#Mission Info $Version: 0.10 $Name: XSTR("Dock Swapping", -1) $Author: Trivial Psychic $Created: 02/06/04 at 00:32:29 $Modified: 02/06/04 at 18:53:21 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("This mission is intended to demonstrate a bug where a cargo module suddenly switches from one dockpoint on a freighter to another. However, it turned into kind of a exercise in enjoyment and quirky humor. I hope whoever attempts this mission can relate to mine, and catch the error. The Trivial Psychic Strikes Again! ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0 +Subsystem Repair Ceiling: 0 +Viewer pos: 430.360199, 1012.376282, 3228.615479 +Viewer orient: 0.747685, 0.000000, 0.664053, -0.340948, 0.858129, 0.383888, -0.569843, -0.513435, 0.641610 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 98 "SC Cain" "0" "block" 99 "SC Cain" "80000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("This 'simple' mission is intented to show a flaw in docking. A $f Chronos class freighter will be used to dock with a cargo module and show how it jumps from one dockpoint to another. Since I've mostly found this this occuring after it has been docked with something on its bridge dockpoint, A disabled and disarmed Cain class cruiser will be mounted there.", -1) $end_multi_text $voice: none.wav $camera_pos: 78.891808, 3787.773682, 27.079554 $camera_orient: 0.999923, -0.000001, -0.012400, 0.012224, 0.168084, 0.985697, 0.002083, -0.985773, 0.168071 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Erinyes $pos: -3.132253, -0.000003, 67.121918 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: SC Cain $pos: 778.148621, 718.787292, 664.473145 $label: SC Cain +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 990.909790, 749.987488, 614.592834 $label: GTFR Chronos +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once it has reached a certain waypoint, the freighter will drop off the cruiser and head off to dock with a TAC 1 cargo module", -1) $end_multi_text $voice: none.wav $camera_pos: 899.164185, 5799.885742, -380.674164 $camera_orient: 0.865680, -0.000001, 0.500599, -0.473563, 0.324183, 0.818928, -0.162286, -0.945994, 0.280638 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Erinyes $pos: -3.132253, -0.000003, 67.121918 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: SC Cain $pos: 668.803772, 718.786987, 2275.422607 $label: SC Cain +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Chronos $pos: 1072.106445, 749.987366, 2453.979980 $label: GTFR Chronos +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once the freighter has docked with the module, at the exact moment where the vessel begins to move, the module should be observed suddenly switching from the cargo dockpoint, to the bridge dockpoint, without being prompted to do so.", -1) $end_multi_text $voice: none.wav $camera_pos: 899.164185, 5799.885742, -380.674164 $camera_orient: 0.865680, -0.000001, 0.500598, -0.417725, 0.551079, 0.722369, -0.275870, -0.834453, 0.477057 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Erinyes $pos: -3.132253, -0.000003, 67.121918 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: SC Cain $pos: 668.803772, 718.786987, 2275.422607 $label: SC Cain +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: -669.704163, 749.987122, 4239.214355 $label: GTFR Chronos +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3500.000000, 0.000000, 6000.000000 $label: Node Outa Here +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once docking is complete, the freighter will depart through a local jump node. Once all of this has happened, get ready to be surprised. Each stage of this mission will be covered by messages and directives.", -1) $end_multi_text $voice: none.wav $camera_pos: 899.164185, 5799.885742, -380.674164 $camera_orient: 0.865680, -0.000001, 0.500598, -0.327332, 0.756596, 0.566053, -0.378751, -0.653882, 0.654970 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Erinyes $pos: -3.132253, -0.000003, 67.121918 $label: Alpha 1 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: SC Cain $pos: 668.803772, 718.786987, 2275.422607 $label: SC Cain +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Chronos $pos: -2833.334717, 749.987000, 4985.843262 $label: GTFR Chronos +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3500.000000, 0.000000, 6000.000000 $label: Node Outa Here +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: NTD Hades #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Maxim" 1 "UD-8 Kayser" 1 "Tornado" 32 "Trebuchet" 7 ) #Objects ;! 33 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTFR Omega ;! Object #1 $Class: GTFR Chronos $Team: Friendly $Location: 701.691345, 749.987549, 1042.457764 $Orientation: 0.580062, 0.025134, 0.814186, -0.177386, 0.979434, 0.096142, -0.795025, -0.200194, 0.572590 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Omega Dropoff" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "GTFR Omega" "Node Departure:1" ) 50 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TAC 1 3 ;! Object #2 $Class: TAC 1 $Team: Friendly $Location: -1000.000000, 250.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("ATI Radeon 9600XT 128MB", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Group: 0 +Score: 5 $Name: GTCv Cavalry ;! Object #3 $Class: GTCv Deimos $Team: Friendly $Location: -3724.333008, -0.000128, 5943.565918 $Orientation: -0.197889, 0.000000, -0.980225, 0.000000, 1.000000, 0.000000, 0.980225, 0.000000, -0.197889 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Surprise" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTC Coward ;! Object #4 $Class: GTC Aeolus $Team: Friendly $Location: -3492.800049, 225.000000, 6345.600098 $Orientation: -0.227202, 0.000000, -0.973848, 0.000000, 1.000000, 0.000000, 0.973848, 0.000000, -0.227202 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Surprise" 5 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-destroyed-delay 0 "GTCv Cavalry" ) ( < ( distance "GTC Coward" "Node Departure:1" ) 150 ) ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Delta 1 ;! Object #5 $Class: GTF Erinyes $Team: Friendly $Location: -3000.000000, 0.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #6 $Class: GTF Erinyes $Team: Friendly $Location: -3030.000000, 15.000000, 4970.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #7 $Class: GTF Erinyes $Team: Friendly $Location: -2970.000000, 15.000000, 4970.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #8 $Class: GTF Erinyes $Team: Friendly $Location: -3000.000000, 30.000000, 4940.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #9 $Class: GTB Artemis D.H. $Team: Friendly $Location: -2900.000000, 0.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #10 $Class: GTB Artemis D.H. $Team: Friendly $Location: -2940.000000, 15.000000, 4960.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #11 $Class: GTB Artemis D.H. $Team: Friendly $Location: -2860.000000, 15.000000, 4960.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arjuna 1 ;! Object #12 $Class: SF Dragon $Team: Hostile $Location: -200.000000, 0.000000, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Arjuna 2 ;! Object #13 $Class: SF Dragon $Team: Hostile $Location: -230.000000, 15.000000, 2970.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Arjuna 3 ;! Object #14 $Class: SF Dragon $Team: Hostile $Location: -170.000000, 15.000000, 2970.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Rama 1 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: 400.000000, 0.000000, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #16 $Class: SF Mara $Team: Hostile $Location: 360.000000, 15.000000, 2970.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: 440.000000, 15.000000, 2970.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 4 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: 400.000000, 30.000000, 2940.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #19 $Class: SF Astaroth $Team: Hostile $Location: 200.000000, 0.000000, 3400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 2 ;! Object #20 $Class: SF Astaroth $Team: Hostile $Location: 170.000000, 15.000000, 3370.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 3 ;! Object #21 $Class: SF Astaroth $Team: Hostile $Location: 230.000000, 15.000000, 3370.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 4 ;! Object #22 $Class: SF Astaroth $Team: Hostile $Location: 140.000000, 30.000000, 3340.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 5 ;! Object #23 $Class: SF Astaroth $Team: Hostile $Location: 200.000000, 30.000000, 3340.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 6 ;! Object #24 $Class: SF Astaroth $Team: Hostile $Location: 260.000000, 30.000000, 3340.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: SD Microsoft ;! Object #25 $Class: SD Ravana $Team: Hostile $Location: 403.724030, 0.001469, -1195.962524 $Orientation: 0.997006, 0.042588, 0.064549, -0.035738, 0.993956, -0.103798, -0.068578, 0.101180, 0.992502 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Sbank Ammo: ( 0 ) +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Sbank Ammo: ( 0 ) +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( and ( is-event-true-delay "Cain Destr" 0 ) ( is-event-true-delay "Destr Arjuna" 0 ) ( is-event-true-delay "Destr Rama" 0 ) ( is-event-true-delay "Destr Scorpio" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: NTF Trivial Psychic ;! Object #26 $Class: NTF Iceni $Team: Friendly $Location: -3574.933838, 0.002566, 6325.174316 $Orientation: -0.963345, 0.000000, -0.268266, 0.000000, 1.000000, 0.000000, 0.268266, 0.000000, -0.963345 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02 +Sbank Ammo: ( 0 ) +Subsystem: turret03 +Subsystem: turret04 +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Primary Banks: ( "BGreen" ) +Subsystem: turret09 +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11a +Subsystem: turret12 +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Primary Banks: ( "BGreen" ) +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Sbank Ammo: ( 0 ) +Subsystem: turret21a +Subsystem: turret22a +Subsystem: turret23a +Subsystem: turret24a +Subsystem: turret25a $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( has-arrived-delay 0 "SD Microsoft" ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Destiny" 0 ) ( < ( distance "NTF Trivial Psychic" "Node Departure:1" ) 2500 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: NTD Undaunted ;! Object #27 $Class: GTD Hades $Alt: NTD Hades $Team: Friendly $Location: -5299.146484, 0.000130, 5779.972168 $Orientation: 0.150225, 0.000000, -0.988652, 0.000000, 1.000000, 0.000000, 0.988652, 0.000000, 0.150225 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "BGreen" ) +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Primary Banks: ( "BGreen" ) +Subsystem: turret08 +Secondary Banks: ( "MX-52" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Secondary Banks: ( "MX-52" ) +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret12 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret13 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret14 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Primary Banks: ( "Terran Turret Weak" ) +Subsystem: turret20 +Primary Banks: ( "Terran Turret Weak" ) +Subsystem: turret21 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret22 +Primary Banks: ( "Terran Turret" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 4 "NTF Trivial Psychic" ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-event-true-delay "Destiny" 0 ) ( < ( distance "NTD Undaunted" "Node Departure:1" ) 3500 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1600 $Name: TAC 1 29 ;! Object #28 $Class: TAC 1 $Team: Friendly $Location: -700.000000, 250.000000, 5010.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("DDR-667 MHz. SDRAM", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 45 +Group: 0 +Score: 5 $Name: GTFR Iota ;! Object #29 $Class: GTFR Chronos $Team: Friendly $Location: 5.770037, 451.163513, 4499.114258 $Orientation: -0.158945, -0.000000, 0.987287, -0.509800, 0.856369, -0.082074, -0.845482, -0.516364, -0.136116 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Iota Dropoff" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace +Arrival Delay: 4 $Arrival Cue: ( is-event-true-delay "Omega Departs" 0 ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "GTFR Iota" "Node Departure:1" ) 50 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: SC Cain ;! Object #30 $Class: SC Cain $Team: Neutral $Location: 646.064087, 718.787292, 1083.065308 $Orientation: -0.580062, -0.025134, -0.814186, 0.258312, -0.953612, -0.154594, -0.772532, -0.299988, 0.559646 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Primary Banks: ( "LRed" ) +Subsystem: turret03 $Damage: 100 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret04 $Damage: 100 +Primary Banks: ( "LRed" ) +Subsystem: turret05 $Damage: 100 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret06 $Damage: 100 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret07 $Damage: 100 +Primary Banks: ( "BFRed" ) +Subsystem: turret08 $Damage: 100 +Secondary Banks: ( "Shivan Cluster" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 $Damage: 100 +Secondary Banks: ( "Shivan Cluster" ) +Sbank Ammo: ( 0 ) +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Special Hitpoint index: 98 +Docked With: GTFR Omega $Docker Point: bridge dock $Dockee Point: main dock +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: TAC 1 30 ;! Object #31 $Class: TAC 1 $Team: Friendly $Location: 2.214468, 464.857422, 4498.746094 $Orientation: -0.158945, 0.000000, 0.987287, -0.512417, 0.854765, -0.082495, -0.843899, -0.519015, -0.135861 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("PC133 SDRAM", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 35 +Docked With: GTFR Iota $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: GTFR Lambda ;! Object #32 $Class: GTFR Chronos $Team: Friendly $Location: -102.099998, 0.000000, 4001.199951 $Orientation: 0.625154, 0.000000, 0.780502, 0.091135, 0.993160, -0.072996, -0.775163, 0.116765, 0.620878 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TAC 1 30" "cargo dockpoint" "cargo dockpoint" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turreta +Primary Banks: ( "Avenger" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Iota Departure" 5 ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "GTFR Lambda" "Node Departure:1" ) 50 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: GTCv Cavalry $Arrival Cue: ( has-arrived-delay 1 "GTCv Cavalry" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 60 ) ( ai-guard-wing "Epsilon" 50 ) ) +Hotkey: 1 +Flags:( "no-arrival-message" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: GTC Coward $Arrival Cue: ( has-arrived-delay 1 "GTC Coward" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase "SC Cain" 89 ) ) +Flags:( "no-arrival-message" ) $Name: Arjuna $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: SC Cain $Arrival Cue: ( is-event-true-delay "Surprise" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Arjuna 1" "Arjuna 2" "Arjuna 3" ) $AI Goals: ( goals ( ai-guard "SC Cain" 50 ) ( ai-chase-any 45 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Rama $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Near Ship +Arrival Distance: 1200 $Arrival Anchor: SC Cain $Arrival Cue: ( has-arrived-delay 2 "Epsilon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) $AI Goals: ( goals ( ai-guard "SC Cain" 50 ) ( ai-chase-any 45 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Scorpio $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: SC Cain +Arrival delay: 45 $Arrival Cue: ( has-departed-delay 0 "GTC Coward" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" "Scorpio 5" "Scorpio 6" ) $AI Goals: ( goals ( ai-guard "SC Cain" 50 ) ( ai-chase-any 45 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 15 +Wave Delay Max: 25 #Events ;! 33 total $Formula: ( when ( are-waypoints-done-delay "GTFR Omega" "Omega Dropoff" 5 ) ( add-goal "GTFR Omega" ( ai-undock 89 ) ) ( ship-guardian "Alpha 1" ) ) +Name: Omega Undocks +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Omega Drops Cain", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "GTFR Omega" "SC Cain" 1 5 ) ( add-goal "GTFR Omega" ( ai-dock "TAC 1 3" "cargo dockpoint" "cargo dockpoint" 89 ) ) ) +Name: Omega Cargo Dock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTFR Omega" "TAC 1 3" 1 3 ) ( add-goal "GTFR Omega" ( ai-waypoints-once "Node Departure" 89 ) ) ) +Name: Omega Departure Vector +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Omega Docks With Cargo", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTFR Omega" ) ( send-message "#Trivial Psychic" "High" "Second Test" ) ) +Name: Omega Departs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Omega Departs Through Node", -1) +Team: 0 $Formula: ( when ( < ( distance "GTFR Omega" "TAC 1 3" ) 30 ) ( send-message "#Trivial Psychic" "High" "Swapping" ) ) +Name: Swapping message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "TAC 1 3" ) ( send-message "#Trivial Psychic" "High" "Upgrade" ) ) +Name: Radeons +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "TAC 1 30" ) ( send-message "#Trivial Psychic" "High" "PC133" ) ) +Name: PC133 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "TAC 1 29" ) ( send-message "#Trivial Psychic" "High" "DDR-667" ) ) +Name: DDR-667 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Iota" "Iota Dropoff" 5 ) ( add-goal "GTFR Iota" ( ai-undock 89 ) ) ) +Name: Iota Drops Cargo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Iota Drops Cargo", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "GTFR Iota" "TAC 1 30" 1 3 ) ( add-goal "GTFR Iota" ( ai-dock "TAC 1 29" "cargo dockpoint" "cargo dockpoint" 89 ) ) ) +Name: Iota Docking Orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTFR Iota" "TAC 1 29" 1 3 ) ( add-goal "GTFR Iota" ( ai-waypoints-once "Node Departure" 89 ) ) ) +Name: Iota Departure Course +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Iota Docks With Cargo", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTFR Iota" ) ( send-message "#Trivial Psychic" "High" "3rd Deployment" ) ) +Name: Iota Departure +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Iota Departs Through Node", -1) +Team: 0 $Formula: ( when ( < ( distance "GTFR Iota" "TAC 1 29" ) 30 ) ( send-message "#Trivial Psychic" "High" "Docking Time" ) ) +Name: Dock Swapping? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "#Trivial Psychic" "High" "Last Test" ) +Name: Test Failed +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( < ( distance "GTFR Lambda" "TAC 1 30" ) 30 ) ( send-message "#Trivial Psychic" "High" "Last Chance" ) ) +Name: Last Chance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTFR Lambda" "TAC 1 30" 1 3 ) ( add-goal "GTFR Lambda" ( ai-waypoints-once "Node Departure" 89 ) ) ) +Name: Lambda Docking +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Lambda Docks with Cargo", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTFR Lambda" ) ( do-nothing ) ) +Name: Lambda Departs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Lambda Departs Through Node", -1) +Team: 0 $Formula: ( when ( has-departed-delay 5 "GTFR Lambda" ) ( unprotect-ship "SC Cain" ) ( repair-subsystem "SC Cain" "engine" 100 ) ( repair-subsystem "SC Cain" "turret01" 100 ) ( repair-subsystem "SC Cain" "turret02" 100 ) ( repair-subsystem "SC Cain" "turret03" 100 ) ( repair-subsystem "SC Cain" "turret04" 100 ) ( repair-subsystem "SC Cain" "turret05" 100 ) ( repair-subsystem "SC Cain" "turret06" 100 ) ( repair-subsystem "SC Cain" "turret07" 100 ) ( repair-subsystem "SC Cain" "turret08" 100 ) ( repair-subsystem "SC Cain" "turret09" 100 ) ( send-message "#Trivial Psychic" "High" "Some Fun" ) ( beam-free-all "SC Cain" ) ( never-warp "Alpha 1" ) ( change-iff "Hostile" "SC Cain" ) ( validate-goal "Destroy Cain" ) ) +Name: Surprise +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Cain" ) ( do-nothing ) ) +Name: Cain Destr +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy SC Cain", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTCv Cavalry" ) ( send-message "GTCv Cavalry" "High" "Cavalry" ) ( beam-free-all "GTCv Cavalry" ) ) +Name: Cavalry Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTCv Cavalry" ) ( add-goal "GTC Coward" ( ai-waypoints-once "Node Departure" 89 ) ) ( send-message "GTC Coward" "High" "Mommy!" ) ) +Name: Coward Shows his Colours +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: Destr Arjuna +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Arjuna Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: Destr Rama +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rama Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Destr Scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio Wing", -1) +Team: 0 $Formula: ( when ( = ( hits-left "Alpha 1" ) 1 ) ( send-message "#Trivial Psychic" "High" "Psyched!" ) ( ship-invulnerable "Alpha 1" ) ) +Name: Psyched! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Microsoft" ) ( beam-free-all "SD Microsoft" ) ( validate-goal "Destroy Microsoft" ) ) +Name: Microsoft Strikes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SD Microsoft" ) ( do-nothing ) ) +Name: Destr Microsoft +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Pray for your mortal soul", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "NTF Trivial Psychic" ) ( send-message "NTF Trivial Psychic" "High" "Fireworks" ) ) +Name: Backup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTF Trivial Psychic" "NTD Undaunted" ) ( beam-free-all "NTF Trivial Psychic" ) ( beam-free-all "NTD Undaunted" ) ) +Name: Light'em up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "SD Microsoft" ) ( send-message "NTF Trivial Psychic" "High" "Destiny" ) ( add-goal "NTF Trivial Psychic" ( ai-waypoints-once "Node Departure" 89 ) ) ( add-goal "NTD Undaunted" ( ai-waypoints-once "Node Departure" 89 ) ) ) +Name: Destiny +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 1" "Node Departure:1" ) 1300 ) ( allow-warp "Alpha 1" ) ) +Name: Allow Departure +Repeat Count: 999 +Interval: 1 +Chained: 0 +Objective: XSTR("Enter Jump Node Envelope", -1) +Team: 0 $Formula: ( when ( > ( distance "Alpha 1" "Node Departure:1" ) 1300 ) ( never-warp "Alpha 1" ) ) +Name: Restrict Departure +Repeat Count: 999 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "Alpha 1" ) ( is-event-true-delay "Allow Departure" 0 ) ) ( do-nothing ) ) +Name: Alpha Departs +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Activate Jumpdrive", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Dock Swap 1 $MessageNew: XSTR("Demonstrate Omega Dock Swapping", -1) $end_multi_text $Formula: ( is-event-true-delay "Omega Departs" 0 ) $Type: Primary +Name: Dock Swap 2 $MessageNew: XSTR("Demonstrate Iota Dock Swapping", -1) $end_multi_text $Formula: ( is-event-true-delay "Iota Departure" 0 ) $Type: Primary +Name: Destroy Cain $MessageNew: XSTR("Destroy SC Cain", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Cain" ) +Invalid $Type: Primary +Name: Destroy Microsoft $MessageNew: XSTR("Destroy SD Microsoft", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SD Microsoft" ) +Invalid #Waypoints ;! 3 lists total $Jump Node: -3500.000000, 0.000000, 6000.000000 $Jump Node Name: Node Outa Here $Name: Omega Dropoff $List: ( ;! 1 points in list ( 95.565765, 49.999996, 2935.167725 ) ) $Name: Node Departure $List: ( ;! 1 points in list ( -3500.000000, 0.000000, 6000.000000 ) ) $Name: Iota Dropoff $List: ( ;! 1 points in list ( -600.000000, 75.000000, 4400.000000 ) ) #Messages ;! 222 total $Name: Upgrade $Team: -1 $MessageNew: XSTR("Sorry... that was part of my PC upgrade wishlist.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Some Fun $Team: -1 $MessageNew: XSTR("Alright, time to have a bit of fun!", -1) $end_multi_text +AVI Name: Head-BSH $Name: Cavalry $Team: -1 $MessageNew: XSTR("Hang on Alpha 1, this is the GTCv Cavalry. Command sent us to help you out with that Cain. It should just take a... oh SH--!!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Mommy! $Team: -1 $MessageNew: XSTR("MMMMOOOOMMMMYYYY!!!!!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Psyched! $Team: -1 $MessageNew: XSTR("Psyched ya!! You've had a ship-guardian flag protecting you. You've now got an invulnerable flag so go nuts. Just remember, calling in a support ship to rearm is gonna be hard under all of this fire.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Fireworks $Team: -1 $MessageNew: XSTR("You have fought well Alpha. Now sit back and watch the fireworks. Gunnery sergent, open fire!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Destiny $Team: -1 $MessageNew: XSTR("Now that that has been taken care of, it is time to embrace your true destiny, as a member of the new NTF. Follow us Outa Here and see your dreams come alive.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Swapping $Team: -1 $MessageNew: XSTR("Watch closely during the docking & departure process. See how the cargo module suddenly switches from the cargo dock, to the bridge dockpoint, just as it heads for the node.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Second Test $Team: -1 $MessageNew: XSTR("Now lets see if the same thing happens when an object had been previously docked to the cargo dockpoint instead of the bridge dockpoint.", -1) $end_multi_text +AVI Name: Head-BSH $Name: PC133 $Team: -1 $MessageNew: XSTR("Ya, that's something I'd like to get rid of. Too bad I'd have to get a new MB & probably CPU at the same time.", -1) $end_multi_text +AVI Name: Head-BSH $Name: DDR-667 $Team: -1 $MessageNew: XSTR("Now there's something I could make use of... if I could get a new CPU & MB at the same time.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Docking Time $Team: -1 $MessageNew: XSTR("Now lets see if the same thing happens as with Omega.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Last Test $Team: -1 $MessageNew: XSTR("Well, that didn't work properly either. OK, we'll try this one last way.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Last Chance $Team: -1 $MessageNew: XSTR("OK, if this doesn't work properly, then there's realy something wrong.", -1) $end_multi_text +AVI Name: Head-BSH $Name: 3rd Deployment $Team: -1 $MessageNew: XSTR("Now deploying Lambda Freighter to grab the last cargo unit. We'll see if not being previously docked to anything will allow the freighter to keep the cargo on its proper dockpoint.", -1) $end_multi_text +AVI Name: Head-BSH #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 908 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 210 +Bank: 123 +Heading: 30 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: None #End