$Name: Skipray Blastboat
$Short name: ub_skipray
$Species: Terran
+Type: XSTR("Heavy Bomber", 3011)
+Maneuverability: XSTR("Poor", 3012)
+Armor: XSTR("Heavy", 3013)
+Manufacturer: XSTR("Sienar Fleet Systems", 3014)
+Description: XSTR(" ", 3015)
$end_multi_text
+Tech Description:
XSTR("The Sienar Fleet Systems GAT-12 Skipray Blastboat was, early in the Galactic Civil War, the smallest hyperspace-capable starship in use by the Imperial Navy. While small enough to be carried aboard capital ships as a starfighter, its immense power output, weaponry, and shielding caused some registries to designate it as a capital ship itself. The majority of Skiprays were purchased on the open market and modified to serve as heavy bombers, with a pair of ion cannons and an automated turret.", 3146)
$end_multi_text
+Length: 25 m
+Gun Mounts: 4
+Missile Banks: 4
$POF file: ub_skipray.pof
$Detail distance: (0, 180, 300, 1300)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.5
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 4.0, 3.0, 10.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 20.0
$Expl blast: 1200.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Allowed Dogfight PBanks:        ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim")
$Default PBanks:        ( "Prometheus R" "Akheton SDG" )
$Allowed SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Cyclops#short" "Helios" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Cyclops#short" "Helios" "EMP Adv." "Infyrno" )
$Default SBanks:        ( "Hornet" "Piranha" )
$SBank Capacity: ( 12, 18 )
$Shields: 1000
$Shield Color: 32 255 192
$Power Output: 3.0
$Max Oclk Speed: 72.0
$Max Weapon Eng: 100.0
$Hitpoints: 400
$Flags: ( "generate icon" "player_ship" "bomber" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 133 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -35
$Closeup_zoom: 0.5
$Score: 15
$Trail:
 +Offset: 3.8 -1.7 -.5
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -3.8 -1.7 -.5
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 5 -7.5
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -5 -7.5
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: turret01,5,1.0
 $Default PBanks: ( "Subach HL-7" )
 $Flags: ( "use multiple guns" )
 $Animation: triggered
 $Type: initial
 +relative_angle: 90,0,0
$Subsystem: wings, 10000, 0.0
 $Flags: ( "untargetable" )
$Subsystem: communications, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: weapons, 20, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: engine, 35, 0.0
