#Mission Info $Version: 0.10 $Name: XSTR("Ride of the Valkyries", -1) $Author: FUBAR $Created: 05/24/08 at 22:47:09 $Modified: 12/22/08 at 20:49:23 $Notes: This is a FRED2_OPEN created mission. questions comments to fubar@fubar.org$End Notes: $Mission Desc: XSTR("Ground attack against a Streib Research Facility ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 262296 +Num Players: 12 +Num Respawns: 10 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 104.686798, 1574.093628, -3426.090088 +Viewer orient: 0.999498, 0.000002, 0.031690, -0.011302, 0.934254, 0.356429, -0.029606, -0.356609, 0.933785 $Starting wing names: ( "Geri" "Freki" "Huginn" ) $Squadron wing names: ( "Geri" "Freki" "Huginn" "Muninn" "Epsilon" ) $Team-versus-team wing names: ( "Geri" "Freki" ) $Skybox Model: starfield.pof $AI Profile: TBP #Sexp_variables $Variables: ( 0 "Dif" "0" "number" 1 "gunarrive" "" "string" 2 "guns" "0" "number" 3 "size1" "999999" "number" 4 "targetmess" "0" "number" 5 "x1" "999999" "number" 6 "y1" "999999" "number" 7 "z1" "999999" "number" 98 "Eidandi Valfalls" "0" "block" 99 "Eidandi Valfalls" "75000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("All right Pilots listen up. It seems the Streib have decided to start operating in League space again. There have been several reports of recent abductions. Most recently the Vree witnessed the abduction of one of their citizens. Enough with the laughfter. While in the past that may have seemed ironic President Sheridan doesn't share your point of view on this.", -1) $end_multi_text $voice: none.wav $camera_pos: 7541.752930, 4132.129883, 8320.068359 $camera_orient: -0.422212, -0.000002, 0.906497, -0.274538, 0.953037, -0.127867, -0.863925, -0.302855, -0.402384 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 1 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: Ground Base $pos: -862.592834, 1510.413940, 6572.337402 $label: Streib +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: VF Xill $pos: -3488.324463, -78.262085, 216.402390 $label: Vree +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Vree where able to track the Streib ship to a base on a small moon. As usual the WhiteStar fleet is busy frying bigger fish so you will be assisting the Vree with a rescue.", -1) $end_multi_text $voice: none.wav $camera_pos: 7541.752930, 4132.129883, 8320.068359 $camera_orient: -0.422212, -0.000002, 0.906497, -0.274538, 0.953037, -0.127867, -0.863925, -0.302855, -0.402384 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 3 $Formula: ( true ) $start_icon $type: 7 $team: Hostile $class: Ground Base $pos: -862.592834, 1510.413940, 6572.337402 $label: Streib base +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: VF Xill $pos: -3488.324463, -78.262085, 216.402390 $label: Vree +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The moon is large enough to support a thin atmosphere. This isn't a problem for the Vree but your standard Furies will not be usable. Instead you will be flying the Valkyrie atmospheric bomber. ", -1) $end_multi_text $voice: none.wav $camera_pos: 7541.752930, 4132.129883, 8320.068359 $camera_orient: -0.422212, -0.000002, 0.906497, -0.274538, 0.953037, -0.127867, -0.863925, -0.302855, -0.402384 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 3 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: EA Valkyrie $pos: -4821.326660, -78.262268, 2240.548096 $label: EA Valkyrie +id: 5 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your goal will be to clear a path throguh the Streib defenses for the Vree. Their intel reports no fighters or ships in the area but there are heavy ground defenses. At least 3 outposts and several weapons arrays surround the research facility. The facility itself will be the main objective.", -1) $end_multi_text $voice: none.wav $camera_pos: 7541.752930, 4132.129883, 8320.068359 $camera_orient: -0.422212, -0.000002, 0.906497, -0.274538, 0.953037, -0.127867, -0.863925, -0.302855, -0.402384 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 3 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: -82.374878, 1510.413940, 4769.034668 $label: Streib Outpost +id: 6 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: -6960.337891, 1510.413940, 3037.887207 $label: Streib Outpost +id: 7 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: 2649.768311, 1510.413940, 6485.308105 $label: Streib Outpost +id: 8 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: -7886.670898, 1510.414063, 6549.244141 $label: Streib Weapon Array +id: 9 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: -1422.463501, 1510.414185, 7646.285156 $label: Streib Weapon Array +id: 10 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: 1995.344116, 1510.413940, 7835.103027 $label: Streib Weapon Array +id: 11 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: -346.173981, 1510.413940, 6552.612793 $label: Research Facility +id: 12 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: VF Xill $pos: -2951.555908, -78.262306, -1560.748535 $label: Vree +id: 13 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: EA Valkyrie $pos: -15436.558594, -78.262199, -4903.033203 $label: Alpha +id: 14 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: EA Valkyrie $pos: 151.486191, -78.261726, 3921.872559 $label: Beta +id: 15 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You are to disarm the facility so that the Vree can rescue any captives. Since the Vree have teleportation technology there will be no need for transport craft to dock with the station. After any captives are teleported the base is to be put out of comission. ", -1) $end_multi_text $voice: none.wav $camera_pos: 7541.752930, 4132.129883, 8320.068359 $camera_orient: -0.422212, -0.000002, 0.906497, -0.274538, 0.953037, -0.127867, -0.863925, -0.302855, -0.402384 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 3 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: Ground Base $pos: 454.563751, 1510.414185, 5283.187012 $label: Research Facility +id: 16 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: VF Xill $pos: -10232.047852, -78.262047, 641.539368 $label: Vree +id: 17 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: EA Valkyrie $pos: -22546.205078, -78.262337, 361.735107 $label: Alpha +id: 18 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: EA Valkyrie $pos: -745.275085, -78.262390, 6298.139648 $label: Beta +id: 19 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Win" 0 ) $Multi text XSTR("Great Job!!!. The Vree managed to save most of the captives.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Eidandi Valfalls" ) $Multi text XSTR("This mission was a total failure. Not only was the Vree ship lost but the base remains in operation. Most likely all the captives have been killed by now.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Concentrate on taking out turrets.", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Eidandi Valfalls" ) ) ( is-goal-false-delay "Win" 0 ) ) $Multi text XSTR("You had no authorization to abort this mission. Without your escort the Vree ship was destroyed and the mission failed. Guards escort them to the brig. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Research Facility $Alt: Streib Defense Outpost $Alt: Streib Weapon Array $Alt: Streib Auto Turret #end #Players ;! 12 total $Starting Shipname: Geri 1 $Ship Choices: ( "EA Valkyrie" 5 ) +Weaponry Pool: ( "40mm Pulse" 20 "60mm Pulse" 20 "Disruptor" 20 "EA Venom 1" 436 "EA Venom 2" 756 "EA Panther" 452 "EA Bulldog" 472 ) #Objects ;! 90 total $Name: Geri 1 ;! Object #0 $Class: EA Valkyrie $Team: Friendly $Location: -500.000000, 1000.000000, -1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Moon Landscape 1 ;! Object #1 $Class: Moon Landscape $Team: Hostile $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 2 ;! Object #2 $Class: Moon Landscape $Team: Hostile $Location: 16385.857422, 2217.716309, 17.209808 $Orientation: 0.963771, 0.266731, 0.000000, -0.266731, 0.963771, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Streib Reasearch Facility ;! Object #3 $Class: EA Asteroid Base $Alt: Research Facility $Team: Hostile $Location: 0.000000, 0.000000, 8000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Primary Banks: ( "CR Heavy TwinArray" ) +Subsystem: turret02a-base +Primary Banks: ( "CR Heavy TwinArray" ) +Subsystem: turret03a-base +Primary Banks: ( "CR Heavy TwinArray" ) +Subsystem: turret04a-base +Primary Banks: ( "CR Heavy TwinArray" ) +Subsystem: turret05a-base +Primary Banks: ( "DI X-Ray" ) +Subsystem: turret06a-base +Primary Banks: ( "DI X-Ray" ) +Subsystem: turret07a-base +Primary Banks: ( "CR Medium TwinArray" ) +Subsystem: turret08a-base +Primary Banks: ( "CR Medium TwinArray" ) +Subsystem: turret09a-base +Primary Banks: ( "CR Medium TwinArray" ) +Subsystem: turret10a-base +Primary Banks: ( "CR Medium TwinArray" ) +Subsystem: turret11a-base +Primary Banks: ( "Brakiri Medium Pulse" ) +Subsystem: turret12a-base +Primary Banks: ( "Brakiri Medium Pulse" ) +Subsystem: turret13a-base +Primary Banks: ( "Brakiri Medium Pulse" ) +Subsystem: turret14a-base +Primary Banks: ( "Brakiri Medium Pulse" ) +Subsystem: turret15a-base +Primary Banks: ( "Brakiri Medium Pulse" ) +Subsystem: turret16a-base +Primary Banks: ( "Brakiri Medium Pulse" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 600 $Texture Replace: +old: base-01a +new: rock1 +old: base-02c +new: rock1 +old: base-03a +new: rock1 +old: base-03b +new: rock1 +old: ea-debris01 +new: rock1 $Name: Moon Landscape 4 ;! Object #4 $Class: Moon Landscape $Team: Hostile $Location: -15944.727539, 2988.942383, -227.893845 $Orientation: 0.900448, -0.434966, 0.000000, 0.434966, 0.900448, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 5 ;! Object #5 $Class: Moon Landscape $Team: Hostile $Location: -3161.456299, 4228.081055, 17244.712891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.886994, -0.461778, 0.000000, 0.461778, 0.886994 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 6 ;! Object #6 $Class: Moon Landscape $Team: Hostile $Location: -38.746124, 1160.481079, -13953.859375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.988771, 0.149438, 0.000000, -0.149438, 0.988771 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 7 ;! Object #7 $Class: Moon Landscape $Team: Hostile $Location: 14924.562500, 3669.986816, -15509.695313 $Orientation: 0.957248, 0.280046, -0.072458, -0.259595, 0.942176, 0.211931, 0.127619, -0.184061, 0.974594 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 8 ;! Object #8 $Class: Moon Landscape $Team: Hostile $Location: -12967.352539, 3608.868164, -13920.799805 $Orientation: 0.928646, -0.370966, 0.000433, 0.362607, 0.907965, 0.210035, -0.078309, -0.194891, 0.977694 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 9 ;! Object #9 $Class: Moon Landscape $Team: Hostile $Location: -17945.654297, 7037.500000, 15081.463867 $Orientation: 0.882596, -0.395293, 0.254501, 0.468569, 0.783763, -0.407628, -0.038335, 0.479021, 0.876966 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Moon Landscape 10 ;! Object #10 $Class: Moon Landscape $Team: Hostile $Location: 14052.335938, 6176.478027, 16945.296875 $Orientation: 0.966455, 0.256788, -0.004957, -0.225616, 0.839595, -0.494143, -0.122728, 0.478685, 0.869367 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: moonrock +new: rock1 $Name: Asteroid (B, L) 11 ;! Object #11 $Class: Asteroid (B, L) $Team: Neutral $Location: 6839.382324, 129.861679, 10155.543945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 0 rock1b rock1 rock1c rock1 Eidandi Valfalls ;! Object #12 VF Xill Friendly 0.000000, 1000.000000, -10000.000000 0.981307, 0.000000, 0.192447, -0.000081, 1.000000, 0.000412, -0.192447, -0.000420, 0.981307 None General ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) XSTR("Nothing", -1) 100 100 Pilot turret01 Perfect ( "DH Scatter" ) turret02 turret03 turret04 turret05 turret06 turret07 turret08 turret09 turret10 turret11 turret12 turret13 turret14 turret15 turret16 turret17 turret18 turret19 turret20 turret21 turret22 turret23 turret24 turret25 Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" "escort" "no-dynamic" ) ( ) +Respawn priority: 0 0 98 0 ;! note that this is a bitfield!!! 0 600 Streib Auto Turret 1-1 ;! Object #13 CR Blockade Mine $Alt: Streib Auto Turret Hostile 4811.367676, 320.440063, 1982.460449 0.219452, 0.034142, 0.975026, -0.428094, 0.901409, 0.064789, -0.876685, -0.431621, 0.212432 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 1-1" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 2-1 ;! Object #14 CR Blockade Mine $Alt: Streib Auto Turret Hostile -5078.242676, -458.863098, 2443.583984 0.219452, 0.034142, 0.975026, -0.428094, 0.901409, 0.064789, -0.876685, -0.431621, 0.212432 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 2-1" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Defense Outpost 1 ;! Object #15 Ground Base $Alt: Streib Defense Outpost Hostile 2766.555176, 323.299683, 5936.846680 -0.076454, 0.108998, 0.991097, -0.024122, 0.993513, -0.111124, -0.996781, -0.032403, -0.073329 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a-base ( "Brakiri Medium Pulse" ) turret02a-base ( "Brakiri Medium Pulse" ) turret03a-base ( "Brakiri Medium Pulse" ) turret04a-base ( "Brakiri Medium Pulse" ) turret05a-base ( "DI Light Ray" ) turret06a-base ( "Brakiri Medium Pulse" ) turret07a-base ( "DI Light Ray" ) turret08a-base ( "Brakiri Medium Pulse" ) turret09a-base ( "DI Light Ray" ) turret10a-base ( "Brakiri Medium Pulse" ) turret11a-base ( "DI Light Ray" ) turret12a-base ( "Brakiri Medium Pulse" ) turret13a-base ( "Brakiri Medium Pulse" ) turret14a-base ( "Brakiri Medium Pulse" ) turret15a-base ( "Brakiri Medium Pulse" ) turret16a-base ( "Brakiri Medium Pulse" ) turret17a-base ( "Brakiri Medium Pulse" ) turret18a-base ( "Brakiri Medium Pulse" ) turret19a-base ( "Brakiri Medium Pulse" ) turret20a-base ( "Brakiri Medium Pulse" ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" ) ( ) +Respawn priority: 0 0 ;! note that this is a bitfield!!! 0 600 matok01a rock1 Streib Weapon Array 1 ;! Object #16 EA Defense Platform $Alt: Streib Weapon Array Hostile 1190.155029, 627.888367, 10239.666016 0.930707, 0.186707, 0.314522, 0.034091, 0.811882, -0.582828, -0.364172, 0.553165, 0.749259 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a ( "DI Light Ray" ) turret02a ( "CR Medium TwinArray" ) turret03a ( "CR Medium TwinArray" ) turret04a ( "CR Medium TwinArray" ) turret05a ( "CR Medium TwinArray" ) turret06a ( "NR Ta'Lon" ) ( 0 ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 400 defplatform01a rock1 defplatform02a rock1 defplatform03a rock1 Streib Defense Outpost 2 ;! Object #17 Ground Base $Alt: Streib Defense Outpost Hostile -2766.555176, -20.817125, 5936.846680 -0.072682, -0.020715, 0.997139, -0.033829, 0.999259, 0.018294, -0.996781, -0.032403, -0.073329 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a-base turret02a-base ( "Brakiri Medium Pulse" ) turret03a-base ( "Brakiri Medium Pulse" ) turret04a-base ( "Brakiri Medium Pulse" ) turret05a-base ( "DI Light Ray" ) turret06a-base ( "Brakiri Medium Pulse" ) turret07a-base ( "DI Light Ray" ) turret08a-base ( "Brakiri Medium Pulse" ) turret09a-base ( "DI Light Ray" ) turret10a-base ( "Brakiri Medium Pulse" ) turret11a-base ( "DI Light Ray" ) turret12a-base ( "Brakiri Medium Pulse" ) turret13a-base ( "Brakiri Medium Pulse" ) turret14a-base ( "Brakiri Medium Pulse" ) turret15a-base ( "Brakiri Medium Pulse" ) turret16a-base ( "Brakiri Medium Pulse" ) turret17a-base ( "Brakiri Medium Pulse" ) turret18a-base ( "Brakiri Medium Pulse" ) turret19a-base ( "Brakiri Medium Pulse" ) turret20a-base ( "Brakiri Medium Pulse" ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" ) ( ) +Respawn priority: 0 0 ;! note that this is a bitfield!!! 0 600 matok01a rock1 Streib Weapon Array 2 ;! Object #18 EA Defense Platform $Alt: Streib Weapon Array Hostile -1190.155029, 428.646667, 10239.666016 0.828888, 0.232201, 0.508946, 0.102363, 0.831470, -0.546061, -0.549968, 0.504722, 0.665426 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a ( "DI Light Ray" ) turret02a ( "CR Medium TwinArray" ) turret03a ( "CR Medium TwinArray" ) turret04a ( "CR Medium TwinArray" ) turret05a ( "CR Medium TwinArray" ) turret06a ( "NR Ta'Lon" ) ( 0 ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 400 defplatform01a rock1 defplatform02a rock1 defplatform03a rock1 Streib Defense Outpost 3 ;! Object #19 Ground Base $Alt: Streib Defense Outpost Hostile -5.803658, -78.262390, 4524.914551 -0.075974, 0.039211, 0.996338, -0.009520, 0.999152, -0.040047, -0.997064, -0.012528, -0.075537 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a-base turret02a-base ( "Brakiri Medium Pulse" ) turret03a-base ( "Brakiri Medium Pulse" ) turret04a-base ( "Brakiri Medium Pulse" ) turret05a-base ( "DI Light Ray" ) turret06a-base ( "Brakiri Medium Pulse" ) turret07a-base ( "DI Light Ray" ) turret08a-base ( "Brakiri Medium Pulse" ) turret09a-base ( "DI Light Ray" ) turret10a-base ( "Brakiri Medium Pulse" ) turret11a-base ( "DI Light Ray" ) turret12a-base ( "Brakiri Medium Pulse" ) turret13a-base ( "Brakiri Medium Pulse" ) turret14a-base ( "Brakiri Medium Pulse" ) turret15a-base ( "Brakiri Medium Pulse" ) turret16a-base ( "Brakiri Medium Pulse" ) turret17a-base ( "Brakiri Medium Pulse" ) turret18a-base ( "Brakiri Medium Pulse" ) turret19a-base ( "Brakiri Medium Pulse" ) turret20a-base ( "Brakiri Medium Pulse" ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" ) ( ) +Respawn priority: 0 0 ;! note that this is a bitfield!!! 0 600 matok01a rock1 Streib Weapon Array 3 ;! Object #20 EA Defense Platform $Alt: Streib Weapon Array Hostile 0.000000, 627.888367, 10539.525391 0.930707, 0.186707, 0.314522, 0.034091, 0.811882, -0.582828, -0.364172, 0.553165, 0.749259 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a ( "DI Light Ray" ) turret02a ( "CR Medium TwinArray" ) turret03a ( "CR Medium TwinArray" ) turret04a ( "CR Medium TwinArray" ) turret05a ( "CR Medium TwinArray" ) turret06a ( "NR Ta'Lon" ) ( 0 ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 400 defplatform01a rock1 defplatform02a rock1 defplatform03a rock1 Geri 2 ;! Object #21 EA Valkyrie Friendly -550.000000, 1000.000000, -1100.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Geri 3 ;! Object #22 EA Valkyrie Friendly -450.000000, 1000.000000, -1100.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Geri 4 ;! Object #23 EA Valkyrie Friendly -500.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Freki 1 ;! Object #24 EA Valkyrie Friendly 500.000000, 1000.000000, -1000.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Freki 2 ;! Object #25 EA Valkyrie Friendly 550.000000, 1000.000000, -1100.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Freki 3 ;! Object #26 EA Valkyrie Friendly 450.000000, 1000.000000, -1100.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Freki 4 ;! Object #27 EA Valkyrie Friendly 500.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Huginn 1 ;! Object #28 EA Valkyrie Friendly 425.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Huginn 2 ;! Object #29 EA Valkyrie Friendly 575.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Huginn 3 ;! Object #30 EA Valkyrie Friendly -425.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Huginn 4 ;! Object #31 EA Valkyrie Friendly -575.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "player-start" ) ( ) +Respawn priority: 0 0 20 Muninn 1 ;! Object #32 EA Valkyrie Friendly 0.000000, 1000.000000, -1000.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "Disruptor" ) ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) ( ) +Respawn priority: 0 0 20 Muninn 2 ;! Object #33 EA Valkyrie Friendly 50.000000, 1000.000000, -1100.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "Disruptor" ) ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) ( ) +Respawn priority: 0 0 20 Muninn 3 ;! Object #34 EA Valkyrie Friendly -50.000000, 1000.000000, -1100.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "Disruptor" ) ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) ( ) +Respawn priority: 0 0 20 Muninn 4 ;! Object #35 EA Valkyrie Friendly 0.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "Disruptor" ) ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) ( ) +Respawn priority: 0 0 20 Muninn 5 ;! Object #36 EA Valkyrie Friendly -75.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "Disruptor" ) ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) ( ) +Respawn priority: 0 0 20 Muninn 6 ;! Object #37 EA Valkyrie Friendly 75.000000, 1000.000000, -1200.000000 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None EA Elite XSTR("Nothing", -1) 100 100 Pilot ( "Disruptor" ) ( "EA Venom 2" "EA Venom 2" "EA Bulldog" ) Hyperspace ( false ) Hyperspace ( false ) 10 ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) ( ) +Respawn priority: 0 0 20 Streib Defense Outpost 4 ;! Object #38 Ground Base $Alt: Streib Defense Outpost Hostile 8957.830078, 143.812775, 9134.391602 -0.109848, 0.041490, 0.993082, 0.089879, 0.995450, -0.031647, -0.989876, 0.085781, -0.113077 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a-base ( "Brakiri Medium Pulse" ) turret02a-base ( "Brakiri Medium Pulse" ) turret03a-base ( "Brakiri Medium Pulse" ) turret04a-base ( "Brakiri Medium Pulse" ) turret05a-base ( "DI Light Ray" ) turret06a-base ( "Brakiri Medium Pulse" ) turret07a-base ( "DI Light Ray" ) turret08a-base ( "Brakiri Medium Pulse" ) turret09a-base ( "DI Light Ray" ) turret10a-base ( "Brakiri Medium Pulse" ) turret11a-base ( "DI Light Ray" ) turret12a-base ( "Brakiri Medium Pulse" ) turret13a-base ( "Brakiri Medium Pulse" ) turret14a-base ( "Brakiri Medium Pulse" ) turret15a-base ( "Brakiri Medium Pulse" ) turret16a-base ( "Brakiri Medium Pulse" ) turret17a-base ( "Brakiri Medium Pulse" ) turret18a-base ( "Brakiri Medium Pulse" ) turret19a-base ( "Brakiri Medium Pulse" ) turret20a-base ( "Brakiri Medium Pulse" ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" ) ( ) +Respawn priority: 0 0 ;! note that this is a bitfield!!! 0 600 matok01a rock1 Streib Defense Outpost 5 ;! Object #39 Ground Base $Alt: Streib Defense Outpost Hostile -10954.497070, 2182.921143, 12527.249023 -0.042255, 0.096411, 0.994444, 0.006542, 0.995339, -0.096220, -0.999085, 0.002440, -0.042688 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a-base ( "Brakiri Medium Pulse" ) turret02a-base ( "Brakiri Medium Pulse" ) turret03a-base ( "Brakiri Medium Pulse" ) turret04a-base ( "Brakiri Medium Pulse" ) turret05a-base ( "DI Light Ray" ) turret06a-base ( "Brakiri Medium Pulse" ) turret07a-base ( "DI Light Ray" ) turret08a-base ( "Brakiri Medium Pulse" ) turret09a-base ( "DI Light Ray" ) turret10a-base ( "Brakiri Medium Pulse" ) turret11a-base ( "DI Light Ray" ) turret12a-base ( "Brakiri Medium Pulse" ) turret13a-base ( "Brakiri Medium Pulse" ) turret14a-base ( "Brakiri Medium Pulse" ) turret15a-base ( "Brakiri Medium Pulse" ) turret16a-base ( "Brakiri Medium Pulse" ) turret17a-base ( "Brakiri Medium Pulse" ) turret18a-base ( "Brakiri Medium Pulse" ) turret19a-base ( "Brakiri Medium Pulse" ) turret20a-base ( "Brakiri Medium Pulse" ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" ) ( ) +Respawn priority: 0 0 ;! note that this is a bitfield!!! 0 600 matok01a rock1 Streib Defense Outpost 6 ;! Object #40 Ground Base $Alt: Streib Defense Outpost Hostile -2770.433350, 4381.244629, 17710.050781 -0.606545, 0.361807, 0.707954, 0.062530, 0.909404, -0.411187, -0.792587, -0.205135, -0.574218 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a-base ( "Brakiri Medium Pulse" ) turret02a-base ( "Brakiri Medium Pulse" ) turret03a-base ( "Brakiri Medium Pulse" ) turret04a-base ( "Brakiri Medium Pulse" ) turret05a-base ( "DI Light Ray" ) turret06a-base ( "Brakiri Medium Pulse" ) turret07a-base ( "DI Light Ray" ) turret08a-base ( "Brakiri Medium Pulse" ) turret09a-base ( "DI Light Ray" ) turret10a-base ( "Brakiri Medium Pulse" ) turret11a-base ( "DI Light Ray" ) turret12a-base ( "Brakiri Medium Pulse" ) turret13a-base ( "Brakiri Medium Pulse" ) turret14a-base ( "Brakiri Medium Pulse" ) turret15a-base ( "Brakiri Medium Pulse" ) turret16a-base ( "Brakiri Medium Pulse" ) turret17a-base ( "Brakiri Medium Pulse" ) turret18a-base ( "Brakiri Medium Pulse" ) turret19a-base ( "Brakiri Medium Pulse" ) turret20a-base ( "Brakiri Medium Pulse" ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "no-shields" ) ( ) +Respawn priority: 0 0 ;! note that this is a bitfield!!! 0 600 matok01a rock1 Streib Weapon Array 4 ;! Object #41 EA Defense Platform $Alt: Streib Weapon Array Hostile -13203.016602, 4437.243164, 15144.703125 0.634035, -0.082508, 0.768890, 0.538642, 0.760537, -0.362558, -0.554856, 0.644031, 0.526649 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a ( "DI Light Ray" ) turret02a ( "CR Medium TwinArray" ) turret03a ( "CR Medium TwinArray" ) turret04a ( "CR Medium TwinArray" ) turret05a ( "CR Medium TwinArray" ) turret06a ( "NR Ta'Lon" ) ( 0 ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 400 defplatform01a rock1 defplatform02a rock1 defplatform03a rock1 Streib Weapon Array 5 ;! Object #42 EA Defense Platform $Alt: Streib Weapon Array Hostile 480.153900, 4085.721436, 17087.337891 0.951008, 0.208247, 0.228511, -0.111603, 0.920518, -0.374421, -0.288320, 0.330574, 0.898661 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a ( "DI Light Ray" ) turret02a ( "CR Medium TwinArray" ) turret03a ( "CR Medium TwinArray" ) turret04a ( "CR Medium TwinArray" ) turret05a ( "CR Medium TwinArray" ) turret06a ( "NR Ta'Lon" ) ( 0 ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 400 defplatform01a rock1 defplatform02a rock1 defplatform03a rock1 Streib Weapon Array 6 ;! Object #43 EA Defense Platform $Alt: Streib Weapon Array Hostile 8966.771484, 3952.954590, 15790.784180 0.933913, 0.285991, 0.214515, -0.066820, 0.729105, -0.681132, -0.351201, 0.621784, 0.700030 None XSTR("Nothing", -1) 33 100 100 Pilot turret01a ( "DI Light Ray" ) turret02a ( "CR Medium TwinArray" ) turret03a ( "CR Medium TwinArray" ) turret04a ( "CR Medium TwinArray" ) turret05a ( "CR Medium TwinArray" ) turret06a ( "NR Ta'Lon" ) ( 0 ) Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 400 defplatform01a rock1 defplatform02a rock1 defplatform03a rock1 Streib Auto Turret 1-2 ;! Object #44 CR Blockade Mine $Alt: Streib Auto Turret Hostile 5221.971680, 309.369476, 3408.404053 0.418454, -0.290233, 0.860617, -0.193124, 0.897464, 0.396561, -0.887468, -0.332149, 0.319497 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 1-2" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 2-2 ;! Object #45 CR Blockade Mine $Alt: Streib Auto Turret Hostile -5396.962891, -82.924240, 5263.873047 0.196540, 0.085651, 0.976748, -0.191577, 0.980332, -0.047417, -0.961598, -0.177803, 0.209084 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 2-2" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 1-3 ;! Object #46 CR Blockade Mine $Alt: Streib Auto Turret Hostile 4970.781250, 22.998028, 5439.986816 -0.026812, 0.295518, 0.954961, 0.247667, 0.927484, -0.280061, -0.968474, 0.229003, -0.098057 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 1-3" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 2-3 ;! Object #47 CR Blockade Mine $Alt: Streib Auto Turret Hostile -5519.425781, -36.616611, 8840.418945 0.233881, 0.003474, 0.972259, -0.162392, 0.986086, 0.035540, -0.958608, -0.166199, 0.231191 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 2-3" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 1-4 ;! Object #48 CR Blockade Mine $Alt: Streib Auto Turret Hostile 4350.553711, 444.944794, 7075.312500 0.709069, -0.057762, 0.702769, 0.059124, 0.998000, 0.022374, -0.702656, 0.025686, 0.711066 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 1-4" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 2-4 ;! Object #49 CR Blockade Mine $Alt: Streib Auto Turret Hostile -4768.138672, 822.642639, 10340.948242 -0.972540, 0.105639, 0.207380, -0.017036, 0.856350, -0.516115, -0.232111, -0.505476, -0.831035 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 2-4" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 1-5 ;! Object #50 CR Blockade Mine $Alt: Streib Auto Turret Hostile 4549.777832, 416.128967, 9099.496094 -0.381114, 0.436159, 0.815179, 0.060582, 0.891611, -0.448730, -0.922541, -0.121632, -0.366229 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 1-5" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 2-5 ;! Object #51 CR Blockade Mine $Alt: Streib Auto Turret Hostile -4421.069824, 1549.277710, 11729.852539 0.275613, 0.402971, 0.872727, 0.095189, 0.891987, -0.441925, -0.956544, 0.204874, 0.207485 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 2-5" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 1-6 ;! Object #52 CR Blockade Mine $Alt: Streib Auto Turret Hostile 4478.698730, 1426.800293, 11413.700195 0.448679, 0.262860, 0.854161, 0.080710, 0.939942, -0.331655, -0.890041, 0.217746, 0.400517 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 1-6" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 2-6 ;! Object #53 CR Blockade Mine $Alt: Streib Auto Turret Hostile -3506.293213, 2082.159668, 13399.764648 0.113169, 0.305781, 0.945352, 0.106860, 0.942200, -0.317553, -0.987813, 0.136958, 0.073952 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 2-6" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 3-1 ;! Object #54 CR Blockade Mine $Alt: Streib Auto Turret Hostile 3984.993652, -38.995186, 4391.208496 0.784782, 0.235297, 0.573369, -0.087000, 0.957793, -0.273976, -0.613635, 0.165128, 0.772130 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 3-1" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 3-2 ;! Object #55 CR Blockade Mine $Alt: Streib Auto Turret Hostile 2850.594971, 653.585876, 9669.371094 0.943292, 0.216097, 0.251995, -0.067896, 0.868651, -0.490750, -0.324945, 0.445812, 0.834064 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 3-2" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 3-3 ;! Object #56 CR Blockade Mine $Alt: Streib Auto Turret Hostile 2365.564209, 1505.563110, 11839.611328 0.957809, 0.185720, 0.219340, -0.102657, 0.933902, -0.342474, -0.268446, 0.305508, 0.913565 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 3-3" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 3-4 ;! Object #57 CR Blockade Mine $Alt: Streib Auto Turret Hostile 1311.577881, 2449.092285, 13792.180664 0.978977, 0.082208, 0.186672, 0.059199, 0.761277, -0.645718, -0.195192, 0.643194, 0.740406 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 3-4" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 3-5 ;! Object #58 CR Blockade Mine $Alt: Streib Auto Turret Hostile 1225.532471, 108.482735, 4896.305176 0.844450, 0.234515, 0.481567, -0.207801, 0.972079, -0.108997, -0.493683, -0.008028, 0.869605 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 3-5" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 3-6 ;! Object #59 CR Blockade Mine $Alt: Streib Auto Turret Hostile 2203.483643, 293.166534, 7320.906738 0.967395, -0.103723, -0.231060, -0.015936, 0.885561, -0.464250, 0.252771, 0.452795, 0.855034 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 3-6" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 4-1 ;! Object #60 CR Blockade Mine $Alt: Streib Auto Turret Hostile -2991.041504, -98.623604, 4527.471191 0.073570, 0.036985, 0.996604, 0.054111, 0.997692, -0.041020, -0.995821, 0.056946, 0.071399 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 4-1" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 4-2 ;! Object #61 CR Blockade Mine $Alt: Streib Auto Turret Hostile -2650.367920, 453.840454, 9944.791992 -0.277839, 0.536795, 0.796653, 0.200898, 0.843436, -0.498253, -0.939386, 0.021612, -0.342180 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 4-2" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 4-3 ;! Object #62 CR Blockade Mine $Alt: Streib Auto Turret Hostile -1483.446777, 1422.808472, 12100.487305 0.288211, 0.350743, 0.891018, 0.152097, 0.901921, -0.404233, -0.945410, 0.252026, 0.206597 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 4-3" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 4-4 ;! Object #63 CR Blockade Mine $Alt: Streib Auto Turret Hostile 210.334167, 2724.601074, 14854.346680 0.988346, 0.148459, -0.033636, -0.135132, 0.753968, -0.642862, -0.070079, 0.639916, 0.765243 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 4-4" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 4-5 ;! Object #64 CR Blockade Mine $Alt: Streib Auto Turret Hostile -1736.725586, -71.625549, 6069.451172 0.612737, -0.034041, 0.789553, 0.021389, 0.999420, 0.026490, -0.789997, 0.000656, 0.613110 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 4-5" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Streib Auto Turret 4-6 ;! Object #65 CR Blockade Mine $Alt: Streib Auto Turret Hostile -297.801910, -104.357307, 6085.368164 0.992530, 0.010072, 0.121585, -0.019379, 0.996949, 0.075609, -0.120452, -0.077401, 0.989697 None XSTR("Nothing", -1) 100 100 Pilot turret01-base Colonel ( "CR Medium TwinArray" ) Hyperspace ( string-equals "@gunarrive[]" "Streib Auto Turret 4-6" ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" ) ( ) +Respawn priority: 0 0 400 crblockademine rock1 crmine rock1 crmine1 rock1 ea-debris01 rock1 Asteroid (B, S) 1-1 ;! Object #66 Asteroid (B, S) Hostile 4811.367676, 320.440063, 1982.460449 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 1-2 ;! Object #67 Asteroid (B, S) Hostile 5221.971680, 309.369476, 3408.404053 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 1-3 ;! Object #68 Asteroid (B, S) Hostile 4970.781250, 22.998028, 5439.986816 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 1-4 ;! Object #69 Asteroid (B, S) Hostile 4350.553711, 444.944794, 7075.312500 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 1-5 ;! Object #70 Asteroid (B, S) Hostile 4549.777832, 416.128967, 9099.496094 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 1-6 ;! Object #71 Asteroid (B, S) Hostile 4478.698730, 1426.800293, 11413.700195 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 2-1 ;! Object #72 Asteroid (B, S) Hostile -5078.000000, -459.000031, 2444.000000 1.000000, -0.000041, -0.000087, 0.000041, 1.000000, -0.000082, 0.000087, 0.000082, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 2-2 ;! Object #73 Asteroid (B, S) Hostile -5396.962891, -82.924240, 5263.873047 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 2-3 ;! Object #74 Asteroid (B, S) Hostile -5519.425781, -36.616611, 8840.418945 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 2-4 ;! Object #75 Asteroid (B, S) Hostile -4768.138672, 822.642639, 10340.948242 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 2-5 ;! Object #76 Asteroid (B, S) Hostile -4421.069824, 1549.277710, 11729.852539 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 2-6 ;! Object #77 Asteroid (B, S) Hostile -3506.293213, 2082.159668, 13399.764648 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 3-1 ;! Object #78 Asteroid (B, S) Hostile 3984.993652, -38.995186, 4391.208496 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 3-2 ;! Object #79 Asteroid (B, S) Hostile 2850.594971, 653.585876, 9669.371094 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 3-3 ;! Object #80 Asteroid (B, S) Hostile 2365.564209, 1505.563110, 11839.611328 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 3-4 ;! Object #81 Asteroid (B, S) Hostile 1311.577881, 2449.092285, 13792.180664 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 3-5 ;! Object #82 Asteroid (B, S) Hostile 1225.532471, 108.482735, 4896.305176 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 3-6 ;! Object #83 Asteroid (B, S) Hostile 2203.483643, 293.166534, 7320.906738 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 4-1 ;! Object #84 Asteroid (B, S) Hostile -2991.041504, -98.623604, 4527.471191 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 4-2 ;! Object #85 Asteroid (B, S) Hostile -2650.367920, 453.840454, 9944.791992 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 4-3 ;! Object #86 Asteroid (B, S) Hostile -1483.446777, 1422.808472, 12100.487305 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 4-4 ;! Object #87 Asteroid (B, S) Hostile 210.334167, 2724.601074, 14854.346680 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 4-5 ;! Object #88 Asteroid (B, S) Hostile -1736.725586, -71.625549, 6069.451172 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 Asteroid (B, S) 4-6 ;! Object #89 Asteroid (B, S) Hostile -297.801910, -104.357307, 6085.368164 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 None ( goals ( ai-play-dead 50 ) ) XSTR("Nothing", -1) 100 100 Pilot Hyperspace ( true ) Hyperspace ( false ) 10 ( "ignore-count" "no-shields" "hidden-from-sensors" "no-dynamic" ) ( ) +Respawn priority: 0 1 ;! note that this is a bitfield!!! 0 0 ;! 4 total Geri 1 0 0 ;! Geri 1 Hyperspace ( true ) Hyperspace ( false ) ( ;! 4 total "Geri 1" "Geri 2" "Geri 3" "Geri 4" ) $AI Goals: ( goals ( ai-disarm-ship "Streib Defense Outpost 2" 89 ) ( ai-chase "Streib Weapon Array 2" 70 ) ( ai-disarm-ship "Streib Reasearch Facility" 55 ) ( ai-chase-any 30 ) ) 0 ( ) Freki 1 0 0 ;! Freki 1 Hyperspace ( true ) Hyperspace ( false ) ( ;! 4 total "Freki 1" "Freki 2" "Freki 3" "Freki 4" ) $AI Goals: ( goals ( ai-disarm-ship "Streib Defense Outpost 1" 89 ) ( ai-chase "Streib Weapon Array 1" 75 ) ( ai-disarm-ship "Streib Reasearch Facility" 50 ) ( ai-chase-any 30 ) ) 0 ( ) Huginn 1 0 0 ;! Huginn 1 Hyperspace ( true ) Hyperspace ( false ) ( ;! 4 total "Huginn 1" "Huginn 2" "Huginn 3" "Huginn 4" ) $AI Goals: ( goals ( ai-disarm-ship "Streib Reasearch Facility" 75 ) ( ai-disarm-ship "Streib Defense Outpost 3" 60 ) ( ai-chase "Streib Weapon Array 3" 35 ) ( ai-chase "Streib Weapon Array 2" 35 ) ( ai-chase "Streib Weapon Array 1" 35 ) ) 0 ( ) Muninn 10 0 0 ;! Muninn 1 Hyperspace ( true ) Hyperspace ( false ) ( ;! 6 total "Muninn 1" "Muninn 2" "Muninn 3" "Muninn 4" "Muninn 5" "Muninn 6" ) ( goals ( ai-disarm-ship "Streib Defense Outpost 3" 89 ) ( ai-chase "Streib Weapon Array 3" 75 ) ( ai-disarm-ship "Streib Reasearch Facility" 50 ) ( ai-chase-any 30 ) ) 0 ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) 5 15 ;! 22 total ( when ( true ) ( beam-lock "Eidandi Valfalls" "turret01" ) ( ship-guardian-threshold 54 "Streib Reasearch Facility" ) ( ship-guardian-threshold 46 "Streib Defense Outpost 1" ) ( ship-guardian-threshold 38 "Streib Defense Outpost 2" ) ( ship-guardian-threshold 43 "Streib Defense Outpost 3" ) ( ship-guardian-threshold 49 "Streib Defense Outpost 4" ) ( ship-guardian-threshold 36 "Streib Defense Outpost 5" ) ( ship-guardian-threshold 41 "Streib Defense Outpost 6" ) ( set-support-ship "Hyperspace" "" "Hyperspace" "" "Support Ship Vree" -1 ) ( cap-waypoint-speed "Eidandi Valfalls" 20 ) ( turret-lock "Eidandi Valfalls" "turret01" ) ( ship-stealthy "Moon Landscape 1" "Moon Landscape 2" "Moon Landscape 4" "Moon Landscape 5" "Moon Landscape 6" "Moon Landscape 7" "Moon Landscape 8" "Moon Landscape 9" "Moon Landscape 10" "Asteroid (B, L) 11" "Asteroid (B, S) 1-1" "Asteroid (B, S) 1-2" "Asteroid (B, S) 1-3" "Asteroid (B, S) 1-4" "Asteroid (B, S) 1-5" "Asteroid (B, S) 1-6" "Asteroid (B, S) 2-1" "Asteroid (B, S) 2-2" "Asteroid (B, S) 2-3" "Asteroid (B, S) 2-4" "Asteroid (B, S) 2-5" "Asteroid (B, S) 2-6" "Asteroid (B, S) 3-1" "Asteroid (B, S) 3-2" "Asteroid (B, S) 3-3" "Asteroid (B, S) 3-4" "Asteroid (B, S) 3-5" "Asteroid (B, S) 3-6" "Asteroid (B, S) 4-1" "Asteroid (B, S) 4-2" "Asteroid (B, S) 4-3" "Asteroid (B, S) 4-4" "Asteroid (B, S) 4-5" "Asteroid (B, S) 4-6" ) ( ship-subsys-guardian-threshold 21 "Eidandi Valfalls" "turret01" ) ( play-sound-from-file "FUBAR_M04_Wagner-RideValkyries." 1 ) ( ship-invisible "Moon Landscape 1" "Moon Landscape 2" "Moon Landscape 4" "Moon Landscape 5" "Moon Landscape 6" "Moon Landscape 7" "Moon Landscape 8" "Moon Landscape 9" "Moon Landscape 10" "Asteroid (B, L) 11" "Asteroid (B, S) 1-1" "Asteroid (B, S) 1-2" "Asteroid (B, S) 1-3" "Asteroid (B, S) 1-4" "Asteroid (B, S) 1-5" "Asteroid (B, S) 1-6" "Asteroid (B, S) 2-1" "Asteroid (B, S) 2-2" "Asteroid (B, S) 2-3" "Asteroid (B, S) 2-4" "Asteroid (B, S) 2-5" "Asteroid (B, S) 2-6" "Asteroid (B, S) 3-1" "Asteroid (B, S) 3-2" "Asteroid (B, S) 3-3" "Asteroid (B, S) 3-4" "Asteroid (B, S) 3-5" "Asteroid (B, S) 3-6" "Asteroid (B, S) 4-1" "Asteroid (B, S) 4-2" "Asteroid (B, S) 4-3" "Asteroid (B, S) 4-4" "Asteroid (B, S) 4-5" "Asteroid (B, S) 4-6" ) ) Start 1 1 0 ( when ( < ( distance "Eidandi Valfalls" "Waypoint path 1:1" ) 50 ) ( send-message-list "#Vree Commander" "High" "Waypoint 1" 2000 "#Vree Commander" "High" "Waypoint 1a" 5000 ) ) Outpost reached 1 1 0 ( when ( are-waypoints-done-delay "Eidandi Valfalls" "Waypoint path 1" 0 ) ( send-message "#Vree Commander" "High" "Waypoint 2" ) ( ship-guardian "Eidandi Valfalls" ) ) Destination Reached 1 1 0 ( when ( true ) ( turret-free "Eidandi Valfalls" "turret01" ) ( ship-no-guardian "Streib Reasearch Facility" ) ( send-message "#Vree Commander" "High" "Fire" ) ) Prepare to fire 1 1 10 0 ( when ( true ) ( fire-beam "Eidandi Valfalls" "turret01" "Streib Reasearch Facility" "towera" ) ) Fire 99999999 1 1 0 ( when ( is-subsystem-destroyed-delay "Streib Reasearch Facility" "reactora" 0 ) ( sabotage-subsystem "Streib Reasearch Facility" "turret01a-base" 101 ) ( sabotage-subsystem "Streib Reasearch Facility" "turret02a-base" 101 ) ( sabotage-subsystem "Streib Reasearch Facility" "turret03a-base" 101 ) ( sabotage-subsystem "Streib Reasearch Facility" "turret04a-base" 101 ) ) Reactor destroyed 1 1 0 ( when ( is-destroyed-delay 0 "Streib Reasearch Facility" ) ( send-message "#Vree Commander" "High" "Chain reaction" ) ) Blow base 1 1 0 ( when ( true ) ( self-destruct "Streib Defense Outpost 1" "Streib Weapon Array 1" "Streib Defense Outpost 2" "Streib Weapon Array 2" "Streib Defense Outpost 3" "Streib Weapon Array 3" "Streib Defense Outpost 4" "Streib Weapon Array 4" "Streib Defense Outpost 5" "Streib Weapon Array 5" "Streib Defense Outpost 6" "Streib Weapon Array 6" ) ) Kaboom 1 1 22 0 ( when ( true ) ( send-message "#Vree Commander" "High" "RTB" ) ) RTB Message 1 1 10 0 ( when ( true ) ( clear-goals "Eidandi Valfalls" ) ( add-goal "Eidandi Valfalls" ( ai-warp-out 89 ) ) ) Vree Warp 1 1 5 0 ( when ( destroyed-or-departed-delay 0 "Geri" "Freki" "Huginn" ) ( do-nothing ) ) RTB 1 1 0 XSTR("Return to Base", -1) 0 ( when ( true ) ( turret-change-weapon "Streib Defense Outpost 1" "turret01a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 1" "turret02a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 1" "turret03a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 1" "turret04a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 2" "turret01a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 2" "turret02a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 2" "turret03a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 2" "turret04a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 3" "turret01a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 3" "turret02a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 3" "turret03a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 3" "turret04a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 4" "turret01a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 4" "turret02a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 4" "turret03a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 4" "turret04a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 5" "turret01a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 5" "turret02a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 5" "turret03a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 5" "turret04a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 6" "turret01a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 6" "turret02a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 6" "turret03a-base" "BI Meteor Shower" 1 0 ) ( turret-change-weapon "Streib Defense Outpost 6" "turret04a-base" "BI Meteor Shower" 1 0 ) ( turret-free-all "Streib Defense Outpost 1" ) ( turret-free-all "Streib Defense Outpost 2" ) ( turret-free-all "Streib Defense Outpost 3" ) ( turret-free-all "Streib Defense Outpost 4" ) ( turret-free-all "Streib Defense Outpost 5" ) ( turret-free-all "Streib Defense Outpost 6" ) ( beam-free-all "Streib Defense Outpost 1" ) ( beam-free-all "Streib Defense Outpost 2" ) ( beam-free-all "Streib Defense Outpost 3" ) ( beam-free-all "Streib Defense Outpost 4" ) ( beam-free-all "Streib Defense Outpost 5" ) ( beam-free-all "Streib Defense Outpost 6" ) ) Base weapons 1 1 0 ( when ( < ( hits-left "Eidandi Valfalls" ) 70 ) ( send-message "#Vree Commander" "High" "Damage" ) ) Damage 1 1 0 ( when ( and ( or ( = ( hits-left "Streib Defense Outpost 1" ) 46 ) ( = ( hits-left "Streib Defense Outpost 2" ) 38 ) ( = ( hits-left "Streib Defense Outpost 3" ) 43 ) ) ( not ( or ( is-destroyed-delay 0 "Eidandi Valfalls" ) ( is-event-true-delay "Destination Reached" 0 ) ) ) ) ( send-message "#Vree Commander" "High" "Outpost" ) ) Outpost 1 1 0 ( when ( and ( = ( hits-left "Streib Reasearch Facility" ) 54 ) ( or ( not ( is-destroyed-delay 0 "Eidandi Valfalls" ) ) ( is-event-true-delay "Destination Reached" 0 ) ) ) ( send-message "#Vree Commander" "High" "Facility" ) ) Facility 1 1 0 ( when ( skill-level-at-least "Easy" ) ( modify-variable @Dif[0] ( + @Dif[0] 1 ) ) ( when ( skill-level-at-least "Medium" ) ( modify-variable @Dif[0] ( + @Dif[0] 1 ) ) ) ( when ( skill-level-at-least "Hard" ) ( modify-variable @Dif[0] ( + @Dif[0] 1 ) ) ) ( when ( skill-level-at-least "Insane" ) ( modify-variable @Dif[0] ( + @Dif[0] 1 ) ) ) ) Difficulty 1 1 0 ( when-argument ( random-multiple-of "Streib Auto Turret 1-1" "Streib Auto Turret 1-2" "Streib Auto Turret 1-3" "Streib Auto Turret 1-4" "Streib Auto Turret 1-5" "Streib Auto Turret 1-6" "Streib Auto Turret 2-1" "Streib Auto Turret 2-2" "Streib Auto Turret 2-3" "Streib Auto Turret 2-4" "Streib Auto Turret 2-5" "Streib Auto Turret 2-6" "Streib Auto Turret 3-1" "Streib Auto Turret 3-2" "Streib Auto Turret 3-3" "Streib Auto Turret 3-4" "Streib Auto Turret 3-5" "Streib Auto Turret 3-6" "Streib Auto Turret 4-1" "Streib Auto Turret 4-2" "Streib Auto Turret 4-3" "Streib Auto Turret 4-4" "Streib Auto Turret 4-5" "Streib Auto Turret 4-6" ) ( < @guns[0] ( * @Dif[0] 6 ) ) ( modify-variable "@gunarrive[]" ) ( invalidate-argument "" ) ( modify-variable @guns[0] ( + @guns[0] 1 ) ) ) Gun select 50 1 0 ( when-argument ( any-of "Streib Auto Turret 1-1" "Streib Auto Turret 1-2" "Streib Auto Turret 1-3" "Streib Auto Turret 1-4" "Streib Auto Turret 1-5" "Streib Auto Turret 1-6" "Streib Auto Turret 2-1" "Streib Auto Turret 2-2" "Streib Auto Turret 2-3" "Streib Auto Turret 2-4" "Streib Auto Turret 2-5" "Streib Auto Turret 2-6" "Streib Auto Turret 3-1" "Streib Auto Turret 3-2" "Streib Auto Turret 3-3" "Streib Auto Turret 3-4" "Streib Auto Turret 3-5" "Streib Auto Turret 3-6" "Streib Auto Turret 4-1" "Streib Auto Turret 4-2" "Streib Auto Turret 4-3" "Streib Auto Turret 4-4" "Streib Auto Turret 4-5" "Streib Auto Turret 4-6" ) ( is-disarmed-delay 0 "" ) ( self-destruct "" ) ( invalidate-argument "" ) ) Gun destruct 999 1 0 ( when-argument ( any-of "Streib Auto Turret 1-1" "Streib Auto Turret 1-2" "Streib Auto Turret 1-3" "Streib Auto Turret 1-4" "Streib Auto Turret 1-5" "Streib Auto Turret 1-6" "Streib Auto Turret 2-1" "Streib Auto Turret 2-2" "Streib Auto Turret 2-3" "Streib Auto Turret 2-4" "Streib Auto Turret 2-5" "Streib Auto Turret 2-6" "Streib Auto Turret 3-1" "Streib Auto Turret 3-2" "Streib Auto Turret 3-3" "Streib Auto Turret 3-4" "Streib Auto Turret 3-5" "Streib Auto Turret 3-6" "Streib Auto Turret 4-1" "Streib Auto Turret 4-2" "Streib Auto Turret 4-3" "Streib Auto Turret 4-4" "Streib Auto Turret 4-5" "Streib Auto Turret 4-6" ) ( < ( distance "" "" ) 1000 ) ( ship-visible "" ) ( ship-unstealthy "" ) ( modify-variable @targetmess[0] ( + @targetmess[0] 1 ) ) ) Gun targetable 999999999 1 0 ( when-argument ( any-of "Streib Auto Turret 1-1" "Streib Auto Turret 1-2" "Streib Auto Turret 1-3" "Streib Auto Turret 1-4" "Streib Auto Turret 1-5" "Streib Auto Turret 1-6" "Streib Auto Turret 2-1" "Streib Auto Turret 2-2" "Streib Auto Turret 2-3" "Streib Auto Turret 2-4" "Streib Auto Turret 2-5" "Streib Auto Turret 2-6" "Streib Auto Turret 3-1" "Streib Auto Turret 3-2" "Streib Auto Turret 3-3" "Streib Auto Turret 3-4" "Streib Auto Turret 3-5" "Streib Auto Turret 3-6" "Streib Auto Turret 4-1" "Streib Auto Turret 4-2" "Streib Auto Turret 4-3" "Streib Auto Turret 4-4" "Streib Auto Turret 4-5" "Streib Auto Turret 4-6" ) ( not ( < ( distance "" "" ) 1000 ) ) ( ship-invisible "" ) ( ship-stealthy "" ) ) Gun untargetable 999999999 1 0 ( when ( > @targetmess[0] 0 ) ( send-message "" "High" "targetmess1" ) ) Targetmess1 1 1 0 ( when ( > @targetmess[0] 10 ) ( send-message "" "High" "targetmess2" ) ) Targetmess2 1 1 0 ;! 1 total Primary Win XSTR("Eliminate Base Defenses", -1) ( has-departed-delay 0 "Eidandi Valfalls" ) ;! 2 lists total Waypoint path 1 ( ;! 2 points in list ( 0.000000, 1000.000000, 4523.700195 ) ( 0.000000, 1000.000000, 7642.700195 ) ) Waypoint path 2 ( ;! 4 points in list ( 200.000000, 500.000000, 3666.000000 ) ( 2750.000000, 500.000000, 5900.000000 ) ( 1100.000000, 750.000000, 10000.000000 ) ( -2750.000000, 500.000000, 5900.000000 ) ) ;! 11 total Waypoint 1 -1 XSTR("We've scanned the outpost. No captives but we did pick up a talkitive Streib Captain. ", -1) Waypoint 1a -1 XSTR("Proceding to the main facility where the captives are being held. ", -1) Waypoint 2 -1 XSTR("We've reached the main facility. Transporting any surviving captives. ", -1) Damage -1 XSTR("Taking damage. Do something about those defenses.", -1) Fire -1 XSTR("All surviving captives transported. Time to put this facility out of commission permently.", -1) Chain reaction -1 XSTR("So much for the base. Looks like we've set off some sort of chain reaction too.", -1) RTB -1 XSTR("Let's get out of here before this whole moon destabilizes.", -1) Outpost -1 XSTR("Looks like the Outposts are mostly underground. You can't seem to destroy them. Concentrate on the turrets.", -1) Facility -1 XSTR("The facility is build out of solid rock. Your weapons are useless.", -1) targetmess1 -1 XSTR("Check your targeting. There are turrets hidden in some of those rubble piles. ", -1) targetmess2 -1 XSTR("There's another auto turret in that pile. Seems the rocks are interfering with targeting. You have to be really close to pick them up. ", -1) ;! 0 total ;! 4 total 0 4462873 sun_orange 2.949604 0.000000 0.000000 1.000000 p_swamp 1.047197 0.000000 0.000000 10.000000 10.000000 1 1 p_blueice 2.722712 0.052360 5.131264 0.600000 0.600000 1 1 p_ganymede 1.483529 0.000000 1.151916 0.320000 0.300000 1 1 p_asteroids 3.054324 0.000000 0.000000 4.000000 4.000000 1 1 2: Into the Fire None