========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -3dshockwave -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -tbp -no_warn Building file index... Found root pack 'C:\program files\the babylon project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb Found root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491 Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\program files\the babylon project\B5SFP.vp' with a checksum of 0xc9d34e0e Found root pack 'C:\program files\the babylon project\DarkChildren.vp' with a checksum of 0x7e5ca08a Found root pack 'C:\program files\the babylon project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\program files\the babylon project\EBW.vp' with a checksum of 0xd56d6d9e Found root pack 'C:\program files\the babylon project\ebwpatch1a.vp' with a checksum of 0x118777f4 Found root pack 'C:\program files\the babylon project\FortuneHunters.vp' with a checksum of 0x7d8e6d5c Found root pack 'C:\program files\the babylon project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\program files\the babylon project\Operations.vp' with a checksum of 0x0495bf29 Found root pack 'C:\program files\the babylon project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\program files\the babylon project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e Found root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Found root pack 'C:\program files\the babylon project\trail of light.vp' with a checksum of 0xe46f3b5e Searching root 'C:\program files\the babylon project\' ... 320 files Searching root pack 'C:\program files\the babylon project\AchenSchoolingFlight.vp' ... 76 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp' ... 21 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\program files\the babylon project\B5SFP.vp' ... 456 files Searching root pack 'C:\program files\the babylon project\DarkChildren.vp' ... 96 files Searching root pack 'C:\program files\the babylon project\eatraining.vp' ... 91 files Searching root pack 'C:\program files\the babylon project\EBW.vp' ... 610 files Searching root pack 'C:\program files\the babylon project\ebwpatch1a.vp' ... 1 files Searching root pack 'C:\program files\the babylon project\FortuneHunters.vp' ... 45 files Searching root pack 'C:\program files\the babylon project\Infestation.vp' ... 125 files Searching root pack 'C:\program files\the babylon project\Operations.vp' ... 94 files Searching root pack 'C:\program files\the babylon project\Root_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\stu_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\Survivor.vp' ... 53 files Searching root pack 'C:\program files\the babylon project\TBP-AotB-Demo.vp' ... 21 files Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp' ... 26 files Searching root pack 'C:\program files\the babylon project\trail of light.vp' ... 2 files Searching root 'd:\' ... 0 files Found 26 roots and 10633 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. WARNING: "An ai profile named 'FS2 RETAIL' already exists! The new one will not be created." at ai_profiles.cpp:199 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "sentrygun" with "sentry gun" in objecttypes.tbl to fix this." at ship.cpp:5004 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "escapepod" with "escape pod" in objecttypes.tbl to fix this." at ship.cpp:5004 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "repair_rearm" with "support" in objecttypes.tbl to fix this." at ship.cpp:5004 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "Supercap" with "super cap" in objecttypes.tbl to fix this." at ship.cpp:5004 TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Ivanova's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Thorun'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Fighter'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'EA Avenger'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Babylon 4 (S1)'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'KI Lordship'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'MR Thoughtforce'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Dark Knife'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TR Triumviron'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Sekhmet'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Capital'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. TBM => Starting parse of 'fubar-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 795 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.295 (0.295) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.741 (0.741) Frame 0 too long!!: frametime = 0.296 (0.296) Frame 0 too long!!: frametime = 0.270 (0.270) Frame 0 too long!!: frametime = 0.263 (0.263) Frame 0 too long!!: frametime = 0.262 (0.262) Frame 0 too long!!: frametime = 0.262 (0.262) Frame 0 too long!!: frametime = 0.265 (0.265) Frame 0 too long!!: frametime = 0.258 (0.258) Frame 0 too long!!: frametime = 0.256 (0.256) Frame 0 too long!!: frametime = 0.262 (0.262) Frame 0 too long!!: frametime = 0.266 (0.266) Frame 0 too long!!: frametime = 0.263 (0.263) Frame 0 too long!!: frametime = 0.261 (0.261) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 2.129 (2.129) Frame 0 too long!!: frametime = 0.506 (0.506) Frame 0 too long!!: frametime = 0.283 (0.283) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 1.285 (1.285) Frame 0 too long!!: frametime = 0.328 (0.328) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 1.063 (1.063) Frame 0 too long!!: frametime = 0.276 (0.276) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'Ter0004.pcx' Someone passed an extension to bm_load for file 'vasudan1.pcx' Frame 0 too long!!: frametime = 2.899 (2.899) FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at parselo.cpp:668 FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at parselo.cpp:668 Frame 0 too long!!: frametime = 3.695 (3.695) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 0.601 (0.601) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x80fee7f5 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x73ebef3f -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'FUBAR_M04b.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Research Facility Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Defense Outpost Using alternate ship type name: Streib Weapon Array Using alternate ship type name: Streib Defense Outpost Using alternate ship type name: Streib Weapon Array Using alternate ship type name: Streib Defense Outpost Using alternate ship type name: Streib Weapon Array Using alternate ship type name: Streib Defense Outpost Using alternate ship type name: Streib Defense Outpost Using alternate ship type name: Streib Defense Outpost Using alternate ship type name: Streib Weapon Array Using alternate ship type name: Streib Weapon Array Using alternate ship type name: Streib Weapon Array Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Using alternate ship type name: Streib Auto Turret Starting mission message count : 196 Ending mission message count : 196 Current soundtrack set to -1 in event_music_reset_choices Loading model 'valkyrie.pof' IBX: Found a good IBX to read for 'valkyrie.pof'. IBX-DEBUG => POF checksum: 0xcd690256, IBX checksum: 0x2a8fb25a -- "valkyrie.pof" Model valkyrie.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'moonland.pof' IBX: Found a good IBX to read for 'moonland.pof'. IBX-DEBUG => POF checksum: 0x8562d98c, IBX checksum: 0x3b1b3391 -- "moonland.pof" Model moonland.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 Loading model 'asteroidbase.pof' IBX: Found a good IBX to read for 'asteroidbase.pof'. IBX-DEBUG => POF checksum: 0x2a4a3d80, IBX checksum: 0xca91b2f1 -- "asteroidbase.pof" BMPMAN: Found EFF (ea-debris01-glow.eff) with 55 frames at 7 fps. DDS ERROR: Couldn't open 'ea-debris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'ea-debris01-glow.eff', stopping at #53" at bmpman.cpp:1818 Model asteroidbase.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem disha, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem reactora, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem structure02a, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem antennae01a, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem antennae02a, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem antennae03a, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem towera, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem conea, believed to be in ship asteroidbase.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship asteroidbase.pof WARNING: "EA Asteroid Base (asteroidbase.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Moon Landscape (moonland.pof) has a null moment of inertia!" at ship.cpp:5709 Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 0x386c37a3, IBX checksum: 0x408c9715 -- "ast01.pof" Model ast01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Asteroid (B, L) (ast01.pof) has a null moment of inertia!" at ship.cpp:5709 Loading model 'xill.pof' IBX: Found a good IBX to read for 'xill.pof'. IBX-DEBUG => POF checksum: 0x7bb75e79, IBX checksum: 0xdeb13ad0 -- "xill.pof" Model xill.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem Rotate02, believed to be in ship xill.pof Warning: Ignoring unrecognized subsystem Rotate01, believed to be in ship xill.pof Subsystem Rotate02-destroyed in ships.tbl not found in model! WARNING: "VF Xill (xill.pof) has a null moment of inertia!" at ship.cpp:5709 Loading model 'CRBlockadeMine.pof' IBX: Found a good IBX to read for 'CRBlockadeMine.pof'. IBX-DEBUG => POF checksum: 0xcecb92f6, IBX checksum: 0x04edda8e -- "CRBlockadeMine.pof" Model CRBlockadeMine.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'matok.pof' IBX: Found a good IBX to read for 'matok.pof'. IBX-DEBUG => POF checksum: 0xeb402bef, IBX checksum: 0xa2f0f501 -- "matok.pof" Model matok.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Ground Base (matok.pof) has a null moment of inertia!" at ship.cpp:5709 Loading model 'EADP.pof' IBX: Found a good IBX to read for 'EADP.pof'. IBX-DEBUG => POF checksum: 0x90d756d6, IBX checksum: 0x67070842 -- "EADP.pof" Model EADP.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem solpanel01a, believed to be in ship EADP.pof Warning: Ignoring unrecognized subsystem solpanel02a, believed to be in ship EADP.pof Warning: Ignoring unrecognized subsystem solpanel03a, believed to be in ship EADP.pof Warning: Ignoring unrecognized subsystem solpanel04a, believed to be in ship EADP.pof WARNING: "EA Defense Platform (EADP.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Ground Base (matok.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Defense Platform (EADP.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Ground Base (matok.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Defense Platform (EADP.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Ground Base (matok.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Ground Base (matok.pof) has a null moment of inertia!" at ship.cpp:5709 Allocating space for at least 22 new ship subsystems ... a total of 400 is now available (209 in-use). WARNING: "Ground Base (matok.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Defense Platform (EADP.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Defense Platform (EADP.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Defense Platform (EADP.pof) has a null moment of inertia!" at ship.cpp:5709 Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 0x64559b10, IBX checksum: 0x88e83130 -- "ast03.pof" Model ast03.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "Asteroid (B, S) (ast03.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 281 new ship subsystems ... a total of 800 is now available (396 in-use). About to page in ships! ANI shield-eavalkyrie with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 0x9047c6d5, IBX checksum: 0xfb6b14ee -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-crblockademine with size 112x93 (27.3% wasted) ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 0x03f8eaec, IBX checksum: 0x372adb5a -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem weapons in ships.tbl not found in model! ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 0x8dca61a8, IBX checksum: 0x269b5a2f -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-asteroids with size 112x93 (27.3% wasted) ANI shield-asteroidl with size 112x93 (27.3% wasted) WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps. Loading model 'EAvenom1.pof' IBX: Found a good IBX to read for 'EAvenom1.pof'. IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0x2e7acb98 -- "EAvenom1.pof" Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAvenom2.pof' IBX: Found a good IBX to read for 'EAvenom2.pof'. IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x7851fcf8 -- "EAvenom2.pof" Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAHeavyFighterMiss.pof' IBX: Found a good IBX to read for 'EAHeavyFighterMiss.pof'. IBX-DEBUG => POF checksum: 0x5269fd89, IBX checksum: 0x381fb4f1 -- "EAHeavyFighterMiss.pof" Loading model 'TaLon.pof' IBX: Found a good IBX to read for 'TaLon.pof'. IBX-DEBUG => POF checksum: 0xa86d1517, IBX checksum: 0x6317c525 -- "TaLon.pof" Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xc9d5794b -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 0xf4dd7b41, IBX checksum: 0x975c482f -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Inverted bounding box on submodel 'detail0' of model 'nothing.pof'! Swapping values to compensate." at modelread.cpp:2411 Loading model 'EAmissile.pof' IBX: Found a good IBX to read for 'EAmissile.pof'. IBX-DEBUG => POF checksum: 0x60ffbdb3, IBX checksum: 0x1595c332 -- "EAmissile.pof" Model EAmissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eavalkyrie.ani with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crblockademine.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) ANI shield-asteroids.ani with size 112x93 (27.3% wasted) ANI shield-asteroidl.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1769/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 429, Estimated count = 425 ================================================ Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI 2_vid-eavalkyrie.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eavalkyrie.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) Loading model 'EAvenom1_tech.pof' IBX: Found a good IBX to read for 'EAvenom1_tech.pof'. IBX-DEBUG => POF checksum: 0xf9347c83, IBX checksum: 0x2b63f6f3 -- "EAvenom1_tech.pof" Model EAvenom1_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAvenom2_tech.pof' IBX: Found a good IBX to read for 'EAvenom2_tech.pof'. IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0x7d48c193 -- "EAvenom2_tech.pof" Model EAvenom2_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI bicon-vfxorr with size 70x24 (25.0% wasted) ANI bicon-vfxorr.ani with size 70x24 (25.0% wasted) ANI bicon-eaaurora with size 36x30 (6.3% wasted) ANI bicon-eaaurora.ani with size 36x30 (6.3% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI bicon-tacstarbase with size 54x54 (15.6% wasted) ANI bicon-tacstarbase.ani with size 54x54 (15.6% wasted) ANI bicon-tacfighter with size 30x20 (37.5% wasted) ANI bicon-tacfighter.ani with size 30x20 (37.5% wasted) Frame 0 too long!!: frametime = 46.652 (46.652) Frame 0 too long!!: frametime = 0.435 (0.435) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 302x198 (22.7% wasted) WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "EA Valkyrie (valkyrie.pof) has a null moment of inertia!" at ship.cpp:5709 Frame 0 too long!!: frametime = 0.944 (0.944) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 119.050 AUDIOSTR => ErrorExit for ::Create() on wave file: FUBAR_M04_Wagner-RideValkyries. No file exists to play sound via sexp-play-sound-from-file! Frame 1 too long!!: frametime = 0.469 (0.469) WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 WARNING: "CR Blockade Mine (CRBlockadeMine.pof) has a null moment of inertia!" at ship.cpp:5709 309 frames executed in 30.091 seconds, 10.269 frames per second. No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Int3(): From d:\c++\freespace\fs2_open - development\code\parse\sexp.cpp at line 10664