI Profile: SAGA RETAIL ;;FSO 3.6.10;; #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "F-66A Thunderbolt VII" 5 ) +Weaponry Pool: ( "Ion" 16 "Laser" 16 "Light Tachyon" 16 "Mass Driver" 16 "Meson" 17 "Neutron" 16 "Particle" 16 "Photon" 17 "Plasma" 17 "Reaper" 16 "Tachyon" 16 "Dart Dumbfire" 500 "Pilum FF" 500 "Javelin HS" 506 "Spiculum IR" 500 "Torpedo" 501 "Stormfire" 500 "Mine" 500 ) #Objects ;! 7 total $Name: Alpha 1 ;! Object #0 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Invalid ;! Object #1 $Class: Tallahassee-class $Team: Friendly $Location: -500.000000, -500.000000, 1000.000000 $Orientation: 0.924909, -0.380188, 0.000000, 0.380188, 0.924909, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1200 $Name: Valid ;! Object #2 $Class: Tallahassee-class $Team: Friendly $Location: -500.000000, 500.000000, 1000.000000 $Orientation: 0.605820, -0.795602, 0.000000, 0.795602, 0.605820, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1200 $Name: Paktahn 3 ;! Object #3 $Class: Paktahn $Team: Hostile $Location: 4000.000000, 0.000000, 1000.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, -0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Valid" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 36 $Name: Paktahn 4 ;! Object #4 $Class: Paktahn $Team: Hostile $Location: 4164.372070, 0.000000, 960.616272 $Orientation: 0.003875, 0.000000, 0.999992, 0.000000, 1.000000, -0.000000, -0.999992, 0.000000, 0.003875 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Valid" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 36 $Name: Paktahn 5 ;! Object #5 $Class: Paktahn $Team: Hostile $Location: 3904.766602, 0.000000, 695.102417 $Orientation: 0.030768, 0.000000, 0.999527, 0.000000, 1.000000, -0.000000, -0.999527, 0.000000, 0.030768 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Valid" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 36 $Name: Paktahn 6 ;! Object #6 $Class: Paktahn $Team: Hostile $Location: 4260.802246, 0.000000, 679.359863 $Orientation: 0.031234, 0.000000, 0.999512, 0.000000, 1.000000, -0.000000, -0.999512, 0.000000, 0.031234 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Valid" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 36 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunWhite +Angles: 0.785398 0.000000 0.523598 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End