#Mission Info $Version: 0.10 $Name: XSTR("Starburst Alley", -1) $Author: Kayball $Created: 02/05/00 at 16:04:29 $Modified: 02/05/00 at 21:59:33 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR(" Defend a supply depot while Shivans attack. ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 8 +Num Respawns: 6 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 649.185730, 607.369202, -666.451477 +Viewer orient: 0.549950, 0.000002, 0.835198, -0.471973, 0.825021, 0.310777, -0.689055, -0.565103, 0.453721 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "Elfangor" "500" "block" 95 "Elfangor" "2400" "block" 96 "Elfangor" "1000" "block" 97 "Elfangor" "4500" "block" 98 "Elfangor" "1" "block" 99 "Elfangor" "20" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR(" Your squadron is being sortied to defend one of our cargo depots in the outskirts of the Vega system. Shivan forces have been tracked moving towards it. Your job is to assist the GTCv Mendell and GVC Monku in defending the depot.", -1) $end_multi_text $voice: none.wav $camera_pos: 1936.110474, 2426.183838, -2682.503906 $camera_orient: 0.999991, 0.000001, 0.004148, -0.003961, 0.296761, 0.954943, -0.001231, -0.954952, 0.296759 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1123.755615, -0.000558, -1822.945679 $label: Mendell +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2697.054688, -0.000476, -1836.433228 $label: Monku +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TSC 2 $pos: 1899.383789, -0.000150, -1814.707886 $label: Cargo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Mjolnir $pos: 2279.448486, -0.000266, -2274.340332 $label: RBC +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 1452.998169, 0.000332, -2246.133545 $label: Alpha and Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR(" The depot's defense will consist of the Mendell and Monku, Alpha and Beta wings, four Alastor sentry guns, and one Mjollinr sentry cannon designated RBC. The RBC is equipped with the largest anti-capital beam cannon ever developed in history. This gives you no reason to slack off, however, if a Shivan attack does come. Try to keep both the Mendell and Monku intact until you are relieved.", -1) $end_multi_text $voice: none.wav $camera_pos: 1936.110474, 2426.183838, -2682.503906 $camera_orient: 0.999991, 0.000001, 0.004150, -0.003963, 0.296761, 0.954944, -0.001231, -0.954952, 0.296758 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1123.755615, -0.000558, -1822.945679 $label: Mendell +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2697.054688, -0.000476, -1836.433228 $label: Monku +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TSC 2 $pos: 1899.383789, -0.000150, -1814.707886 $label: Cargo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Mjolnir $pos: 2279.448486, -0.000266, -2274.340332 $label: RBC +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 1452.998169, 0.000332, -2246.133545 $label: Alpha and Beta +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR(" If you need reinforcements, ten wings of Delta and Epsilon, piloting Erinyes fighters are available. These are piloted by top aces. They will come in handy when the situation gets tight. ", -1) $end_multi_text $voice: none.wav $camera_pos: 1931.250732, 1659.075928, -1511.362183 $camera_orient: 0.956571, 0.000001, -0.291500, 0.279837, 0.280030, 0.918300, 0.081630, -0.959991, 0.267868 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1123.755615, -0.000558, -1822.945679 $label: Mendell +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2697.054688, -0.000476, -1836.433228 $label: Monku +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TSC 2 $pos: 1899.383789, -0.000150, -1814.707886 $label: Cargo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Mjolnir $pos: 2279.448486, -0.000266, -2274.340332 $label: RBC +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 1452.998169, 0.000332, -2246.133545 $label: Alpha and Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 2626.275146, 0.000086, -2250.330566 $label: Defending wings +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 2291.078857, -0.002061, -1066.289307 $label: Epsilon Wing +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 1730.928711, 0.000016, -867.374878 $label: Delta Wing +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Main" 0 ) $Multi text XSTR(" You managed to get the Elfangor to safety through heavy enemy fire. This is an outstanding accomplishment. Great job. The subspace distortion device will be used to speed up production of warships at an almost phenomenal rate. You are commended by everyone in GTVA command.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("None.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Main" 0 ) ( is-goal-true-delay "Cruiser" 0 ) ) $Multi text XSTR(" You managed to get the Elfangor to safety through heavy enemy fire. This is an outstanding accomplishment. Great job. The subspace distortion device will be used to speed up production of warships at an almost phenomenal rate. You are commended by everyone in GTVA command. The fact that you also kept both the Mendell and Monku intact thru the battle is also outstanding. Losing these ships would have been a blow to the Vega system's defensive line.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("None.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Main" 0 ) $Multi text XSTR(" Our reconstruction of our fleets will not proceed as planned due to your failure to protect the Elfangor. You will be court martialed and punished accordingly.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Remember that you have six wings of Delta and Epsilon for reinforcements.", -1) $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 1 "GTF Perseus" 8 "GTF Myrmidon" 8 ) +Weaponry Pool: ( "Subach HL-7" 16 "Morning Star" 16 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 16 "Tempest" 1200 "Hornet" 840 "Tornado" 400 "Harpoon" 271 "Stiletto II" 300 "Infyrno" 100 "EMP Adv." 240 ) #Objects ;! 55 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 127.011986, 0.000058, -123.147537 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1.307929, 0.000038, -227.124573 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -99.979179, 0.000100, -106.008850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #4 $Class: GTF Hercules Mark II $Team: Friendly $Location: -417.567871, -0.000118, 13.773864 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 2 ;! Object #5 $Class: GTF Hercules Mark II $Team: Friendly $Location: -239.704041, -0.000053, -136.860489 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #6 $Class: GTF Hercules Mark II $Team: Friendly $Location: -386.080872, -0.000109, -264.766571 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 4 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: -483.191772, -0.000053, -144.980392 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Mendell ;! Object #8 $Class: GTCv Deimos $Team: Friendly $Location: -835.388672, -0.000413, -35.450405 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "TerSlash" ) +Subsystem: turret02 +Primary Banks: ( "TerSlash" ) +Subsystem: turret03 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret04 +Primary Banks: ( "TerSlash" ) +Subsystem: turret05 +Primary Banks: ( "TerSlash" ) +Subsystem: turret06 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret07 +Primary Banks: ( "TerSlash" ) +Subsystem: turret08 +Primary Banks: ( "TerSlash" ) +Subsystem: turret09 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret10 +Primary Banks: ( "TerSlash" ) +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret14 +Primary Banks: ( "TerSlash" ) +Subsystem: turret15 +Primary Banks: ( "TerSlash" ) +Subsystem: turret16 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret17 +Primary Banks: ( "TerSlash" ) +Subsystem: turret18 +Primary Banks: ( "TerSlash" ) +Subsystem: turret19 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret20 +Primary Banks: ( "TerSlash" ) +Subsystem: turret21 +Primary Banks: ( "TerSlash" ) +Subsystem: turret22 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Monku ;! Object #9 $Class: GVC Mentu $Team: Friendly $Location: 1192.945435, 0.000092, 568.263672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "VSlash" ) +Subsystem: turret02 +Primary Banks: ( "VSlash" ) +Subsystem: turret03 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret04 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret05 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret06 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret07 +Primary Banks: ( "SVas" ) +Subsystem: turret08 +Primary Banks: ( "SVas" ) +Subsystem: turret09 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret10 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret11 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret12 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret13 +Primary Banks: ( "VSlash" ) +Subsystem: turret14 +Primary Banks: ( "VSlash" ) +Subsystem: turret15 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret16 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: TSC 1 ;! Object #10 $Class: TSC 2 $Team: Friendly $Location: 102.931389, -0.000081, 210.224350 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 ;! Object #11 $Class: TSC 2 $Team: Friendly $Location: 3.687907, -0.000077, 212.269424 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ammunition", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 3 ;! Object #12 $Class: TSC 2 $Team: Friendly $Location: -96.053940, -0.000071, 215.191681 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fuel", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Alastor 1 ;! Object #13 $Class: GTSG Alastor $Team: Friendly $Location: 181.982864, -0.000082, 271.685333 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Alastor 2 ;! Object #14 $Class: GTSG Alastor $Team: Friendly $Location: 166.497757, -0.000074, 112.977371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Alastor 3 ;! Object #15 $Class: GTSG Alastor $Team: Friendly $Location: -175.591934, -0.000041, 130.327866 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Alastor 4 ;! Object #16 $Class: GTSG Alastor $Team: Friendly $Location: -184.105652, -0.000060, 321.374023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: RBC ;! Object #17 $Class: GTSG Mjolnir $Team: Friendly $Location: 52.596024, -4.148833, -1573.888428 $Orientation: -0.992431, 0.112523, 0.049195, 0.022781, -0.224950, 0.974104, 0.120676, 0.967851, 0.220684 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ultra Beam Cannon", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "LRBGreen" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Kerchak 1 ;! Object #18 $Class: SC Lilith $Team: Hostile $Location: 344.405365, 0.000644, 1677.500366 $Orientation: -0.999767, 0.000000, -0.021591, 0.000000, 1.000000, 0.000000, 0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Monku" 89 ) ( ai-chase "Monku" 89 ) ( ai-chase "Monku" 89 ) ( ai-chase "Monku" 89 ) ( ai-chase "Monku" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret05 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret06 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret07 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret08 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Kerchak 2 ;! Object #19 $Class: SC Lilith $Team: Hostile $Location: -307.296661, 0.000610, 1809.717407 $Orientation: -0.917755, 0.000000, 0.397148, 0.000000, 1.000000, 0.000000, -0.397148, 0.000000, -0.917755 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Mendell" 89 ) ( ai-chase "Mendell" 89 ) ( ai-chase "Mendell" 89 ) ( ai-chase "Mendell" 89 ) ( ai-chase "Mendell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret02 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret05 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret06 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret07 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret08 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Arjuna 1 ;! Object #20 $Class: SF Manticore $Team: Hostile $Location: -386.424164, 0.000011, 527.669250 $Orientation: -0.806794, 0.000000, -0.590833, 0.000000, 1.000000, 0.000000, 0.590833, 0.000000, -0.806794 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: -349.304993, -0.000060, 473.260010 $Orientation: -0.804579, 0.000000, -0.593846, 0.000000, 1.000000, 0.000000, 0.593846, 0.000000, -0.804579 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: -259.308594, -0.000070, 495.394562 $Orientation: -0.885967, 0.000000, -0.463749, 0.000000, 1.000000, 0.000000, 0.463749, 0.000000, -0.885967 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #23 $Class: SF Manticore $Team: Hostile $Location: -278.200012, 0.000000, 574.900024 $Orientation: -0.900145, 0.000000, -0.435590, 0.000000, 1.000000, 0.000000, 0.435590, 0.000000, -0.900145 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Caiman 1 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: 90.311646, 0.000015, 896.118408 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Caiman 2 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: 183.324249, -0.000007, 930.760254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Berkah 1 ;! Object #26 $Class: SF Astaroth $Team: Hostile $Location: 732.872192, -0.000047, 962.428528 $Orientation: -0.908301, 0.000000, -0.418318, 0.000000, 1.000000, 0.000000, 0.418318, 0.000000, -0.908301 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 5 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Berkah 2 ;! Object #27 $Class: SF Astaroth $Team: Hostile $Location: 712.208923, -0.000029, 1089.777222 $Orientation: -0.908301, 0.000000, -0.418318, 0.000000, 1.000000, 0.000000, 0.418318, 0.000000, -0.908301 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 5 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Berkah 3 ;! Object #28 $Class: SF Astaroth $Team: Hostile $Location: 643.298218, -0.000054, 1100.323120 $Orientation: -0.908301, 0.000000, -0.418318, 0.000000, 1.000000, 0.000000, 0.418318, 0.000000, -0.908301 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 5 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Berkah 4 ;! Object #29 $Class: SF Astaroth $Team: Hostile $Location: 600.600891, -0.000035, 965.129211 $Orientation: -0.908301, 0.000000, -0.418318, 0.000000, 1.000000, 0.000000, 0.418318, 0.000000, -0.908301 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 5 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Elfangor ;! Object #30 $Class: GTT Argo $Team: Friendly $Location: 774.885620, 0.000280, -984.791809 $Orientation: -0.029199, 0.000000, 0.999574, 0.000000, 1.000000, 0.000000, -0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Suspace Distortion Device", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret02 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) $Arrival Location: Hyperspace +Arrival Delay: 8 $Arrival Cue: ( is-destroyed-delay 0 "Kerchak" "Arjuna" "Berkah" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Elfangor" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 4 +Group: 0 $Name: Delta 1 ;! Object #31 $Class: GTF Erinyes $Team: Friendly $Location: -205.067780, -0.002160, -594.903931 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #32 $Class: GTF Erinyes $Team: Friendly $Location: -161.388046, -0.002238, -659.058899 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #33 $Class: GTF Erinyes $Team: Friendly $Location: -82.470291, -0.002171, -595.589050 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #34 $Class: GTF Erinyes $Team: Friendly $Location: -120.064041, -0.002219, -519.942932 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Frenkhai ;! Object #35 $Class: GVD Hatshepsut $Team: Friendly $Location: 4907.356934, -0.001957, 2302.187988 $Orientation: -0.029199, 0.000000, 0.999574, 0.000000, 1.000000, 0.000000, -0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "BVas" ) +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret04 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Sbank Ammo: ( 0 ) +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret12 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret13 +Primary Banks: ( "VSlash" ) +Subsystem: turret14 +Primary Banks: ( "VSlash" ) +Subsystem: turret15 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret16 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret17 +Primary Banks: ( "BVas" ) +Subsystem: turret18 +Primary Banks: ( "BVas" ) +Subsystem: turret19 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret20 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret21 +Primary Banks: ( "VSlash" ) +Subsystem: turret22 +Primary Banks: ( "VSlash" ) +Subsystem: turret23 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret24 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret25 +Primary Banks: ( "BVas" ) +Subsystem: turret26 +Primary Banks: ( "BVas" ) +Subsystem: turret27 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret28 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret29 +Primary Banks: ( "BVas" ) +Subsystem: turret30 +Primary Banks: ( "BVas" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Elfangor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: Irdankhov 1 ;! Object #36 $Class: SF Mara $Team: Hostile $Location: -3819.040771, -0.002514, -3490.563965 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Irdankhov 2 ;! Object #37 $Class: SF Mara $Team: Hostile $Location: -3505.233154, -0.003106, -3915.221680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Irdankhov 3 ;! Object #38 $Class: SF Mara $Team: Hostile $Location: -3123.525391, -0.003204, -3379.938232 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Irdankhov 4 ;! Object #39 $Class: SF Mara $Team: Hostile $Location: -3304.593994, -0.002655, -2842.662598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Unnamed 1 ;! Object #40 $Class: SC Cain $Team: Hostile $Location: -10822.306641, -0.000120, -1315.910156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SAAA" ) +Subsystem: turret03 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret04 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret05 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret06 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret07 +Primary Banks: ( "LRed" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "Elfangor" "Waypoint path 1:1" ) 2200 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Dercanthos 1 ;! Object #41 $Class: SF Dragon $Team: Hostile $Location: -6598.121582, 0.000164, 736.869385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Dercanthos 2 ;! Object #42 $Class: SF Dragon $Team: Hostile $Location: -6149.678711, 0.000056, 898.395386 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Dercanthos 3 ;! Object #43 $Class: SF Dragon $Team: Hostile $Location: -6121.035156, 0.000133, 1570.855713 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Dercanthos 4 ;! Object #44 $Class: SF Dragon $Team: Hostile $Location: -6612.262207, 0.000035, 1607.130005 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Irikhov 1 ;! Object #45 $Class: SF Basilisk $Team: Hostile $Location: -3781.802490, 0.000404, -1360.349243 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Irikhov 2 ;! Object #46 $Class: SF Basilisk $Team: Hostile $Location: -3260.198975, 0.000431, -1166.514160 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Irikhov 3 ;! Object #47 $Class: SF Basilisk $Team: Hostile $Location: -3260.854980, 0.000154, -554.490417 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Irikhov 4 ;! Object #48 $Class: SF Basilisk $Team: Hostile $Location: -3731.056885, -0.000232, -567.987976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Elfangor" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #49 $Class: GTF Erinyes $Team: Friendly $Location: 181.732635, -0.000192, -526.640991 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #50 $Class: GTF Erinyes $Team: Friendly $Location: 266.576111, -0.000254, -443.682068 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #51 $Class: GTF Erinyes $Team: Friendly $Location: 349.457245, -0.000178, -520.980774 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 4 ;! Object #52 $Class: GTF Erinyes $Team: Friendly $Location: 261.684357, -0.000157, -601.748047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Caiman 3 ;! Object #53 $Class: SF Mara $Team: Hostile $Location: 299.429810, 0.000004, 732.628296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Caiman 4 ;! Object #54 $Class: SF Mara $Team: Hostile $Location: 237.963867, 0.000013, 688.036804 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Harpoon" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 11 total $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Kerchak $Waves: 8 $Wave Threshold: 1 $Special Ship: 0 ;! Kerchak 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 8 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Kerchak 1" "Kerchak 2" ) +Flags:( ) $Name: Arjuna $Waves: 20 $Wave Threshold: 2 $Special Ship: 3 ;! Arjuna 4 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "Kerchak" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) +Flags:( ) $Name: Caiman $Waves: 20 $Wave Threshold: 2 $Special Ship: 0 ;! Caiman 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 4 "Kerchak" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Caiman 1" "Caiman 2" "Caiman 3" "Caiman 4" ) +Flags:( ) $Name: Berkah $Waves: 20 $Wave Threshold: 2 $Special Ship: 0 ;! Berkah 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "Kerchak" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Berkah 1" "Berkah 2" "Berkah 3" "Berkah 4" ) +Flags:( ) $Name: Delta $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Elfangor $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "Elfangor" 89 ) ) +Flags:( "reinforcement" ) $Name: Irdankhov $Waves: 7 $Wave Threshold: 2 $Special Ship: 0 ;! Irdankhov 1 $Arrival Location: Near Ship +Arrival Distance: 900 $Arrival Anchor: Elfangor +Arrival delay: 5 $Arrival Cue: ( < ( distance "Elfangor" "Waypoint path 1:1" ) 7000 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Irdankhov 1" "Irdankhov 2" "Irdankhov 3" "Irdankhov 4" ) +Flags:( ) $Name: Dercanthos $Waves: 7 $Wave Threshold: 2 $Special Ship: 0 ;! Dercanthos 1 $Arrival Location: Near Ship +Arrival Distance: 700 $Arrival Anchor: Elfangor +Arrival delay: 2 $Arrival Cue: ( has-arrived-delay 0 "Irdankhov" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Dercanthos 1" "Dercanthos 2" "Dercanthos 3" "Dercanthos 4" ) +Flags:( ) $Name: Irikhov $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Irikhov 1 $Arrival Location: Hyperspace +Arrival delay: 3 $Arrival Cue: ( is-destroyed-delay 0 "Dercanthos" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Irikhov 1" "Irikhov 2" "Irikhov 3" "Irikhov 4" ) +Flags:( ) $Name: Epsilon $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Elfangor $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( "reinforcement" ) #Events ;! 6 total $Formula: ( when ( true ) ( beam-free-all "Mendell" ) ( beam-free-all "Monku" ) ( beam-free-all "RBC" ) ( beam-free-all "Elfangor" ) ) +Name: Beams Friendly +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Kerchak 1" ) ( beam-free-all "Unnamed 1" ) ( beam-free-all "Kerchak 2" ) ) +Name: Beams Hostile +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Kerchak" ) ( send-message "#Command" "High" "Shivan Alert" ) ) +Name: Shivan arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Elfangor" ) ( send-message "Elfangor" "High" "Elf Question" ) ) +Name: Elfangor arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Frenkhai" ) ( send-message "Frenkhai" "High" "Frenkhai Assurance" ) ) +Name: Frenkhai +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 4 "Elfangor" ) ( send-message "#Command" "High" "Return" ) ) +Name: Leave +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Main $MessageNew: XSTR("Defend supply depot", -1) $end_multi_text $Formula: ( has-departed-delay 4 "Elfangor" ) +Score: 4000 $Type: Secondary +Name: Cruiser $MessageNew: XSTR("Protect both the Mendell and Monku", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Elfangor" ) ( not ( or ( is-destroyed-delay 0 "Mendell" ) ( is-destroyed-delay 0 "Monku" ) ) ) ) +No music +Score: 1000 $Type: Bonus +Name: Cargo $MessageNew: XSTR("Protect cargo boxes", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Main" 0 ) ( not ( is-destroyed-delay 0 "TSC 1" "TSC 2" "TSC 3" ) ) ) +No music +Score: 500 #Waypoints ;! 1 lists total $Jump Node: -12158.195313, 0.001602, -879.017456 $Jump Node Name: Beta Aquilae $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -12178.593750, 0.002642, -886.337891 ) ) #Messages ;! 211 total $Name: Shivan Alert $Team: -1 $MessageNew: XSTR("Jesus christ, there's at least 200 Shivan ships heading your way. Godspeed to you all!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Elf Question $Team: -1 $MessageNew: XSTR("What the hell? This place looks as if Shivans had ripped through it. Command, how do you expect us to get to the jump node safely? There might be another Shivan attack soon.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Frenkhai Assurance $Team: -1 $MessageNew: XSTR("GVD Frenkhai here. We'll defend the depot. Alpha, take your fighter wings and escort the Elfangor to the Beta Aquilae jump node.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Return $Team: -1 $MessageNew: XSTR("Alpha, you are relieved of your guard. Well done. Return to base.", -1) $end_multi_text +AVI Name: Head-CM2 #Reinforcements ;! 2 total $Name: Delta $Type: Attack/Protect $Num times: 10 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Epsilon $Type: Attack/Protect $Num times: 10 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 1259 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Sun: SunRed +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: Brief7 #End