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FS2_Open
Open source remastering of the Freespace 2 engine
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This is the complete list of members for camera, including all inherited members.
| avd_camera class | camera | friend |
| c_fov | camera | protected |
| c_ori | camera | protected |
| c_pos | camera | protected |
| camera(char *in_name=NULL, int in_signature=-1) | camera | |
| clear() | camera | |
| do_frame(float in_frametime) | camera | |
| flags | camera | protected |
| fov | camera | protected |
| func_custom_orientation | camera | protected |
| func_custom_position | camera | protected |
| get_fov() | camera | |
| get_info(vec3d *position, matrix *orientation) | camera | |
| get_name() | camera | inline |
| get_object_host() | camera | |
| get_object_host_submodel() | camera | |
| get_object_target() | camera | |
| get_object_target_submodel() | camera | |
| get_signature() | camera | inline |
| is_empty() | camera | inline |
| name | camera | protected |
| object_host | camera | protected |
| object_host_submodel | camera | protected |
| object_target | camera | protected |
| object_target_submodel | camera | protected |
| ori | camera | protected |
| pos_x | camera | protected |
| pos_y | camera | protected |
| pos_z | camera | protected |
| reset() | camera | |
| set_custom_orientation_function(void(*n_func_custom_orientation)(camera *cam, matrix *ori)) | camera | |
| set_custom_position_function(void(*n_func_custom_position)(camera *cam, vec3d *pos)) | camera | |
| set_fov(float in_fov, float in_fov_time=0.0f, float in_fov_acceleration_time=0.0f, float in_deceleration_time=0.0f) | camera | |
| set_name(char *in_name) | camera | |
| set_object_host(object *objp, int n_object_host_submodel=-1) | camera | |
| set_object_target(object *objp, int n_object_target_submodel=-1) | camera | |
| set_position(vec3d *in_position=NULL, float in_translation_time=0.0f, float in_translation_acceleration_time=0.0f, float in_translation_deceleration_time=0.0f, float in_end_velocity=0.0f) | camera | |
| set_rotation(matrix *in_orientation=NULL, float in_rotation_time=0.0f, float in_rotation_acceleration_time=0.0f, float in_rotation_deceleration_time=0.0f) | camera | |
| set_rotation(angles *in_angles, float in_rotation_time=0.0f, float in_rotation_acceleration_time=0.0f, float in_rotation_deceleration_time=0.0f) | camera | |
| set_rotation_facing(vec3d *in_target, float in_rotation_time=0.0f, float in_rotation_acceleration_time=0.0f, float in_rotation_deceleration_time=0.0f) | camera | |
| set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time=0.0f) | camera | |
| set_translation_velocity(vec3d *in_velocity, float in_acceleration_time=0.0f) | camera | |
| sig | camera | protected |
| ~camera() | camera |