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IDProjectCategoryView StatusLast Update
0002962FSSCPHUDpublic2013-11-25 04:02
ReporterGoober5000 Assigned ToGoober5000  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0002962: Ballistic weapon gauge doesn't display properly
DescriptionWhen you put a ballistic weapon on your ship, the gauge doesn't expand properly to enclose the primary weapon ammo count.
Steps To ReproduceLoad a mission and assign a ballistic weapon to your ship.
Additional InformationInterestingly, it doesn't happen in TVWP, which is the campaign that ballistic weapons were originally designed for.
TagsNo tags attached.

Activities

Goober5000

2013-11-25 04:02

administrator   ~0015463

Turns out that the HUD toggle trick was only effective if the player ship had the ballistic weapon by default -- i.e. not as a result of changing loadout.

Goober5000

2013-11-25 04:02

administrator   ~0015464

Fix committed to trunk@10158.

Related Changesets

fs2open: trunk r10158

2013-11-24 23:31

Goober5000


Ported: N/A

Details Diff
set ballistic HUD gauge any time HUD is changed -- fixes Mantis 0002962 Affected Issues
0002962
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

Issue History

Date Modified Username Field Change
2013-11-25 03:40 Goober5000 New Issue
2013-11-25 03:40 Goober5000 Status new => assigned
2013-11-25 03:40 Goober5000 Assigned To => Goober5000
2013-11-25 04:02 Goober5000 Note Added: 0015463
2013-11-25 04:02 Goober5000 Changeset attached => fs2open trunk r10158
2013-11-25 04:02 Goober5000 Note Added: 0015464
2013-11-25 04:02 Goober5000 Status assigned => resolved
2013-11-25 04:02 Goober5000 Resolution open => fixed