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FS2_Open
Open source remastering of the Freespace 2 engine
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This is the complete list of members for Button, including all inherited members.
| AddChild(GUIObject *cgp) | GUIObject | |
| Button(const SCP_string &in_caption, int x_coord, int y_coord, void(*in_function)(Button *caller)=NULL, int x_width=-1, int y_height=-1, int in_style=0) | Button | |
| Delete() | GUIObject | |
| DeleteChildren(GUIObject *exception=NULL) | GUIObject | |
| DoDraw(float frametime) | Button | protectedvirtual |
| DoFrame(float frametime) | GUIObject | inlineprotectedvirtual |
| DoKeyPress(float frametime) | GUIObject | inlineprotectedvirtual |
| DoKeyState(float frametime) | GUIObject | inlineprotectedvirtual |
| DoMouseDown(float frametime) | Button | protectedvirtual |
| DoMouseOut(float frametime) | Button | protectedvirtual |
| DoMouseOver(float frametime) | GUIObject | inlineprotectedvirtual |
| DoMouseUp(float frametime) | Button | protectedvirtual |
| DoMove(int dx, int dy) | GUIObject | inlineprotectedvirtual |
| DoRefreshSize() | Button | protectedvirtual |
| DoRefreshSkin() | GUIObject | inlineprotectedvirtual |
| GetCIECoords(int id, int *x, int *y) | GUIObject | protected |
| GetCIEImageHandle(int id, int handleid=0) | GUIObject | inlineprotected |
| GetHeight() | GUIObject | inline |
| GetWidth() | GUIObject | inline |
| GUIObject(const SCP_string &in_Name="", int x_coord=0, int y_coord=0, int x_width=-1, int y_height=-1, int in_style=0) | GUIObject | |
| LinkedList() | LinkedList | inline |
| next | LinkedList | |
| OnDraw(float frametime) | GUIObject | protected |
| OnFrame(float frametime, int *unused_queue) | GUIObject | protected |
| OnMove(int dx, int dy) | GUIObject | protected |
| OnRefreshSize() | GUIObject | inlineprotected |
| OnRefreshSkin() | GUIObject | inlineprotected |
| prev | LinkedList | |
| SetCIPointer() | GUIObject | protected |
| SetCloseFunction(void(*in_closefunc)(GUIObject *caller)) | GUIObject | inline |
| SetPosition(int x, int y) | GUIObject | |
| SetPressed(bool in_isdown) | Button | inline |
| ~GUIObject() | GUIObject | |
| ~LinkedList() | LinkedList | inlinevirtual |