View Issue Details

IDProjectCategoryView StatusLast Update
0002277FSSCPturretspublic2022-06-11 00:57
ReporterFUBAR-BDHR Assigned ToMjnMixael  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.13 
Summary0002277: Turret firing animation has several issues
DescriptionI don't have a test case that I can show at the moment but here are some of the problems encountered. The turret is a secondary - aspect seeker.

-Animation is triggered at any enemy arrival even if the weapon cannot fire at any targets in mission.
-Turret fires before animation finishes
-Rotation on a revers angle exhibits weird behavior. -90 angle results in an almost closing behavior while trying 270 cause just a 90 degree rotation.
-Doors do not close or there is no way to close them between firings.
TagsNo tags attached.

Activities

The_E

2010-12-09 23:14

administrator   ~0012529

Partial fix committed in revision 6818. Moved the "Turret Firing" trigger a few lines down so that it only triggers once the turret actually fires.

Goober5000

2020-07-07 02:20

administrator   ~0016997

A more comprehensive fix will be possible after my animation system overhaul, but that's a ways away.

MjnMixael

2022-06-10 21:01

manager   ~0017137

Lafiel thinks that this was all fixed during the animation rewrite

https://discord.com/channels/223511295431933953/223511391531827200/984880292131127396

Any my quick tests seem to confirm.

Issue History

Date Modified Username Field Change
2010-07-29 21:19 FUBAR-BDHR New Issue
2010-12-09 23:14 The_E Note Added: 0012529
2020-07-07 02:20 Goober5000 Note Added: 0016997
2022-06-10 21:01 MjnMixael Assigned To => MjnMixael
2022-06-10 21:01 MjnMixael Status new => closed
2022-06-10 21:01 MjnMixael Resolution open => fixed
2022-06-10 21:01 MjnMixael Note Added: 0017137
2022-06-11 00:57 Goober5000 Status closed => resolved