========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -glow -spec -normal -3dshockwave -3dwarp -ship_choice_3d -mod mod_cockpit -pos -window Building file index... Found root pack 'D:\games\freespace 2\mod_cockpit\aldo_cockpit.vp' with a checksum of 0x8e7429d8 Found root pack 'D:\games\freespace 2\aldo_cockpit.vp' with a checksum of 0x8e7429d8 Found root pack 'D:\games\freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'D:\games\freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'D:\games\freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'D:\games\freespace 2\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e Found root pack 'D:\games\freespace 2\MV_Assets.vp' with a checksum of 0x92e27b4a Found root pack 'D:\games\freespace 2\MV_Core.vp' with a checksum of 0x7b8f4d7e Found root pack 'D:\games\freespace 2\MV_Effects.vp' with a checksum of 0xc55a3e9f Found root pack 'D:\games\freespace 2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\games\freespace 2\sdr1119.vp' with a checksum of 0xe13995b9 Found root pack 'D:\games\freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\games\freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\games\freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\games\freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\games\freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\games\freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\games\freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\games\freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\games\freespace 2\mod_cockpit\' ... 6 files Searching root pack 'D:\games\freespace 2\mod_cockpit\aldo_cockpit.vp' ... 4 files Searching root 'D:\games\freespace 2\' ... 1580 files Searching root pack 'D:\games\freespace 2\aldo_cockpit.vp' ... 4 files Searching root pack 'D:\games\freespace 2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'D:\games\freespace 2\multi-mission-pack.vp' ... 110 files Searching root pack 'D:\games\freespace 2\multi-voice-pack.vp' ... 307 files Searching root pack 'D:\games\freespace 2\MV_AdvancedEffects.vp' ... 2411 files Searching root pack 'D:\games\freespace 2\MV_Assets.vp' ... 1768 files Searching root pack 'D:\games\freespace 2\MV_Core.vp' ... 92 files Searching root pack 'D:\games\freespace 2\MV_Effects.vp' ... 1108 files Searching root pack 'D:\games\freespace 2\root_fs2.vp' ... 157 files Searching root pack 'D:\games\freespace 2\sdr1119.vp' ... 69 files Searching root pack 'D:\games\freespace 2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\games\freespace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\games\freespace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\games\freespace 2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\games\freespace 2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\games\freespace 2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\games\freespace 2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\games\freespace 2\warble_fs2.vp' ... 52 files Found 21 roots and 14464 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : Radeon X1900 Series OpenGL Version : 2.1.8201 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'beams2-wep.tbm' ... WARNING: "Too many beam sections for weapon BFRed - max is 5" at weapons.cpp:3027 TBM => Starting parse of 'beams1-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'cockpitTest-shp.tbm' ... TBM => Starting parse of 'mv_hg-hdg.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 1642 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.346 (0.346) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 2.026 (2.026) Frame 0 too long!!: frametime = 0.281 (0.281) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX/TSB to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0xef897f2d -- "fighter01.pof" Frame 0 too long!!: frametime = 3.288 (3.288) Frame 0 too long!!: frametime = 0.980 (0.980) Loading model 'fighter06.pof' IBX: Warning! Found invalid IBX file: 'fighter06.ibx' IBX: Starting a new IBX for 'fighter06.pof'. IBX: Starting a new TSB for 'fighter06.pof'. Frame 0 too long!!: frametime = 5.059 (5.059) TECH ROOM: Dumping excess ship textures... TECH ROOM: Dumping excess ship textures... Loading model 'cruiser01.pof' IBX: Found a good IBX/TSB to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x1c8d31e6 -- "cruiser01.pof" Frame 0 too long!!: frametime = 1.915 (1.915) Loading model 'frigate2t-01.pof' IBX: Found a good IBX/TSB to read for 'frigate2t-01.pof'. IBX-DEBUG => POF checksum: 0x26425b71, IBX checksum: 0x24eb5e31 -- "frigate2t-01.pof" Frame 0 too long!!: frametime = 2.215 (2.215) Loading model 'cruiser01x.pof' IBX: Found a good IBX/TSB to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x5d7625c8 -- "cruiser01x.pof" Frame 0 too long!!: frametime = 1.728 (1.728)