========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -snd_preload -no_warn Building file index... Found root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\games\freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\games\freespace2\' ... 778 files Searching root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\games\freespace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files Found 13 roots and 8200 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 2900 XT OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Shader in_error! Disabling GLSL! Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 228 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '165th BDHR logo.pcx' ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 0.944 (0.944) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 0.657 (0.657) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 0.574 (0.574) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Frame 0 too long!!: frametime = 1.538 (1.538) Older mission, should update it (1.00<-->0.10) Frame 0 too long!!: frametime = 3.705 (3.705) Someone passed an extension to bm_load for file 'target.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 1.212 (1.212) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 0.329 (0.329) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-02b.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xeda8d854 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 207 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0x8d97a885 -- "fighter2v-01.pof" Loading model 'bomber2v-02.pof' IBX: Found a good IBX to read for 'bomber2v-02.pof'. IBX-DEBUG => POF checksum: 0x3ac21f70, IBX checksum: 0x8907eee5 -- "bomber2v-02.pof" Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0x3bf5b85e, IBX checksum: 0x0a92c68b -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof Allocating space for at least 40 new ship subsystems ... a total of 200 is now available (40 in-use). Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0x7f6d952c -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0x7c0e4975, IBX checksum: 0xf00ddbfd -- "capital2s-01.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0x6b668fbb -- "fighter2s-02.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x9c3436f8, IBX checksum: 0xae8c4ca2 -- "fighter2s-03.pof" Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 0x90a0ed48, IBX checksum: 0x415e5938 -- "bomber2s-01.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0x3d7d16d0, IBX checksum: 0x3d6cc4fc -- "bomber2s-02.pof" Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x38627628, IBX checksum: 0x4b3a61dd -- "bomber10.pof" OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 302 new ship subsystems ... a total of 400 is now available (80 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x2d3a3c54 -- "support2t-01.pof" ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldbv-02 with size 112x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x128f6499 -- "support2v-01.pof" ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shieldbs-01 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0x550e2976 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x35cba680 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x2ef80867 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x9eed3bf1 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0x68e8209a -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x333ee18f -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0xbcf94511 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0x4f423660 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0x31fe1c2d -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xe4171abc -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x0f9d74b9 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0xeea115dc -- "harbinger.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x32707134 -- "Synaptic.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x2156838e -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldbv-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-01.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1501/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 430, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 21.093 (21.093) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter07 with size 32x28 (12.5% wasted) ANI iconfighter08 with size 32x28 (12.5% wasted) ANI iconfighter09 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconBomber06 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter07.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter07.ani ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber06.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI iconv-cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) ANI iconv-bomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW.ani with size 71x82 (35.9% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW.ani with size 143x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 1.714 (1.714) ANI iconv-cap.ani with size 97x28 (12.5% wasted) ANI iconv-fightW.ani with size 63x46 (28.1% wasted) ANI iconv-bomberW.ani with size 71x82 (35.9% wasted) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiserW.ani with size 143x54 (15.6% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2v-01.ani with size 32x28 (12.5% wasted) ANI iconbomber2v-02.ani with size 32x28 (12.5% wasted) ANI iconfighter07.ani with size 32x28 (12.5% wasted) ANI iconfighter08.ani with size 32x28 (12.5% wasted) ANI iconfighter09.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Frame 0 too long!!: frametime = 0.380 (0.380) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16) ANI iconfighter2v-02.ani with size 32x28 (12.5% wasted) ANI iconBomber06.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-03.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconCirce.ani with size 56x24 (25.0% wasted) ANI iconLich.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 0xbba2a77e, IBX checksum: 0xe3da70fa -- "fighter2v-02.pof" Frame 0 too long!!: frametime = 0.674 (0.674) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 299.852 ANI shieldfv-02 with size 112x93 (27.3% wasted) ANI shieldfv-02.ani with size 112x93 (27.3% wasted) Frame 1 too long!!: frametime = 0.259 (0.259) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI Head-VP1b.ani with size 160x120 (6.3% wasted) 1786 frames executed in 30.014 seconds, 59.506 frames per second. ANI Head-VP2a.ani with size 160x120 (6.3% wasted) ANI Head-VP2c.ani with size 160x120 (6.3% wasted) ANI Head-VP1a.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. ANI Head-VP1b.ani with size 160x120 (6.3% wasted) Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Frame 9526: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 465.482 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Beam couldn't find a good object model/type!! (0) Frame 10845: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left 11229 frames executed in 30.006 seconds, 374.225 frames per second. Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-VP2a.ani with size 160x120 (6.3% wasted) Frame 13042: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 13094: Could not create debris, no more slots left Frame 15235: Could not create debris, no more slots left Frame 15235: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Frame 15299: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) BEAM : killing beam because turret has been destroyed! ANI Head-CM2c.ani with size 160x120 (6.3% wasted) BEAM : killing beam because turret has been destroyed! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 636.347 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Frame 19784: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) 20470 frames executed in 30.001 seconds, 682.310 frames per second. Beam couldn't find a good object model/type!! (0) ANI Head-VP2b.ani with size 160x120 (6.3% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-VP2a.ani with size 160x120 (6.3% wasted) ANI Head-VP2c.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. Frame 22891: Could not create debris, no more slots left Frame 23412: Could not create debris, no more slots left Frame 23412: Could not create debris, no more slots left Frame 23412: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left Frame 23743: Could not create debris, no more slots left ANI Head-VCb.ani with size 160x120 (6.3% wasted) ANI Head-VP2b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 27175 too long!!: frametime = 1.114 (1.114) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Older mission, should update it (1.00<-->0.10) Frame 27175 too long!!: frametime = 3.129 (3.129) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-itld.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x1f17333d -- "Blip.pof" Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x4e75084f, IBX checksum: 0xc8947f94 -- "SuperCap2S-01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof Allocating space for at least 64 new ship subsystems ... a total of 200 is now available (64 in-use). Loading model 'Comm2S-01.pof' IBX: Found a good IBX to read for 'Comm2S-01.pof'. IBX-DEBUG => POF checksum: 0xd59761c3, IBX checksum: 0x1cdfe8f8 -- "Comm2S-01.pof" Warning: Ignoring unrecognized subsystem piece1a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece2a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece3a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece4a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece5a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem core, believed to be in ship Comm2S-01.pof Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0xa6038650, IBX checksum: 0x7b272654 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 0xf582e27b, IBX checksum: 0xccd117df -- "fighter2s-01.pof" Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 0xd2531911, IBX checksum: 0xb37abd83 -- "Gate2a-01.pof" Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0x5b833e0a -- "fighter10.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x69273960, IBX checksum: 0x5c95383c -- "fighter03.pof" Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (204 in-use). OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 261 new ship subsystems ... a total of 600 is now available (204 in-use). About to page in ships! ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shieldfs-01 with size 112x93 (27.3% wasted) Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x51451684 -- "EMPulse2.pof" Paging in mission messages Stopping model page in... ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shieldfs-01.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1709/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 419, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 11.753 (11.753) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI iconS-fighter with size 25x23 (28.1% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter.ani with size 30x21 (34.4% wasted) Frame 0 too long!!: frametime = 0.600 (0.600) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2s-02.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 983.257 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ANI Head-TP3b.ani with size 160x120 (6.3% wasted) 1788 frames executed in 30.008 seconds, 59.584 frames per second. ANI Head-TP6a.ani with size 160x120 (6.3% wasted) ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22371: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Frame 22373: Could not create debris, no more slots left Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1360.195 24363 frames executed in 30.012 seconds, 811.773 frames per second. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Older mission, should update it (1.00<-->0.10) Frame 26593 too long!!: frametime = 3.016 (3.016) Frame 26593 too long!!: frametime = 0.470 (0.470) Frame 26593 too long!!: frametime = 0.473 (0.473) Frame 26593 too long!!: frametime = 0.434 (0.434) Frame 26593 too long!!: frametime = 0.556 (0.556) Frame 26593 too long!!: frametime = 0.405 (0.405) Frame 26593 too long!!: frametime = 0.436 (0.436) Frame 26593 too long!!: frametime = 0.517 (0.517) Frame 26593 too long!!: frametime = 0.524 (0.524) Frame 26593 too long!!: frametime = 0.914 (0.914) Frame 26593 too long!!: frametime = 0.528 (0.528) Frame 26593 too long!!: frametime = 0.942 (0.942) Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-04b.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 229 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xfeb9eb87 -- "fighter2t-02.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x7a180482 -- "fighter13.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x06876747, IBX checksum: 0xf1de705b -- "cruiser01.pof" Loading model 'transport01.pof' IBX: Found a good IBX to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 0x4c79d850, IBX checksum: 0x13d45871 -- "transport01.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0x6174c290 -- "bomber09.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0xb7571f08 -- "corvette2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0xd8fb2d82, IBX checksum: 0xe3db6473 -- "freighter02.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0x79a0a664 -- "cruiser2t-01.pof" Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0xbcfaa21d, IBX checksum: 0xe47a536b -- "capital01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof Loading model 'capital2t-01.pof' IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0xd1cca592, IBX checksum: 0x167471b9 -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0xe8ae0b80 -- "Bomber2T-03.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x18299b2b, IBX checksum: 0x11e60eda -- "cargo02.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 229 new ship subsystems ... a total of 400 is now available (50 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shield-f13 with size 112x93 (27.3% wasted) ANI shieldbt-03 with size 112x93 (27.3% wasted) ANI shield-b09 with size 112x93 (27.3% wasted) Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0x4f423660 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0x31fe1c2d -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xe4171abc -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0x6948b648 -- "helios.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0xeea115dc -- "harbinger.pof" Paging in mission messages Stopping model page in... ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shield-f13.ani with size 112x93 (27.3% wasted) ANI shieldbt-03.ani with size 112x93 (27.3% wasted) ANI shield-b09.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1831/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 445, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 15.727 (15.727) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_Helios.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.927 (0.927) ANI iconnode.ani with size 90x90 (29.7% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconfighter06.ani with size 32x28 (12.5% wasted) ANI iconbonusherc.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconfighter13.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) ANI iconbonusarty.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconCirce.ani with size 56x24 (25.0% wasted) ANI iconbomber05.ani with size 32x28 (12.5% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) ANI iconHelios.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x31329b0a -- "fighter2t-05.pof" Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0x36b06890, IBX checksum: 0x6e8a29fa -- "bomber05.pof" Frame 0 too long!!: frametime = 1.035 (1.035) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 1919.914 ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) Frame 1 too long!!: frametime = 0.252 (0.252) 1787 frames executed in 30.004 seconds, 59.559 frames per second. message 'Fenris Class 1' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Frame 2749: Could not create debris, no more slots left Frame 2749: Could not create debris, no more slots left Frame 2749: Could not create debris, no more slots left Frame 2749: Could not create debris, no more slots left Frame 2749: Could not create debris, no more slots left Frame 2749: Could not create debris, no more slots left Frame 2749: Could not create debris, no more slots left Frame 2758: Could not create debris, no more slots left Frame 2758: Could not create debris, no more slots left Frame 2758: Could not create debris, no more slots left Frame 2758: Could not create debris, no more slots left Frame 2777: Could not create debris, no more slots left Frame 2777: Could not create debris, no more slots left Frame 2777: Could not create debris, no more slots left Frame 2777: Could not create debris, no more slots left Frame 2782: Could not create debris, no more slots left Frame 2782: Could not create debris, no more slots left Frame 2782: Could not create debris, no more slots left Frame 2782: Could not create debris, no more slots left Frame 2786: Could not create debris, no more slots left Frame 2786: Could not create debris, no more slots left Frame 2797: Could not create debris, no more slots left Frame 2802: Could not create debris, no more slots left Frame 2802: Could not create debris, no more slots left Frame 2807: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left message 'Napoleon Destroyed' with invalid head. Fix by assigning persona to the message. message 'Transports' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) message 'Lambda 1 Destroyed' with invalid head. Fix by assigning persona to the message. Frame 4690: Could not create debris, no more slots left Frame 4690: Could not create debris, no more slots left Frame 4704: Could not create debris, no more slots left Frame 4704: Could not create debris, no more slots left Frame 4704: Could not create debris, no more slots left Frame 4704: Could not create debris, no more slots left Frame 4708: Could not create debris, no more slots left Frame 4708: Could not create debris, no more slots left Frame 4708: Could not create debris, no more slots left Frame 4708: Could not create debris, no more slots left Frame 4708: Could not create debris, no more slots left message 'Lambda 2 Destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) message 'Bomber Wing' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.3% wasted) message 'Corvette Arrives' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Beam couldn't find a good object model/type!! (8) Beam couldn't find a good object model/type!! (8) Beam couldn't find a good object model/type!! (8) Beam couldn't find a good object model/type!! (8) Beam couldn't find a good object model/type!! (8) Beam couldn't find a good object model/type!! (8) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 2030.818 ANI Head-TP5a.ani with size 160x120 (6.3% wasted) ANI Head-TP5c.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 2048.986 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) message 'Amakuni Destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) message 'Freighters Kappa Arrives' with invalid head. Fix by assigning persona to the message. 9277 frames executed in 30.008 seconds, 309.153 frames per second. Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left Frame 9587: Could not create debris, no more slots left message 'Kappa 1 Destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) message 'Kappa 2 Jumps' with invalid head. Fix by assigning persona to the message. message 'Fenris Class 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 2121.097 Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! ANI Head-TP8b.ani with size 160x120 (6.3% wasted) Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left Frame 13523: Could not create debris, no more slots left 13596 frames executed in 30.013 seconds, 453.005 frames per second. message 'Vengence Destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-TP8a.ani with size 160x120 (6.3% wasted) ANI Head-TP7b.ani with size 160x120 (6.3% wasted) ANI Head-TP6b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 2281.976 23231 frames executed in 30.015 seconds, 773.982 frames per second. ANI Head-TP5b.ani with size 160x120 (6.3% wasted) message 'Return to Base (Success)' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) ANI Head-TP8b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 36684 too long!!: frametime = 0.309 (0.309) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Older mission, should update it (1.00<-->0.10) Frame 36684 too long!!: frametime = 3.009 (3.009) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_PXO (63) in state GS_STATE_MULTI_JOIN_GAME (14) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 36684 too long!!: frametime = 0.526 (0.526) Frame 36684 too long!!: frametime = 0.560 (0.560) Frame 36684 too long!!: frametime = 0.393 (0.393) Frame 36684 too long!!: frametime = 0.527 (0.527) Frame 36684 too long!!: frametime = 0.901 (0.901) Frame 36684 too long!!: frametime = 0.466 (0.466) Frame 36684 too long!!: frametime = 0.321 (0.321) Frame 36684 too long!!: frametime = 0.512 (0.512) Frame 36684 too long!!: frametime = 0.424 (0.424) Frame 36684 too long!!: frametime = 0.507 (0.507) Frame 36684 too long!!: frametime = 0.481 (0.481) Frame 36684 too long!!: frametime = 0.443 (0.443) Frame 36684 too long!!: frametime = 0.485 (0.485) Frame 36684 too long!!: frametime = 0.961 (0.961) Frame 36684 too long!!: frametime = 0.434 (0.434) Frame 36684 too long!!: frametime = 0.475 (0.475) Frame 36684 too long!!: frametime = 0.452 (0.452) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 36684 too long!!: frametime = 2.072 (2.072) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'M-01b.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 208 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0x7f6d952c -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Allocating space for at least 24 new ship subsystems ... a total of 200 is now available (24 in-use). Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x9c3436f8, IBX checksum: 0xae8c4ca2 -- "fighter2s-03.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0x6b668fbb -- "fighter2s-02.pof" Loading model 'capital04.pof' IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xa8feb4c4, IBX checksum: 0x5f6dc05f -- "capital04.pof" Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital04.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital04.pof Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0xa6038650, IBX checksum: 0x7b272654 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 216 new ship subsystems ... a total of 400 is now available (64 in-use). About to page in ships! Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x0f9d74b9 -- "MX-50.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x32707134 -- "Synaptic.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x2156838e -- "Interceptor.pof" Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1812/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 395, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 8.487 (8.487) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.889 (0.889) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconbonusherc.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x5d159ba6 -- "fighter2t-04.pof" Frame 0 too long!!: frametime = 1.613 (1.613) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 7040.758 ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shieldft-04.ani with size 112x93 (27.3% wasted) Frame 1 too long!!: frametime = 0.251 (0.251) ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Network Killing off Virgo 1 1787 frames executed in 30.006 seconds, 59.554 frames per second. PAIN! WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812 PAIN! message 'Navigation Fix' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) PAIN! Dumping screen to 'screen0027' ANI Head-TP1a.ani with size 160x120 (6.3% wasted) WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812 Network Killing off Virgo 3 ANI Head-TP5b.ani with size 160x120 (6.3% wasted) Network Killing off Virgo 2 Frame 7622: Could not create debris, no more slots left Frame 7622: Could not create debris, no more slots left Frame 7624: Could not create debris, no more slots left Frame 7624: Could not create debris, no more slots left Frame 7624: Could not create debris, no more slots left Frame 7624: Could not create debris, no more slots left Frame 7624: Could not create debris, no more slots left Frame 7630: Could not create debris, no more slots left Frame 7630: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 8291: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) ANI Head-TP7a.ani with size 160x120 (6.3% wasted) Network Killing off Beta 1 ANI Head-TP5c.ani with size 160x120 (6.3% wasted) ANI Head-TP6b.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 2 Frame 13377: Could not create debris, no more slots left Frame 13379: Could not create debris, no more slots left Frame 13381: Could not create debris, no more slots left Frame 13384: Could not create debris, no more slots left Frame 13384: Could not create debris, no more slots left Frame 13384: Could not create debris, no more slots left Frame 13388: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13389: Could not create debris, no more slots left Frame 13390: Could not create debris, no more slots left Frame 13390: Could not create debris, no more slots left Frame 13390: Could not create debris, no more slots left Frame 13392: Could not create debris, no more slots left Frame 13392: Could not create debris, no more slots left Frame 13392: Could not create debris, no more slots left Frame 13392: Could not create debris, no more slots left Frame 13392: Could not create debris, no more slots left Frame 13392: Could not create debris, no more slots left Frame 13394: Could not create debris, no more slots left Frame 13395: Could not create debris, no more slots left Frame 13395: Could not create debris, no more slots left Frame 13395: Could not create debris, no more slots left Frame 13398: Could not create debris, no more slots left Frame 13398: Could not create debris, no more slots left Frame 13398: Could not create debris, no more slots left Frame 13399: Could not create debris, no more slots left Frame 13400: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13402: Could not create debris, no more slots left Frame 13403: Could not create debris, no more slots left Frame 13403: Could not create debris, no more slots left Frame 13404: Could not create debris, no more slots left Frame 13404: Could not create debris, no more slots left Frame 13406: Could not create debris, no more slots left Frame 13407: Could not create debris, no more slots left Frame 13407: Could not create debris, no more slots left Frame 13408: Could not create debris, no more slots left Frame 13408: Could not create debris, no more slots left Frame 13408: Could not create debris, no more slots left ANI Head-TP5b.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 4 Network Killing off Beta 2 PAIN! Network Killing off Beta 1 Network Killing off Beta 4 ANI Head-TP1c.ani with size 160x120 (6.3% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Network Killing off Aries 4 ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 3 PAIN! Network Killing off Alpha 2 PAIN! Network Killing off Nosferatu Network Killing off Beta 1 Network Killing off Aries 3 PAIN! ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Network Killing off Aries 1 Network Killing off Aries 2 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Gemini 3 PAIN! PAIN! Frame 28018: Could not create debris, no more slots left Frame 28018: Could not create debris, no more slots left Frame 28018: Could not create debris, no more slots left Frame 28018: Could not create debris, no more slots left Frame 28018: Could not create debris, no more slots left PAIN! PAIN! Frame 28458: Could not create debris, no more slots left Frame 28462: Could not create debris, no more slots left Frame 28462: Could not create debris, no more slots left Frame 28462: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Warning: Too many triangles in shield hit. PAIN! PAIN! PAIN! PAIN! PAIN! Frame 29209: Could not create debris, no more slots left Frame 29209: Could not create debris, no more slots left Frame 29209: Could not create debris, no more slots left Frame 29218: Could not create debris, no more slots left Frame 29218: Could not create debris, no more slots left Frame 29218: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Gemini 4 PAIN! Frame 31324: Could not create debris, no more slots left Frame 31324: Could not create debris, no more slots left Frame 31324: Could not create debris, no more slots left Warning: Too many triangles in shield hit. PAIN! Frame 31337: Could not create debris, no more slots left Frame 31337: Could not create debris, no more slots left Frame 31345: Could not create debris, no more slots left Frame 31351: Could not create debris, no more slots left PAIN! PAIN! Killing beam at initial fire because of illegal targeting!!! PAIN! Frame 31908: Could not create debris, no more slots left Frame 31908: Could not create debris, no more slots left Frame 31918: Could not create debris, no more slots left Frame 31918: Could not create debris, no more slots left Frame 31919: Could not create debris, no more slots left Frame 31919: Could not create debris, no more slots left Frame 31948: Could not create debris, no more slots left Frame 31948: Could not create debris, no more slots left Frame 31961: Could not create debris, no more slots left PAIN! Frame 31983: Could not create debris, no more slots left Frame 31983: Could not create debris, no more slots left Frame 31990: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Gemini 2 PAIN! PAIN! PAIN! PAIN! Warning: Too many triangles in shield hit. Network Killing off Gemini 1 ANI Head-TP5b.ani with size 160x120 (6.3% wasted) PAIN! PAIN! Network Killing off Beta 1 Network Killing off Alpha 2 Frame 36927: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 37432: Could not create debris, no more slots left Frame 37432: Could not create debris, no more slots left Frame 37432: Could not create debris, no more slots left Frame 37432: Could not create debris, no more slots left Frame 37583: Could not create debris, no more slots left Frame 37583: Could not create debris, no more slots left Frame 37583: Could not create debris, no more slots left Frame 37583: Could not create debris, no more slots left Frame 37583: Could not create debris, no more slots left Frame 37631: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Frame 37681: Could not create debris, no more slots left Network Killing off Beta 2 Network Killing off Beta 3 ANI Head-TP7c.ani with size 160x120 (6.3% wasted) Network Killing off Pisces 2 Network Killing off Support 1 Frame 38864: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Frame 39467: Could not create debris, no more slots left Network Killing off Beta 1 Network Killing off Sathariel Network Killing off Alpha 3 Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off Pisces 3 Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 7725.401 Killing beam at initial fire because of illegal targeting!!! Network Killing off Pisces 4 Network Killing off Pisces 5 42665 frames executed in 30.008 seconds, 1421.773 frames per second. Network Killing off Pisces 6 Network Killing off Pisces 1 Network Killing off Barqu Beam couldn't find a good object model/type!! (0) message 'Return To Base Pilots' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_PXO (63) in state GS_STATE_MULTI_JOIN_GAME (14) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Frame 46712 too long!!: frametime = 0.540 (0.540) Frame 46712 too long!!: frametime = 0.929 (0.929) Frame 46712 too long!!: frametime = 0.527 (0.527) Frame 46712 too long!!: frametime = 0.512 (0.512) Frame 46712 too long!!: frametime = 0.443 (0.443) Frame 46712 too long!!: frametime = 0.501 (0.501) Frame 46712 too long!!: frametime = 0.916 (0.916) Frame 46712 too long!!: frametime = 0.437 (0.437) Frame 46712 too long!!: frametime = 0.556 (0.556) Frame 46712 too long!!: frametime = 0.422 (0.422) Frame 46712 too long!!: frametime = 0.497 (0.497) Frame 46712 too long!!: frametime = 0.946 (0.946) Frame 46712 too long!!: frametime = 0.446 (0.446) Frame 46712 too long!!: frametime = 0.337 (0.337) Frame 46712 too long!!: frametime = 0.448 (0.448) Frame 46712 too long!!: frametime = 0.435 (0.435) Frame 46712 too long!!: frametime = 0.334 (0.334) Frame 46712 too long!!: frametime = 0.448 (0.448) Frame 46712 too long!!: frametime = 0.466 (0.466) Frame 46712 too long!!: frametime = 0.924 (0.924) Frame 46712 too long!!: frametime = 0.449 (0.449) Frame 46712 too long!!: frametime = 0.540 (0.540) Frame 46712 too long!!: frametime = 0.420 (0.420) Frame 46712 too long!!: frametime = 0.449 (0.449) Frame 46712 too long!!: frametime = 0.589 (0.589) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 46712 too long!!: frametime = 2.120 (2.120) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Throwing out event 50 because of state set from 25 to 38 =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-itld.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xeda8d854 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x1f17333d -- "Blip.pof" Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x4e75084f, IBX checksum: 0xc8947f94 -- "SuperCap2S-01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof Allocating space for at least 64 new ship subsystems ... a total of 200 is now available (64 in-use). Loading model 'Comm2S-01.pof' IBX: Found a good IBX to read for 'Comm2S-01.pof'. IBX-DEBUG => POF checksum: 0xd59761c3, IBX checksum: 0x1cdfe8f8 -- "Comm2S-01.pof" Warning: Ignoring unrecognized subsystem piece1a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece2a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece3a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece4a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece5a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem core, believed to be in ship Comm2S-01.pof Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 0xf582e27b, IBX checksum: 0xccd117df -- "fighter2s-01.pof" Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 0xd2531911, IBX checksum: 0xb37abd83 -- "Gate2a-01.pof" Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0x5b833e0a -- "fighter10.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0x3d7d16d0, IBX checksum: 0x3d6cc4fc -- "bomber2s-02.pof" Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0x7c0e4975, IBX checksum: 0xf00ddbfd -- "capital2s-01.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x69273960, IBX checksum: 0x5c95383c -- "fighter03.pof" Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (204 in-use). OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 261 new ship subsystems ... a total of 600 is now available (204 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1848/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 418, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 9.691 (9.691) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI FadeiconV-fighter.ani with size 30x21 (34.4% wasted) Frame 0 too long!!: frametime = 0.493 (0.493) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2s-02.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 11141.964 Network Killing off Alpha 4 ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ANI Head-TP6b.ani with size 160x120 (6.3% wasted) 1789 frames executed in 30.005 seconds, 59.624 frames per second. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_DEBRIEF (27) Frame 4620 too long!!: frametime = 2.115 (2.115) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Throwing out event 50 because of state set from 25 to 38 =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-itld.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Allocating space for at least 64 new ship subsystems ... a total of 200 is now available (64 in-use). Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (204 in-use). OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 261 new ship subsystems ... a total of 600 is now available (204 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1853/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 408, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 4.797 (4.797) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI FadeiconV-fighter.ani with size 30x21 (34.4% wasted) Frame 0 too long!!: frametime = 0.491 (0.491) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconfighter2s-02.ani with size 32x28 (12.5% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 11344.237 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ANI Head-TP6b.ani with size 160x120 (6.3% wasted) 1789 frames executed in 30.004 seconds, 59.626 frames per second. ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ANI Head-TP3b.ani with size 160x120 (6.3% wasted) Network Killing off SC 2 ASSERTION: "aip->goal_objnum != -1" at aicode.cpp:11178 ASSERTION: "repaired_objp->type == OBJ_SHIP" at aicode.cpp:10972 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6053 Network Killing off SC 3 Network Killing off Leo 1 PAIN! Network Killing off Libra 1 Network Killing off Leo 3 Network Killing off Libra 2 Network Killing off Libra 3 Network Killing off Leo 2 PAIN! Network Killing off SC 1 ASSERTION: "aip->goal_objnum != -1" at aicode.cpp:11178 ASSERTION: "repaired_objp->type == OBJ_SHIP" at aicode.cpp:10972 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! Frame 24779: Could not create debris, no more slots left Frame 24779: Could not create debris, no more slots left Frame 24779: Could not create debris, no more slots left Frame 24795: Could not create debris, no more slots left Frame 24795: Could not create debris, no more slots left Frame 24822: Could not create debris, no more slots left Frame 24822: Could not create debris, no more slots left Network Killing off Scorpio 2 Network Killing off Gemini 1 Network Killing off Gemini 3 Network Killing off Gemini 2 Network Killing off Alpha 4 PAIN! Network Killing off Libra 4 Network Killing off Alpha 2 Frame 30706: Could not create debris, no more slots left Frame 30706: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Scorpio 1 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Gemini 4 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Libra 5 PAIN! PAIN! PAIN! PAIN! Network Killing off Leo 5 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 12083.472 Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_PXO (63) in state GS_STATE_MULTI_JOIN_GAME (14) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_PXO (49) ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Mon Nov 10 23:15:54 2008