#Mission Info $Version: 0.10 $Name: XSTR("Pious Wishes", -1) $Author: 0rph3u5 (White Omega) $Created: 01/05/08 at 12:01:19 $Modified: 12/28/08 at 23:30:56 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("", -1) $end_multi_text +Game Type Flags: 1 +Flags: 328714 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -16422.339844, 27753.095703, 13777.254883 +Viewer orient: -0.692141, -0.000001, -0.721763, 0.566475, 0.619686, -0.543227, 0.447267, -0.784850, -0.428910 $Starting wing names: ( "N'Dak" "Q'Lon" "T'Kal" ) $Squadron wing names: ( "N'Dak" "Q'Lon" "T'Kal" "V'Tok" "N'Shal" ) $Team-versus-team wing names: ( "N'Dak" "Zeta" ) $Load Screen 640: LS-DoW3-640.tga $Load Screen 1024: LS-DoW3-1024.tga ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Sexp_variables $Variables: ( 0 "cap1hull" "100" "number" "campaign-persistent" 1 "cap2hull" "100" "number" "campaign-persistent" 2 "SVanHull" "100" "number" "campaign-persistent" 98 "S'Van" "0" "block" 99 "S'Van" "135000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("We are about to leave Hyperspace in the Karash System. This place is the site of century old battles between our people and the Centauri.", -1) $end_multi_text $voice: none.wav $camera_pos: -5251.110352, 19193.087891, 24387.244141 $camera_orient: -0.986012, 0.000000, -0.166673, 0.120331, 0.691937, -0.711860, 0.115327, -0.721958, -0.682258 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-destroyed-delay 0 "Vol'Toth" ) $Multi text XSTR("The Vol'Toth has been destroyed and message about the alliance between the centauri and the unknown aliens is lost. You have failed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Aim for the heavy pulse turrets of the S'Van (the ones that fire single shots) and try to lure the hostile fighters away from the firendly capital ships.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "C'Tan" ) $Multi text XSTR("When the C'Tan was destroyed so was the hope for answers to un-asked questions. The mystreries which surrounded this ship will never be lifted. You have failed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Aim for the heavy pulse turrets of the S'Van (the ones that fire single shots) and try to lure the hostile fighters away from the firendly capital ships.", -1) $end_multi_text $Formula: ( is-event-true-delay "msg rtb" 0 ) $Multi text XSTR("Treason! Wherever we look we are now surrounded my traitors and enemies. First it were only the centauri, than came the unknown aliens and now members of our own species have become enemies to us... Why you are asking? I don't know but we are sure to find out once we catch up with both the C'Tan and the SVan. Maybe this showdown will give us some answers. Try to rest warriors. We need ready again as soon as possible.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: N'Dak 2 $Ship Choices: ( ) +Weaponry Pool: ( "52mm Pulse" 7 "NR Ta'Lon" 36 ) #Objects ;! 30 total $Name: N'Dak 1 ;! Object #0 $Class: NR Frazi $Team: Friendly $Location: 26.900000, 0.000000, 0.000000 $Orientation: 0.904752, -0.425940, 0.000000, 0.425940, 0.904752, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Safety $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "locked" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: N'Dak 2 ;! Object #1 $Class: NR Frazi $Team: Friendly $Location: -4.766581, 14.908009, -45.000000 $Orientation: 0.904752, -0.425940, 0.000000, 0.425940, 0.904752, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: N'Dak 3 ;! Object #2 $Class: NR Frazi $Team: Friendly $Location: 58.566666, -14.908051, -45.000000 $Orientation: 0.904752, -0.425940, 0.000000, 0.425940, 0.904752, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "locked" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Vol'Toth ;! Object #3 $Class: NR G'Quan $Team: Friendly $Location: -75.000000, -80.000000, -420.000000 $Orientation: 0.904752, -0.425939, 0.000000, 0.425939, 0.904752, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "WP 1 Voltoth" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret04a +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: C'Tan ;! Object #4 $Class: NR G'Quan $Team: Friendly $Location: -1500.000000, 0.000000, -1000.000000 $Orientation: 0.859244, -0.262403, 0.439140, 0.314200, 0.948131, -0.048236, -0.403705, 0.179425, 0.897123 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "WP 1 CTan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret04a +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "msg SVan running" 17 ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: S'Van ;! Object #5 $Class: NR G'Quan $Team: Friendly $Location: -4000.000000, -360.000000, 6980.000000 $Orientation: -0.877371, 0.000000, -0.479812, -0.047130, 0.995164, 0.086181, 0.477492, 0.098227, -0.873128 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "WP 1 SVan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret04a +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a $Arrival Location: Hyperspace +Arrival Delay: 78 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 8 $Departure Cue: ( or ( are-waypoints-done-delay "S'Van" "WP 2 SVan" 0 ) ( < ( hits-left "S'Van" ) 15 ) ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 3 +Special Hitpoint index: 98 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1500 $Name: G'Shon 7 ;! Object #6 $Class: NR Gorith $Team: Friendly $Location: -972.700012, 50.000000, -234.600006 $Orientation: 0.946769, 0.000000, 0.321912, 0.021566, 0.997753, -0.063426, -0.321189, 0.066993, 0.944642 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" "" ) +Sbank Ammo: ( 25 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Q'Lon 1 ;! Object #7 $Class: NR Gorith $Team: Friendly $Location: -551.635010, -0.000420, 43.704208 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Q'Lon 2 ;! Object #8 $Class: NR Gorith $Team: Friendly $Location: -552.946228, -0.000564, 3.022950 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: T'Kal 1 ;! Object #10 $Class: NR Frazi $Team: Friendly $Location: -518.417725, -0.000280, 54.149853 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: T'Kal 2 ;! Object #11 $Class: NR Frazi $Team: Friendly $Location: -523.219666, -0.000698, -3.953892 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: V'Tok 1 ;! Object #14 $Class: NR Frazi $Team: Friendly $Location: -1839.902588, -0.000554, -826.240540 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: C'Tan $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: V'Tok 2 ;! Object #15 $Class: NR Frazi $Team: Friendly $Location: -1841.480103, -0.000548, -860.954712 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: C'Tan $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: V'Tok 3 ;! Object #16 $Class: NR Frazi $Team: Friendly $Location: -1841.794800, -0.000538, -894.164429 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: C'Tan $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: V'Tok 4 ;! Object #17 $Class: NR Frazi $Team: Friendly $Location: -1842.875732, -0.000592, -918.125549 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: C'Tan $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: N'Shal 1 ;! Object #18 $Class: NR Frazi $Team: Friendly $Location: -1891.371460, -0.000592, -850.168213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: S'Van $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: N'Shal 2 ;! Object #19 $Class: NR Frazi $Team: Friendly $Location: -1889.521484, -0.000584, -878.763916 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: S'Van $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: N'Shal 3 ;! Object #20 $Class: NR Frazi $Team: Friendly $Location: -1891.733398, -0.000679, -912.475647 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: S'Van $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: G'Shon 1 ;! Object #21 $Class: NR Frazi $Team: Friendly $Location: -3979.854980, -0.000028, 7494.975586 $Orientation: -0.920243, 0.000000, -0.391348, 0.000000, 1.000000, 0.000000, 0.391348, 0.000000, -0.920243 $AI Behavior: None $AI Goals: ( goals ( ai-guard "S'Van" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 16 ) $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: S'Van $Arrival Cue: ( has-arrived-delay 1 "S'Van" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: G'Shon 2 ;! Object #22 $Class: NR Frazi $Team: Friendly $Location: -3983.312500, -0.000038, 7533.784180 $Orientation: -0.921392, 0.000000, -0.388635, 0.000000, 1.000000, 0.000000, 0.388635, 0.000000, -0.921392 $AI Behavior: None $AI Goals: ( goals ( ai-guard "S'Van" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 16 ) $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: S'Van $Arrival Cue: ( has-arrived-delay 1 "S'Van" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: G'Shon 3 ;! Object #23 $Class: NR Frazi $Team: Friendly $Location: -4049.164551, -0.000048, 7507.260742 $Orientation: -0.914484, 0.000000, -0.404623, 0.000000, 1.000000, 0.000000, 0.404623, 0.000000, -0.914484 $AI Behavior: None $AI Goals: ( goals ( ai-guard "S'Van" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 16 ) $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: S'Van $Arrival Cue: ( has-arrived-delay 1 "S'Van" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: G'Shon 4 ;! Object #24 $Class: NR Frazi $Team: Friendly $Location: -4680.200195, 0.000000, 7123.900391 $Orientation: -0.826196, 0.000000, -0.563382, 0.000000, 1.000000, 0.000000, 0.563382, 0.000000, -0.826196 $AI Behavior: None $AI Goals: ( goals ( ai-guard "S'Van" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 16 ) $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: S'Van $Arrival Cue: ( has-arrived-delay 1 "S'Van" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: G'Shon 5 ;! Object #25 $Class: NR Frazi $Team: Friendly $Location: -4679.015625, -0.000061, 7163.780273 $Orientation: -0.829421, 0.000000, -0.558625, 0.000000, 1.000000, 0.000000, 0.558625, 0.000000, -0.829421 $AI Behavior: None $AI Goals: ( goals ( ai-guard "S'Van" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 16 ) $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: S'Van $Arrival Cue: ( has-arrived-delay 1 "S'Van" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: G'Shon 6 ;! Object #26 $Class: NR Frazi $Team: Friendly $Location: -4718.045898, 0.000012, 7144.524414 $Orientation: -0.823478, 0.000000, -0.567349, 0.000000, 1.000000, 0.000000, 0.567349, 0.000000, -0.823478 $AI Behavior: None $AI Goals: ( goals ( ai-guard "S'Van" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 16 ) $Arrival Location: In front of ship +Arrival Distance: 1000 $Arrival Anchor: S'Van $Arrival Cue: ( has-arrived-delay 1 "S'Van" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: P'Ri 1 ;! Object #27 $Class: NR Frazi $Team: Neutral $Location: -4621.361816, 0.000048, 7632.539551 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: P'Ri 2 ;! Object #28 $Class: NR Frazi $Team: Neutral $Location: -4630.260742, -0.000034, 7658.624023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: P'Ri 3 ;! Object #29 $Class: NR Frazi $Team: Neutral $Location: -4638.960938, 0.000011, 7684.125977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Z'Soi 1 ;! Object #30 $Class: NR Frazi $Team: Neutral $Location: -4678.764648, -0.000025, 7630.432617 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Z'Soi 2 ;! Object #31 $Class: NR Frazi $Team: Neutral $Location: -4687.959473, -0.000022, 7650.436523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Z'Soi 3 ;! Object #32 $Class: NR Frazi $Team: Neutral $Location: -4700.890137, -0.000038, 7673.288086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "NR Ta'Lon" ) +Sbank Ammo: ( 33 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 7 total $Name: N'Dak $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! N'Dak 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "N'Dak 1" "N'Dak 2" "N'Dak 3" ) +Hotkey: 0 +Flags:( ) $Name: Q'Lon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Q'Lon 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: Vol'Toth $Arrival Cue: ( is-event-true-delay "vol'toth waking up" ( rand-multiple 3 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Q'Lon 1" "Q'Lon 2" ) $AI Goals: ( goals ( ai-guard "Vol'Toth" 89 ) ) +Hotkey: 1 +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: T'Kal $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! T'Kal 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: Vol'Toth $Arrival Cue: ( has-arrived-delay ( rand-multiple 10 20 ) "Q'Lon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "T'Kal 1" "T'Kal 2" ) $AI Goals: ( goals ( ai-guard "Vol'Toth" 50 ) ) +Hotkey: 2 +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: V'Tok $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! V'Tok 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: C'Tan +Arrival Paths: ( "$bay04" "$bay05" "$bay06" ) $Arrival Cue: ( is-event-true-delay "msg reactions" ( rand-multiple 5 10 ) ) $Departure Location: Docking Bay $Departure Anchor: C'Tan $Departure Cue: ( is-event-true-delay "msg SVan running" 0 ) $Ships: ( ;! 4 total "V'Tok 1" "V'Tok 2" "V'Tok 3" "V'Tok 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: N'Shal $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! N'Shal 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: C'Tan $Arrival Cue: ( has-arrived-delay 11 "V'Tok" ) $Departure Location: Docking Bay $Departure Anchor: S'Van $Departure Cue: ( is-event-true-delay "msg SVan running" 0 ) $Ships: ( ;! 3 total "N'Shal 1" "N'Shal 2" "N'Shal 3" ) $AI Goals: ( goals ( ai-guard "C'Tan" 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: P'Ri $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! P'Ri 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: S'Van $Arrival Cue: ( and ( percent-ships-destroyed 70 "G'Shon 1" "G'Shon 2" "G'Shon 3" "G'Shon 4" "G'Shon 5" "G'Shon 6" "G'Shon 7" ) ( not ( has-departed-delay 0 "S'Van" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "P'Ri 1" "P'Ri 2" "P'Ri 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-warp" "no-departure-warp" ) $Name: Z'Soi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Z'Soi 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: S'Van $Arrival Cue: ( and ( percent-ships-destroyed 65 "P'Ri 1" "P'Ri 2" "P'Ri 3" ) ( not ( has-departed-delay 0 "S'Van" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Z'Soi 1" "Z'Soi 2" "Z'Soi 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-warp" "no-departure-warp" ) #Events ;! 27 total $Formula: ( when ( has-time-elapsed 0 ) ( warp-effect -75 -80 -920 -75 -80 -670 800 2 69 70 0 1 ) ( ship-subsys-guardian-threshold 50 "Vol'Toth" "turret01a" "turret02a" "engines" "navigation" ) ( ship-subsys-guardian-threshold 50 "C'Tan" "turret01a" "turret02a" "engines" "navigation" ) ( turret-lock-all "Vol'Toth" ) ( turret-lock-all "C'Tan" ) ( beam-lock-all "Vol'Toth" ) ( beam-lock-all "C'Tan" ) ( set-subsystem-strength "Vol'Toth" "Hull" ( + @cap1hull[100] 5 ) ) ( set-subsystem-strength "C'Tan" "Hull" ( + @cap2hull[100] 5 ) ) ) +Name: prelaunch +Repeat Count: 1 +Interval: 1 +Team: 543236211 $Formula: ( when ( has-time-elapsed 1 ) ( send-message-list "C'Tan" "High" "ct - here we are" 0 "N'Dak 1" "High" "g7 - tousand souls" 7500 "Vol'Toth" "High" "vt - wait" 7500 "G'Shon 7" "High" "g7 - soon" 7500 ) ) +Name: msg start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 45 ) ( send-message-list "Vol'Toth" "High" "vt - ask ct" 0 "C'Tan" "High" "ct - blundly refueses" 7500 "N'Dak 1" "High" "n1 - what hidding" 7500 ) ) +Name: msg victory of curosity +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "S'Van" ) ( send-message-list "G'Shon 7" "High" "g7 - svan arrive" 0 "#S'Van" "High" "sv - arrived" 7500 "G'Shon 7" "High" "g7 - reporting" 7500 "S'Van" "High" "sv - very well" 7500 ) ( add-goal "G'Shon 7" ( ai-guard "S'Van" 89 ) ) ( beam-free-all "S'Van" ) ( ship-subsys-guardian-threshold 50 "S'Van" "navigation" "engines" ) ) +Name: msg SVan arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 38 "S'Van" ) ( send-message-list "S'Van" "High" "sv - but i fear" 0 "S'Van" "High" "sv - partners" 7500 ) ) +Name: msg the showdown begins +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "msg the showdown begins" 20 ) ( send-message "S'Van" "High" "sv - sorry" ) ( fire-beam "S'Van" "turret02a" "Vol'Toth" "turret06a" ) ( fire-beam "S'Van" "turret01a" "Vol'Toth" "turret06a" ) ( beam-free-all "S'Van" ) ( ship-guardian "S'Van" ) ) +Name: svan attacks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( any-of "G'Shon 1" "G'Shon 2" "G'Shon 3" "G'Shon 4" "G'Shon 5" "G'Shon 6" "G'Shon 7" ) ( true ) ( beam-unprotect-ship "C'Tan" ) ( change-iff "Neutral" "" "S'Van" ) ( unprotect-ship "Vol'Toth" "C'Tan" ) ( clear-goals "" ) ( add-goal "" ( ai-chase-any 89 ) ) ) +Name: change IFF orders etc +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "msg the showdown begins" 28 ) ( clear-goals "S'Van" ) ( add-goal "S'Van" ( ai-waypoints-once "WP 2 SVan" 89 ) ) ) +Name: svan change WPs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "svan attacks" 8 ) ( send-message-list "Vol'Toth" "High" "vt - they are attaking" 0 "C'Tan" "High" "ct response" 7500 "Vol'Toth" "High" "vt - cannot be" 7500 "C'Tan" "High" "ct - wake up" 7500 ) ) +Name: msg reactions +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( unprotect-ship "S'Van" ) ( beam-unprotect-ship "S'Van" ) ( beam-free-all "C'Tan" ) ( turret-free-all "C'Tan" ) ( add-goal "C'Tan" ( ai-waypoints-once "WP 2 CTan" 89 ) ) ( beam-free-all "C'Tan" ) ) +Name: ctan reacting +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( when ( is-event-true-delay "msg reactions" 105 ) ( turret-free-all "Vol'Toth" ) ( add-goal "Vol'Toth" ( ai-waypoints-once "WP 2 VolToth" 89 ) ) ( beam-free-all "Vol'Toth" ) ( send-message "Vol'Toth" "High" "vt - waking up" ) ) +Name: vol'toth waking up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( are-waypoints-done-delay "S'Van" "WP 2 SVan" 0 ) ( < ( hits-left "S'Van" ) 15 ) ) ( send-message-list "S'Van" "High" "sv - depart" 0 "Vol'Toth" "High" "vt - sv running" 7500 "C'Tan" "High" "ct - follow" 7500 "Vol'Toth" "High" "vt - stop" 7500 ) ) +Name: msg SVan running +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "C'Tan" ) ( ship-vanish "V'Tok 1" "V'Tok 2" "V'Tok 3" "V'Tok 4" "N'Shal 1" "N'Shal 2" "N'Shal 3" ) ) +Name: ctan wings vanish +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 2 "C'Tan" ) ( send-message "Vol'Toth" "High" "vt - rtb" ) ) +Name: msg rtb +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "S'Van" ) ( destroyed-or-departed-delay 0 "Z'Soi" "P'Ri" "G'Shon 1" "G'Shon 2" "G'Shon 3" "G'Shon 4" "G'Shon 5" "G'Shon 6" "G'Shon 7" ) ) ( do-nothing ) ) +Name: landing blockers +Repeat Count: 1 +Interval: 1 +Team: 312164096 $Formula: ( when ( < ( distance-ship-subsystem "N'Dak 2" "Vol'Toth" "fighterbay" ) 100 ) ( end-mission ) ) +Name: d rtb +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Land on the Vol'Toth", -1) +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 9 "Vol'Toth" ) ( is-destroyed-delay 9 "C'Tan" ) ) ( end-mission ) ) +Name: failure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "svan attacks" 4 ) ( do-nothing ) ) +Name: chainblocker A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 0 "N'Dak 2" ) ( is-event-true-delay "vol'toth waking up" 0 ) ) ( do-nothing ) ) +Name: d 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Defend yourself", -1) +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "S'Van" ) ( destroyed-or-departed-delay 0 "Z'Soi" "P'Ri" "G'Shon 1" "G'Shon 2" "G'Shon 3" "G'Shon 4" "G'Shon 5" "G'Shon 6" "G'Shon 7" ) ( not ( is-destroyed-delay 0 "Vol'Toth" ) ) ) ( do-nothing ) ) +Name: d 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Defend the Vol'Toth", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "P'Ri" ) ( send-message "" "High" "n1 - new hostiles" ) ) +Name: chainblocker B +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "P'Ri" ) ( do-nothing ) ) +Name: d 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy P'Ri wing", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Z'Soi" ) ( do-nothing ) ) +Name: chainblocker C +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Z'Soi" ) ( do-nothing ) ) +Name: d 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Z'Soi wing", -1) +Team: 0 $Formula: ( when ( or ( are-waypoints-done-delay "S'Van" "WP 2 SVan" 0 ) ( < ( hits-left "S'Van" ) 15 ) ) ( modify-variable @SVanHull[100] ( hits-left "S'Van" ) ) ) +Name: save SVan hull +Repeat Count: 1 +Interval: 1 +Team: 1106066616 $Formula: ( when ( is-event-true-delay "msg SVan running" 17 ) ( modify-variable @cap2hull[100] ( hits-left "C'Tan" ) ) ) +Name: save CTan hull +Repeat Count: 1 +Interval: 1 +Team: 1796846611 $Formula: ( when ( < ( distance-ship-subsystem "N'Dak 2" "Vol'Toth" "fighterbay" ) 110 ) ( modify-variable @cap1hull[100] ( hits-left "Vol'Toth" ) ) ) +Name: save VolToth hull +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Protect VolToth $MessageNew: XSTR("Protect the Vol'Toth", -1) $end_multi_text $Formula: ( and ( has-departed-delay 5 "S'Van" "C'Tan" ) ( not ( is-destroyed-delay 0 "Vol'Toth" ) ) ) +No music $Type: Primary +Name: Protect CTan $MessageNew: XSTR("Protect the C'Tan", -1) $end_multi_text $Formula: ( has-departed-delay 0 "C'Tan" ) +No music #Waypoints ;! 6 lists total $Name: WP 1 Voltoth $List: ( ;! 2 points in list ( -75.000000, -80.000000, 80.000000 ) ( -75.000000, -80.000000, 580.000000 ) ) $Name: WP 1 CTan $List: ( ;! 2 points in list ( -1950.000000, 200.000000, 0.000000 ) ( -2050.000000, 200.000000, 500.000000 ) ) $Name: WP 1 SVan $List: ( ;! 2 points in list ( -2250.000000, 0.000000, 3780.000000 ) ( -1750.000000, 160.000000, 3000.000000 ) ) $Name: WP 2 SVan $List: ( ;! 2 points in list ( -765.000000, 240.000000, -975.000000 ) ( -1715.000000, 360.000000, -1595.000000 ) ) $Name: WP 2 VolToth $List: ( ;! 4 points in list ( 0.000000, 860.000000, 1750.000000 ) ( -350.000000, 960.000000, 250.000000 ) ( 750.000000, 1150.000000, -2500.000000 ) ( 3075.000000, 1150.000000, -8235.000000 ) ) $Name: WP 2 CTan $List: ( ;! 4 points in list ( -2700.000000, 250.000000, 1400.000000 ) ( -3200.000000, 250.000000, 2060.000000 ) ( -2385.000000, 950.000000, -1755.000000 ) ( -1015.000000, 1035.000000, -10065.000000 ) ) #Messages ;! 27 total $Name: ct - here we are $Team: -1 $MessageNew: XSTR("Here we are: the wastelands of Karash. the site of past triumph and failure combined...", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: g7 - tousand souls $Team: -1 $MessageNew: XSTR("... A tousand souls lost and a tousand names to be remembered - for the life of our species and death of the centauri.", -1) $end_multi_text +AVI Name: pilot_narn.ani +Wave Name: beep1.wav $Name: vt - wait $Team: -1 $MessageNew: XSTR("G'Shon 7, when will the S'Van arrive? I fear we have been followed all along...", -1) $end_multi_text +AVI Name: capcomm_narn.ani +Wave Name: beep1.wav $Name: g7 - soon $Team: -1 $MessageNew: XSTR("T'Lor will arrive soon. He has been searching for you and the other so-called renegades all over this sector.", -1) $end_multi_text +AVI Name: pilot_Gkar.ani +Wave Name: beep1.wav $Name: vt - ask ct $Team: -1 $MessageNew: XSTR("C'Tan while we wait here. Would you please tell us what you were talking about in hyperspace.", -1) $end_multi_text +AVI Name: capcomm_narn.ani +Wave Name: beep1.wav $Name: ct - blundly refueses $Team: -1 $MessageNew: XSTR("No. Again this is neither the place nor the time for such a conversation.", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: n1 - what hidding $Team: -1 $MessageNew: XSTR("What might be hidding so pesistently?", -1) $end_multi_text +AVI Name: pilot_narn.ani +Wave Name: beep1.wav $Name: vt - no idea $Team: -1 $MessageNew: XSTR("I've no idea, pilot.", -1) $end_multi_text +AVI Name: capcomm_narn.ani +Wave Name: beep1.wav $Name: g7 - svan arrive $Team: -1 $MessageNew: XSTR("Jump point forming. This will be the S'Van.", -1) $end_multi_text +AVI Name: pilot_Gkar.ani +Wave Name: beep1.wav $Name: sv - arrived $Team: -1 $MessageNew: XSTR("G'Shon 7, report.", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: g7 - reporting $Team: -1 $MessageNew: XSTR("I've found them, sir. and I brought them here as ordered.", -1) $end_multi_text +AVI Name: pilot_Gkar.ani +Wave Name: beep1.wav $Name: sv - very well $Team: -1 $MessageNew: XSTR("Very well - I'm very pleased to have you here, C'Tan. And you too, Vol'Toth...", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: sv - but i fear $Team: -1 $MessageNew: XSTR("... but I fear you have seen too much and you have done too much. You have been medeling with affairs you don't understand.", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: sv - partners $Team: -1 $MessageNew: XSTR("The Conclave has sentenced you to death. You cannot be allowed to leave this place after all what has happened. ", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: sv - sorry $Team: -1 $MessageNew: XSTR("I'm sorry.", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: n1 - what $Team: -1 $MessageNew: XSTR("What?!", -1) $end_multi_text +AVI Name: logo_narn.ani +Wave Name: beep1.wav $Name: vt - they are attaking $Team: -1 $MessageNew: XSTR("They are attacking! They cannot be attacking...", -1) $end_multi_text +AVI Name: capcomm_narn.ani +Wave Name: beep1.wav $Name: ct response $Team: -1 $MessageNew: XSTR("All gunnery stations, respond fire! 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