========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 15 -clipdist 0.1 -fov 0.55 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -no_emissive_light -normal -height -cache_bitmaps -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod aaa_mv_adveffects,aaa_mv_assets,aaa_mv_core,aaa_mv_effects -no_set_gamma -fps Building file index... Found root pack 'T:\pelit\freespace2_scp\aaa_mv_core\HT_shadermux.vp' with a checksum of 0x90cec0e8 Found root pack 'T:\pelit\freespace2_scp\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'T:\pelit\freespace2_scp\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'T:\pelit\freespace2_scp\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'T:\pelit\freespace2_scp\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'T:\pelit\freespace2_scp\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'T:\pelit\freespace2_scp\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'T:\pelit\freespace2_scp\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'T:\pelit\freespace2_scp\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'T:\pelit\freespace2_scp\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'T:\pelit\freespace2_scp\aaa_mv_adveffects\' ... 2444 files Searching root 'T:\pelit\freespace2_scp\aaa_mv_assets\' ... 1717 files Searching root 'T:\pelit\freespace2_scp\aaa_mv_core\' ... 54 files Searching root pack 'T:\pelit\freespace2_scp\aaa_mv_core\HT_shadermux.vp' ... 69 files Searching root 'T:\pelit\freespace2_scp\aaa_mv_effects\' ... 1196 files Searching root 'T:\pelit\freespace2_scp\' ... 44 files Searching root pack 'T:\pelit\freespace2_scp\root_fs2.vp' ... 157 files Searching root pack 'T:\pelit\freespace2_scp\smarty_fs2.vp' ... 10 files Searching root pack 'T:\pelit\freespace2_scp\sparky_fs2.vp' ... 3027 files Searching root pack 'T:\pelit\freespace2_scp\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'T:\pelit\freespace2_scp\stu_fs2.vp' ... 2355 files Searching root pack 'T:\pelit\freespace2_scp\tango1_fs2.vp' ... 32 files Searching root pack 'T:\pelit\freespace2_scp\tango2_fs2.vp' ... 15 files Searching root pack 'T:\pelit\freespace2_scp\tango3_fs2.vp' ... 10 files Searching root pack 'T:\pelit\freespace2_scp\warble_fs2.vp' ... 52 files Found 15 roots and 12519 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GT/PCI/SSE2/3DNOW! OpenGL Version : 2.1.2 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> ln-v.sdr / lbgnh-f.sdr ... Compiling shader -> ln-v.sdr / lbgsnh-f.sdr ... Compiling shader -> ln-v.sdr / lbnh-f.sdr ... Compiling shader -> ln-v.sdr / lbsnh-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lne-v.sdr / lbgsnhe-f.sdr ... Compiling shader -> lne-v.sdr / lbsnhe-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsnh-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsnhe-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsnhe-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> ln-v.sdr / lgnh-f.sdr ... Compiling shader -> ln-v.sdr / lgsnh-f.sdr ... Compiling shader -> ln-v.sdr / lnh-f.sdr ... Compiling shader -> ln-v.sdr / lsnh-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Compiling shader -> lne-v.sdr / lgsnhe-f.sdr ... Compiling shader -> lne-v.sdr / lsnhe-f.sdr ... Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'Shivan-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_BeamUpgrades-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'Shivan-shp.tbm' ... TBM => Starting parse of 'Pharos-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_hg-hdg.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 290 Movie Error: Unable to open 'intro' movie in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.261 (0.261) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX/TSB to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 50 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX/TSB to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-05.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' ASSERTION: "p_objp->alt_type_index >= 0" at missionparse.cpp:3487 fs2_open_3_6_10d-20081013_r4880.exe 00743d63() fs2_open_3_6_10d-20081013_r4880.exe 00748e82() fs2_open_3_6_10d-20081013_r4880.exe 0074a3d1() fs2_open_3_6_10d-20081013_r4880.exe 009829ce() fs2_open_3_6_10d-20081013_r4880.exe 00727ae9() fs2_open_3_6_10d-20081013_r4880.exe 00734a83() fs2_open_3_6_10d-20081013_r4880.exe 00941ab6() fs2_open_3_6_10d-20081013_r4880.exe 00733602() fs2_open_3_6_10d-20081013_r4880.exe 00942088() fs2_open_3_6_10d-20081013_r4880.exe 00736ce8() fs2_open_3_6_10d-20081013_r4880.exe 00736f7e() fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6() fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f() kernel32.dll 7c816fd7() Int3(): From f:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1072