#Mission Info $Version: 0.10 $Name: XSTR("BlackSun Phase 2", -1) $Author: Vidmaster $Created: 07/18/08 at 10:21:25 $Modified: 11/10/08 at 02:06:15 $Notes: $End Notes: $Mission Desc: XSTR("Part of the Operations campaigns. RECOMMENDED SETTINGS Difficulty - Medium / Respawns - Zero", -1) $end_multi_text +Game Type Flags: 10 +Flags: 262172 +NebAwacs: 300000.000000 +Storm: none +Num Players: 8 +Num Respawns: 1 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 9676.148438, 3957.761475, 9946.686523 +Viewer orient: -0.678040, -0.000002, 0.735025, -0.355351, 0.875371, -0.327798, -0.643419, -0.483452, -0.593537 $AI Profile: TBP #Sexp_variables $Variables: ( 0 "Hull" "100" "number" "campaign-persistent" 1 "Spawns" "99" "number" 86 "Unknown Contact A" "0" "block" 87 "Unknown Contact A" "80000" "block" 88 "Beta 4" "0" "block" 89 "Beta 4" "1200" "block" 90 "Beta 3" "0" "block" 91 "Beta 3" "900" "block" 92 "Alpha 2" "0" "block" 93 "Alpha 2" "900" "block" 94 "Alpha 1" "0" "block" 95 "Alpha 1" "900" "block" 96 "EAS Schwartzkopf" "0" "block" 97 "EAS Schwartzkopf" "180000" "block" 98 "Boarding Party" "0" "block" 99 "Boarding Party" "200" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Now that the $r Marcell has been destroyed, Phase 2 of $b Operation $b Black $b Sun can commence. Our goal is to capture a $r Centauri $r Vorchan-class $r Warcruiser. If we manage to get our hands on a ship like that, mankind's technology could jump decades ahead.", -1) $end_multi_text $voice: bs2_brief1.ogg $camera_pos: -1280.228516, 1806.808716, 3424.829102 $camera_orient: -0.003852, -0.000002, -0.999993, 0.999971, 0.006565, -0.003852, 0.006565, -0.999978, -0.000024 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: Moon Landscape $pos: -1289.274658, -0.002313, 3446.581787 $label: 25th July - Operation Black Sun +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Both $g Alpha and $g Beta are going to hide themselves in the Marcell's leftovers, ready to surprise the $r Centauri when they are close enough. We know by now that the enemy force consists of a $r Vorchan and a $r Primus $r Cruiser. After I give the word, $g Alpha will attempt to disable and disarm the Vorchan. $g Beta $g Wing will keep the $r Primus busy and will provide cover for $g Alpha.", -1) $end_multi_text $voice: bs2_brief2.ogg $camera_pos: -1848.958496, 1336.572754, 3800.455566 $camera_orient: -0.000970, -0.000002, -1.000000, 0.562702, 0.826660, -0.000547, 0.826660, -0.562702, -0.000801 $camera_time: 3000 $num_lines: 2 $line_start: 1 $line_end: 4 $line_start: 2 $line_end: 4 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Unknown $class: NR G'Quan $pos: 12.304255, 0.000761, 4264.797363 +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: CR Primus $pos: 272.303680, 99.999458, 3148.625000 +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: CR Vorchan $pos: -631.148743, 300.000366, 3371.107422 +id: 5 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Nova $pos: -368.197327, 0.000679, -766.587097 $label: Schwartzkopf +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: EA Aurora $pos: 9.159417, 0.000364, 4260.605957 +id: 9 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("As soon as you have neutralized the $r Vorchan, the $g Schwartzkopf will join the fight. After the area is secure, a $g boarding $g party will seize control of the $g disabled $g ship All pilots fly $g Auroras, $g Alpha loads Venom2s to deal with the Vorchan, $g Beta has Venom1s at their disposal. Give it your best, pilots!", -1) $end_multi_text $voice: bs2_brief3.ogg $camera_pos: -1849.282227, 1336.572754, 3466.827148 $camera_orient: -0.000970, -0.000001, -1.000000, 0.562701, 0.826660, -0.000547, 0.826660, -0.562702, -0.000801 $camera_time: 3000 $num_lines: 2 $line_start: 1 $line_end: 4 $line_start: 1 $line_end: 3 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Unknown $class: NR G'Quan $pos: 6.026571, 0.000425, 4261.541016 +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: CR Primus $pos: 4.053195, 99.999474, 3688.160645 +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: CR Vorchan $pos: -718.552124, 300.000397, 3676.137939 $label: - disabled - +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Nova $pos: 153.396393, 0.002563, 3161.973633 $label: Schwartzkopf +id: 6 $hlight: 1 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: EA Aurora $pos: -3.610006, -0.000235, 3976.000244 +id: 9 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-destroyed-delay 0 "EAS Schwartzkopf" ) $Multi text XSTR("Schwartzkopf was destroyed. Mission failed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Follow your orders. Use your wingmen!", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ) ( is-destroyed-delay 0 "Unknown Contact A" ) ( destroyed-or-departed-delay 0 "Copper" "Bronze" "Gold" ) ( not ( is-destroyed-delay 0 "EAS Schwartzkopf" ) ) ) $Multi text XSTR("Operation Black Sun completed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Good work!", -1) $end_multi_text #Alternate Types: $Alt: Marines #end #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "40mm Pulse" 8 "EA Venom 1" 32 "EA Venom 2" 32 ) #Objects ;! 19 total $Name: Alpha 1 ;! Object #0 $Class: EA Aurora $Team: Friendly $Location: 0.000000, -20.000000, 0.000000 $Orientation: 0.729465, 0.000000, -0.684018, 0.000000, 1.000000, 0.000000, 0.684018, 0.000000, 0.729465 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 2" "EA Venom 2" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 0 $Name: Alpha 2 ;! Object #1 $Class: EA Aurora $Team: Friendly $Location: 0.000000, 50.000000, 0.100000 $Orientation: 0.729458, 0.000000, -0.684025, 0.004701, 0.999976, 0.005014, 0.684009, -0.006873, 0.729441 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 2" "EA Venom 2" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 1 $Name: Alpha 3 ;! Object #2 $Class: EA Aurora $Team: Friendly $Location: 50.000000, -20.000000, 0.000000 $Orientation: 0.732901, 0.000000, -0.680335, 0.000000, 1.000000, 0.000000, 0.680335, 0.000000, 0.732901 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 2" "EA Venom 2" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 2 $Name: Alpha 4 ;! Object #3 $Class: EA Aurora $Team: Friendly $Location: 50.000000, 50.000000, 0.000000 $Orientation: 0.732901, 0.000000, -0.680335, 0.004698, 0.999976, 0.005061, 0.680319, -0.006906, 0.732884 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 2" "EA Venom 2" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 3 $Name: Beta 1 ;! Object #4 $Class: EA Aurora $Team: Friendly $Location: 200.000000, 50.000000, 0.000000 $Orientation: 0.743291, 0.000000, -0.668969, 0.004685, 0.999975, 0.005206, 0.668952, -0.007003, 0.743272 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 4 $Name: Beta 2 ;! Object #5 $Class: EA Aurora $Team: Friendly $Location: 200.000000, -20.000000, 0.000000 $Orientation: 0.743291, 0.000000, -0.668969, 0.000000, 1.000000, 0.000000, 0.668969, 0.000000, 0.743291 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 5 $Name: Beta 3 ;! Object #6 $Class: EA Aurora $Team: Friendly $Location: 150.000000, 50.000000, 0.000000 $Orientation: 0.739815, 0.000000, -0.672811, 0.004690, 0.999976, 0.005157, 0.672795, -0.006971, 0.739797 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 6 $Name: Beta 4 ;! Object #7 $Class: EA Aurora $Team: Friendly $Location: 150.000000, -20.000000, 0.000000 $Orientation: 0.739815, 0.000000, -0.672811, 0.000000, 1.000000, 0.000000, 0.672811, 0.000000, 0.739815 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 32991 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 2 $Name: Unknown Contact A ;! Object #8 $Class: CR Primus $Team: Hostile $Location: 4975.899902, 0.000000, 5306.500000 $Orientation: -0.734909, 0.000000, 0.678166, 0.000000, 1.000000, 0.000000, -0.678166, 0.000000, -0.734909 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Primus" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base +Subsystem: turret09a +Primary Banks: ( "CR Light TwinArray" ) +Subsystem: turret10a +Primary Banks: ( "CR Light TwinArray" ) +Subsystem: turret11a +Primary Banks: ( "CR Light TwinArray" ) +Subsystem: turret12a +Primary Banks: ( "CR Light TwinArray" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Special Hitpoint index: 86 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Unknown Contact B ;! Object #9 $Class: CR Vorchan $Team: Hostile $Location: 4182.799805, 300.000000, 6529.899902 $Orientation: -0.782051, 0.000000, 0.623214, 0.000000, 1.000000, 0.000000, -0.623214, 0.000000, -0.782051 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Vorchan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Perfect +Subsystem: turret02a +AI Class: Perfect +Subsystem: turret03a $Damage: 100 +Subsystem: turret04a $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret05a $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret06a $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret07a $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret08a $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret09a $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret10a $Damage: 100 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 700 $Name: EAS Schwartzkopf ;! Object #10 $Class: EA Nova $Team: Friendly $Location: 3604.000000, -650.000000, 3915.000000 $Orientation: -0.743209, 0.000000, 0.669060, 0.000000, 1.000000, 0.000000, -0.669060, 0.000000, -0.743209 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Nova" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Vorchan neutralized" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 1 +Special Hitpoint index: 96 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1100 $Name: Gold 1 ;! Object #11 $Class: CR Sentri $Team: Hostile $Location: -741.352295, 0.000572, 2745.603271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Nothing" "Nothing" ) +Sbank Ammo: ( 25 25 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gold 2 ;! Object #12 $Class: CR Sentri $Team: Hostile $Location: -593.083130, 0.000415, 2766.454346 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Nothing" "Nothing" ) +Sbank Ammo: ( 25 25 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gold 3 ;! Object #13 $Class: CR Sentri $Team: Hostile $Location: -521.282227, 0.000129, 2637.354736 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Nothing" "Nothing" ) +Sbank Ammo: ( 25 25 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Copper 1 ;! Object #14 $Class: CR Sentri $Team: Hostile $Location: -121.566124, 0.000197, 2740.039307 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Copper 2 ;! Object #15 $Class: CR Sentri $Team: Hostile $Location: 17.495695, 0.000082, 2797.221436 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Nothing" "Nothing" ) +Sbank Ammo: ( 25 100 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Bronze 1 ;! Object #16 $Class: CR Sentri $Team: Hostile $Location: -417.686096, 0.000030, 2334.972656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Nothing" "Nothing" ) +Sbank Ammo: ( 25 25 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Bronze 2 ;! Object #17 $Class: CR Sentri $Team: Hostile $Location: -170.816177, 0.000062, 2388.853271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: CR Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Boarding Party ;! Object #18 $Class: EA Crew Shuttle $Team: Friendly $Location: 1688.822266, 0.001501, 5838.285156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Unknown Contact B" "main dock" "main dock" 50 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 60 $Arrival Anchor: EAS Schwartzkopf $Arrival Cue: ( is-event-true-delay "Boarding" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 1 +Special Hitpoint index: 96 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gold $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gold 1 $Arrival Location: Docking Bay +Arrival Distance: 60 $Arrival Anchor: Unknown Contact A $Arrival Cue: ( or ( is-event-true-delay "players screw up" 2 ) ( is-event-true-delay "Centauri react" 8 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gold 1" "Gold 2" "Gold 3" ) $AI Goals: ( goals ( ai-guard "Unknown Contact B" 89 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) +Wave Delay Min: 20 +Wave Delay Max: 30 $Name: Copper $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Copper 1 $Arrival Location: Docking Bay +Arrival Distance: 60 $Arrival Anchor: Unknown Contact A +Arrival delay: 8 $Arrival Cue: ( or ( is-destroyed-delay 0 "Gold 1" "Gold 2" "Gold 3" ) ( has-arrived-delay 62 "Gold" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Copper 1" "Copper 2" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Bronze $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bronze 1 $Arrival Location: Docking Bay +Arrival Distance: 60 $Arrival Anchor: Unknown Contact A $Arrival Cue: ( has-arrived-delay 15 "Copper" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Bronze 1" "Bronze 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) +Wave Delay Min: 10 +Wave Delay Max: 20 #Events ;! 24 total $Formula: ( when ( true ) ( ship-subsys-guardian-threshold 21 "Alpha 1" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Alpha 2" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Alpha 3" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Alpha 4" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Beta 1" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Beta 2" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Beta 3" "engine" "communications" "weapons" "sensors" ) ( ship-subsys-guardian-threshold 21 "Beta 4" "engine" "communications" "weapons" "sensors" ) ( send-message-list "#Command" "Normal" "start" 1000 ) ( turret-lock-all "Unknown Contact A" ) ( turret-lock-all "Unknown Contact B" ) ( cap-waypoint-speed "Unknown Contact B" 45 ) ( clear-goals "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( add-goal "Alpha 2" ( ai-play-dead 89 ) ) ( add-goal "Alpha 3" ( ai-play-dead 89 ) ) ( add-goal "Alpha 4" ( ai-play-dead 89 ) ) ( add-goal "Beta 1" ( ai-play-dead 89 ) ) ( add-goal "Beta 2" ( ai-play-dead 89 ) ) ( add-goal "Beta 3" ( ai-play-dead 89 ) ) ( add-goal "Beta 4" ( ai-play-dead 89 ) ) ( modify-variable @Spawns[99] ( + ( respawns-left "Alpha 1" ) 1 ) ) ( send-message "#Command" "High" "spawns" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 360 $Formula: ( when ( has-arrived-delay 0 "EAS Schwartzkopf" ) ( set-subsystem-strength "EAS Schwartzkopf" "Hull" @Hull[100] ) ( repair-subsystem "EAS Schwartzkopf" "Hull" 33 ) ( ship-subsys-guardian-threshold 100 "EAS Schwartzkopf" "turret01a" "turret02a" "turret03a" "turret04a" "turret07a" "turret08a" "turret09a" "turret10a" "turret11a" "turret12a" "turret13a" "turret14a" "turret15a" "turret16a" "turret17a" "turret18a" "turret19a" "turret20a" "turret21a" "turret22a" ) ( ship-subsys-guardian-threshold 100 "EAS Schwartzkopf" "engine01" "engine02" "engine03" "engine04" "navigation" "weapons" "antenna01a" "sensors01a" "sensors02a" "fighterbay" ) ( send-message-list "#Command" "High" "Schwartzkopf" 0 ) ) +Name: Schwartzkopf arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( or ( > ( distance "Alpha 1" "Primus:1" ) 300 ) ( > ( distance "Alpha 2" "Primus:1" ) 300 ) ( > ( distance "Alpha 3" "Primus:1" ) 300 ) ( > ( distance "Alpha 4" "Primus:1" ) 300 ) ( > ( distance "Beta 1" "Primus:1" ) 300 ) ( > ( distance "Beta 2" "Primus:1" ) 300 ) ( > ( distance "Beta 3" "Primus:1" ) 300 ) ( > ( distance "Beta 4" "Primus:1" ) 300 ) ) ( not ( is-event-true-delay "Attack" 0 ) ) ) ( turret-free-all "Unknown Contact B" ) ( turret-free-all "Unknown Contact A" ) ( send-message "#Command" "High" "detected" ) ( clear-goals "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( add-goal "Alpha 2" ( ai-destroy-subsystem "Unknown Contact B" "engine01" 89 ) ) ( add-goal "Alpha 3" ( ai-destroy-subsystem "Unknown Contact B" "engine02" 89 ) ) ( add-goal "Alpha 4" ( ai-destroy-subsystem "Unknown Contact B" "turret01a" 89 ) ) ( add-goal "Alpha 4" ( ai-destroy-subsystem "Unknown Contact B" "turret02a" 50 ) ) ( add-goal "Beta" ( ai-guard "Alpha" 89 ) ) ) +Name: players screw up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 45 ) ( not ( is-event-true-delay "players screw up" 0 ) ) ) ( clear-goals "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( add-goal "Alpha 2" ( ai-destroy-subsystem "Unknown Contact B" "engine01" 89 ) ) ( add-goal "Alpha 3" ( ai-destroy-subsystem "Unknown Contact B" "engine02" 89 ) ) ( add-goal "Alpha 4" ( ai-destroy-subsystem "Unknown Contact B" "turret01a" 89 ) ) ( add-goal "Beta" ( ai-chase-any 89 ) ) ( send-message-list "#Command" "High" "attack1" 0 "#Command" "High" "attack2" 8000 ) ( add-goal "Alpha 4" ( ai-destroy-subsystem "Unknown Contact B" "turret02a" 50 ) ) ) +Name: Attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( turret-free-all "Unknown Contact B" ) ( turret-free-all "Unknown Contact A" ) ( send-message-list "#Command" "High" "react" 0 ) ) +Name: Centauri react +Repeat Count: 1 +Interval: 1 +Chained: 45 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 45 ) ( not ( or ( > ( distance "Alpha 1" "Primus:1" ) 300 ) ( > ( distance "Alpha 2" "Primus:1" ) 300 ) ( > ( distance "Alpha 3" "Primus:1" ) 300 ) ( > ( distance "Alpha 4" "Primus:1" ) 300 ) ( > ( distance "Beta 1" "Primus:1" ) 300 ) ( > ( distance "Beta 2" "Primus:1" ) 300 ) ( > ( distance "Beta 3" "Primus:1" ) 300 ) ( > ( distance "Beta 4" "Primus:1" ) 300 ) ) ) ) ( do-nothing ) ) +Name: Hold position +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Hold position", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Unknown Contact B" ) ( clear-goals "Alpha 2" "Alpha 3" ) ( add-goal "Alpha 2" ( ai-disarm-ship "Unknown Contact B" 89 ) ) ( add-goal "Alpha 3" ( ai-disarm-ship "Unknown Contact B" 89 ) ) ) +Name: Disable Vorchan +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Disable the Vorchan", -1) +Team: 0 $Formula: ( when ( and ( has-time-elapsed 45 ) ( not ( or ( > ( distance "Alpha 1" "Primus:1" ) 300 ) ( > ( distance "Alpha 2" "Primus:1" ) 300 ) ( > ( distance "Alpha 3" "Primus:1" ) 300 ) ( > ( distance "Alpha 4" "Primus:1" ) 300 ) ( > ( distance "Beta 1" "Primus:1" ) 300 ) ( > ( distance "Beta 2" "Primus:1" ) 300 ) ( > ( distance "Beta 3" "Primus:1" ) 300 ) ( > ( distance "Beta 4" "Primus:1" ) 300 ) ) ) ) ( do-nothing ) ) +Name: Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disarmed-delay 0 "Unknown Contact B" ) ( clear-goals "Alpha 4" ) ( add-goal "Alpha 4" ( ai-disable-ship "Unknown Contact B" 89 ) ) ) +Name: Disarm Vorchan +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Disarm the Vorchan", -1) +Team: 0 $Formula: ( when ( and ( is-disabled-delay 0 "Unknown Contact B" ) ( is-disarmed-delay 0 "Unknown Contact B" ) ) ( change-iff "Neutral" "Unknown Contact B" ) ( protect-ship "Unknown Contact B" ) ( send-message-list "#Command" "High" "Vorchan gone" 1000 ) ( clear-goals "Alpha 2" "Alpha 3" "Alpha 4" "Beta" ) ( add-goal "Alpha" ( ai-chase-any 89 ) ) ( add-goal "Beta" ( ai-chase-any 89 ) ) ( ship-guardian "Unknown Contact B" ) ) +Name: Vorchan neutralized +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Unknown Contact B" ) ( not ( is-event-true-delay "Vorchan neutralized" 0 ) ) ) ( send-message-list "#Command" "High" "Vorchan destroyed" 1000 ) ) +Name: players kill Vorchan +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 45 ) ( not ( or ( > ( distance "Alpha 1" "Primus:1" ) 300 ) ( > ( distance "Alpha 2" "Primus:1" ) 300 ) ( > ( distance "Alpha 3" "Primus:1" ) 300 ) ( > ( distance "Alpha 4" "Primus:1" ) 300 ) ( > ( distance "Beta 1" "Primus:1" ) 300 ) ( > ( distance "Beta 2" "Primus:1" ) 300 ) ( > ( distance "Beta 3" "Primus:1" ) 300 ) ( > ( distance "Beta 4" "Primus:1" ) 300 ) ) ) ) ( do-nothing ) ) +Name: Placeholder2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Unknown Contact A" ) ( send-message-list "#Command" "High" "Primus" 0 ) ) +Name: Destroy Primus +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Neutralize the Primus", -1) +Team: 0 $Formula: ( when ( and ( has-time-elapsed 45 ) ( not ( or ( > ( distance "Alpha 1" "Primus:1" ) 300 ) ( > ( distance "Alpha 2" "Primus:1" ) 300 ) ( > ( distance "Alpha 3" "Primus:1" ) 300 ) ( > ( distance "Alpha 4" "Primus:1" ) 300 ) ( > ( distance "Beta 1" "Primus:1" ) 300 ) ( > ( distance "Beta 2" "Primus:1" ) 300 ) ( > ( distance "Beta 3" "Primus:1" ) 300 ) ( > ( distance "Beta 4" "Primus:1" ) 300 ) ) ) ) ( do-nothing ) ) +Name: Placeholder3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Unknown Contact A" ) ( destroyed-or-departed-delay 0 "Gold" "Copper" "Bronze" ) ) ( do-nothing ) ) +Name: Secure Area +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Secure Area", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Vorchan neutralized" 0 ) ( send-message-list "#Command" "High" "Shuttle1" 0 "#Command" "High" "Shuttle2" 10000 "#Command" "High" "Shuttle3" 18000 ) ) +Name: Boarding +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( self-destruct "Unknown Contact B" ) ( clear-goals "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( add-goal "Alpha" ( ai-evade-ship "Unknown Contact B" 89 ) ) ( add-goal "Beta" ( ai-evade-ship "Unknown Contact B" 89 ) ) ( ship-no-guardian "Boarding Party" ) ) +Name: self destruct +Repeat Count: 1 +Interval: 1 +Chained: 37 +Team: 0 $Formula: ( when ( true ) ( send-message-list "#Command" "High" "finish1" 0 "#Command" "High" "finish2" 10000 ) ) +Name: victory +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( end-mission ) ) +Name: Finish +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "EAS Schwartzkopf" ) ( training-msg "loose" ) ) +Name: Schwartzkopf destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( = ( ship-deaths "Alpha 1" ) @Spawns[99] ) ( = ( ship-deaths "Alpha 2" ) @Spawns[99] ) ( = ( ship-deaths "Alpha 3" ) @Spawns[99] ) ( = ( ship-deaths "Alpha 4" ) @Spawns[99] ) ( = ( ship-deaths "Beta 1" ) @Spawns[99] ) ( = ( ship-deaths "Beta 2" ) @Spawns[99] ) ( = ( ship-deaths "Beta 3" ) @Spawns[99] ) ( = ( ship-deaths "Beta 4" ) @Spawns[99] ) ) ( do-nothing ) ) +Name: dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "dead" 5 ) ( is-event-true-delay "Schwartzkopf destroyed" 6 ) ) ( end-mission ) ) +Name: Loose +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Boarding Party" ) ( clear-goals "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( add-goal "Alpha" ( ai-guard "Boarding Party" 89 ) ) ( add-goal "Beta" ( ai-guard "Boarding Party" 89 ) ) ( ship-guardian "Boarding Party" ) ) +Name: Guard Shuttle +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = ( ship-deaths "Alpha 1" ) @Spawns[99] ) ( send-message "#Command" "High" "alpha1" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Goal $MessageNew: XSTR("Eliminate Centauri Presence", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Unknown Contact A" ) ( destroyed-or-departed-delay 0 "Gold" "Copper" "Bronze" ) ) +Score: 1000 #Waypoints ;! 3 lists total $Name: Primus $List: ( ;! 1 points in list ( 93.609993, -0.000360, 15.697770 ) ) $Name: Vorchan $List: ( ;! 1 points in list ( -600.147888, 300.000183, 527.933533 ) ) $Name: Nova $List: ( ;! 1 points in list ( 94.000000, -650.000000, 16.000000 ) ) #Messages ;! 17 total $Name: start $Team: -1 $MessageNew: XSTR("Centauri ships are closing in, keep your position.", -1) $end_multi_text +Wave Name: bs2_1.wav $Name: detected $Team: -1 $MessageNew: XSTR("Now who is that? Very smart pilot, indeed! You have been detected!", -1) $end_multi_text +Wave Name: bs2_2.wav $Name: attack1 $Team: -1 $MessageNew: XSTR("All fighters, you have permission to engage.", -1) $end_multi_text +Wave Name: bs2_3.wav $Name: attack2 $Team: -1 $MessageNew: XSTR("Alpha Wing, you disable and disarm the Vorchan. Beta is responsible for covering fire.", -1) $end_multi_text +Wave Name: bs2_4.wav $Name: react $Team: -1 $MessageNew: XSTR("The Centauri are diverting power to weapons, watch out.", -1) $end_multi_text +Wave Name: bs2_5.wav $Name: Vorchan gone $Team: -1 $MessageNew: XSTR("Objective accomplished, good work. All fighters, seize fire on the Vorchan!", -1) $end_multi_text +Wave Name: bs2_6.wav $Name: Vorchan destroyed $Team: -1 $MessageNew: XSTR("You just blew up the mission objective...", -1) $end_multi_text +Wave Name: bs2_7.wav $Name: Schwartzkopf $Team: -1 $MessageNew: XSTR("The Schwartzkopf is joining the fight, disable some enemy turrets to support her.", -1) $end_multi_text +Wave Name: bs2_8.wav $Name: Primus $Team: -1 $MessageNew: XSTR("Watch for the blast, the Warcruiser is going down.", -1) $end_multi_text +Wave Name: bs2_9.wav $Name: Shuttle1 $Team: -1 $MessageNew: XSTR("I am ordering the Schwartzkopf to launch the boarding party.", -1) $end_multi_text +Wave Name: bs2_10.wav $Name: Shuttle2 $Team: -1 $MessageNew: XSTR("Cover their approach, we don't want any accidents.", -1) $end_multi_text +Wave Name: bs2_11.wav $Name: Shuttle3 $Team: -1 $MessageNew: XSTR("Reading an energy spike on the Vorchan. All units, evade this target!", -1) $end_multi_text +Wave Name: bs2_12.wav $Name: finish1 $Team: -1 $MessageNew: XSTR("Centauri captain initiated an overload of his reactor. This mission is a failure, however none of us are responsible.", -1) $end_multi_text +Wave Name: bs2_13.wav $Name: finish2 $Team: -1 $MessageNew: XSTR("This concludes Operation Black Sun. Lets get out of here.", -1) $end_multi_text +Wave Name: bs2_14.wav $Name: loose $Team: -1 $MessageNew: XSTR("-EAS Schwartzkopf destroyed-", -1) $end_multi_text $Name: spawns $Team: -1 $MessageNew: XSTR("respawns $Spawns", -1) $end_multi_text $Name: alpha1 $Team: -1 $MessageNew: XSTR("alpha1 dead", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Neb2: nbackpurp2 +Neb2Flags: 48 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunWhite +Angles: 1.291543 0.000000 0.261799 +Scale: 0.800000 #Asteroid Fields $Density: 150 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 9 +Field Debris Type: 10 $Average Speed: 0.000000 $Minimum: -1000.000000, -1000.000000, -1000.000000 $Maximum: 1000.000000, 1000.000000, 1000.000000 #Music $Event Music: 8: Fall of Night $Briefing Music: None #End