void gr_opengl_post_process_end()
 
void gr_opengl_post_process_save_zbuffer()
 
void gr_opengl_post_process_set_effect(const char *name, int x)
 
void gr_opengl_post_process_begin()
 
void opengl_post_process_init()
 
void gr_opengl_post_process_set_defaults()
 
void get_post_process_effect_names(SCP_vector< SCP_string > &names)
 
void opengl_post_shader_header(SCP_stringstream &sflags, shader_type shader_t, int flags)
 
void opengl_post_process_shutdown()
 
void opengl_post_init_uniforms(int flags)