#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: DG $Created: 03/05/04 at 19:26:59 $Modified: 03/05/04 at 19:40:42 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 0.000000, 1472.655151, -2550.711426 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Claymore" 5 "GTF Erinyes" 5 "GTF Perseus" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Donar" 5 "GTF Icarus" 5 "GTF Loki" 5 "GTxF Achilles" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Zeus" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Boanerges" 5 "GTF Aurora" 5 "GTF Daedelus" 5 "GTB Phoebus" 5 "GVF Ptah" 5 "GVF Scarab" 5 "GTB Athena" 5 ) +Weaponry Pool: ( "Subach HL-9" 20 "Mekhu HL-9" 16 "Akheton SDG" 16 "Vulcan RFL" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus" 16 "Prometheus D" 16 "Prometheus X" 16 "Browning" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Banshee X" 16 "Gauss Railgun" 16 "Discus" 500 "Hammerhead" 500 "Tempest D" 500 "Stinger EMP" 500 "Hurricane" 500 "Tornado D" 500 "Harpoon" 628 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "Nightmare Bomb" 500 "Tomahawk" 500 "EMP Adv." 500 ) #Objects ;! 6 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTD Hecate 1 ;! Object #1 $Class: GTD Hecate $Team: Friendly $Location: 0.000000, 0.000000, 3000.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Alpha 2 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -100.160370, 0.000013, -102.999130 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: 98.385658, -0.000009, -97.977524 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 4 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: -1.061305, 0.000001, -198.110458 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Instructor ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: -1.300000, 0.000000, -1002.200012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: GTD Hecate 1 $Departure Cue: ( key-pressed "1" ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) #Events ;! 3 total $Formula: ( when ( true ) ( training-msg "1" ) ) +Name: 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( training-msg "Fly" ) ) +Name: 2 +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( training-msg "Stop" ) ) +Name: 3 +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 210 total $Name: 1 $Team: -1 $MessageNew: XSTR("Press 1 to make Alpha depart", -1) $end_multi_text $Name: Fly $Team: -1 $MessageNew: XSTR("They fly off towards the back of the Hecate...", -1) $end_multi_text $Name: Stop $Team: -1 $MessageNew: XSTR("Then they just stop dead in space", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 339 +Bank: 152 +Heading: 52 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End