========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -3dshockwave -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod Drums_Of_War_series -tbp -no_warn Building file index... Found root pack 'C:\Program Files\The Babylon Project\Drums_Of_War_series\TBP-DrumsOfWarALL.vp' with a checksum of 0x4bf4d31b Found root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' with a checksum of 0xc9d34e0e Found root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' with a checksum of 0x7e5ca08a Found root pack 'C:\Program Files\The Babylon Project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\Program Files\The Babylon Project\EBW.vp' with a checksum of 0xd56d6d9e Found root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' with a checksum of 0x118777f4 Found root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' with a checksum of 0x7d8e6d5c Found root pack 'C:\Program Files\The Babylon Project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\Program Files\The Babylon Project\Operations.vp' with a checksum of 0xa69bd287 Found root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Found root pack 'C:\Program Files\The Babylon Project\trail of light.vp' with a checksum of 0xe46f3b5e Searching root 'C:\Program Files\The Babylon Project\Drums_Of_War_series\' ... 2 files Searching root pack 'C:\Program Files\The Babylon Project\Drums_Of_War_series\TBP-DrumsOfWarALL.vp' ... 46 files Searching root 'C:\Program Files\The Babylon Project\' ... 227 files Searching root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' ... 76 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' ... 456 files Searching root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' ... 96 files Searching root pack 'C:\Program Files\The Babylon Project\eatraining.vp' ... 91 files Searching root pack 'C:\Program Files\The Babylon Project\EBW.vp' ... 610 files Searching root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' ... 1 files Searching root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' ... 45 files Searching root pack 'C:\Program Files\The Babylon Project\Infestation.vp' ... 125 files Searching root pack 'C:\Program Files\The Babylon Project\Operations.vp' ... 94 files Searching root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\Survivor.vp' ... 53 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' ... 26 files Searching root pack 'C:\Program Files\The Babylon Project\trail of light.vp' ... 2 files Found 27 roots and 10588 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 2900 XT OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Shader in_error! Disabling GLSL! Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. TBM => Starting parse of 'DoW3-wep.tbm' ... WARNING: "An ai profile named 'FS2 RETAIL' already exists! The new one will not be created." at ai_profiles.cpp:199 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "sentrygun" with "sentry gun" in objecttypes.tbl to fix this." at ship.cpp:5008 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "escapepod" with "escape pod" in objecttypes.tbl to fix this." at ship.cpp:5008 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "repair_rearm" with "support" in objecttypes.tbl to fix this." at ship.cpp:5008 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "Supercap" with "super cap" in objecttypes.tbl to fix this." at ship.cpp:5008 TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Ivanova's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Thorun'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Fighter'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'EA Avenger'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Babylon 4 (S1)'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'KI Lordship'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'MR Thoughtforce'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Dark Knife'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TR Triumviron'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Sekhmet'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Capital'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 TBM => Starting parse of 'DoW3-shp.tbm' ... BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. TBM => Starting parse of 'DoW3-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1010 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.308 (0.308) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 0x3c4d1334, IBX checksum: 0xc28c1568 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Frame 0 too long!!: frametime = 0.930 (0.930) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at parselo.cpp:668 Frame 0 too long!!: frametime = 0.897 (0.897) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file 'LS-DoW3-1024.tga' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0xe3efb157 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0xe33dedf3 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'DoW_13_pw.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 196 Ending mission message count : 197 Current soundtrack set to -1 in event_music_reset_choices Loading model 'gquan.pof' IBX: Found a good IBX to read for 'gquan.pof'. IBX-DEBUG => POF checksum: 0xbe053924, IBX checksum: 0x97dbbd4c -- "gquan.pof" BMPMAN: Found EFF (narndebris01-glow.eff) with 210 frames at 30 fps. DDS ERROR: Couldn't open 'narndebris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'narndebris01-glow.eff', stopping at #53" at bmpman.cpp:1818 Model gquan.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Loading model 'frazi.pof' IBX: Found a good IBX to read for 'frazi.pof'. IBX-DEBUG => POF checksum: 0x6abe3b11, IBX checksum: 0x76946c02 -- "frazi.pof" BMPMAN: Found EFF (narndebris01-glow.eff) with 210 frames at 30 fps. DDS ERROR: Couldn't open 'narndebris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'narndebris01-glow.eff', stopping at #53" at bmpman.cpp:1818 Model frazi.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'gquan.pof' IBX: Found a good IBX to read for 'gquan.pof'. IBX-DEBUG => POF checksum: 0xbe053924, IBX checksum: 0x97dbbd4c -- "gquan.pof" Model gquan.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem reactora, believed to be in ship gquan.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship gquan.pof WARNING: "NR G'Quan (gquan.pof) has a null moment of inertia!" at ship.cpp:5713 Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use). WARNING: "NR G'Quan (gquan.pof) has a null moment of inertia!" at ship.cpp:5713 Loading model 'gorith.pof' IBX: Found a good IBX to read for 'gorith.pof'. IBX-DEBUG => POF checksum: 0xb28649ac, IBX checksum: 0xa7fc4c7a -- "gorith.pof" Model gorith.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "NR Gorith (gorith.pof) has a null moment of inertia!" at ship.cpp:5713 WARNING: "NR Frazi (frazi.pof) has a null moment of inertia!" at ship.cpp:5713 WARNING: "NR Frazi (frazi.pof) has a null moment of inertia!" at ship.cpp:5713 WARNING: "NR Frazi (frazi.pof) has a null moment of inertia!" at ship.cpp:5713 OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'nr-debris01.pof' IBX: Found a good IBX to read for 'nr-debris01.pof'. IBX-DEBUG => POF checksum: 0x8436eb68, IBX checksum: 0x06ebfa21 -- "nr-debris01.pof" Model nr-debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cr-debris01.pof' IBX: Found a good IBX to read for 'cr-debris01.pof'. IBX-DEBUG => POF checksum: 0x5a8ef9c7, IBX checksum: 0xbeb269d9 -- "cr-debris01.pof" BMPMAN: Found EFF (ea-debris01-glow.eff) with 55 frames at 7 fps. DDS ERROR: Couldn't open 'ea-debris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'ea-debris01-glow.eff', stopping at #53" at bmpman.cpp:1818 Model cr-debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 199 new ship subsystems ... a total of 400 is now available (60 in-use). About to page in ships! ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 0x9047c6d5, IBX checksum: 0xbeb2563b -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 0x03f8eaec, IBX checksum: 0x372adb5a -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-nrfrazi with size 112x93 (27.3% wasted) ANI shield-nrgorith with size 112x93 (27.3% wasted) ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 0x8dca61a8, IBX checksum: 0x269b5a2f -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8327 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8327 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8327 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8327 Loading model 'TaLon.pof' IBX: Found a good IBX to read for 'TaLon.pof'. IBX-DEBUG => POF checksum: 0xa86d1517, IBX checksum: 0x6317c525 -- "TaLon.pof" Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TKor.pof' IBX: Found a good IBX to read for 'TKor.pof'. IBX-DEBUG => POF checksum: 0x5d1a0d73, IBX checksum: 0x1a276d0c -- "TKor.pof" Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xc9d5794b -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 0xf4dd7b41, IBX checksum: 0x975c482f -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Inverted bounding box on submodel 'detail0' of model 'nothing.pof'! Swapping values to compensate." at modelread.cpp:2411 Loading model 'emine.pof' IBX: Found a good IBX to read for 'emine.pof'. IBX-DEBUG => POF checksum: 0x7cb04ed4, IBX checksum: 0x8ebbeec9 -- "emine.pof" Model emine.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-nrfrazi.ani with size 112x93 (27.3% wasted) ANI shield-nrgorith.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1704/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 417, Estimated count = 425 ================================================ Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_START_GAME (52) ANI iconPromR with size 56x24 (25.0% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 14.989 (14.989) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44) Entering game at time = 32.705 Int3(): From e:\storage\fso\fs2_open\code\ai\aicode.cpp at line 5100