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FS2_Open
Open source remastering of the Freespace 2 engine
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This is the complete list of members for geometry_batcher, including all inherited members.
| add_allocate(int quad, int n_tri=0) | geometry_batcher | |
| allocate(int quad, int n_tri=0) | geometry_batcher | |
| draw_beam(vec3d *start, vec3d *end, float width, float intensity=1.0f, float offset=0.0f) | geometry_batcher | |
| draw_bitmap(vertex *position, int orient, float rad, float depth=0) | geometry_batcher | |
| draw_bitmap(vertex *position, float rad, float angle, float depth) | geometry_batcher | |
| draw_laser(vec3d *p0, float width1, vec3d *p1, float width2, int r, int g, int b) | geometry_batcher | |
| draw_quad(vertex *verts) | geometry_batcher | |
| draw_tri(vertex *verts) | geometry_batcher | |
| geometry_batcher() | geometry_batcher | inline |
| geometry_batcher(const geometry_batcher &geo) | geometry_batcher | inline |
| load_buffer(effect_vertex *buffer, int *n_verts) | geometry_batcher | |
| need_to_render() | geometry_batcher | inline |
| operator=(const geometry_batcher &geo) | geometry_batcher | |
| operator=(int) | geometry_batcher | inline |
| render(int flags, float radius=0.0f) | geometry_batcher | |
| render_buffer(int buffer_handle, int flags) | geometry_batcher | |
| ~geometry_batcher() | geometry_batcher |