View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003142 | FSSCP | scripting | public | 2015-02-16 21:40 | 2022-06-10 16:42 |
Reporter | Axem | Assigned To | z64555 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | suspended | ||
Product Version | 3.7.2 RC5 | ||||
Summary | 0003142: $On Weapon Fired Issues | ||||
Description | There are some odd behaviors with On Weapon Fired, 1: If you have a weapon with swarm, like the Hornet or Tornado, fire it and as its firing, switch to a bank that has a Weapon class On Weapon Fired hook, the On Weapon Fired hook will trigger, even though the weapon never actually fires. 2: If you have 1 missile left that has a On Weapon Fired hook and you fire it, the hook will not trigger. 3: And while having an actual hv.Weapon hook would make sense and be nice, that's a whole another can of worms that sounds like a real tricky thing to make work while preserving backwards compatibility. | ||||
Tags | No tags attached. | ||||
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Is this still an issue? |
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This should be resolved because we added a new separate hook that works as expected. |
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Migrating issue to github: https://github.com/scp-fs2open/fs2open.github.com/issues/4381 |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-02-16 21:40 | Axem | New Issue | |
2020-04-13 03:35 | Goober5000 | Note Added: 0016966 | |
2022-06-10 16:41 | FSCyborg | Note Added: 0017111 | |
2022-06-10 16:42 | z64555 | Assigned To | => z64555 |
2022-06-10 16:42 | z64555 | Status | new => closed |
2022-06-10 16:42 | z64555 | Resolution | open => suspended |
2022-06-10 16:42 | z64555 | Note Added: 0017113 |