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IDProjectCategoryView StatusLast Update
0002796FSSCPgameplaypublic2013-02-20 04:54
ReporterGoober5000 Assigned ToGoober5000  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0002796: EMP time does not apply to capships
DescriptionWhen hitting a target with an EMP missile, fighter systems will go offline for the period of time specified in the weapon table entry. But capships will go offline for a fixed amount of time regardless of what the weapon is set to.
TagsNo tags attached.

Activities

Goober5000

2013-02-20 04:54

administrator   ~0014725

Fix committed to trunk@9540.

Related Changesets

fs2open: trunk r9540

2013-02-20 00:35

Goober5000


Ported: N/A

Details Diff
fix Mantis 0002796 (capships always have an EMP time of 7.5 seconds) by adding a weapon flag to allow the full value of emp_time to be used Affected Issues
0002796
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff File
mod - /trunk/fs2_open/code/weapon/emp.h Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

Issue History

Date Modified Username Field Change
2013-02-20 01:57 Goober5000 New Issue
2013-02-20 01:57 Goober5000 Status new => assigned
2013-02-20 01:57 Goober5000 Assigned To => Goober5000
2013-02-20 04:54 Goober5000 Changeset attached => fs2open trunk r9540
2013-02-20 04:54 Goober5000 Note Added: 0014725
2013-02-20 04:54 Goober5000 Status assigned => resolved
2013-02-20 04:54 Goober5000 Resolution open => fixed