#Mission Info $Version: 0.10 $Name: XSTR("Pious Wishes", -1) $Author: 0rph3u5 (White Omega) $Created: 01/05/08 at 12:01:19 $Modified: 01/31/09 at 23:36:07 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -16422.339844, 27753.095703, 13777.254883 +Viewer orient: -0.692141, -0.000001, -0.721763, 0.566475, 0.619686, -0.543227, 0.447267, -0.784850, -0.428910 $Starting wing names: ( "N'Dak" "Q'Lon" "T'Kal" ) $Squadron wing names: ( "N'Dak" "Q'Lon" "T'Kal" "V'Tok" "N'Shal" ) $Team-versus-team wing names: ( "N'Dak" "Zeta" ) $Load Screen 640: LS-DoW3-640.tga $Load Screen 1024: LS-DoW3-1024.tga $Skybox Model: starfield.pof $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "cap1hull" "100" "number" "campaign-persistent" 1 "cap2hull" "100" "number" "campaign-persistent" 2 "SVanHull" "100" "number" "campaign-persistent" 98 "S'Van" "0" "block" 99 "S'Van" "135000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: N'Dak 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 1 "Prometheus R" 1 ) $Starting Shipname: N'Dak 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 500 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 2 total $Name: NR Frazi 0 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 26.900000, 0.000000, 0.000000 $Orientation: 0.904752, -0.425940, 0.000000, 0.425940, 0.904752, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Safety $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "locked" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: N'Dak 1 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -4.766581, 14.908009, -45.000000 $Orientation: 0.904752, -0.425940, 0.000000, 0.425940, 0.904752, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 1 total $Name: N'Dak $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! N'Dak 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "N'Dak 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 65793 +Nebula: Nebula01 +Color: Blue +Pitch: 260 +Bank: 211 +Heading: 165 $Bitmap List: #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End