========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 428 Got event GS_EVENT_STANDALONE_MAIN (36) in state NOT A VALID STATE (0) Older mission, should update it (1.00<-->0.10) Frame 0 too long!!: frametime = 7.609 (0.033) CFILE: Created new directory 'C:\Games\FreeSpace2\fsport-mediavps\data\multidata\' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'mm3-04a.fs2' Hmmm... Extension passed to mission_load... Someone passed an extension to bm_load for file 'hol.pcx' Someone passed an extension to bm_load for file 'gta.pcx' Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x07660abb -- "subspacenode.pof" Starting mission message count : 177 Ending mission message count : 186 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x8f2923fa, IBX checksum: 0x2fe40970 -- "bomber04.pof" Loading model 'navbuoy-terran.pof' IBX: Found a good IBX to read for 'navbuoy-terran.pof'. IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xe66a3235 -- "navbuoy-terran.pof" Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x27a39aa6, IBX checksum: 0x19e92e0c -- "fighter03.pof" Loading model 'fighter12.pof' IBX: Found a good IBX to read for 'fighter12.pof'. IBX-DEBUG => POF checksum: 0xbcb9d3be, IBX checksum: 0xf2d1d21a -- "fighter12.pof" Loading model 'cruiser02.pof' IBX: Found a good IBX to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 0x53870add, IBX checksum: 0xef97b62c -- "cruiser02.pof" Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 0x060cc8ed, IBX checksum: 0xfc753750 -- "fighter09.pof" Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Adding default sun. Allocating space for at least 181 new ship subsystems ... a total of 400 is now available (118 in-use). About to page in ships! Loading model 'support01.pof' IBX: Warning! Found invalid IBX file: 'support01.ibx' CFILE: Created new directory 'C:\Games\FreeSpace2\fsport-mediavps\data\cache\' IBX: Starting a new IBX for 'support01.pof'. Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof" Loading model 'MX-50.pof' IBX: Warning! Found invalid IBX file: 'MX-50.ibx' IBX: Starting a new IBX for 'MX-50.pof'. Loading model 'Fury.pof' IBX: Warning! Found invalid IBX file: 'Fury.ibx' IBX: Starting a new IBX for 'Fury.pof'. Loading model 'Interceptor.pof' IBX: Warning! Found invalid IBX file: 'Interceptor.ibx' IBX: Starting a new IBX for 'Interceptor.pof'. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Hornet.pof' IBX: Warning! Found invalid IBX file: 'Hornet.ibx' IBX: Starting a new IBX for 'Hornet.pof'. Loading model 'Phoenix.pof' IBX: Warning! Found invalid IBX file: 'Phoenix.ibx' IBX: Starting a new IBX for 'Phoenix.pof'. Loading model 'Disruptor.pof' IBX: Warning! Found invalid IBX file: 'Disruptor.ibx' IBX: Starting a new IBX for 'Disruptor.pof'. Loading model 'Synaptic.pof' IBX: Warning! Found invalid IBX file: 'Synaptic.ibx' IBX: Starting a new IBX for 'Synaptic.pof'. Loading model 'Stiletto.pof' IBX: Warning! Found invalid IBX file: 'Stiletto.ibx' IBX: Starting a new IBX for 'Stiletto.pof'. Loading model 'Tsunami.pof' IBX: Warning! Found invalid IBX file: 'Tsunami.ibx' IBX: Starting a new IBX for 'Tsunami.pof'. Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 5.101 (5.101) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 1136.644 Frame 11262: Could not create debris, no more slots left Frame 11262: Could not create debris, no more slots left Frame 11930: Could not create debris, no more slots left Frame 11930: Could not create debris, no more slots left Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_POSTGAME (36) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 4096 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'mm3-05a.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x07660abb -- "subspacenode.pof" Starting mission message count : 177 Ending mission message count : 193 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof" Loading model 'fighter05.pof' IBX: Found a good IBX to read for 'fighter05.pof'. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xaa96fac2 -- "fighter05.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" Loading model 'transport01.pof' IBX: Found a good IBX to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 0xe911fa84, IBX checksum: 0x469fdbf2 -- "transport01.pof" Loading model 'science01.pof' IBX: Found a good IBX to read for 'science01.pof'. IBX-DEBUG => POF checksum: 0x648667c6, IBX checksum: 0x0be56249 -- "science01.pof" Unknown special object type $reactor while reading model science01.pof Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0xd07237d6, IBX checksum: 0x59414d0d -- "bomber08.pof" Loading model 'capital02.pof' IBX: Found a good IBX to read for 'capital02.pof'. IBX-DEBUG => POF checksum: 0x98be00d4, IBX checksum: 0x7f0308cd -- "capital02.pof" Subsystem turret19 in ships.tbl not found in model! Warning: Ignoring unrecognized subsystem reactor 4, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 5, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 3, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 2, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital02.pof Unknown special object type $baddaboom01-01 while reading model capital02.pof Unknown special object type $baddaboom02-01 while reading model capital02.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" Loading model 'fighter12.pof' IBX: Found a good IBX to read for 'fighter12.pof'. IBX-DEBUG => POF checksum: 0xbcb9d3be, IBX checksum: 0xf2d1d21a -- "fighter12.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0xd2a0181f, IBX checksum: 0x599a6228 -- "fighter10.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Adding default sun. Allocating space for at least 244 new ship subsystems ... a total of 400 is now available (60 in-use). About to page in ships! Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0xfd183127 -- "support01.pof" Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x0c4b0264 -- "MX-50.pof" Loading model 'Fury.pof' IBX: Found a good IBX to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0x698787f4 -- "Fury.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x152d9925 -- "Interceptor.pof" Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Hornet.pof' IBX: Found a good IBX to read for 'Hornet.pof'. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0x83bed77d -- "Hornet.pof" Loading model 'Phoenix.pof' IBX: Found a good IBX to read for 'Phoenix.pof'. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x66247158 -- "Phoenix.pof" Loading model 'Disruptor.pof' IBX: Found a good IBX to read for 'Disruptor.pof'. IBX-DEBUG => POF checksum: 0xfe47e75b, IBX checksum: 0x55ccb784 -- "Disruptor.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x4894100d -- "Synaptic.pof" Loading model 'Stiletto.pof' IBX: Found a good IBX to read for 'Stiletto.pof'. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0xf9df56dc -- "Stiletto.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0xcd62ef41 -- "Tsunami.pof" Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x5d0706f9, IBX checksum: 0x7e75b232 -- "S_Bomb.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 3.205 (3.205) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof" Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 1784.917 Frame 10582: Could not create debris, no more slots left Frame 10587: Could not create debris, no more slots left Frame 11327: Could not create debris, no more slots left Frame 11327: Could not create debris, no more slots left Frame 11327: Could not create debris, no more slots left Frame 11673: Could not create debris, no more slots left Frame 11673: Could not create debris, no more slots left Frame 11673: Could not create debris, no more slots left Frame 11673: Could not create debris, no more slots left Frame 11673: Could not create debris, no more slots left Frame 13629: Could not create debris, no more slots left Frame 13629: Could not create debris, no more slots left Frame 14072: Could not create debris, no more slots left Frame 14072: Could not create debris, no more slots left Frame 14072: Could not create debris, no more slots left Frame 14476: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16962: Could not create debris, no more slots left Frame 16962: Could not create debris, no more slots left No more swarm missiles are available Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Older mission, should update it (1.00<-->0.10) Frame 17276 too long!!: frametime = 6.404 (6.404) Someone passed an extension to bm_load for file 'CarDarwin.pcx' Unloading in mission messages Older mission, should update it (1.00<-->0.10) Frame 17276 too long!!: frametime = 6.129 (6.129) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 17276 too long!!: frametime = 0.779 (0.779) Someone passed an extension to bm_load for file 'vasudan1.pcx' Unloading in mission messages Older mission, should update it (1.00<-->0.10) Frame 17276 too long!!: frametime = 6.146 (6.146) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 17276 too long!!: frametime = 0.676 (0.676) Someone passed an extension to bm_load for file 'CarDarwin.pcx' Unloading in mission messages Older mission, should update it (1.00<-->0.10) Frame 17276 too long!!: frametime = 6.085 (6.085) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 17276 too long!!: frametime = 0.734 (0.734) Frame 17276 too long!!: frametime = 0.763 (0.763) Frame 17276 too long!!: frametime = 0.702 (0.702) Frame 17276 too long!!: frametime = 0.677 (0.677) Someone passed an extension to bm_load for file 'vasudan1.pcx' Unloading in mission messages Older mission, should update it (1.00<-->0.10) Frame 17276 too long!!: frametime = 6.017 (6.017) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 17276 too long!!: frametime = 0.698 (0.698) Frame 17276 too long!!: frametime = 0.758 (0.758) Frame 17276 too long!!: frametime = 0.751 (0.751) Frame 17276 too long!!: frametime = 0.712 (0.712) Frame 17276 too long!!: frametime = 0.749 (0.749) Frame 17276 too long!!: frametime = 0.707 (0.707) Frame 17276 too long!!: frametime = 0.692 (0.692) Frame 17276 too long!!: frametime = 0.760 (0.760) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 8704 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'MDH-04.fs2' Hmmm... Extension passed to mission_load... MISSIONS: Ship "Alpha 1" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Alpha 2" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Alpha 3" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Alpha 4" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Beta 1" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Beta 2" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Beta 3" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Beta 4" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Gamma 1" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Gamma 2" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Gamma 3" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 MISSIONS: Ship "Gamma 4" has an invalid ship type (ships.tbl probably changed). Making it type 0 WARNING: "Unable to find WEAPON_LIST_TYPE string "UD-D Kayser" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Circe" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 WARNING: "Unable to find WEAPON_LIST_TYPE string "Harpoon D" in stuff_int_list Many possible sources for this error. Get a programmer!" at parselo.cpp:2527 Starting mission message count : 177 Ending mission message count : 177 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Frame 0 too long!!: frametime = 0.686 (0.686) Frame 0 too long!!: frametime = 0.734 (0.734) Frame 0 too long!!: frametime = 0.663 (0.663) Frame 0 too long!!: frametime = 0.668 (0.668)