========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 16.7 -spec_static 0.9 -spec_point 0.6 -spec_tube 1.0 -ambient_factor 90 -env -mipmap -missile_lighting -glow -spec -normal -cache_bitmaps -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -ingame_join -noparseerrors -fps -show_mem_usage -stats -window -mod 3610 Building file index... Found root pack 'E:\games\freespace2\3610\fsport_hi-res.vp' with a checksum of 0x9b3bb212 Found root pack 'E:\games\freespace2\3610\mv_advanced.vp' with a checksum of 0xac4006e9 Found root pack 'E:\games\freespace2\3610\mv_assets.vp' with a checksum of 0xa8234118 Found root pack 'E:\games\freespace2\3610\mv_cache.vp' with a checksum of 0x073398e5 Found root pack 'E:\games\freespace2\3610\mv_core.vp' with a checksum of 0x5338bbb7 Found root pack 'E:\games\freespace2\3610\mv_effects.vp' with a checksum of 0xef677a6a Found root pack 'E:\games\freespace2\3610\mv_music.vp' with a checksum of 0xcca92482 Found root pack 'E:\games\freespace2\3610\MV_radaricons.vp' with a checksum of 0x3a77dd9b Found root pack 'E:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\games\freespace2\' ... 88 files Searching root pack 'E:\games\freespace2\3610\fsport_hi-res.vp' ... 108 files Searching root pack 'E:\games\freespace2\3610\mv_advanced.vp' ... 1244 files Searching root pack 'E:\games\freespace2\3610\mv_assets.vp' ... 1455 files Searching root pack 'E:\games\freespace2\3610\mv_cache.vp' ... 398 files Searching root pack 'E:\games\freespace2\3610\mv_core.vp' ... 139 files Searching root pack 'E:\games\freespace2\3610\mv_effects.vp' ... 1010 files Searching root pack 'E:\games\freespace2\3610\mv_music.vp' ... 15 files Searching root pack 'E:\games\freespace2\3610\MV_radaricons.vp' ... 24 files Searching root pack 'E:\games\freespace2\root_fs2.vp' ... 157 files Searching root pack 'E:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\games\freespace2\warble_fs2.vp' ... 52 files Found 18 roots and 11476 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'SB Audigy Audio [E100]' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : SB Audigy Audio [E100] OpenAL Version : OpenAL version 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon X1950 GT OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... !!DEBUG!! OpenGL Errors this frame: 1 Max texture units: 8 (32) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 4002 Movie Error: Unable to open 'intro' movie in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.398 (0.398) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Freeing all existing models... ... Log closed, Thu Dec 11 15:39:33 2008