#Mission Info $Version: 0.10 $Name: XSTR("Exodus", -1) $Author: Vidmaster $Created: 01/22/08 at 21:09:50 $Modified: 05/24/08 at 21:44:43 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 262298 +Num Players: 8 +Num Respawns: 10 +Disallow Support: 0 +Hull Repair Ceiling: 30.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -15164.755859, 15307.313477, -13641.816406 +Viewer orient: 0.696777, -0.000003, -0.717288, 0.506179, 0.708528, 0.491702, 0.508217, -0.705683, 0.493687 $Starting wing names: ( "Brother" "Sister" "Cousin" ) $Squadron wing names: ( "Brother" "Sister" "Cousin" "Friend" "Other" ) $Team-versus-team wing names: ( "Brother" "Sister" ) $AI Profile: TBP #Sexp_variables $Variables: ( 0 "Convoy" "0" "number" 70 "CR Trojar" "0" "block" 71 "CR Trojar" "1200" "block" 72 "RMS Teslarr" "0" "block" 73 "RMS Teslarr" "6000" "block" 74 "Divine Divinity" "0" "block" 75 "Divine Divinity" "8000" "block" 76 "N'en Bak" "0" "block" 77 "N'en Bak" "4000" "block" 78 "DF Draksterr" "0" "block" 79 "DF Draksterr" "16000" "block" 80 "EA Eternal Greed" "0" "block" 81 "EA Eternal Greed" "7000" "block" 82 "EA Whale" "0" "block" 83 "EA Whale" "6000" "block" 84 "VF Santala Fan" "0" "block" 85 "VF Santala Fan" "10000" "block" 86 "VF Tranfra Trelon" "0" "block" 87 "VF Tranfra Trelon" "10000" "block" 88 "CMS Asset 269-A" "0" "block" 89 "CMS Asset 269-A" "9000" "block" 90 "BI Brin-Telefra" "0" "block" 91 "BI Brin-Telefra" "16000" "block" 92 "CR Primvar" "0" "block" 93 "CR Primvar" "5000" "block" 94 "Drunken Idiot" "0" "block" 95 "Drunken Idiot" "4000" "block" 96 "Glorious Heritage" "0" "block" 97 "Glorious Heritage" "11000" "block" 98 "Alpha 2" "0" "block" 99 "Alpha 2" "2000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( > @Convoy[0] 11 ) $Multi text XSTR("So many died today Fortune Hunters just a few minutes before help arrived. This is a great tragedy. With the help of the Minbari, we managed to pick up some life pods and save a couple of lives but the others... -Sigh- ...we gave our best.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If I had only put the Venoms to better use... ...and coordinated the wing better. The Shadows will pay for this butchering!", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("The arrival of the MF Enfili prevented our destruction and with it comes new hope. The most important repairs have been finished and together we will bring the survivors of the convoy to one of the few Shadow free zones in League space. I talked to Niset and we have finally an idea what is going on. I'll fill you in later, for now get some rest. Just this much: Niset, for those of you who were not with us in January, is a member of a group called Rangers. Those people apparently knew about the upcoming Shadow invasion and are prepared to oppose them. There is hope, Hunters! Oh, and if you communicate or ever meet Niset, be sure that you mean what you say. In case you have not noticed, she is a telepath.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("During the war, we feared the Sharlin War Cruisers and today, one of them saved my butt. Things like that weaken the horrors we face now a little bit. Stop thinking and get some sleep now. And stop talking to yourself.", -1) $end_multi_text #Alternate Types: $Alt: EA Avenger Refit $Alt: DF Sunhawk $Alt: Columbia Mining tanker $Alt: Human privateer $Alt: Luxury Liner $Alt: Centauri Privateer $Alt: Republican Mail Courier $Alt: Human Privateer #end #Players ;! 8 total $Starting Shipname: Brother 1 $Ship Choices: ( "EA Aurora" 5 "EA Tiger" 5 "EA Aurora MK1" 5 "EA Badger" 5 "EA Thunderbolt" 5 "PSI Aurora" 5 "PSI Thunderbolt" 5 "CR Sentri" 5 "CR Rutarian" 5 "NR Frazi" 5 "NR Gorith" 5 "BI Falkosi" 5 "BI Halik" 5 "ISA Whitestar" 5 "ISA Bluestar" 5 "EA Escort Aurora" 5 "Sheridan's Aurora" 5 "Sinclair's Aurora" 5 "Ivanova's Aurora" 5 ) +Weaponry Pool: ( "30mm Pulse" 16 "33mm Pulse" 16 "40mm Pulse" 16 "45mm Pulse" 16 "60mm Pulse" 16 "42mm Plasma" 16 "43mm Plasma" 16 "45mm Fusion" 16 "Disruptor" 16 "Particle Array" 16 "Ion Accelerator" 16 "52mm Pulse" 16 "75mm Pulse" 16 "Neutron Gun" 16 "Light Fusion" 16 "Drazi 35mm" 16 "Brakiri 32mm" 16 "Brakiri 57mm" 16 "BI XRay Gun" 16 "WS Pulsed Fusion" 16 "WS Pulsed Neutron" 16 "Pulsed Fusion" 16 "WS Neutron Beam#player" 16 "WS Neutron Beam" 16 "DH Neutron Pulse" 16 "DH Light Neutron Beam" 16 "SH Quantum Bolt" 24 "SH Quantum Pulse" 16 "VE Lightning Cannon" 16 "Burst Particle Cannon" 16 "TS Fireball Cannon" 16 "SH LightAAA" 16 "SH HeavyAAA" 16 "TS Light Fireball Turret" 16 "TS Medium Fireball Turret" 16 "TS Heavy Fireball Turret" 16 "EA Venom 1" 500 "EA Venom 2" 500 "EA Panther" 500 "EA Bulldog" 500 "CR Asari" 500 "NR Ta'Lon" 500 "NR T'Kor" 500 "MF Shokrai" 500 "ISA Dralfi" 500 "BI Meteor Shower" 500 "DI Deathwalker" 500 "SH Shard Bomb" 500 "Nothing" 7 ) #Objects ;! 54 total $Name: Alpha 1 ;! Object #0 $Class: EA Aurora $Team: Hostile $Location: -6042.462891, -307.083893, -4658.076660 $Orientation: 0.698178, 0.000000, -0.715924, -0.002833, 0.999992, -0.002763, 0.715919, 0.003957, 0.698172 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "locked" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Special Hitpoint index: 68 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: DF Draksterr ;! Object #1 $Class: DF Firehawk $Alt: DF Sunhawk $Team: Hostile $Location: -7809.899902, -0.016327, -5969.500000 $Orientation: 0.695578, 0.000000, -0.718450, 0.000000, 1.000000, 0.000000, 0.718450, 0.000000, 0.695578 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 75 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: navigation $Damage: 68 +Subsystem: weapons $Damage: 100 +Subsystem: sensors $Damage: 26 +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 +Subsystem: turret03a $Damage: 100 +Subsystem: turret04a $Damage: 100 +Subsystem: turret05a $Damage: 100 +Subsystem: turret06a $Damage: 100 +Subsystem: turret07a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 78 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: DF Sky Serpent 1 ;! Object #2 $Class: DF Sky Serpent $Team: Friendly $Location: -7802.553223, 29.083673, -5962.387695 $Orientation: -0.693273, 0.000000, 0.720674, 0.000000, -1.000000, 0.000000, 0.720674, 0.000000, 0.693273 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: DF Draksterr $Docker Point: main dock $Dockee Point: dock point +Group: 0 +Score: 20 $Name: N'en Bak ;! Object #3 $Class: NR Freighter $Team: Hostile $Location: -8908.054688, 136.278870, -8154.030762 $Orientation: 0.702538, 0.000000, -0.711647, 0.001172, 0.999999, 0.001157, 0.711646, -0.001646, 0.702537 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret01-base +AI Class: Perfect $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 76 +Docked With: NR Frazi $Docker Point: dock point $Dockee Point: main dock +Docked With: Cargo Pod $Docker Point: cargodock $Dockee Point: cargo dock +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cargo Pod ;! Object #4 $Class: NR Cargo Pod 1 $Team: Hostile $Location: -8956.090820, 136.389969, -8201.452148 $Orientation: 0.702538, -0.000000, -0.711647, 0.001172, 0.999999, 0.001157, 0.711646, -0.001646, 0.702537 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: N'en Bak $Docker Point: cargo dock $Dockee Point: cargodock +Group: 0 +Score: 5 $Name: NR Frazi ;! Object #5 $Class: NR Frazi $Team: Friendly $Location: -8904.482422, 131.870621, -8150.505371 $Orientation: -0.706621, 0.000010, 0.707593, -0.001172, -0.999999, -0.001157, 0.707592, -0.001646, 0.706620 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: N'en Bak $Docker Point: main dock $Dockee Point: dock point +Group: 0 +Score: 20 $Name: Divine Divinity ;! Object #6 $Class: EA Freighter 1 $Alt: Human privateer $Team: Hostile $Location: -7849.869141, -121.207947, -6835.734863 $Orientation: 0.700827, 0.000000, -0.713332, -0.001066, 0.999999, -0.001047, 0.713331, 0.001495, 0.700826 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: navigation $Damage: 4 +Subsystem: communications $Damage: 6 +Subsystem: sensors $Damage: 19 +Subsystem: cargo01a $Damage: 100 +Subsystem: cargo05a $Damage: 100 +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 74 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Tiger 1 ;! Object #7 $Class: EA Tiger $Team: Friendly $Location: -7779.376465, -132.280228, -6766.485352 $Orientation: 0.702674, 0.000004, -0.711513, -0.001066, 0.999999, -0.001047, 0.711512, 0.001495, 0.702673 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Divine Divinity $Docker Point: main dock $Dockee Point: rearmdock +Group: 0 +Score: 15 $Name: Glorious Heritage ;! Object #8 $Class: Starliner Asimov $Alt: Luxury Liner $Team: Hostile $Location: -9891.927734, -0.011577, -8533.599609 $Orientation: 0.698950, 0.000000, -0.715170, 0.000000, 1.000000, 0.000000, 0.715170, 0.000000, 0.698950 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 73 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: rotatea $Damage: 100 +Subsystem: engine02a $Damage: 88 +Subsystem: fighterbay $Damage: 100 +Subsystem: sensors $Damage: 79 +Subsystem: navigation $Damage: 57 +Subsystem: communications $Damage: 26 +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Drunken Idiot ;! Object #9 $Class: CR Scarab $Alt: Centauri Privateer $Team: Hostile $Location: -8648.917969, 306.508789, -7400.827148 $Orientation: 0.699462, 0.000000, -0.714670, 0.002669, 0.999993, 0.002612, 0.714665, -0.003735, 0.699457 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 97 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: weapons $Damage: 100 +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 +Subsystem: turret03a $Damage: 100 +Subsystem: turret04a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: CR Rutarian 1 ;! Object #10 $Class: CR Rutarian $Team: Friendly $Location: -8672.531250, 281.132111, -7423.979492 $Orientation: -0.697151, -0.000013, 0.716925, 0.002669, 0.999993, 0.002613, -0.716920, 0.003735, -0.697146 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Drunken Idiot $Docker Point: dock point $Dockee Point: dock point +Group: 0 +Score: 30 $Name: CR Primvar ;! Object #11 $Class: CR Scarab $Team: Hostile $Location: -9660.128906, 545.656250, -9287.318359 $Orientation: 0.704887, 0.000000, -0.709320, 0.004602, 0.999979, 0.004573, 0.709305, -0.006487, 0.704872 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 +Subsystem: turret03a $Damage: 100 +Subsystem: turret04a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 92 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: CR Rutarian 2 ;! Object #12 $Class: CR Rutarian $Team: Friendly $Location: -9683.618164, 520.370728, -9310.696289 $Orientation: -0.707107, 0.000020, 0.707107, 0.004602, 0.999979, 0.004573, -0.707092, 0.006487, -0.707092 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: CR Primvar $Docker Point: dock point $Dockee Point: dock point +Group: 0 +Score: 30 $Name: BI Brin-Telefra ;! Object #13 $Class: BI Tashkat $Team: Hostile $Location: -7166.128906, 329.251099, -6218.190430 $Orientation: 0.701171, 0.000000, -0.712994, 0.002928, 0.999992, 0.002879, 0.712988, -0.004106, 0.701165 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 47 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03-base $Damage: 100 +Subsystem: turret04-base $Damage: 100 +Subsystem: turret05-base $Damage: 100 +Subsystem: turret06-base $Damage: 100 +Subsystem: turret07-base $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 90 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: BI Halik ;! Object #14 $Class: BI Halik $Team: Friendly $Location: -7123.011230, 365.772034, -6183.369141 $Orientation: -0.646590, -0.393910, 0.653267, 0.273924, -0.919140, -0.283104, 0.711961, -0.004107, 0.702208 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: BI Brin-Telefra $Docker Point: main dock $Dockee Point: rearmdock +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: CMS Asset 269-A ;! Object #15 $Class: EA Fuel Tanker $Alt: Columbia Mining tanker $Team: Hostile $Location: -5556.605469, 109.299408, -4261.015137 $Orientation: 0.698716, 0.000000, -0.715399, 0.001007, 0.999999, 0.000983, 0.715398, -0.001407, 0.698715 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 88 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Tiger 2 ;! Object #16 $Class: EA Tiger $Team: Friendly $Location: -5558.657715, 128.123474, -4263.026367 $Orientation: -0.702416, 0.000007, 0.711767, -0.001007, -0.999999, -0.000983, 0.711766, -0.001407, 0.702415 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: CMS Asset 269-A $Docker Point: main dock $Dockee Point: rearmdock +Group: 0 +Score: 15 $Name: Unsatisfied Demands ;! Object #17 $Class: CR Ritan $Alt: Centauri Privateer $Team: Hostile $Location: -8100.449219, -0.011606, -7357.927734 $Orientation: 0.702545, 0.000000, -0.711640, 0.000000, 1.000000, 0.000000, 0.711640, 0.000000, 0.702545 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 66 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: RMS Teslarr ;! Object #18 $Class: CR Brezebel $Alt: Republican Mail Courier $Team: Hostile $Location: -9393.460938, -95.617973, -8848.870117 $Orientation: 0.703843, 0.000000, -0.710356, -0.000812, 0.999999, -0.000805, 0.710356, 0.001144, 0.703842 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 89 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 72 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: CR Sentri ;! Object #19 $Class: CR Sentri $Team: Friendly $Location: -9386.700195, -88.757080, -8842.170898 $Orientation: 0.706906, 0.000005, -0.707308, 0.000812, -0.999999, 0.000805, -0.707308, -0.001144, -0.706905 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: RMS Teslarr $Docker Point: main dock $Dockee Point: dock point +Group: 0 +Score: 20 $Name: VF Tranfra Trelon ;! Object #20 $Class: VF Xorr $Team: Hostile $Location: -7019.758301, -0.011964, -5096.952148 $Orientation: 0.694878, 0.000000, -0.719128, 0.000000, 1.000000, 0.000000, 0.719128, 0.000000, 0.694878 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 52 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +AI Class: Perfect +Subsystem: turret02 $Damage: 100 +AI Class: Perfect +Subsystem: turret03 $Damage: 100 +AI Class: Perfect $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 86 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 475 $Name: BI Falkosi ;! Object #21 $Class: BI Falkosi $Team: Friendly $Location: -7076.007813, 29.806433, -5151.305664 $Orientation: -0.694769, 0.000001, 0.719233, 0.007191, -0.999950, 0.006948, 0.719197, 0.009999, 0.694734 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: VF Tranfra Trelon $Docker Point: main dock $Dockee Point: rearm dock +Group: 0 +Score: 20 $Name: VF Santala Fan ;! Object #22 $Class: VF Xill $Team: Hostile $Location: -9154.164063, 492.800201, -7840.233887 $Orientation: 0.699121, 0.000000, -0.715003, 0.004259, 0.999982, 0.004164, 0.714990, -0.005956, 0.699109 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 83 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: navigation $Damage: 8 +Subsystem: communications $Damage: 13 +Subsystem: weapons $Damage: 25 +Subsystem: sensors $Damage: 37 +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 +AI Class: Perfect +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +AI Class: Perfect +Subsystem: turret06 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 +Subsystem: turret11 $Damage: 100 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +AI Class: Perfect +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 84 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: Harvester ;! Object #23 $Class: EA Avenger $Alt: EA Avenger Refit $Team: Hostile $Location: -6186.100098, -308.016327, -4797.399902 $Orientation: 0.698204, 0.000000, -0.715899, -0.002810, 0.999992, -0.002740, 0.715893, 0.003925, 0.698199 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 97 +Subsystem: Pilot +Subsystem: turret01-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret02-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret03-base +AI Class: Perfect +Primary Banks: ( "EA XRay Laser" ) +Subsystem: turret04-base +AI Class: General +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret05-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret06-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret07-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret08-base +AI Class: Perfect +Primary Banks: ( "EA XRay Laser" ) +Subsystem: turret09-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret10-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret11-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret12-base +AI Class: General +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret13-base +AI Class: Perfect +Primary Banks: ( "EA XRay Laser" ) +Subsystem: turret14-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret15-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret16-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret17-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret18-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret19-base +AI Class: Perfect +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret20-base +AI Class: Perfect +Primary Banks: ( "EA XRay Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: Alpha 2 ;! Object #24 $Class: EA Aurora $Team: Hostile $Location: -6109.700195, -204.616333, -4664.399902 $Orientation: 0.697822, 0.000000, -0.716272, -0.001871, 0.999997, -0.001823, 0.716269, 0.002612, 0.697819 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 80 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "locked" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Special Hitpoint index: 98 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #25 $Class: EA Aurora $Team: Hostile $Location: -6082.468750, -204.616379, -4698.422363 $Orientation: 0.698218, 0.000000, -0.715885, -0.001870, 0.999997, -0.001824, 0.715883, 0.002612, 0.698216 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 80 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 2 $Name: Alpha 4 ;! Object #26 $Class: EA Aurora $Team: Hostile $Location: -6051.339844, -204.616364, -4727.701660 $Orientation: 0.698608, 0.000000, -0.715505, -0.001869, 0.999997, -0.001825, 0.715502, 0.002612, 0.698606 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 80 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 1 $Name: EA Whale ;! Object #27 $Class: EA Fuel Tanker $Team: Hostile $Location: -8533.599609, -0.016327, -7017.500000 $Orientation: 0.697769, 0.000000, -0.716323, 0.000000, 1.000000, 0.000000, 0.716323, 0.000000, 0.697769 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: tank03a $Damage: 100 +Subsystem: tank04a $Damage: 100 +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 82 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Badger 1 ;! Object #28 $Class: EA Badger $Team: Friendly $Location: -8533.207031, 19.533674, -7017.122559 $Orientation: -0.730948, 0.000000, 0.682433, 0.000000, -1.000000, 0.000000, 0.682433, 0.000000, 0.730948 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: EA Whale $Docker Point: main dock $Dockee Point: main dock +Group: 0 +Score: 25 $Name: CR Trojar ;! Object #29 $Class: CR Ritan $Team: Hostile $Location: -8521.299805, 66.283676, -7134.500000 $Orientation: 0.698578, 0.000000, -0.715534, 0.000580, 1.000000, 0.000566, 0.715534, -0.000810, 0.698578 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 70 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Eternal Greed ;! Object #30 $Class: EA Freighter 2 $Alt: Human privateer $Team: Hostile $Location: -9117.599609, 72.683670, -7877.600098 $Orientation: 0.699573, 0.000000, -0.714561, 0.000628, 1.000000, 0.000615, 0.714561, -0.000879, 0.699573 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Badger 2 ;! Object #31 $Class: EA Badger $Team: Friendly $Location: -9083.111328, 58.091213, -7843.804688 $Orientation: 0.731055, -0.000040, -0.682318, 0.000628, 1.000000, 0.000615, 0.682318, -0.000878, 0.731055 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: EA Eternal Greed $Docker Point: main dock $Dockee Point: main dock +Group: 0 +Score: 25 $Name: Delta 1 ;! Object #32 $Class: BI Falkosi $Team: Hostile $Location: -6338.600098, 0.000000, -4625.899902 $Orientation: 0.696110, 0.000000, -0.717935, 0.000000, 1.000000, 0.000000, 0.717935, 0.000000, 0.696110 $AI Behavior: None +AI Class: BI Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Delta 2 ;! Object #33 $Class: BI Falkosi $Team: Hostile $Location: -6320.220215, 0.000000, -4660.201660 $Orientation: 0.696452, 0.000000, -0.717603, 0.000000, 1.000000, 0.000000, 0.717603, 0.000000, 0.696452 $AI Behavior: None +AI Class: BI Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 +Persona Index: 5 $Name: Brother 1 ;! Object #34 $Class: SH Fighter $Team: Friendly $Location: -12994.393555, -0.000726, -1955.177856 $Orientation: -0.665711, 0.000000, -0.746209, -0.007305, 0.999952, 0.006517, 0.746174, 0.009790, -0.665679 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Brother 2 ;! Object #35 $Class: SH Fighter $Team: Friendly $Location: -12950.029297, -48.616161, -1989.833618 $Orientation: -0.666119, 0.000000, -0.745845, -0.012762, 0.999854, 0.011398, 0.745736, 0.017110, -0.666022 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Brother 3 ;! Object #36 $Class: SH Fighter $Team: Friendly $Location: -12905.704102, -0.000622, -1988.111694 $Orientation: -0.669551, 0.000000, -0.742766, -0.007367, 0.999951, 0.006641, 0.742729, 0.009919, -0.669518 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Brother 4 ;! Object #37 $Class: SH Fighter $Team: Friendly $Location: -12946.212891, 55.789898, -1957.060913 $Orientation: -0.669103, 0.000000, -0.743169, -0.001158, 0.999999, 0.001043, 0.743169, 0.001558, -0.669102 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Sister 1 ;! Object #38 $Class: SH Fighter $Team: Friendly $Location: -2328.500000, 4296.600098, -2086.300049 $Orientation: -0.558721, 0.000000, 0.829355, -0.607450, 0.680836, -0.409228, -0.564655, -0.732436, -0.380398 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Sister 2 ;! Object #39 $Class: SH Fighter $Team: Friendly $Location: -2080.880371, 4296.599609, -2381.703613 $Orientation: -0.475623, 0.000000, 0.879649, -0.639777, 0.686310, -0.345925, -0.603712, -0.727309, -0.326425 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Sister 3 ;! Object #40 $Class: SH Fighter $Team: Friendly $Location: -2284.397949, 4296.600098, -2612.661377 $Orientation: -0.449886, 0.000000, 0.893086, -0.672112, 0.658509, -0.338572, -0.588105, -0.752573, -0.296254 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Mind ;! Object #41 $Class: SH Battlecrab (L) $Team: Friendly $Location: -5703.034180, 1130.094971, -184.452225 $Orientation: 0.627330, -0.633751, 0.452568, -0.641582, -0.749988, -0.160908, 0.441396, -0.189417, -0.877092 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace +Arrival Delay: 400 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10000 $Name: MF Enfili ;! Object #42 $Class: MF Sharlin $Team: Hostile $Location: -8833.400391, 1884.800049, 4444.000000 $Orientation: -0.828379, -0.177419, -0.531329, -0.074521, 0.974991, -0.209381, 0.555189, -0.133851, -0.820883 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Mind" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Perfect +Subsystem: turret02a +AI Class: Perfect +Subsystem: turret03a +AI Class: Perfect +Subsystem: turret04a +AI Class: Perfect +Subsystem: turret05a +AI Class: Perfect +Subsystem: turret06a +AI Class: Perfect +Subsystem: turret07a +AI Class: Perfect +Subsystem: turret08a +AI Class: Perfect +Subsystem: turret09a +AI Class: Perfect +Subsystem: turret10a +AI Class: Perfect +Subsystem: turret11a +AI Class: Perfect +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Lost" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: Sister 4 ;! Object #43 $Class: SH Fighter $Team: Friendly $Location: -1728.547852, 4329.645020, -2306.227783 $Orientation: -0.454784, 0.000000, 0.890602, -0.623963, 0.713546, -0.318625, -0.635486, -0.700608, -0.324509 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Beta 1 ;! Object #44 $Class: EA Aurora MK1 $Team: Friendly $Location: -9780.425781, 0.000210, -8132.719238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 2 ;! Object #45 $Class: EA Aurora MK1 $Team: Friendly $Location: -9821.327148, 0.000268, -8157.828613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 3 ;! Object #46 $Class: EA Aurora MK1 $Team: Friendly $Location: -9857.036133, 0.000296, -8135.209473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 4 ;! Object #47 $Class: EA Aurora MK1 $Team: Friendly $Location: -9887.490234, 0.000286, -8208.703125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 1 ;! Object #48 $Class: EA Thunderbolt $Team: Friendly $Location: -7298.920410, 0.002973, -4858.439941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Gamma 2 ;! Object #49 $Class: EA Thunderbolt $Team: Friendly $Location: -7894.704102, 0.002808, -5500.532715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Gamma 3 ;! Object #50 $Class: EA Thunderbolt $Team: Friendly $Location: -7757.337402, 0.002928, -4965.896484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Gamma 4 ;! Object #51 $Class: EA Thunderbolt $Team: Friendly $Location: -6437.677734, 0.003106, -5738.593262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Gamma 5 ;! Object #52 $Class: EA Thunderbolt $Team: Friendly $Location: -6848.642578, 0.002224, -6052.184082 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 $Name: Gamma 6 ;! Object #53 $Class: EA Thunderbolt $Team: Friendly $Location: -7293.402832, 0.002761, -5585.198730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 30 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Alpha 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: Harvester $Arrival Cue: ( percent-ships-destroyed 66 "Alpha 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) ) +Hotkey: 1 +Flags:( "reinforcement" "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: Brother $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Brother 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Brother 1" "Brother 2" "Brother 3" "Brother 4" ) $AI Goals: ( goals ( ai-chase "Glorious Heritage" 80 ) ( ai-chase "CR Primvar" 70 ) ( ai-chase "RMS Teslarr" 60 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" ) $Name: Sister $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sister 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sister 1" "Sister 2" "Sister 3" "Sister 4" ) $AI Goals: ( goals ( ai-chase "CMS Asset 269-A" 80 ) ( ai-chase "VF Tranfra Trelon" 70 ) ( ai-chase "Harvester" 60 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" ) $Name: Beta $Waves: 5 $Wave Threshold: 1 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Glorious Heritage +Arrival delay: 16 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Flags:( ) +Wave Delay Min: 32 +Wave Delay Max: 75 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" "Gamma 5" "Gamma 6" ) +Flags:( ) #Events ;! 8 total $Formula: ( when ( true ) ( ship-subsys-guardian-threshold 50 "DF Draksterr" "reactor01a" "engine01a" ) ( ship-subsys-guardian-threshold 50 "N'en Bak" "engine01" "engine02" ) ( ship-subsys-guardian-threshold 50 "Divine Divinity" "engine" "cargo02a" "cargo03a" "cargo04a" "cargo06a" "cargo07a" "cargo08a" ) ( ship-subsys-guardian-threshold 50 "Glorious Heritage" "rotatea" "engine01a" "engine04a" ) ( ship-subsys-guardian-threshold 50 "Drunken Idiot" "engine01" "engine02" ) ( ship-subsys-guardian-threshold 50 "CR Primvar" "engine01" "engine02" ) ( ship-subsys-guardian-threshold 50 "BI Brin-Telefra" "engine" ) ( ship-subsys-guardian-threshold 50 "CMS Asset 269-A" "engine" "tank01a" "tank02a" "tank03a" "tank04a" ) ( ship-subsys-guardian-threshold 50 "Unsatisfied Demands" "engines" ) ( ship-subsys-guardian-threshold 50 "RMS Teslarr" "engine" ) ( ship-subsys-guardian-threshold 50 "VF Tranfra Trelon" "engine01" "engine02" "Rotate01" ) ( ship-subsys-guardian-threshold 50 "VF Santala Fan" "Rotate01" "Rotate02" "engine" ) ( ship-subsys-guardian-threshold 50 "Harvester" "engine01" "engine02" "navigation" "weapons" "sensors" "communications" "fighterbay" "turret01-base" "turret04-base" "turret06-base" "turret10-base" "turret14-base" "turret17-base" "turret19-base" ) ( ship-subsys-guardian-threshold 50 "EA Whale" "tank01a" "tank02a" "engine" ) ( ship-subsys-guardian-threshold 50 "CR Trojar" "engines" ) ( ship-subsys-guardian-threshold 50 "EA Eternal Greed" "engine" "cargo01a" "cargo04a" ) ( cap-waypoint-speed "DF Draksterr" 11 ) ( cap-waypoint-speed "N'en Bak" 11 ) ( cap-waypoint-speed "Divine Divinity" 11 ) ( cap-waypoint-speed "Glorious Heritage" 11 ) ( cap-waypoint-speed "Drunken Idiot" 11 ) ( cap-waypoint-speed "CR Primvar" 11 ) ( cap-waypoint-speed "BI Brin-Telefra" 11 ) ( cap-waypoint-speed "CMS Asset 269-A" 11 ) ( cap-waypoint-speed "Unsatisfied Demands" 11 ) ( cap-waypoint-speed "RMS Teslarr" 11 ) ( cap-waypoint-speed "VF Tranfra Trelon" 11 ) ( cap-waypoint-speed "VF Santala Fan" 11 ) ( cap-waypoint-speed "Harvester" 11 ) ( cap-waypoint-speed "EA Whale" 11 ) ( cap-waypoint-speed "CR Trojar" 11 ) ( cap-waypoint-speed "EA Eternal Greed" 11 ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Harvester" ) ( do-nothing ) ) +Name: HARVESTER DESTROYED +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "MF Enfili" ) ( fire-beam "MF Enfili" "turret01a" "Mind" ) ( fire-beam "MF Enfili" "turret04a" "Mind" ) ( fire-beam "MF Enfili" "turret06a" "Mind" ) ) +Name: Minbari fires (1) +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( fire-beam "MF Enfili" "turret03a" "Mind" ) ( fire-beam "MF Enfili" "turret09a" "Mind" ) ( fire-beam "MF Enfili" "turret02a" "Mind" ) ( play-sound-from-file "shadowscream.wav" ) ) +Name: Minbari fires (2) +Repeat Count: 1 +Interval: 1 +Chained: 3 $Formula: ( when ( true ) ( fire-beam "MF Enfili" "turret07a" "Mind" ) ( explosion-effect ( get-object-x "Mind" ) ( get-object-y "Mind" ) ( get-object-z "Mind" ) 1 700 1200 400 1000 130 2 7 ) ( fire-beam "MF Enfili" "turret01a" "Mind" ) ( sabotage-subsystem "Mind" "Hull" 101 ) ) +Name: Shadow dies +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 1431592277 $Formula: ( when ( true ) ( end-mission ) ) +Name: Finish +Repeat Count: 1 +Interval: 1 +Chained: 15 +Team: 0 $Formula: ( when ( and ( or ( are-waypoints-done-delay "DF Draksterr" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "N'en Bak" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "Cargo Pod" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "Divine Divinity" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "Glorious Heritage" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "Drunken Idiot" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "CR Primvar" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "BI Brin-Telefra" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "CMS Asset 269-A" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "Unsatisfied Demands" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "RMS Teslarr" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "VF Tranfra Trelon" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "VF Santala Fan" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "Harvester" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "EA Whale" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "CR Trojar" "Waypoint path 1" 0 ) ( are-waypoints-done-delay "EA Eternal Greed" "Waypoint path 1" 0 ) ) ( not ( percent-ships-destroyed 60 "DF Draksterr" "N'en Bak" "Cargo Pod" "Divine Divinity" "Glorious Heritage" "Drunken Idiot" "CR Primvar" "BI Brin-Telefra" "CMS Asset 269-A" "Unsatisfied Demands" "RMS Teslarr" "VF Tranfra Trelon" "VF Santala Fan" "Harvester" "EA Whale" "CR Trojar" "EA Eternal Greed" ) ) ) ( do-nothing ) ) +Name: Lost +Repeat Count: 1 +Interval: 1 +Team: 808464432 $Formula: ( when ( true ) ( add-goal "N'en Bak" ( ai-undock 89 "NR Frazi" ) ) ( add-goal "BI Brin-Telefra" ( ai-undock 89 ) ) ( add-goal "Divine Divinity" ( ai-undock 89 ) ) ( add-goal "Drunken Idiot" ( ai-undock 89 ) ) ( add-goal "CR Primvar" ( ai-undock 89 ) ) ( add-goal "CMS Asset 269-A" ( ai-undock 89 ) ) ( add-goal "RMS Teslarr" ( ai-undock 89 ) ) ( add-goal "EA Whale" ( ai-undock 89 ) ) ( add-goal "EA Eternal Greed" ( ai-undock 89 ) ) ( add-goal "DF Draksterr" ( ai-chase-any 89 ) ) ( add-goal "VF Tranfra Trelon" ( ai-chase-any 89 ) ) ) +Name: Surprise +Repeat Count: 1 +Interval: 1 +Team: 1768038500 #Goals ;! 4 total $Type: Primary +Name: Look $MessageNew: XSTR("Stay alert and watch for Shadow activity", -1) $end_multi_text $Formula: ( is-disabled-delay 0 "Harvester" ) +No music $Type: Primary +Name: Protect $MessageNew: XSTR("Protect innocents", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Shadow dies" 0 ) ( < @Convoy[0] 12 ) ) +Invalid +Score: 500 $Type: Secondary +Name: Convoy $MessageNew: XSTR("Save lives", -1) $end_multi_text $Formula: ( and ( < @Convoy[0] 7 ) ( is-event-true-delay "Shadow dies" 0 ) ) +Score: 1000 $Type: Bonus +Name: Survival $MessageNew: XSTR("All convoy ships survive! (you are extremly good!!!)", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Shadow dies" 0 ) ( = @Convoy[0] 0 ) ) +Score: 20000 #Waypoints ;! 3 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 50000.093750, 0.000000, 50000.093750 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -10753.517578, 167.937988, -9890.525391 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -3663.818359, -0.000325, -2838.269287 ) ) #Messages ;! 0 total #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 18 total $Num stars: 0 $Ambient light level: 4462873 ;;FSO 3.6.9;; $Bitmap List: $Sun: ambient_dark +Angles: 0.000000 0.000000 4.101521 +Scale: 0.100000 $Starbitmap: neb_l-blue16 +Angles: 0.000000 5.585049 4.520399 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_dark2 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark7 +Angles: 0.000000 0.000000 2.094393 +ScaleX: 8.000000 +ScaleY: 9.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark10 +Angles: 0.000000 0.000000 1.570795 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dark12 +Angles: 0.000000 0.000000 1.134463 +ScaleX: 8.000000 +ScaleY: 9.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark4 +Angles: 1.570795 0.000000 0.942477 +ScaleX: 12.000000 +ScaleY: 14.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_dark5 +Angles: 0.000000 0.000000 4.712385 +ScaleX: 7.000000 +ScaleY: 12.000000 +DivX: 4 +DivY: 5 $Starbitmap: neb_d-prup10 +Angles: 1.570795 0.837757 0.000000 +ScaleX: 5.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup2 +Angles: 1.815141 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dark12 +Angles: 0.104720 6.265727 6.230821 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_dark5 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_d-prup7 +Angles: 4.712385 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 4 $Starbitmap: neb_d-prup9 +Angles: 4.712385 0.000000 0.575958 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup12 +Angles: 0.366519 0.000000 3.141590 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_d-prup14 +Angles: 5.811942 0.942477 3.752455 +ScaleX: 6.000000 +ScaleY: 7.000000 +DivX: 4 +DivY: 4 $Starbitmap: p_asteroids +Angles: 0.000000 1.570795 4.101521 +ScaleX: 1.500000 +ScaleY: 1.500000 +DivX: 1 +DivY: 1 $Starbitmap: p_asteroids +Angles: 0.000000 0.000000 4.101521 +ScaleX: 1.500000 +ScaleY: 1.500000 +DivX: 1 +DivY: 1 $Starbitmap: p_asteroids +Angles: 0.000000 3.141590 4.049160 +ScaleX: 1.500000 +ScaleY: 1.500000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Shadow of Za'ha'dum $Briefing Music: Failure #End