#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: P4-3ghz $Created: 03/21/08 at 17:29:16 $Modified: 03/22/08 at 13:58:09 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 4147.497559, 102.607544 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.022907, 0.999738, 0.000000, -0.999738, 0.022907 $AI Profile: TBP #Sexp_variables $Variables: ( 94 "CR Mine 1" "750" "block" 95 "CR Mine 1" "1500" "block" 96 "CR Mine 1" "40000" "block" 97 "CR Mine 1" "16000" "block" 98 "CR Mine 1" "0" "block" 99 "CR Mine 1" "591" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 5 "EA Tiger" 5 "EA Aurora MK1" 5 "EA Badger" 5 "EA Thunderbolt" 5 "EA 109 Zephyr" 5 "PSI Aurora" 5 "PSI Thunderbolt" 5 "EA Valkyrie" 5 "CR Sentri" 5 "CR Rutarian" 5 "NR Frazi" 5 "NR Gorith" 5 "MF Nial" 5 "MF Tishat" 5 "BI Falkosi" 5 "BI Halik" 5 "DF Sky Serpent" 5 "ISA Whitestar" 5 "ISA Bluestar" 5 "DH Fighter" 5 "VE Fighter" 5 "SH Fighter" 5 "EA Escort Aurora" 5 "Sheridan's Aurora" 5 "Sinclair's Aurora" 5 "Ivanova's Aurora" 5 ) +Weaponry Pool: ( "30mm Pulse" 16 "33mm Pulse" 16 "40mm Pulse" 17 "45mm Pulse" 16 "60mm Pulse" 16 "42mm Plasma" 16 "43mm Plasma" 16 "45mm Fusion" 16 "Disruptor" 16 "Particle Array" 16 "Ion Accelerator" 16 "52mm Pulse" 16 "75mm Pulse" 16 "Neutron Gun" 16 "Light Fusion" 16 "Drazi 35mm" 16 "Brakiri 32mm" 16 "Brakiri 57mm" 16 "BI XRay Gun" 16 "WS Pulsed Fusion" 16 "WS Pulsed Neutron" 16 "Pulsed Fusion" 16 "WS Neutron Beam#player" 16 "WS Neutron Beam" 16 "DH Neutron Pulse" 16 "DH Light Neutron Beam" 16 "SH Quantum Bolt" 16 "SH Quantum Pulse" 16 "VE Lightning Cannon" 16 "Burst Particle Cannon" 16 "TS Fireball Cannon" 16 "Welding Beam" 16 "SH LightAAA" 16 "SH HeavyAAA" 16 "TS Light Fireball Turret" 16 "TS Medium Fireball Turret" 16 "TS Heavy Fireball Turret" 16 "EA Venom 1" 508 "EA Venom 2" 500 "EA Panther" 500 "EA Bulldog" 500 "CR Asari" 500 "NR Ta'Lon" 500 "NR T'Kor" 500 "MF Shokrai" 500 "ISA Dralfi" 500 "BI Meteor Shower" 500 "DI Deathwalker" 500 "SH Shard Bomb" 500 "Nothing" 500 ) #Objects ;! 8 total $Name: Alpha 1 ;! Object #0 $Class: EA Aurora $Team: Friendly $Location: 0.000000, 0.000000, -3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: CR Mine 1 ;! Object #1 $Class: CR Mine $Team: Hostile $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 94 +Kamikaze Damage: 325 +Group: 0 +Score: 5 $Name: Earth Force One 2 ;! Object #2 $Class: Earth Force One $Team: Friendly $Location: -500.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Earth Force One 3 ;! Object #3 $Class: Earth Force One $Team: Friendly $Location: 0.000000, 0.000000, 750.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Earth Force One 4 ;! Object #4 $Class: Earth Force One $Team: Friendly $Location: 1100.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Earth Force One 5 ;! Object #5 $Class: Earth Force One $Team: Friendly $Location: 0.000000, 0.000000, -1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Earth Force One 6 ;! Object #6 $Class: Earth Force One $Team: Friendly $Location: 0.000000, -2000.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Earth Force One 7 ;! Object #7 $Class: Earth Force One $Team: Friendly $Location: 0.000000, 2500.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 1 total $Formula: ( when ( has-time-elapsed 15 ) ( self-destruct "CR Mine 1" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 168 +Bank: 78 +Heading: 324 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End