#Primary Weapons ;------------------------ MODDED WEAPONS -------------------------------------------- ; Plain Laser cannon. $Name: LaserC +Title: XSTR("Laser Cannon", 3421) +Description: XSTR( "Rapid Fire Medium Range Level 1 Hull Damage Level 1 Shield Damage", 3422) $end_multi_text +Tech Title: XSTR("Laser Cannon", 3421) +Tech Anim: Tech_GTW_UD-8_Kayser +Tech Description: XSTR( "The Standard issue Laser cannon is just a slightly higher powered version of the basic mining laser in wide use throughout the systems. It's age is showing, but low energy consumption and insane refire rate assures it a firm place in the alliance's arsenal.", 3423) $end_multi_text $Model File: none @Laser Bitmap: laserglow01 @Laser Glow: 2_laserglow03 @Laser Color: 250, 50, 80 @Laser Color2: 100, 31, 30 @Laser Length: 35.0 @Laser Head Radius: 0.20 @Laser Tail Radius: 0.20 $Mass: 0.0 $Velocity: 1300.0 ;; speed of the weapon (initially) -- may or may not change $Fire Wait: 0.15 ;; in seconds $Damage: 3 $Armor Factor: 1.0 $Shield Factor: 0.5 $Subsystem Factor: 0.0 $Lifetime: 0.5 $Energy Consumed: 0.05 ;; Energy used when fired $Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo $Homing: NO $LaunchSnd: 82 ;; The sound it makes when fired $ImpactSnd: 85 ;; The sound it makes when it hits something $Flags: ( "player allowed") $Icon: iconKayser $Anim: Kayser $Impact Explosion: none ;----------------------------------------------------------------------------------------- ;Pulse laser cannon $Name: PulsLasC +Title: XSTR("Pulse Laser Cannon", 3424) +Description: XSTR( "Upgrade to Laser cannon Medium Range Level 1 Hull Damage Level 1 Shield Damage", 3425) $end_multi_text +Tech Title: XSTR("Pulse Laser", 3424) +Tech Anim: Tech_GTW_UD-8_Kayser +Tech Description: XSTR( "Pulse Lasers are a small modification of the older cannons. Instead of directly emitting the beam, the energy is redirected through an chamber filled with Argon gas, effectively doubling the power output of the beam. It comes at a cost, though, with it's reduced rate of fire and decreased effective range.", 3426) $end_multi_text $Model File: none @Laser Bitmap: laserglow01 @Laser Glow: 2_laserglow03 @Laser Color: 250, 80, 80 @Laser Color2: 55, 31, 30 @Laser Length: 8.0 @Laser Head Radius: 0.5 @Laser Tail Radius: 0.2 $Mass: 0.0 $Velocity: 1180.0 ;; speed of the weapon (initially) -- may or may not change $Fire Wait: 0.18 ;; in seconds $Damage: 5 $Armor Factor: 1.0 $Shield Factor: 0.5 $Subsystem Factor: 0.0 $Lifetime: 0.5 $Energy Consumed: 0.15 ;; Energy used when fired $Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo $Homing: NO $LaunchSnd: 82 ;; The sound it makes when fired $ImpactSnd: 85 ;; The sound it makes when it hits something $Flags: ( "player allowed") $Icon: iconKayser $Anim: Kayser $Impact Explosion: none ;----------------------------------------------------------------------------------------- ; UV Laser cannon $Name: UVLas +Title: XSTR("UV Laser cannon", 3427) +Description: XSTR( "Good range Level 1 Hull Damage Level 2 Shield Damage", 3428) $end_multi_text +Tech Title: XSTR("UV Laser", 3427) +Tech Anim: Tech_GTW-5_Prometheus_S +Tech Description: XSTR( "The UV Laser cannon is based on a simple, yet ingenious change. The spectrum of the beam emitted is shifted into the near-ultraviolet band, effectively increasing the energy output and range.", 3429) $end_multi_text $Model File: none @Laser Bitmap: newglo4 @Laser Glow: 2_laserglow03 @Laser Color: 190, 0, 250 @Laser Color2: 0, 0, 250 @Laser Length: 40.0 @Laser Head Radius: 0.35 @Laser Tail Radius: 0.35 $Mass: 0.5 $Velocity: 1300.0 ;; speed of the weapon (initially) -- may or may not change $Fire Wait: 0.22 ;; in seconds $Damage: 7 $Armor Factor: 0.8 $Shield Factor: 1.0 $Subsystem Factor: 0.4 $Lifetime: 0.5 $Energy Consumed: 0.25 ;; Energy used when fired $Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo $Homing: NO $LaunchSnd: 80 ;; The sound it makes when fired $ImpactSnd: 85 ;; The sound it makes when it hits something $Flags: ( "player allowed") $Icon: iconPromS $Anim: PromS $Impact Explosion: none ;----------------------------------------------------------------------------------------- #End