#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Andreas Schmitt $Created: 11/01/08 at 02:34:44 $Modified: 11/01/08 at 02:36:30 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 1028.326904, -1721.306885 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: SAGA RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: F-66A Thunderbolt VII 0 $Ship Choices: ( "F-66A Thunderbolt VII" 5 ) +Weaponry Pool: ( "Ion" 16 "Laser" 16 "Light Tachyon" 16 "Mass Driver" 16 "Meson" 16 "Neutron" 16 "Particle" 16 "Photon" 16 "Plasma" 16 "Reaper" 16 "Tachyon" 16 "Dart Dumbfire" 500 "Pilum FF" 500 "Javelin HS" 500 "Spiculum IR" 500 "Torpedo" 500 "Stormfire" 500 "Mine" 500 "Pilum FF AI" 500 "Javelin HS AI" 500 "Spiculum IR AI" 500 "Torpedo AI" 500 ) #Objects ;! 3 total $Name: F-66A Thunderbolt VII 0 ;! Object #0 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Caernaven-class 1 ;! Object #1 $Class: Caernaven-class $Team: Friendly $Location: 50.000000, 0.000000, 183.500000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, -0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: Skipper Missile 2 ;! Object #2 $Class: Skipper Missile $Team: Hostile $Location: -186.281372, 0.000000, 3274.151611 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Caernaven-class 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" "no-departure-warp" "invulnerable" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Kamikaze Damage: 250 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 #Wings ;! 0 total #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -50000.000000, 0.000000, 183.500000 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End