========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -3dshockwave -3dwarp -warp_flash -snd_preload -no_warn Building file index... Found root pack 'C:\Games\FreeSpace2\FS2MVEcutscenepack.vp' with a checksum of 0x8ed7d0d9 Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\Stealth.vp' with a checksum of 0x305675cd Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\' ... 562 files Searching root pack 'C:\Games\FreeSpace2\FS2MVEcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\Stealth.vp' ... 3 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Searching root 'd:\' ... 0 files Found 16 roots and 7997 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 276 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.260 (0.260) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.277 (0.277) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 0.410 (0.410) Frame 0 too long!!: frametime = 0.382 (0.382) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 0.293 (0.293) Frame 0 too long!!: frametime = 0.289 (0.289) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 0.273 (0.273) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' Frame 0 too long!!: frametime = 0.657 (0.657) Older mission, should update it (1.00<-->0.10) Frame 0 too long!!: frametime = 3.026 (3.026) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'CooPSM1-02.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: Unknown Using alternate ship type name: NTFr Triton Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Starting mission message count : 205 Ending mission message count : 241 WARNING: "Unable to find a sufficient number of bitmaps for this mission's background. The background will not be displayed." at starfield.cpp:3380 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x43c5b09b -- "fighter2t-05.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x18299b2b, IBX checksum: 0x11e60eda -- "cargo02.pof" Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 0xb5f8eeca, IBX checksum: 0x1d109d1a -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xb7b41964, IBX checksum: 0x682c7e26 -- "Platform2T-01.pof" Loading model 'Base2r-01.pof' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 0xc9e4b956, IBX checksum: 0xb6587af9 -- "Base2r-01.pof" Warning: Ignoring unrecognized subsystem asteroid02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker01a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem comtowera, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem fighterbaya, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem asteroid01a, believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x730daf2c, IBX checksum: 0xed101384 -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0xd8fb2d82, IBX checksum: 0xdb146bb1 -- "freighter02.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x7a180482 -- "fighter13.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xdc4bd71c -- "bomber04.pof" OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'Starfield.pof' WARNING: "Can't open model file " at modelread.cpp:1997 Adding default sun. Loading model 'astb03.pof' IBX: Found a good IBX to read for 'astb03.pof'. IBX-DEBUG => POF checksum: 0x6a28198c, IBX checksum: 0xde450293 -- "astb03.pof" Loading model 'astb02.pof' IBX: Found a good IBX to read for 'astb02.pof'. IBX-DEBUG => POF checksum: 0x562387fc, IBX checksum: 0x6748b7eb -- "astb02.pof" Loading model 'astb01.pof' IBX: Found a good IBX to read for 'astb01.pof'. IBX-DEBUG => POF checksum: 0x687caa66, IBX checksum: 0xa1c27eee -- "astb01.pof" =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 145 new ship subsystems ... a total of 400 is now available (88 in-use). About to page in ships! ANI shield-f13 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x2d3a3c54 -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x128f6499 -- "support2v-01.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3a5fd3e0 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0x550e2976 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x35cba680 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x2ef80867 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0xb995d6e9 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0x68e8209a -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x604d69b3 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xda67b747 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xd8064355 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x67603e9e -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-f13.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1428/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 410, Estimated count = 425 ================================================ Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI icont-cargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted) ANI icont-freightercw with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 16.305 (16.305) ANI icont-cargoW.ani with size 124x43 (32.8% wasted) Frame 0 too long!!: frametime = 0.439 (0.439) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 302x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.393 (0.393) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 70.210 Frame 1 too long!!: frametime = 0.283 (0.283) ANI Head-TP5a.ani with size 160x120 (6.3% wasted) ANI Head-TP5b.ani with size 160x120 (6.3% wasted) ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 1050 too long!!: frametime = 0.286 (0.286) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' Older mission, should update it (1.00<-->0.10) Frame 1050 too long!!: frametime = 3.012 (3.012) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'FUBAR_M01.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: WereTiger Using alternate ship type name: WereWolf Using alternate ship type name: WereBear Using alternate ship type name: WereRat Using alternate ship type name: WereFox Using alternate ship type name: WereBoar Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xeda8d854 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x2e71aa00 -- "fighter2t-03.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0xe89468b4 -- "bomber2t-01.pof" Loading model 'Platform2S-01.pof' IBX: Found a good IBX to read for 'Platform2S-01.pof'. IBX-DEBUG => POF checksum: 0x8e78236b, IBX checksum: 0x0dc663e7 -- "Platform2S-01.pof" Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0xd8a6bc76 -- "cruiser03.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x9c3436f8, IBX checksum: 0x1660a540 -- "fighter2s-03.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0x49ca90db -- "fighter10.pof" Loading model 'AWACS2t-01.pof' IBX: Found a good IBX to read for 'AWACS2t-01.pof'. IBX-DEBUG => POF checksum: 0x902087c2, IBX checksum: 0x88ff73cf -- "AWACS2t-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0x8da2701d -- "corvette2t-01.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0xa6038650, IBX checksum: 0x7b272654 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0x601b2fa4 -- "fighter2v-01.pof" Loading model 'bomber06.pof' IBX: Found a good IBX to read for 'bomber06.pof'. IBX-DEBUG => POF checksum: 0x46417728, IBX checksum: 0x5847625e -- "bomber06.pof" Loading model 'capital2t-01.pof' IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0xd1cca592, IBX checksum: 0x1e98a62d -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0xbcfaa21d, IBX checksum: 0x0bdbab65 -- "capital01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0xd0a3ec0d -- "bomber09.pof" Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0xd1c1bee9 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0x591e9278 -- "fighter2s-02.pof" Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 0xbba2a77e, IBX checksum: 0xf128cfad -- "fighter2v-02.pof" Loading model 'fighter2v-03.pof' IBX: Found a good IBX to read for 'fighter2v-03.pof'. IBX-DEBUG => POF checksum: 0xffc4ab85, IBX checksum: 0x728d4c08 -- "fighter2v-03.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0x3d7d16d0, IBX checksum: 0x12f5aee1 -- "bomber2s-02.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Loading model 'GunPlatform03.pof' IBX: Found a good IBX to read for 'GunPlatform03.pof'. IBX-DEBUG => POF checksum: 0x18974c2e, IBX checksum: 0x03108a97 -- "GunPlatform03.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x446f58be, IBX checksum: 0x66f8a303 -- "freighter06.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x48c80f91, IBX checksum: 0xbd4927cf -- "fighter11.pof" OpenGL: Reusing 512x512 FBO! Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 0x6d9c8548, IBX checksum: 0xa4c51762 -- "ast03.pof" Loading model 'ast02.pof' IBX: Found a good IBX to read for 'ast02.pof'. IBX-DEBUG => POF checksum: 0xcb50099a, IBX checksum: 0x653fec39 -- "ast02.pof" Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 0x52a0f68f, IBX checksum: 0xa53db93c -- "ast01.pof" Loading model 'asta03.pof' IBX: Found a good IBX to read for 'asta03.pof'. IBX-DEBUG => POF checksum: 0xf99376e0, IBX checksum: 0xf0006fd2 -- "asta03.pof" Loading model 'asta02.pof' IBX: Found a good IBX to read for 'asta02.pof'. IBX-DEBUG => POF checksum: 0x5060d51c, IBX checksum: 0x730ddb67 -- "asta02.pof" Loading model 'asta01.pof' IBX: Found a good IBX to read for 'asta01.pof'. IBX-DEBUG => POF checksum: 0x1ae66259, IBX checksum: 0x97f54849 -- "asta01.pof" =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 457 new ship subsystems ... a total of 800 is now available (186 in-use). About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shield-b09 with size 112x93 (27.3% wasted) ANI shieldbt-01 with size 112x93 (27.3% wasted) ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldfv-02 with size 112x93 (27.3% wasted) ANI shield-b06 with size 112x93 (27.3% wasted) ANI shieldbv-01 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x3eb0996c -- "trebuchet.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0x65f157b6 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x64ecaf18 -- "EMPulse2.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x28d91b8f -- "Synaptic.pof" Paging in mission messages Stopping model page in... ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shield-b09.ani with size 112x93 (27.3% wasted) ANI shieldbt-01.ani with size 112x93 (27.3% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldfv-02.ani with size 112x93 (27.3% wasted) ANI shield-b06.ani with size 112x93 (27.3% wasted) ANI shieldbv-01.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1739/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 536, Estimated count = 425 ================================================ Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter08 with size 32x28 (12.5% wasted) ANI iconfighter09 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconBomber06 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-01.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssfighter2s-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2s-02.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber06.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_Helios.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI iconT-AWAC with size 70x25 (21.9% wasted) ANI fadeiconT-AWAC with size 70x25 (21.9% wasted) ANI fadeiconT-AWAC.ani with size 70x25 (21.9% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI iconasteroid with size 117x99 (22.7% wasted) ANI FadeiconAsteroid with size 117x99 (22.7% wasted) ANI FadeiconAsteroid.ani with size 117x99 (22.7% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconhighlight03.ani with size 270x270 (47.3% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI icont-bomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 12.943 (12.943) ANI iconT-AWAC.ani with size 70x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.438 (0.438) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 302x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.360 (0.360) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 139.219 Frame 1 too long!!: frametime = 0.314 (0.314) ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 132 too long!!: frametime = 0.286 (0.286) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' Older mission, should update it (1.00<-->0.10) Frame 132 too long!!: frametime = 3.005 (3.005) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'CooPSM1-02.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: Unknown Using alternate ship type name: NTFr Triton Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Starting mission message count : 205 Ending mission message count : 241 WARNING: "Unable to find a sufficient number of bitmaps for this mission's background. The background will not be displayed." at starfield.cpp:3380 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x43c5b09b -- "fighter2t-05.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x18299b2b, IBX checksum: 0x11e60eda -- "cargo02.pof" Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 0xb5f8eeca, IBX checksum: 0x1d109d1a -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xb7b41964, IBX checksum: 0x682c7e26 -- "Platform2T-01.pof" Loading model 'Base2r-01.pof' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 0xc9e4b956, IBX checksum: 0xb6587af9 -- "Base2r-01.pof" Warning: Ignoring unrecognized subsystem asteroid02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker01a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem comtowera, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem fighterbaya, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem asteroid01a, believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x730daf2c, IBX checksum: 0xed101384 -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0xd8fb2d82, IBX checksum: 0xdb146bb1 -- "freighter02.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xdc4bd71c -- "bomber04.pof" OpenGL: Reusing 512x512 FBO! Loading model 'Starfield.pof' WARNING: "Can't open model file " at modelread.cpp:1997 Adding default sun. =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 145 new ship subsystems ... a total of 400 is now available (88 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1771/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 390, Estimated count = 425 ================================================ Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted) ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 6.766 (6.766) ANI icont-cargoW.ani with size 124x43 (32.8% wasted) Frame 0 too long!!: frametime = 0.437 (0.437) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 302x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.360 (0.360) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 180.966 ASSERTION: "Polygon_models[num]" at modelread.cpp:3911