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IDProjectCategoryView StatusLast Update
0002297FSSCPmultiplayerpublic2022-06-10 20:50
ReporterFUBAR-BDHR Assigned ToEchelon9  
PrioritynormalSeveritycrashReproducibilityhave not tried
Status closedResolutionopen 
Product Version3.6.13 
Summary0002297: Standalone crash trying to respawn beta 4 which isn't even in mission
DescriptionThis one just doesn't make any sense. Mission CoopSM2-01.fs2 from the 3.6.12 MediaVPs. Crash on subsystem index 167 (pilot) which doesn't even exist(index goes from 166 to 173) from ship beta4 which also doesn't exist. Beta wing is in the mission but is a reinforcement wing with 1 wave of 3 ships. No beta 4.

Also of interest was that 2 ships were on the respawn list. Beta 4 and the Warspite which shouldn't respawn either.

I did try seeing if you could assign a player to beta wing and you can't.

Attaching stack dump and variables. Logs don't show anything but I'll attach them as soon as I get out of the debugger.
TagsNo tags attached.

Activities

2010-08-25 20:19

 

beta4wtf.txt (40,057 bytes)   
 	fs2_open_3_6_13d_INF_SSE2.exe!__ascii_stricmp(const char * dst=0x05bdcd80, const char * src=0x00ebf904)  Line 80 + 0x3 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!_stricmp(const char * dst=0x05bdcd80, const char * src=0x00ebf904)  Line 101 + 0xd bytes	C++
>	fs2_open_3_6_13d_INF_SSE2.exe!parse_create_object_sub(p_object * p_objp=0x061721c8)  Line 2031 + 0xe bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!parse_create_object(p_object * pobjp=0x061721c8)  Line 1708 + 0x9 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_common_stuff(p_object * pobjp=0x061721c8)  Line 332 + 0x9 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_ai(p_object * pobjp=0x061721c8)  Line 491 + 0x9 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!multi_respawn_check_ai()  Line 757 + 0x10 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!multi_do_frame()  Line 1219	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!game_do_networking()  Line 1190	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!game_do_state_common(int state=2, int no_networking=0)  Line 6847	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=2)  Line 6860 + 0xb bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x00152344)  Line 7490 + 0x5 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152344, int nCmdShow=1)  Line 7570 + 0x9 bytes	C++
 	fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817077() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	


Autos:

-		&Subsys_status	0x0100c820 struct subsys_status * Subsys_status	subsys_status * *
-			0x05bd8ca8 {name=0x05bd8ca8 "Pilot" percent=0.00000000 primary_banks=0x05bd8ccc ...}	subsys_status *
+		name	0x05bd8ca8 "Pilot"	char [32]
		percent	0.00000000	float
+		primary_banks	0x05bd8ccc	int [3]
+		primary_ammo	0x05bd8cd8	int [3]
+		secondary_banks	0x05bd8ce4	int [4]
+		secondary_ammo	0x05bd8cf4	int [4]
		ai_class	-999	int
		subsys_cargo_name	-1	int
-		&Subsys_status[p_objp->subsys_index+i]	0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...}	subsys_status *
+		name	0x05bdcd80 <Bad Ptr>	char [32]
		percent	CXX0030: Error: expression cannot be evaluated	
+		primary_banks	0x05bdcda4	int [3]
+		primary_ammo	0x05bdcdb0	int [3]
+		secondary_banks	0x05bdcdbc	int [4]
+		secondary_ammo	0x05bdcdcc	int [4]
		ai_class	CXX0030: Error: expression cannot be evaluated	
		subsys_cargo_name	CXX0030: Error: expression cannot be evaluated	
		i	0	int
-		p_objp	0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...}	p_object *
+		name	0x061721c8 "Beta 4"	char [32]
+		next	0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...}	p_object *
+		prev	0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...}	p_object *
+		pos	{xyz={...} a1d=0x061721f0 }	vec3d
+		orient	{vec={...} a2d=0x061721fc a1d=0x061721fc }	matrix
		ship_class	4	int
		team	0	int
		behavior	9	int
		ai_goals	-1	int
		cargo1	0	char
		status_count	0	int
+		status_type	0x06172238	int [10]
+		status	0x06172260	int [10]
+		target	0x06172288	int [10]
		subsys_index	166	int
		subsys_count	1	int
		initial_velocity	100	int
		initial_hull	100	int
		initial_shields	100	int
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
+		misc	0x061722f0 "��������������������������������"	char [32]
		wingnum	14	int
		pos_in_wing	3	int
		flags	65	int
		flags2	0	int
		escort_priority	0	int
		ai_class	3	int
		hotkey	-1	int
		score	12	int
		assist_score_pct	0.00000000	float
		orders_accepted	0	int
+		dock_list	0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? }	p_dock_instance *
+		created_object	0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...}	object *
		group	0	int
		persona_index	-1	int
		kamikaze_damage	-1.0737418e+008	float
		use_special_explosion	false	bool
		special_exp_damage	-1	int
		special_exp_blast	-1	int
		special_exp_inner	-1	int
		special_exp_outer	-1	int
		use_shockwave	false	bool
		special_exp_shockwave_speed	0	int
		special_hitpoints	0	int
		special_shield	-1	int
		net_signature	229	unsigned short
		destroy_before_mission_time	-1	int
		wing_status_wing_index	1 ''	char
		wing_status_wing_pos	3 ''	char
		respawn_count	0	unsigned int
		respawn_priority	0	int
		alt_type_index	-1 '�'	char
		callsign_index	-1 '�'	char
		ship_max_hull_strength	325.00000	float
		ship_max_shield_strength	500.00000	float
		num_texture_replacements	0	int
+		replacement_textures	0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...}	texture_replace [320]
+		alt_classes	{...}	SCP_vector<alt_class>
+		alt_iff_color	0x0617a0ac	int [10][10]
		p_objp->subsys_index	166	int
-		sssp	0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...}	subsys_status *
+		name	0x05bdcd80 <Bad Ptr>	char [32]
		percent	CXX0030: Error: expression cannot be evaluated	
+		primary_banks	0x05bdcda4	int [3]
+		primary_ammo	0x05bdcdb0	int [3]
+		secondary_banks	0x05bdcdbc	int [4]
+		secondary_ammo	0x05bdcdcc	int [4]
		ai_class	CXX0030: Error: expression cannot be evaluated	
		subsys_cargo_name	CXX0030: Error: expression cannot be evaluated	
+		sssp->name	0x05bdcd80 <Bad Ptr>	char [32]


Locals:

-		p_objp	0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...}	p_object *
+		name	0x061721c8 "Beta 4"	char [32]
+		next	0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...}	p_object *
+		prev	0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...}	p_object *
+		pos	{xyz={...} a1d=0x061721f0 }	vec3d
+		orient	{vec={...} a2d=0x061721fc a1d=0x061721fc }	matrix
		ship_class	4	int
		team	0	int
		behavior	9	int
		ai_goals	-1	int
		cargo1	0	char
		status_count	0	int
+		status_type	0x06172238	int [10]
+		status	0x06172260	int [10]
+		target	0x06172288	int [10]
		subsys_index	166	int
		subsys_count	1	int
		initial_velocity	100	int
		initial_hull	100	int
		initial_shields	100	int
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
+		misc	0x061722f0 "��������������������������������"	char [32]
		wingnum	14	int
		pos_in_wing	3	int
		flags	65	int
		flags2	0	int
		escort_priority	0	int
		ai_class	3	int
		hotkey	-1	int
		score	12	int
		assist_score_pct	0.00000000	float
		orders_accepted	0	int
+		dock_list	0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? }	p_dock_instance *
+		created_object	0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...}	object *
		group	0	int
		persona_index	-1	int
		kamikaze_damage	-1.0737418e+008	float
		use_special_explosion	false	bool
		special_exp_damage	-1	int
		special_exp_blast	-1	int
		special_exp_inner	-1	int
		special_exp_outer	-1	int
		use_shockwave	false	bool
		special_exp_shockwave_speed	0	int
		special_hitpoints	0	int
		special_shield	-1	int
		net_signature	229	unsigned short
		destroy_before_mission_time	-1	int
		wing_status_wing_index	1 ''	char
		wing_status_wing_pos	3 ''	char
		respawn_count	0	unsigned int
		respawn_priority	0	int
		alt_type_index	-1 '�'	char
		callsign_index	-1 '�'	char
		ship_max_hull_strength	325.00000	float
		ship_max_shield_strength	500.00000	float
		num_texture_replacements	0	int
+		replacement_textures	0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...}	texture_replace [320]
+		alt_classes	{...}	SCP_vector<alt_class>
+		alt_iff_color	0x0617a0ac	int [10][10]
		j	10	int
-		aip	0x022f1520 {ai_flags=0 shipnum=10 type=0 ...}	ai_info *
		ai_flags	0	int
		shipnum	10	int
		type	0	int
		wing	-1	int
		behavior	9	int
		mode	9	int
		previous_mode	9	int
		mode_time	-1	int
		target_objnum	-1	int
		target_signature	-1	int
		previous_target_objnum	-1	int
		stealth_last_cheat_visible_stamp	0	int
		stealth_last_visible_stamp	0	int
		stealth_sweep_box_size	0.00000000	float
+		stealth_last_pos	{xyz={...} a1d=0x022f1558 }	vec3d
+		stealth_velocity	{xyz={...} a1d=0x022f1564 }	vec3d
		previous_dot_to_enemy	0.00000000	float
		target_time	0.00000000	float
		enemy_wing	-1	int
		attacker_objnum	-1	int
		goal_objnum	-1	int
		goal_signature	-1	int
		guard_objnum	-1	int
		guard_signature	-1	int
		guard_wingnum	-1	int
		ignore_objnum	-4000	int
		ignore_signature	-1	int
+		ignore_new_objnums	0x022f159c	int [7]
+		ignore_new_signatures	0x022f15b8	int [7]
		ai_class	3	int
		wp_list	-1	int
		wp_index	-1	int
		wp_flags	0	int
		wp_dir	0	int
		waypoint_speed_cap	-1	int
		path_start	-1	int
		path_cur	0	int
		path_length	0	int
		path_dir	0	int
		path_flags	0	int
		path_objnum	0	int
		path_goal_obj_hash	0	int
		path_next_create_time	2171455	long
+		path_create_pos	{xyz={...} a1d=0x022f160c }	vec3d
+		path_create_orient	{vec={...} a2d=0x022f1618 a1d=0x022f1618 }	matrix
		mp_index	0	int
		path_next_check_time	0	long
		path_goal_dist	-1	int
		path_subsystem_next_check	1	int
		submode	2	int
		previous_submode	0	int
		best_dot_to_enemy	-1.0000000	float
		best_dot_from_enemy	-1.0000000	float
		best_dot_to_time	0	long
		best_dot_from_time	0	long
		submode_start_time	49152	long
		submode_parm0	0	int
		submode_parm1	0	int
		next_predict_pos_time	0	long
		next_aim_pos_time	0	long
+		last_aim_enemy_pos	{xyz={...} a1d=0x022f1678 }	vec3d
+		last_aim_enemy_vel	{xyz={...} a1d=0x022f1684 }	vec3d
+		goals	0x022f1690 {signature=-1 ai_mode=-1 ai_submode=101 ...}	ai_goal [5]
		active_goal	-1	int
		goal_check_time	1	int
+		last_predicted_enemy_pos	{xyz={...} a1d=0x022f179c }	vec3d
		time_enemy_in_range	0.00000000	float
		time_enemy_near	0.00000000	float
		last_attack_time	0	long
		last_hit_time	49152	long
		last_hit_quadrant	0	int
		last_hit_target_time	49152	long
		hitter_objnum	-1	int
		hitter_signature	-1	int
		resume_goal_time	-1	long
		prev_accel	0.00000000	float
		prev_dot_to_goal	0.00000000	float
+		goal_point	{xyz={...} a1d=0x022f17d4 }	vec3d
+		prev_goal_point	{xyz={...} a1d=0x022f17e0 }	vec3d
		ai_accuracy	0.55000001	float
		ai_evasion	20.000000	float
		ai_courage	20.000000	float
		ai_patience	20.000000	float
		ai_aburn_use_factor	-2147483648	int
		ai_shockwave_evade_chance	1.1754944e-038	float
		ai_get_away_chance	1.1754944e-038	float
		ai_secondary_range_mult	1.1754944e-038	float
		ai_class_autoscale	true	bool
		ai_cmeasure_fire_chance	0.30000001	float
		ai_in_range_time	1.4000000	float
		ai_link_ammo_levels_maybe	60.000000	float
		ai_link_ammo_levels_always	80.000000	float
		ai_primary_ammo_burst_mult	0.00000000	float
		ai_link_energy_levels_maybe	60.000000	float
		ai_link_energy_levels_always	80.000000	float
		ai_predict_position_delay	98304	long
		ai_shield_manage_delay	4.0000000	float
		ai_ship_fire_delay_scale_friendly	1.4000000	float
		ai_ship_fire_delay_scale_hostile	2.5000000	float
		ai_ship_fire_secondary_delay_scale_friendly	0.60000002	float
		ai_ship_fire_secondary_delay_scale_hostile	1.2000000	float
		ai_turn_time_scale	2.2000000	float
		ai_glide_attack_percent	0.00000000	float
		ai_circle_strafe_percent	0.00000000	float
		ai_glide_strafe_percent	0.00000000	float
		ai_random_sidethrust_percent	0.00000000	float
		ai_stalemate_time_thresh	0.00000000	float
		ai_stalemate_dist_thresh	0.00000000	float
		ai_chance_to_use_missiles_on_plr	1	int
		ai_max_aim_update_delay	0.00000000	float
		ai_turret_max_aim_update_delay	0.00000000	float
		ai_profile_flags	0	int
		ai_profile_flags2	0	int
		lead_scale	0.00000000	float
		stay_near_distance	0.00000000	float
+		targeted_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		last_subsys_target	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		targeted_subsys_parent	-1	int
		aspect_locked_time	0.00000000	float
		support_ship_objnum	-1	int
		support_ship_signature	-1	int
		danger_weapon_objnum	-1	int
		danger_weapon_signature	-1	int
+		guard_vec	{xyz={...} a1d=0x022f1898 }	vec3d
		nearest_locked_object	-1	int
		nearest_locked_distance	99999.000	float
		current_target_distance	0.00000000	float
		current_target_is_locked	0	int
		current_target_dist_trend	0	int
		current_target_speed_trend	0	int
		last_dist	0.00000000	float
		last_speed	0.00000000	float
		last_secondary_index	0	int
		last_target	0	int
		rearm_first_missile	1	int
		rearm_first_ballistic_primary	1	int
		rearm_release_delay	0	int
		afterburner_stop_time	0	long
		last_objsig_hit	-1	int
		ignore_expire_timestamp	2171455	int
		warp_out_timestamp	0	int
		next_rearm_request_timestamp	2171455	int
		primary_select_timestamp	2171455	int
		secondary_select_timestamp	2171455	int
		scan_for_enemy_timestamp	2171455	int
		choose_enemy_timestamp	2180022	int
		force_warp_time	0	int
		shockwave_object	-1	int
		shield_manage_timestamp	2171455	int
		self_destruct_timestamp	-1	int
		ok_to_target_timestamp	2171455	int
		kamikaze_damage	0.00000000	float
+		big_attack_point	{xyz={...} a1d=0x022f1914 }	vec3d
+		big_attack_surface_normal	{xyz={...} a1d=0x022f1920 }	vec3d
		pick_big_attack_point_timestamp	2171455	int
		avoid_ship_num	-1	int
+		avoid_goal_point	{xyz={...} a1d=0x022f1934 }	vec3d
		avoid_check_timestamp	2171455	long
+		big_collision_normal	{xyz={...} a1d=0x022f1944 }	vec3d
+		big_recover_pos_1	{xyz={...} a1d=0x022f1950 }	vec3d
+		big_recover_pos_2	{xyz={...} a1d=0x022f195c }	vec3d
		big_recover_timestamp	0	int
		abort_rearm_timestamp	-1	int
		artillery_objnum	-1	int
		artillery_sig	-1	int
		artillery_lock_time	0.00000000	float
+		artillery_lock_pos	{xyz={...} a1d=0x022f197c }	vec3d
		lethality	0.00000000	float
		ai_override_flags	0	int
+		ai_override_ci	{pitch=0.00000000 vertical=0.00000000 heading=0.00000000 ...}	control_info
		ai_override_timestamp	0	int
		k	-858993460	int
		objnum	26	int
-		pm	0xcccccccc {id=??? version=??? filename=0xccccccd4 <Bad Ptr> ...}	polymodel *
		id	CXX0030: Error: expression cannot be evaluated	
		version	CXX0030: Error: expression cannot be evaluated	
+		filename	0xccccccd4 <Bad Ptr>	char [64]
		flags	CXX0030: Error: expression cannot be evaluated	
		n_detail_levels	CXX0030: Error: expression cannot be evaluated	
+		detail	0xcccccd1c	int [8]
+		detail_depth	0xcccccd3c	float [8]
		num_debris_objects	CXX0030: Error: expression cannot be evaluated	
+		debris_objects	0xcccccd60	int [32]
		n_models	CXX0030: Error: expression cannot be evaluated	
+		mins	{xyz={...} a1d=0xcccccde4 }	vec3d
+		maxs	{xyz={...} a1d=0xcccccdf0 }	vec3d
+		bounding_box	0xcccccdfc {xyz={...} a1d=0xcccccdfc }	vec3d [8]
		num_lights	CXX0030: Error: expression cannot be evaluated	
		lights	CXX0017: Error: symbol "" not found	
		n_view_positions	CXX0030: Error: expression cannot be evaluated	
+		view_positions	0xccccce68 {parent=??? pnt={...} norm={...} }	eye [10]
+		autocenter	{xyz={...} a1d=0xcccccf80 }	vec3d
		rad	CXX0030: Error: expression cannot be evaluated	
		core_radius	CXX0030: Error: expression cannot be evaluated	
		n_textures	CXX0030: Error: expression cannot be evaluated	
+		maps	0xcccccf98 {textures=0xcccccf98 is_ambient=??? is_transparent=??? }	texture_map [64]
		submodel	CXX0017: Error: symbol "" not found	
		n_guns	CXX0030: Error: expression cannot be evaluated	
		n_missiles	CXX0030: Error: expression cannot be evaluated	
		n_docks	CXX0030: Error: expression cannot be evaluated	
		n_thrusters	CXX0030: Error: expression cannot be evaluated	
		gun_banks	CXX0017: Error: symbol "" not found	
		missile_banks	CXX0030: Error: expression cannot be evaluated	
		docking_bays	CXX0017: Error: symbol "" not found	
		thrusters	CXX0017: Error: symbol "" not found	
		ship_bay	CXX0017: Error: symbol "" not found	
+		shield	{nverts=??? ntris=??? verts=??? ...}	shield_info
		shield_collision_tree	CXX0030: Error: expression cannot be evaluated	
		sldc_size	CXX0030: Error: expression cannot be evaluated	
		n_paths	CXX0030: Error: expression cannot be evaluated	
		paths	CXX0017: Error: symbol "" not found	
		mass	CXX0030: Error: expression cannot be evaluated	
+		center_of_mass	{xyz={...} a1d=0xcccce4e4 }	vec3d
+		moment_of_inertia	{vec={...} a2d=0xcccce4f0 a1d=0xcccce4f0 }	matrix
+		octants	0xcccce514 {min={...} max={...} nverts=??? ...}	model_octant [8]
		num_xc	CXX0030: Error: expression cannot be evaluated	
		xc	CXX0017: Error: symbol "" not found	
		num_split_plane	CXX0030: Error: expression cannot be evaluated	
+		split_plane	0xcccce660	float [5]
+		ins	0xcccce674 {detail_level=??? num_faces=??? faces=0xcccce67c ...}	insignia [6]
		num_ins	CXX0030: Error: expression cannot be evaluated	
		ram_used	CXX0030: Error: expression cannot be evaluated	
		debug_info_size	CXX0030: Error: expression cannot be evaluated	
		debug_info	CXX0030: Error: expression cannot be evaluated	
		used_this_mission	CXX0030: Error: expression cannot be evaluated	
		n_glow_point_banks	CXX0030: Error: expression cannot be evaluated	
		glow_point_banks	CXX0017: Error: symbol "" not found	
		gun_submodel_rotation	CXX0030: Error: expression cannot be evaluated	
-		wp	0xcccccccc {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...}	ship_weapon *
		num_primary_banks	CXX0030: Error: expression cannot be evaluated	
		num_secondary_banks	CXX0030: Error: expression cannot be evaluated	
		num_tertiary_banks	CXX0030: Error: expression cannot be evaluated	
+		primary_bank_weapons	0xccccccd8	int [3]
+		secondary_bank_weapons	0xcccccce4	int [4]
		current_primary_bank	CXX0030: Error: expression cannot be evaluated	
		current_secondary_bank	CXX0030: Error: expression cannot be evaluated	
		current_tertiary_bank	CXX0030: Error: expression cannot be evaluated	
+		next_primary_fire_stamp	0xcccccd00	int [3]
+		last_primary_fire_stamp	0xcccccd0c	int [3]
+		next_secondary_fire_stamp	0xcccccd18	int [4]
+		last_secondary_fire_stamp	0xcccccd28	int [4]
		next_tertiary_fire_stamp	CXX0030: Error: expression cannot be evaluated	
+		primary_bank_ammo	0xcccccd3c	int [3]
+		primary_bank_start_ammo	0xcccccd48	int [3]
+		primary_bank_capacity	0xcccccd54	int [3]
+		primary_next_slot	0xcccccd60	int [3]
+		primary_bank_rearm_time	0xcccccd6c	int [3]
+		secondary_bank_ammo	0xcccccd78	int [4]
+		secondary_bank_start_ammo	0xcccccd88	int [4]
+		secondary_bank_capacity	0xcccccd98	int [4]
+		secondary_next_slot	0xcccccda8	int [4]
+		secondary_bank_rearm_time	0xcccccdb8	int [4]
		tertiary_bank_ammo	CXX0030: Error: expression cannot be evaluated	
		tertiary_bank_start_ammo	CXX0030: Error: expression cannot be evaluated	
		tertiary_bank_capacity	CXX0030: Error: expression cannot be evaluated	
		tertiary_bank_rearm_time	CXX0030: Error: expression cannot be evaluated	
		last_fired_weapon_index	CXX0030: Error: expression cannot be evaluated	
		last_fired_weapon_signature	CXX0030: Error: expression cannot be evaluated	
		detonate_weapon_time	CXX0030: Error: expression cannot be evaluated	
		ai_class	CXX0030: Error: expression cannot be evaluated	
		flags	CXX0030: Error: expression cannot be evaluated	
+		primary_animation_position	0xcccccdec <Bad Ptr>	unsigned char [3]
+		secondary_animation_position	0xcccccdef <Bad Ptr>	unsigned char [4]
+		primary_animation_done_time	0xcccccdf4	int [3]
+		secondary_animation_done_time	0xccccce00	int [4]
+		burst_counter	0xccccce10	int [7]
+		external_model_fp_counter	0xccccce2c	int [7]
		shipnum	10	int
-		ptr	0xcccccccc {next=??? prev=??? system_info=??? ...}	ship_subsys *
		next	CXX0030: Error: expression cannot be evaluated	
		prev	CXX0030: Error: expression cannot be evaluated	
		system_info	CXX0030: Error: expression cannot be evaluated	
+		sub_name	0xccccccd8 <Bad Ptr>	char [32]
		current_hits	CXX0030: Error: expression cannot be evaluated	
		max_hits	CXX0030: Error: expression cannot be evaluated	
		flags	CXX0030: Error: expression cannot be evaluated	
		subsys_guardian_threshold	CXX0030: Error: expression cannot be evaluated	
		armor_type_idx	CXX0030: Error: expression cannot be evaluated	
		turret_best_weapon	CXX0030: Error: expression cannot be evaluated	
+		turret_last_fire_direction	{xyz={...} a1d=0xcccccd10 }	vec3d
		turret_next_enemy_check_stamp	CXX0030: Error: expression cannot be evaluated	
		turret_next_fire_stamp	CXX0030: Error: expression cannot be evaluated	
		turret_enemy_objnum	CXX0030: Error: expression cannot be evaluated	
		turret_enemy_sig	CXX0030: Error: expression cannot be evaluated	
		turret_next_fire_pos	CXX0030: Error: expression cannot be evaluated	
		turret_time_enemy_in_range	CXX0030: Error: expression cannot be evaluated	
+		turret_targeting_order	0xcccccd34	int [3]
		optimum_range	CXX0030: Error: expression cannot be evaluated	
		favor_current_facing	CXX0030: Error: expression cannot be evaluated	
		targeted_subsys	CXX0030: Error: expression cannot be evaluated	
		scripting_target_override	CXX0030: Error: expression cannot be evaluated	
		turret_pick_big_attack_point_timestamp	CXX0030: Error: expression cannot be evaluated	
+		turret_big_attack_point	{xyz={...} a1d=0xcccccd54 }	vec3d
		turret_animation_position	CXX0030: Error: expression cannot be evaluated	
		turret_animation_done_time	CXX0030: Error: expression cannot be evaluated	
+		turret_swarm_info_index	0xcccccd68	int [10]
		turret_swarm_num	CXX0030: Error: expression cannot be evaluated	
		awacs_intensity	CXX0030: Error: expression cannot be evaluated	
		awacs_radius	CXX0030: Error: expression cannot be evaluated	
+		weapons	{num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...}	ship_weapon
+		submodel_info_1	{blown_off=??? angs={...} prev_angs={...} ...}	submodel_instance_info
+		submodel_info_2	{blown_off=??? angs={...} prev_angs={...} ...}	submodel_instance_info
		disruption_timestamp	CXX0030: Error: expression cannot be evaluated	
		subsys_cargo_name	CXX0030: Error: expression cannot be evaluated	
		time_subsys_cargo_revealed	CXX0030: Error: expression cannot be evaluated	
+		trigger	{snd_pnt={...} start_sound=??? loop_sound=??? ...}	triggered_rotation
		points_to_target	CXX0030: Error: expression cannot be evaluated	
		base_rotation_rate_pct	CXX0030: Error: expression cannot be evaluated	
		gun_rotation_rate_pct	CXX0030: Error: expression cannot be evaluated	
		subsys_snd_flags	CXX0030: Error: expression cannot be evaluated	
		rotation_timestamp	CXX0030: Error: expression cannot be evaluated	
+		world_to_turret_matrix	{vec={...} a2d=0xccccdb08 a1d=0xccccdb08 }	matrix
+		target_priority	0xccccdb2c	int [32]
		num_target_priorities	CXX0030: Error: expression cannot be evaluated	
		next_aim_pos_time	CXX0030: Error: expression cannot be evaluated	
+		last_aim_enemy_pos	{xyz={...} a1d=0xccccdbb4 }	vec3d
+		last_aim_enemy_vel	{xyz={...} a1d=0xccccdbc0 }	vec3d
-		sssp	0x05bdcd80 {name=0x05bdcd80 <Bad Ptr> percent=??? primary_banks=0x05bdcda4 ...}	subsys_status *
+		name	0x05bdcd80 <Bad Ptr>	char [32]
		percent	CXX0030: Error: expression cannot be evaluated	
+		primary_banks	0x05bdcda4	int [3]
+		primary_ammo	0x05bdcdb0	int [3]
+		secondary_banks	0x05bdcdbc	int [4]
+		secondary_ammo	0x05bdcdcc	int [4]
		ai_class	CXX0030: Error: expression cannot be evaluated	
		subsys_cargo_name	CXX0030: Error: expression cannot be evaluated	
-		sip	0x01a8a3e0 {name=0x01a8a3e0 "GTF Erinyes" alt_name=0x01a8a400 "" short_name=0x01a8a420 "TFight22" ...}	ship_info *
+		name	0x01a8a3e0 "GTF Erinyes"	char [32]
+		alt_name	0x01a8a400 ""	char [32]
+		short_name	0x01a8a420 "TFight22"	char [32]
		species	0	int
		class_type	6	int
+		type_str	0x03519d78 "Heavy Assault"	char *
+		maneuverability_str	0x03519db8 "Average"	char *
+		armor_str	0x03519df0 "Heavy"	char *
+		manufacturer_str	0x03519e28 "Triton Dynamics"	char *
+		desc	0x00000000 <Bad Ptr>	char *
+		tech_desc	0x04d8e8d0 "GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class	char *
+		ship_length	0x03519e68 "17 m"	char *
+		gun_mounts	0x03519d18 "2 (4, 4)"	char *
+		missile_banks	0x034bab68 "2 (40, 50)"	char *
+		cockpit_pof_file	0x01a8a46c ""	char [32]
+		cockpit_offset	{xyz={...} a1d=0x01a8a48c }	vec3d
+		pof_file	0x01a8a498 "fighter2t-04.pof"	char [32]
+		pof_file_hud	0x01a8a4b8 ""	char [32]
		num_detail_levels	4	int
+		detail_distance	0x01a8a4dc	int [5]
		cockpit_model_num	-1	int
		model_num	67532	int
		model_num_hud	-1	int
		hud_target_lod	-1	int
		density	1.0000000	float
		damp	0.25000000	float
		rotdamp	0.40000001	float
		delta_bank_const	0.50000000	float
+		max_vel	{xyz={...} a1d=0x01a8a510 }	vec3d
+		afterburner_max_vel	{xyz={...} a1d=0x01a8a51c }	vec3d
+		max_rotvel	{xyz={...} a1d=0x01a8a528 }	vec3d
+		rotation_time	{xyz={...} a1d=0x01a8a534 }	vec3d
		srotation_time	4.0000000	float
		max_rear_vel	0.00000000	float
		forward_accel	3.5999999	float
		afterburner_forward_accel	0.75000000	float
		forward_decel	1.3000000	float
		slide_accel	0.00000000	float
		slide_decel	0.00000000	float
+		warpin_anim	0x01a8a55c ""	char [32]
		warpin_radius	0.00000000	float
		warpin_snd_start	-1	int
		warpin_snd_end	-1	int
		warpin_speed	0.00000000	float
		warpin_time	0	int
		warpin_type	0	int
+		warpout_anim	0x01a8a594 ""	char [32]
		warpout_radius	0.00000000	float
		warpout_snd_start	-1	int
		warpout_snd_end	-1	int
		warpout_speed	0.00000000	float
		warpout_time	0	int
		warpout_type	0	int
		warpout_player_speed	0.00000000	float
		flags	302	int
		flags2	0	int
		ai_class	3	int
		max_speed	65.000000	float
		min_speed	-0.00000000	float
		max_accel	65.000000	float
		collision_damage_type_idx	-1	int
+		collision_physics	{both_small_bounce=5.0000000 bounce=5.0000000 friction=0.00000000 ...}	ship_collision_physics
+		shockwave	{name=0x01a8a5fc "" pof_name=0x01a8a61c "" inner_rad=25.000000 ...}	shockwave_create_info
		explosion_propagates	0	int
		big_exp_visual_rad	-1.0000000	float
		shockwave_count	1	int
+		explosion_bitmap_anims	{...}	SCP_vector<int>
		vaporize_chance	0.00000000	float
		ispew_max_particles	-1	int
		dspew_max_particles	-1	int
		debris_min_lifetime	-1.0000000	float
		debris_max_lifetime	-1.0000000	float
		debris_min_speed	-1.0000000	float
		debris_max_speed	-1.0000000	float
		debris_min_rotspeed	-1.0000000	float
		debris_max_rotspeed	-1.0000000	float
		debris_damage_type_idx	-1	int
		debris_min_hitpoints	-1.0000000	float
		debris_max_hitpoints	-1.0000000	float
		debris_damage_mult	1.0000000	float
		debris_arc_percent	0.50000000	float
		n_subsystems	5	int
+		subsystems	0x03360770 {flags=0 name=0x03360774 "sensors" subobj_name=0x03360794 "sensors" ...}	model_subsystem *
		power_output	3.3000000	float
		max_overclocked_speed	70.000000	float
		max_weapon_reserve	150.00000	float
		max_shield_regen_per_second	0.020000000	float
		max_weapon_regen_per_second	0.039999999	float
		afterburner_fuel_capacity	420.00000	float
		afterburner_burn_rate	55.000000	float
		afterburner_recover_rate	29.000000	float
		afterburner_max_reverse_vel	0.00000000	float
		afterburner_reverse_accel	0.00000000	float
		cmeasure_type	80	int
		cmeasure_max	25	int
		num_primary_banks	2	int
		num_secondary_banks	2	int
+		primary_bank_weapons	0x01a8a6fc	int [3]
+		primary_bank_ammo_capacity	0x01a8a708	int [3]
+		secondary_bank_weapons	0x01a8a714	int [4]
+		secondary_bank_ammo_capacity	0x01a8a724	int [4]
		max_hull_strength	325.00000	float
		max_shield_strength	500.00000	float
		hull_repair_rate	0.00000000	float
		subsys_repair_rate	-2.0000000	float
		sup_hull_repair_rate	0.15000001	float
		sup_shield_repair_rate	0.20000000	float
		sup_subsys_repair_rate	0.15000001	float
		engine_snd	126	int
+		closeup_pos	{xyz={...} a1d=0x01a8a754 }	vec3d
		closeup_zoom	0.50000000	float
+		allowed_weapons	0x01a8a764	int [300]
+		restricted_loadout_flag	0x01a8ac14	int [7]
+		allowed_bank_restricted_weapons	0x01a8ac30	int [7][300]
		shield_icon_index	4 ''	unsigned char
+		icon_filename	0x01a8cd01 "iconfighter2t-04"	char [32]
+		anim_filename	0x01a8cd21 "ssfighter2t-04"	char [32]
+		overhead_filename	0x01a8cd41 "loadfighter2t-04"	char [32]
		score	12	int
		scan_time	2000	int
+		ct_info	0x01a8cd6c {pt={...} w_start=0.25000000 w_end=0.050000001 ...}	trail_info [12]
		ct_count	4	int
		num_nondark_colors	4	int
+		nondark_colors	0x01a8d104	unsigned char [10][3]
+		shield_color	0x01a8d122 "dd�"	unsigned char [3]
+		afterburner_trail	{filename=0x01a8d128 "ABTrail" bitmap_id=0 }	generic_bitmap
		afterburner_trail_width_factor	1.0000000	float
		afterburner_trail_alpha_factor	1.0000000	float
		afterburner_trail_life	1.0000000	float
		afterburner_trail_faded_out_sections	0	int
+		normal_thruster_particles	{...}	SCP_vector<thruster_particles>
+		afterburner_thruster_particles	{...}	SCP_vector<thruster_particles>
+		thruster_flame_info	{normal={...} afterburn={...} }	thrust_pair
+		thruster_glow_info	{normal={...} afterburn={...} }	thrust_pair
+		thruster_secondary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
+		thruster_tertiary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
		thruster01_glow_rad_factor	1.0000000	float
		thruster02_glow_rad_factor	1.0000000	float
		thruster03_glow_rad_factor	1.0000000	float
		thruster02_glow_len_factor	1.0000000	float
		splodeing_texture	0	int
+		splodeing_texture_name	0x01a8d3c0 "boom"	char [32]
		max_decals	50	int
+		draw_primary_models	0x01a8d3e4	bool [3]
+		draw_secondary_models	0x01a8d3e7	bool [4]
		draw_models	false	bool
		weapon_model_draw_distance	200.00000	float
		armor_type_idx	2	int
		shield_armor_type_idx	-1	int
		can_glide	false	bool
		glide_cap	0.00000000	float
		glide_dynamic_cap	false	bool
		glide_accel_mult	0.00000000	float
		use_newtonian_damp	false	bool
		newtonian_damp_override	false	bool
		autoaim_fov	0.00000000	float
		topdown_offset_def	false	bool
+		topdown_offset	{xyz={...} a1d=0x01a8d414 }	vec3d
		num_maneuvering	0	int
+		maneuvering	0x01a8d424 {use_flags=0 start_snd=-1 loop_snd=-1 ...}	man_thruster [128]
		radar_image_2d_idx	-1	int
		radar_image_size	-1	int
		radar_projection_size_mult	1.0000000	float
+		ship_iff_info	0x01a8f230	int [10][10]
		aiming_flags	0	int
		minimum_convergence_distance	0.00000000	float
		convergence_distance	100.00000	float
+		convergence_offset	{xyz={...} a1d=0x01a8f3cc }	vec3d
		emp_resistance_mod	0.00000000	float
		piercing_damage_draw_limit	0.10000000	float
		damage_lightning_type	1	int
		i	0	int
-		shipp	0x015912e8 {objnum=26 ai_index=10 ship_info_index=4 ...}	ship *
		objnum	26	int
		ai_index	10	int
		ship_info_index	4	int
		hotkey	-1	int
		escort_priority	0	int
		score	12	int
		assist_score_pct	0.00000000	float
		respawn_priority	0	int
		pre_death_explosion_happened	0	unsigned char
		wash_killed	0	unsigned char
		cargo1	0	char
		wing_status_wing_index	1 ''	char
		wing_status_wing_pos	3 ''	char
		alt_type_index	-1 '�'	char
		callsign_index	-1 '�'	char
		targeting_laser_bank	-1 '�'	char
		num_corkscrew_to_fire	0	unsigned char
		targeting_laser_objnum	-1	int
		next_corkscrew_fire	1	int
		final_death_time	0	int
		death_time	-1	int
		end_death_time	0	int
		really_final_death_time	0	int
+		deathroll_rotvel	{xyz={...} a1d=0x0159132c }	vec3d
+		warpin_effect	0x05ca3bb8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
+		warpout_effect	0x06f333c8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
		next_fireball	0	int
		next_hit_spark	0	int
		num_hits	0	int
+		sparks	0x0159134c {pos={...} submodel_num=0 end_time=0 }	ship_spark [8]
		use_special_explosion	false	bool
		special_exp_damage	-1	int
		special_exp_blast	-1	int
		special_exp_inner	-1	int
		special_exp_outer	-1	int
		use_shockwave	false	bool
		special_exp_shockwave_speed	0	int
		special_hitpoints	0	int
		special_shield	-1	int
		ship_max_shield_strength	500.00000	float
		ship_max_hull_strength	325.00000	float
		ship_guardian_threshold	0	int
+		ship_name	0x0159141c "Beta 4"	char [32]
		team	0	int
		time_cargo_revealed	0	long
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
		wingnum	14	int
		orders_accepted	49407	int
+		subsys_list	{next=0x0569be40 prev=0x0569fa40 system_info=0x00000000 ...}	ship_subsys
+		last_targeted_subobject	0x01592378	ship_subsys * [12]
+		subsys_info	0x015923a8 {num=0 total_hits=0.00000000 current_hits=0.00000000 }	ship_subsys_info [12]
+		shield_integrity	0x05cb6668	float *
		shield_recharge_index	4	int
		weapon_recharge_index	4	int
		engine_recharge_index	4	int
		weapon_energy	150.00000	float
		current_max_speed	65.000000	float
		next_manage_ets	2171954	int
		flags	20971520	unsigned int
		flags2	0	unsigned int
		reinforcement_index	-1	int
		afterburner_fuel	420.00000	float
		cmeasure_count	25	int
		current_cmeasure	80	int
		cmeasure_fire_stamp	1	int
		target_shields_delta	0.00000000	float
		target_weapon_energy_delta	0.00000000	float
+		weapons	{num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...}	ship_weapon
		shield_hits	0	int
		wash_intensity	0.00000000	float
+		wash_rot_axis	{xyz={...} a1d=0x015925fc }	vec3d
		wash_timestamp	1	int
		num_swarm_missiles_to_fire	0	int
		next_swarm_fire	1	int
		next_swarm_path	0	int
		num_turret_swarm_info	0	int
		group	0	int
		death_roll_snd	-1	int
		ship_list_index	10	int
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		thruster_secondary_glow_bitmap	-1	int
		thruster_tertiary_glow_bitmap	-1	int
		next_engine_stutter	1	int
		base_texture_anim_frametime	474930096	long
		total_damage_received	0.00000000	float
+		damage_ship	0x01592650	float [32]
+		damage_ship_id	0x015926d0	int [32]
		persona_index	-1	int
		subsys_disrupted_flags	0	int
		subsys_disrupted_check_timestamp	1	int
		create_time	72812560	unsigned int
		ts_index	-1	int
		large_ship_blowup_index	-1	int
+		sub_expl_sound_handle	0x01592768	int [2]
+		arc_pts	0x01592770	vec3d [2][2]
+		arc_timestamp	0x015927a0	int [2]
+		arc_type	0x015927a8 ""	unsigned char [2]
		arc_next_time	0	int
		emp_intensity	-1.0000000	float
		emp_decr	0.00000000	float
+		trail_ptr	0x015927b8	trail * [12]
		tag_total	0.00000000	float
		tag_left	-1.0000000	float
		time_first_tagged	0	long
		level2_tag_total	0.00000000	float
		level2_tag_left	-1.0000000	float
+		np_updates	0x015927fc {seq=0 update_stamp=-1 status_update_stamp=-1 ...}	np_update [12]
		lightning_stamp	-1	int
		awacs_warning_flag	1 ''	unsigned char
		special_warpin_objnum	-1	int
		special_warpout_objnum	-1	int
+		fighter_beam_turret_data	{next=0x00000000 prev=0x00000000 system_info=0x00000000 ...}	ship_subsys
+		beam_sys_info	{flags=0 name=0x01593800 "" subobj_name=0x01593820 "" ...}	model_subsystem
+		was_firing_last_frame	0x01593a9c	int [3]
		primitive_sensor_range	10000	int
+		ship_replacement_textures	0x00000000	int *
		current_viewpoint	0	int
+		ABtrail_ptr	0x01593ab4	trail * [12]
+		ab_info	0x01593ae4 {pt={...} w_start=1.0179720 w_end=0.050000001 ...}	trail_info [12]
		ab_count	2	int
+		glow_point_bank_active	{...}	SCP_vector<bool>
+		texture_translation_key	{xyz={...} a1d=0x01593e9c }	vec3d
+		current_translation	{xyz={...} a1d=0x01593ea8 }	vec3d
		cloak_stage	0	int
		time_until_full_cloak	1	long
		cloak_alpha	255	int
		time_until_uncloak	0	long
+		ship_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
+		last_fired_point	0x01593ed4	int [3]
		bay_doors_anim_done_time	0	int
		bay_doors_status	0	unsigned char
		bay_doors_wanting_open	0	int
		bay_doors_launched_from	0	unsigned char
		bay_doors_need_open	false	bool
		bay_doors_parent_shipnum	-1	int
+		secondary_point_reload_pct	0x01593ef4	float [4][25]
+		primary_rotate_rate	0x01594084	float [3]
+		primary_rotate_ang	0x01594090	float [3]
+		thrusters_start	0x0159409c	int [128]
+		thrusters_sounds	0x0159429c	int [128]
+		s_alt_classes	{...}	SCP_vector<alt_class>
+		ship_iff_color	0x015944b4	int [10][10]
		ammo_low_complaint_count	0	int
		armor_type_idx	2	int
		shield_armor_type_idx	-1	int


Locals up one level:

-		pobjp	0x061721c8 {name=0x061721c8 "Beta 4" next=0x0618a324 prev=0x0616a154 ...}	p_object *
+		name	0x061721c8 "Beta 4"	char [32]
+		next	0x0618a324 {name=0x0618a324 "Taurus 8" next=0x06192398 prev=0x061721c8 ...}	p_object *
+		prev	0x0616a154 {name=0x0616a154 "Beta 3" next=0x061721c8 prev=0x061620e0 ...}	p_object *
+		pos	{xyz={...} a1d=0x061721f0 }	vec3d
+		orient	{vec={...} a2d=0x061721fc a1d=0x061721fc }	matrix
		ship_class	4	int
		team	0	int
		behavior	9	int
		ai_goals	-1	int
		cargo1	0	char
		status_count	0	int
+		status_type	0x06172238	int [10]
+		status	0x06172260	int [10]
+		target	0x06172288	int [10]
		subsys_index	166	int
		subsys_count	1	int
		initial_velocity	100	int
		initial_hull	100	int
		initial_shields	100	int
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
+		misc	0x061722f0 "��������������������������������"	char [32]
		wingnum	14	int
		pos_in_wing	3	int
		flags	65	int
		flags2	0	int
		escort_priority	0	int
		ai_class	3	int
		hotkey	-1	int
		score	12	int
		assist_score_pct	0.00000000	float
		orders_accepted	0	int
+		dock_list	0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? }	p_dock_instance *
+		created_object	0x01074a40 {next=0x01070ec0 prev=0x01070ec0 signature=27 ...}	object *
		group	0	int
		persona_index	-1	int
		kamikaze_damage	-1.0737418e+008	float
		use_special_explosion	false	bool
		special_exp_damage	-1	int
		special_exp_blast	-1	int
		special_exp_inner	-1	int
		special_exp_outer	-1	int
		use_shockwave	false	bool
		special_exp_shockwave_speed	0	int
		special_hitpoints	0	int
		special_shield	-1	int
		net_signature	229	unsigned short
		destroy_before_mission_time	-1	int
		wing_status_wing_index	1 ''	char
		wing_status_wing_pos	3 ''	char
		respawn_count	0	unsigned int
		respawn_priority	0	int
		alt_type_index	-1 '�'	char
		callsign_index	-1 '�'	char
		ship_max_hull_strength	325.00000	float
		ship_max_shield_strength	500.00000	float
		num_texture_replacements	0	int
+		replacement_textures	0x06172394 {ship_name=0x06172394 "" old_texture=0x061723b4 "" new_texture=0x061723d4 "" ...}	texture_replace [320]
+		alt_classes	{...}	SCP_vector<alt_class>
+		alt_iff_color	0x0617a0ac	int [10][10]
+		objp	0xcccccccc {next=??? prev=??? signature=??? ...}	object *



beta4wtf.txt (40,057 bytes)   

2010-08-26 23:56

 

2297.rar (844,190 bytes)

FSCyborg

2022-06-10 20:50

developer   ~0017133

Closing as we have not encountered this in recent multiplayer testing.

Issue History

Date Modified Username Field Change
2010-08-25 20:19 FUBAR-BDHR New Issue
2010-08-25 20:19 FUBAR-BDHR File Added: beta4wtf.txt
2010-08-26 23:56 FUBAR-BDHR File Added: 2297.rar
2013-12-01 04:37 Echelon9 Severity minor => crash
2014-04-21 07:00 Echelon9 Assigned To => Echelon9
2014-04-21 07:00 Echelon9 Status new => assigned
2022-06-10 20:50 FSCyborg Status assigned => closed
2022-06-10 20:50 FSCyborg Note Added: 0017133