========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -tbp -no_warn Building file index... Found root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp' with a checksum of 0x6d5f150c Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\program files\the babylon project\B5-M-MultiVoice-1.vp' with a checksum of 0xfc86403d Found root pack 'C:\program files\the babylon project\B5-MP01-missions-1_0.vp' with a checksum of 0xff384290 Found root pack 'C:\program files\the babylon project\B5-MP01-speech-1_0.vp' with a checksum of 0x639b5bda Found root pack 'C:\program files\the babylon project\b5sfpilot.vp' with a checksum of 0x9a9b3874 Found root pack 'C:\program files\the babylon project\DarkChildren.vp' with a checksum of 0x30e4083c Found root pack 'C:\program files\the babylon project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\program files\the babylon project\EBWbeta1a.vp' with a checksum of 0xfc8a8323 Found root pack 'C:\program files\the babylon project\FortuneHunters.vp' with a checksum of 0xfde7be1b Found root pack 'C:\program files\the babylon project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\program files\the babylon project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\program files\the babylon project\Tale of EAS Janus.VP' with a checksum of 0xc5811b24 Found root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Searching root 'C:\program files\the babylon project\' ... 289 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp' ... 22 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiVoice-1.vp' ... 8 files Searching root pack 'C:\program files\the babylon project\B5-MP01-missions-1_0.vp' ... 11 files Searching root pack 'C:\program files\the babylon project\B5-MP01-speech-1_0.vp' ... 16 files Searching root pack 'C:\program files\the babylon project\b5sfpilot.vp' ... 228 files Searching root pack 'C:\program files\the babylon project\DarkChildren.vp' ... 91 files Searching root pack 'C:\program files\the babylon project\eatraining.vp' ... 90 files Searching root pack 'C:\program files\the babylon project\EBWbeta1a.vp' ... 583 files Searching root pack 'C:\program files\the babylon project\FortuneHunters.vp' ... 37 files Searching root pack 'C:\program files\the babylon project\Infestation.vp' ... 125 files Searching root pack 'C:\program files\the babylon project\Root_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\stu_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\Survivor.vp' ... 53 files Searching root pack 'C:\program files\the babylon project\Tale of EAS Janus.VP' ... 32 files Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp' ... 26 files Found 24 roots and 10207 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 2900 XT OpenGL Version : 2.0.6956 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_EXT_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created 512x512 FBO! OpenGL: Reusing 512x512 FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. WARNING: "An ai profile named 'FS2 RETAIL' already exists! The new one will not be created." at ai_profiles.cpp:199 TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'Ivanova's Aurora'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'DI Thorun'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'TS Fighter'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'EA Avenger'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'Babylon 4 (S1)'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'KI Lordship'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'MR Thoughtforce'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'TS Dark Knife'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'TR Triumviron'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'DI Sekhmet'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 WARNING: "Too many ship classes before 'TS Capital'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3075 BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1103 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.360 (0.360) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file 'EBW0.tga' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 3400428489, IBX checksum: 3824136535 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3254423745, IBX checksum: 3812486643 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'EBW-int.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 196 Ending mission message count : 197 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'orion.pof' IBX: Found a good IBX to read for 'orion.pof'. IBX-DEBUG => POF checksum: 4078377021, IBX checksum: 769413858 -- "orion.pof" BMPMAN: Found EFF (ea-debris01-glow.eff) with 55 frames at 7 fps. DDS ERROR: Couldn't open 'ea-debris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'ea-debris01-glow.eff', stopping at #53" at bmpman.cpp:1807 Model orion.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem ring01a, believed to be in ship orion.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship orion.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship orion.pof WARNING: "EA Orion (orion.pof) has a null moment of inertia!" at Ship.cpp:5624 Allocating space for at least 18 new ship subsystems ... a total of 200 is now available (18 in-use). Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 1961089430, IBX checksum: 521614141 -- "Blip.pof" Loading model 'navmarker01.pof' IBX: Found a good IBX to read for 'navmarker01.pof'. IBX-DEBUG => POF checksum: 231327637, IBX checksum: 2267712071 -- "navmarker01.pof" Model navmarker01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem n01a, believed to be in ship navmarker01.pof Warning: Ignoring unrecognized subsystem ring01a, believed to be in ship navmarker01.pof Warning: Ignoring unrecognized subsystem ring02a, believed to be in ship navmarker01.pof Loading model 'falkosi.pof' IBX: Found a good IBX to read for 'falkosi.pof'. IBX-DEBUG => POF checksum: 400406759, IBX checksum: 3152209062 -- "falkosi.pof" Model falkosi.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 Loading model 'avioki.pof' IBX: Found a good IBX to read for 'avioki.pof'. IBX-DEBUG => POF checksum: 3011492103, IBX checksum: 4100587779 -- "avioki.pof" BMPMAN: Found EFF (narndebris01-glow.eff) with 210 frames at 30 fps. DDS ERROR: Couldn't open 'narndebris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'narndebris01-glow.eff', stopping at #53" at bmpman.cpp:1807 Model avioki.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Turret object not found for turret firing point in model WARNING: "BI Avioki (avioki.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use). WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "BI Falkosi (falkosi.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "EA Orion (orion.pof) has a null moment of inertia!" at Ship.cpp:5624 Loading model 'lifepod.pof' IBX: Found a good IBX to read for 'lifepod.pof'. IBX-DEBUG => POF checksum: 3854235038, IBX checksum: 2122497817 -- "lifepod.pof" Model lifepod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "EA Life Pod (lifepod.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "EA Life Pod (lifepod.pof) has a null moment of inertia!" at Ship.cpp:5624 WARNING: "EA Life Pod (lifepod.pof) has a null moment of inertia!" at Ship.cpp:5624 Loading model 'vortex.pof' IBX: Found a good IBX to read for 'vortex.pof'. IBX-DEBUG => POF checksum: 3363948622, IBX checksum: 2045316875 -- "vortex.pof" Model vortex.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Jumpgate vortex generator (vortex.pof) has a null moment of inertia!" at Ship.cpp:5624 Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 1011684148, IBX checksum: 3263960424 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "EA Aurora (aurora.pof) has a null moment of inertia!" at Ship.cpp:5624 ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 658943272 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8195 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8195 Allocating space for at least 364 new ship subsystems ... a total of 800 is now available (257 in-use). About to page in ships! ANI shield-eaaurora with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 2420623061, IBX checksum: 3199358523 -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'midwinter.pof' IBX: Found a good IBX to read for 'midwinter.pof'. IBX-DEBUG => POF checksum: 966335244, IBX checksum: 1217213028 -- "midwinter.pof" Model midwinter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem reactor01a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem reactor02a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem reactor03a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem reactor04a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship midwinter.pof Loading model 'omega.pof' IBX: Found a good IBX to read for 'omega.pof'. IBX-DEBUG => POF checksum: 1283262430, IBX checksum: 3039231843 -- "omega.pof" Model omega.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem rotsec01a, believed to be in ship omega.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship omega.pof ANI shield-ealifepod with size 112x93 (27.3% wasted) ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 66644716, IBX checksum: 925555546 -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem weapons in ships.tbl not found in model! ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 2378850728, IBX checksum: 647715375 -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-bifalkosi with size 112x93 (27.3% wasted) WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8195 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8195 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8195 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8195 BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps. BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps. Loading model 'EAvenom1.pof' IBX: Found a good IBX to read for 'EAvenom1.pof'. IBX-DEBUG => POF checksum: 1611003241, IBX checksum: 779799448 -- "EAvenom1.pof" Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAvenom2.pof' IBX: Found a good IBX to read for 'EAvenom2.pof'. IBX-DEBUG => POF checksum: 2383697642, IBX checksum: 2018639096 -- "EAvenom2.pof" Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAHeavyFighterMiss.pof' IBX: Found a good IBX to read for 'EAHeavyFighterMiss.pof'. IBX-DEBUG => POF checksum: 1382677897, IBX checksum: 941602033 -- "EAHeavyFighterMiss.pof" Loading model 'Asari.pof' IBX: Found a good IBX to read for 'Asari.pof'. IBX-DEBUG => POF checksum: 1079069019, IBX checksum: 2507575010 -- "Asari.pof" Model Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TaLon.pof' IBX: Found a good IBX to read for 'TaLon.pof'. IBX-DEBUG => POF checksum: 2825721111, IBX checksum: 1662502181 -- "TaLon.pof" Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TKor.pof' IBX: Found a good IBX to read for 'TKor.pof'. IBX-DEBUG => POF checksum: 1561988467, IBX checksum: 438791436 -- "TKor.pof" Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 1922559163, IBX checksum: 3386210635 -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 4108155713, IBX checksum: 2539407407 -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Inverted bounding box on submodel 'detail0' of model 'nothing.pof'! Swapping values to compensate." at ModelRead.cpp:2340 Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eaaurora.ani with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-ealifepod.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) ANI shield-bifalkosi.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1791/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 482, Estimated count = 425 ================================================ Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'aurora_line.pof' IBX: Found a good IBX to read for 'aurora_line.pof'. IBX-DEBUG => POF checksum: 61791895, IBX checksum: 1987668349 -- "aurora_line.pof" Model aurora_line.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'badger.pof' IBX: Found a good IBX to read for 'badger.pof'. IBX-DEBUG => POF checksum: 2184954253, IBX checksum: 2788816784 -- "badger.pof" Model badger.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'tbolt.pof' IBX: Found a good IBX to read for 'tbolt.pof'. IBX-DEBUG => POF checksum: 3116707149, IBX checksum: 2961973831 -- "tbolt.pof" Model tbolt.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'psiaurora.pof' IBX: Found a good IBX to read for 'psiaurora.pof'. IBX-DEBUG => POF checksum: 1311845555, IBX checksum: 3776513856 -- "psiaurora.pof" Model psiaurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'psitbolt.pof' IBX: Found a good IBX to read for 'psitbolt.pof'. IBX-DEBUG => POF checksum: 606205487, IBX checksum: 2250559813 -- "psitbolt.pof" Model psitbolt.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'frazi.pof' IBX: Found a good IBX to read for 'frazi.pof'. IBX-DEBUG => POF checksum: 1790851857, IBX checksum: 1989438466 -- "frazi.pof" Model frazi.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'gorith.pof' IBX: Found a good IBX to read for 'gorith.pof'. IBX-DEBUG => POF checksum: 2995145132, IBX checksum: 2818329722 -- "gorith.pof" Model gorith.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eaaurora.ani ANI 2_vid-eaauroramk1.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eaauroramk1.ani ANI 2_vid-eabadger.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eabadger.ani ANI 2_vid-eathunderbolt.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eathunderbolt.ani ANI 2_vid-psiaurora.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-psiaurora.ani ANI 2_vid-psithunderbolt.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-psithunderbolt.ani ANI 2_vid-nrfrazi.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-nrfrazi.ani ANI 2_vid-nrgorith.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-nrgorith.ani ANI 2_vid-bifalkosi.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-bifalkosi.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_Helios.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 31.578 (31.578) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 38.969 Int3(): From D:\C++\Freespace\FS2_Open - 3.6.9 Development\code\Parse\SEXP.CPP at line 11350