2018-09-25 18:08 EDT


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IDProjectCategoryView StatusLast Update
0001951FSSCPmultiplayerpublic2014-09-10 22:50
ReporterFUBAR-BDHR 
Assigned ToEchelon9 
PriorityhighSeveritycrashReproducibilityrandom
StatusfeedbackResolutionreopened 
Product Version3.6.11 
Target VersionFixed in Version 
Summary0001951: Standalone crashes - Ship <ship>does not have subsystem <subsystem> linked into the model file
DescriptionBeen getting a bunch of new standalone crashes in the last couple of weeks. Looks like it's 2 different ones but they may be connected since they both crash at the same line sometimes. First one is a bunch of assertions that always seem to start when a Lilith model is loaded. This usually leads to the second one which is a crash but this crash also happens on it's own. Attaching logs
TagsNo tags attached.
Attached Files
  • rar file icon 1951.rar (46,094 bytes) 2009-07-05 16:32
  • log file icon fs2_open_vp_1733.log (190,919 bytes) 2009-07-08 16:02
  • rar file icon fs2_open_both.rar (6,320 bytes) 2009-07-09 00:57
  • log file icon fs2_open-07-11-09.log (184,591 bytes) 2009-07-11 19:59
  • log file icon fs2_open-07-18-09.log (88,164 bytes) 2009-07-19 03:20
  • jpg file icon players1.jpg (168,365 bytes) 2009-08-15 17:51 -
    jpg file icon players1.jpg (168,365 bytes) 2009-08-15 17:51 +
  • jpg file icon players2.jpg (184,912 bytes) 2009-08-15 17:52 -
    jpg file icon players2.jpg (184,912 bytes) 2009-08-15 17:52 +
  • txt file icon lilith.txt (8,979 bytes) 2009-08-25 18:50 -
     	fs2_open_3_6_11d.exe!debug_int3(char * file=0x00dd7be4, int line=1250)  Line 760	C++
     	fs2_open_3_6_11d.exe!Warning(char * filename=0x00e05696, int line=14225, const char * format=0x00e0ae60, ...)  Line 1250 + 0x13 bytes	C++
    >	fs2_open_3_6_11d.exe!ship_page_in()  Line 14225 + 0x47 bytes	C++
     	fs2_open_3_6_11d.exe!level_page_in()  Line 50	C++
     	fs2_open_3_6_11d.exe!freespace_mission_load_stuff()  Line 1518	C++
     	fs2_open_3_6_11d.exe!game_post_level_init()  Line 1564	C++
     	fs2_open_3_6_11d.exe!game_start_mission()  Line 1621	C++
     	fs2_open_3_6_11d.exe!multi_sync_pre_do()  Line 8107	C++
     	fs2_open_3_6_11d.exe!multi_sync_do()  Line 7539	C++
     	fs2_open_3_6_11d.exe!game_do_state(int state=38)  Line 7085	C++
     	fs2_open_3_6_11d.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
     	fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00151f0b)  Line 7453 + 0x5 bytes	C++
     	fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f0b, int nCmdShow=1)  Line 7527 + 0x9 bytes	C++
     	fs2_open_3_6_11d.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
     	fs2_open_3_6_11d.exe!WinMainCRTStartup()  Line 182	C
     	kernel32.dll!7c817067() 	
     	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
    
    
    Autos:
    
    		j	0	int
    -		sip	0x019f4ab8 {name=0x019f4ab8 "SC Lilith" short_name=0x019f4ad8 "TCruise3" species=2 ...}	ship_info *
    +		name	0x019f4ab8 "SC Lilith"	char [32]
    +		short_name	0x019f4ad8 "TCruise3"	char [32]
    		species	2	int
    		class_type	13	int
    +		type_str	0x00000000 <Bad Ptr>	char *
    +		maneuverability_str	0x00000000 <Bad Ptr>	char *
    +		armor_str	0x00000000 <Bad Ptr>	char *
    +		manufacturer_str	0x00000000 <Bad Ptr>	char *
    +		desc	0x00000000 <Bad Ptr>	char *
    +		tech_desc	0x0340c060 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity."	char *
    +		ship_length	0x00000000 <Bad Ptr>	char *
    +		gun_mounts	0x00000000 <Bad Ptr>	char *
    +		missile_banks	0x00000000 <Bad Ptr>	char *
    +		cockpit_pof_file	0x019f4b24 ""	char [32]
    +		cockpit_offset	{xyz={...} a1d=0x019f4b44 }	vec3d
    +		pof_file	0x019f4b50 "cruiser03.pof"	char [32]
    +		pof_file_hud	0x019f4b70 ""	char [32]
    		num_detail_levels	4	int
    +		detail_distance	0x019f4b94	int [5]
    		cockpit_model_num	-1	int
    		model_num	8583	int
    		model_num_hud	-1	int
    		hud_target_lod	-1	int
    		density	1.0000000	float
    		damp	0.20000000	float
    		rotdamp	1.0000000	float
    		delta_bank_const	0.50000000	float
    +		max_vel	{xyz={...} a1d=0x019f4bc8 }	vec3d
    +		afterburner_max_vel	{xyz={...} a1d=0x019f4bd4 }	vec3d
    +		max_rotvel	{xyz={...} a1d=0x019f4be0 }	vec3d
    +		rotation_time	{xyz={...} a1d=0x019f4bec }	vec3d
    		srotation_time	110.00000	float
    		max_rear_vel	0.00000000	float
    		forward_accel	10.000000	float
    		afterburner_forward_accel	0.00000000	float
    		forward_decel	5.0000000	float
    		slide_accel	0.00000000	float
    		slide_decel	0.00000000	float
    +		warpin_anim	0x019f4c14 ""	char [32]
    		warpin_radius	0.00000000	float
    		warpin_snd_start	-1	int
    		warpin_snd_end	-1	int
    		warpin_speed	0.00000000	float
    		warpin_time	0	int
    		warpin_type	0	int
    +		warpout_anim	0x019f4c4c ""	char [32]
    		warpout_radius	0.00000000	float
    		warpout_snd_start	-1	int
    		warpout_snd_end	-1	int
    		warpout_speed	0.00000000	float
    		warpout_time	0	int
    		warpout_type	0	int
    		warpout_player_speed	0.00000000	float
    		flags	1032	unsigned int
    		flags2	0	unsigned int
    		ai_class	3	int
    		max_speed	20.000000	float
    		min_speed	-0.00000000	float
    		max_accel	20.000000	float
    		collision_damage_type_idx	-1	int
    +		shockwave	{name=0x019f4ca4 "" pof_name=0x019f4cc4 "" inner_rad=100.00000 ...}	shockwave_create_info
    		explosion_propagates	1	int
    		shockwave_count	2	int
    +		explosion_bitmap_anims	{...}	SCP_vector<int>
    		vaporize_chance	0.00000000	float
    		ispew_max_particles	-1	int
    		dspew_max_particles	-1	int
    		debris_min_lifetime	-1.0000000	float
    		debris_max_lifetime	-1.0000000	float
    		debris_min_speed	-1.0000000	float
    		debris_max_speed	-1.0000000	float
    		debris_min_rotspeed	-1.0000000	float
    		debris_max_rotspeed	-1.0000000	float
    		debris_damage_type_idx	-1	int
    		n_subsystems	14	int
    +		subsystems	0x0340c198 {flags=0 name=0x0340c19c "laser turret" subobj_name=0x0340c1bc "turret01" ...}	model_subsystem *
    		power_output	90.000000	float
    		max_overclocked_speed	12.000000	float
    		max_weapon_reserve	100.00000	float
    		max_shield_regen_per_second	0.020000000	float
    		max_weapon_regen_per_second	0.039999999	float
    		afterburner_fuel_capacity	0.00000000	float
    		afterburner_burn_rate	0.00000000	float
    		afterburner_recover_rate	0.00000000	float
    		cmeasure_type	80	int
    		cmeasure_max	0	int
    		num_primary_banks	0	int
    		num_secondary_banks	0	int
    +		primary_bank_weapons	0x019f4d88	int [3]
    +		primary_bank_ammo_capacity	0x019f4d94	int [3]
    +		secondary_bank_weapons	0x019f4da0	int [4]
    +		secondary_bank_ammo_capacity	0x019f4db0	int [4]
    		max_hull_strength	75000.000	float
    		max_shield_strength	0.00000000	float
    		hull_repair_rate	0.00000000	float
    		subsys_repair_rate	-2.0000000	float
    		engine_snd	134	int
    +		closeup_pos	{xyz={...} a1d=0x019f4dd4 }	vec3d
    		closeup_zoom	0.50000000	float
    +		allowed_weapons	0x019f4de4	int [200]
    +		restricted_loadout_flag	0x019f5104	int [7]
    +		allowed_bank_restricted_weapons	0x019f5120	int [7][200]
    		shield_icon_index	255 'Ъ'	unsigned char
    +		icon_filename	0x019f6701 ""	char [32]
    +		anim_filename	0x019f6721 ""	char [32]
    +		overhead_filename	0x019f6741 ""	char [32]
    		score	210	int
    		scan_time	15000	int
    +		ct_info	0x019f676c {pt={...} w_start=0.00000000 w_end=0.00000000 ...}	trail_info [12]
    		ct_count	0	int
    		num_nondark_colors	0	int
    +		nondark_colors	0x019f6b04	unsigned char [10][3]
    +		shield_color	0x019f6b22 "ЪЪЪ"	unsigned char [3]
    +		afterburner_trail	{filename=0x019f6b28 "" bitmap_id=-1 }	generic_bitmap
    		afterburner_trail_width_factor	1.0000000	float
    		afterburner_trail_alpha_factor	1.0000000	float
    		afterburner_trail_life	5.0000000	float
    		afterburner_trail_faded_out_sections	0	int
    +		normal_thruster_particles	{...}	SCP_vector<thruster_particles>
    +		afterburner_thruster_particles	{...}	SCP_vector<thruster_particles>
    +		thruster_flame_info	{normal={...} afterburn={...} }	thrust_pair
    +		thruster_glow_info	{normal={...} afterburn={...} }	thrust_pair
    +		thruster_secondary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
    +		thruster_tertiary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
    		thruster01_glow_rad_factor	1.0000000	float
    		thruster02_glow_rad_factor	1.0000000	float
    		thruster03_glow_rad_factor	1.0000000	float
    		thruster02_glow_len_factor	1.0000000	float
    		splodeing_texture	4750	int
    +		splodeing_texture_name	0x019f6ce0 "boom"	char [32]
    		max_decals	100	int
    +		draw_primary_models	0x019f6d04	bool [3]
    +		draw_secondary_models	0x019f6d07	bool [4]
    		draw_models	false	bool
    		weapon_model_draw_distance	200.00000	float
    		armor_type_idx	-1	int
    		shield_armor_type_idx	-1	int
    		can_glide	false	bool
    		glide_cap	0.00000000	float
    		glide_dynamic_cap	false	bool
    		glide_accel_mult	0.00000000	float
    		use_newtonian_damp	false	bool
    		newtonian_damp_override	false	bool
    		autoaim_fov	0.00000000	float
    		topdown_offset_def	false	bool
    +		topdown_offset	{xyz={...} a1d=0x019f6d34 }	vec3d
    		num_maneuvering	0	int
    +		maneuvering	0x019f6d44 {use_flags=0 start_snd=-1 loop_snd=-1 ...}	man_thruster [128]
    		radar_image_2d_idx	-1	int
    		radar_image_size	-1	int
    		radar_projection_size_mult	1.0000000	float
    +		ship_iff_info	0x019f8b50	int [10][10]
    		aiming_flags	0	int
    		minimum_convergence_distance	0.00000000	float
    		convergence_distance	100.00000	float
    +		convergence_offset	{xyz={...} a1d=0x019f8cec }	vec3d
    		emp_resistance_mod	0.00000000	float
    		sip->model_num	8583	int
    +		sip->name	0x019f4ab8 "SC Lilith"	char [32]
    +		sip->pof_file	0x019f4b50 "cruiser03.pof"	char [32]
    +		sip->subsystems	0x0340c198 {flags=0 name=0x0340c19c "laser turret" subobj_name=0x0340c1bc "turret01" ...}	model_subsystem *
    +		sip->subsystems[j]	{flags=0 name=0x0340c19c "laser turret" subobj_name=0x0340c1bc "turret01" ...}	model_subsystem
    		sip->subsystems[j].model_num	515	int
    +		sip->subsystems[j].subobj_name	0x0340c1bc "turret01"	char [32]
    
    
    Locals
    
    		model_previously_loaded	8583	int
    +		sip	0x019f4ab8 {name=0x019f4ab8 "SC Lilith" short_name=0x019f4ad8 "TCruise3" species=2 ...}	ship_info *
    		ship_previously_loaded	96	int
    +		p_objp	0x00f0ef20 struct p_object Ship_arrival_list {name=0x00f0ef20 "" next=0x04640040 prev=0x048214e0 ...}	p_object *
    		j	0	int
    		k	4	int
    +		thruster	0xcccccccc {flames={...} glow={...} }	thrust_info *
    		num_subsystems_needed	542	int
    		num_ship_types_used	17	int
    		i	96	int
    +		ship_class_used	0x0413a028	int *
    		test_id	8583	int
    
    txt file icon lilith.txt (8,979 bytes) 2009-08-25 18:50 +
  • txt file icon 1951.txt (25,778 bytes) 2010-07-08 15:50 -
    Ship 'SC Lilith' does not have subsystem 'turret01' linked into the model file, 'cruiser03.pof'.
    <no module>! KiFastSystemCallRet
    <no module>! WaitForSingleObject + 18 bytes
    <no module>! SCP_DumpStack + 354 bytes
    <no module>! Warning + 430 bytes
    <no module>! ship_page_in + 2371 bytes
    <no module>! level_page_in + 48 bytes
    <no module>! freespace_mission_load_stuff + 245 bytes
    <no module>! game_post_level_init + 182 bytes
    <no module>! game_start_mission + 387 bytes
    <no module>! multi_sync_pre_do + 769 bytes
    <no module>! multi_sync_do + 109 bytes
    <no module>! game_do_state + 1318 bytes
    <no module>! gameseq_process_events + 237 bytes
    <no module>! game_main + 782 bytes
    <no module>! WinMain + 330 bytes
    <no module>! __tmainCRTStartup + 358 bytes
    <no module>! WinMainCRTStartup + 15 bytes
    <no module>! RegisterWaitForInputIdle + 73 bytes
    
     	fs2_open_3_6_13d_INF_SSE2.exe!debug_int3(char * file=0x00ec1594, int line=1277)  Line 764	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!Warning(char * filename=0x00ef368a, int line=14502, const char * format=0x00ef96b8, ...)  Line 1277 + 0x13 bytes	C++
    >	fs2_open_3_6_13d_INF_SSE2.exe!ship_page_in()  Line 14502 + 0x47 bytes	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!level_page_in()  Line 50	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!freespace_mission_load_stuff()  Line 1521	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!game_post_level_init()  Line 1567	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!game_start_mission()  Line 1631	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!multi_sync_pre_do()  Line 8106	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!multi_sync_do()  Line 7535	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=38)  Line 7113	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x0015232f)  Line 7490 + 0x5 bytes	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015232f, int nCmdShow=10)  Line 7570 + 0x9 bytes	C++
     	fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
     	fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup()  Line 182	C
     	kernel32.dll!7c817077() 	
     	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
     	user32.dll!7e46c930() 	
    
    
    Autos:
    
    		j	0	int
    -		sip	0x01c4e1a8 {name=0x01c4e1a8 "SC Lilith" alt_name=0x01c4e1c8 "" short_name=0x01c4e1e8 "TCruise3" ...}	ship_info *
    +		name	0x01c4e1a8 "SC Lilith"	char [32]
    +		alt_name	0x01c4e1c8 ""	char [32]
    +		short_name	0x01c4e1e8 "TCruise3"	char [32]
    		species	2	int
    		class_type	13	int
    +		type_str	0x00000000 <Bad Ptr>	char *
    +		maneuverability_str	0x00000000 <Bad Ptr>	char *
    +		armor_str	0x00000000 <Bad Ptr>	char *
    +		manufacturer_str	0x00000000 <Bad Ptr>	char *
    +		desc	0x00000000 <Bad Ptr>	char *
    +		tech_desc	0x03959280 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity."	char *
    +		ship_length	0x00000000 <Bad Ptr>	char *
    +		gun_mounts	0x00000000 <Bad Ptr>	char *
    +		missile_banks	0x00000000 <Bad Ptr>	char *
    +		cockpit_pof_file	0x01c4e234 ""	char [32]
    +		cockpit_offset	{xyz={...} a1d=0x01c4e254 }	vec3d
    +		pof_file	0x01c4e260 "cruiser03.pof"	char [32]
    +		pof_file_hud	0x01c4e280 ""	char [32]
    		num_detail_levels	4	int
    +		detail_distance	0x01c4e2a4	int [5]
    		cockpit_model_num	-1	int
    		model_num	44707	int
    		model_num_hud	-1	int
    		hud_target_lod	-1	int
    		density	1.0000000	float
    		damp	0.20000000	float
    		rotdamp	1.0000000	float
    		delta_bank_const	0.50000000	float
    +		max_vel	{xyz={...} a1d=0x01c4e2d8 }	vec3d
    +		afterburner_max_vel	{xyz={...} a1d=0x01c4e2e4 }	vec3d
    +		max_rotvel	{xyz={...} a1d=0x01c4e2f0 }	vec3d
    +		rotation_time	{xyz={...} a1d=0x01c4e2fc }	vec3d
    		srotation_time	110.00000	float
    		max_rear_vel	0.00000000	float
    		forward_accel	10.000000	float
    		afterburner_forward_accel	0.00000000	float
    		forward_decel	5.0000000	float
    		slide_accel	0.00000000	float
    		slide_decel	0.00000000	float
    +		warpin_anim	0x01c4e324 ""	char [32]
    		warpin_radius	0.00000000	float
    		warpin_snd_start	-1	int
    		warpin_snd_end	-1	int
    		warpin_speed	0.00000000	float
    		warpin_time	0	int
    		warpin_type	0	int
    +		warpout_anim	0x01c4e35c ""	char [32]
    		warpout_radius	0.00000000	float
    		warpout_snd_start	-1	int
    		warpout_snd_end	-1	int
    		warpout_speed	0.00000000	float
    		warpout_time	0	int
    		warpout_type	0	int
    		warpout_player_speed	0.00000000	float
    		flags	1032	int
    		flags2	0	int
    		ai_class	3	int
    		max_speed	20.000000	float
    		min_speed	-0.00000000	float
    		max_accel	20.000000	float
    		collision_damage_type_idx	-1	int
    +		shockwave	{name=0x01c4e3b4 "" pof_name=0x01c4e3d4 "" inner_rad=100.00000 ...}	shockwave_create_info
    		explosion_propagates	1	int
    		big_exp_visual_rad	-1.0000000	float
    		shockwave_count	2	int
    +		explosion_bitmap_anims	{...}	SCP_vector<int>
    		vaporize_chance	0.00000000	float
    		ispew_max_particles	-1	int
    		dspew_max_particles	-1	int
    		debris_min_lifetime	-1.0000000	float
    		debris_max_lifetime	-1.0000000	float
    		debris_min_speed	-1.0000000	float
    		debris_max_speed	-1.0000000	float
    		debris_min_rotspeed	-1.0000000	float
    		debris_max_rotspeed	-1.0000000	float
    		debris_damage_type_idx	-1	int
    		debris_min_hitpoints	-1.0000000	float
    		debris_max_hitpoints	-1.0000000	float
    		debris_damage_mult	1.0000000	float
    		debris_arc_percent	0.50000000	float
    		n_subsystems	14	int
    +		subsystems	0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...}	model_subsystem *
    		power_output	90.000000	float
    		max_overclocked_speed	12.000000	float
    		max_weapon_reserve	100.00000	float
    		max_shield_regen_per_second	0.020000000	float
    		max_weapon_regen_per_second	0.039999999	float
    		afterburner_fuel_capacity	0.00000000	float
    		afterburner_burn_rate	0.00000000	float
    		afterburner_recover_rate	0.00000000	float
    		afterburner_max_reverse_vel	0.00000000	float
    		afterburner_reverse_accel	0.00000000	float
    		cmeasure_type	80	int
    		cmeasure_max	0	int
    		num_primary_banks	0	int
    		num_secondary_banks	0	int
    +		primary_bank_weapons	0x01c4e4b4	int [3]
    +		primary_bank_ammo_capacity	0x01c4e4c0	int [3]
    +		secondary_bank_weapons	0x01c4e4cc	int [4]
    +		secondary_bank_ammo_capacity	0x01c4e4dc	int [4]
    		max_hull_strength	75000.000	float
    		max_shield_strength	0.00000000	float
    		hull_repair_rate	0.00000000	float
    		subsys_repair_rate	-2.0000000	float
    		sup_hull_repair_rate	0.15000001	float
    		sup_shield_repair_rate	0.20000000	float
    		sup_subsys_repair_rate	0.15000001	float
    		engine_snd	134	int
    +		closeup_pos	{xyz={...} a1d=0x01c4e50c }	vec3d
    		closeup_zoom	0.50000000	float
    +		allowed_weapons	0x01c4e51c	int [300]
    +		restricted_loadout_flag	0x01c4e9cc	int [7]
    +		allowed_bank_restricted_weapons	0x01c4e9e8	int [7][300]
    		shield_icon_index	255 'Ъ'	unsigned char
    +		icon_filename	0x01c50ab9 ""	char [32]
    +		anim_filename	0x01c50ad9 ""	char [32]
    +		overhead_filename	0x01c50af9 ""	char [32]
    		score	210	int
    		scan_time	15000	int
    +		ct_info	0x01c50b24 {pt={...} w_start=0.00000000 w_end=0.00000000 ...}	trail_info [12]
    		ct_count	0	int
    		num_nondark_colors	0	int
    +		nondark_colors	0x01c50ebc	unsigned char [10][3]
    +		shield_color	0x01c50eda "ЪЪЪ"	unsigned char [3]
    +		afterburner_trail	{filename=0x01c50ee0 "" bitmap_id=-1 }	generic_bitmap
    		afterburner_trail_width_factor	1.0000000	float
    		afterburner_trail_alpha_factor	1.0000000	float
    		afterburner_trail_life	5.0000000	float
    		afterburner_trail_faded_out_sections	0	int
    +		normal_thruster_particles	{...}	SCP_vector<thruster_particles>
    +		afterburner_thruster_particles	{...}	SCP_vector<thruster_particles>
    +		thruster_flame_info	{normal={...} afterburn={...} }	thrust_pair
    +		thruster_glow_info	{normal={...} afterburn={...} }	thrust_pair
    +		thruster_secondary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
    +		thruster_tertiary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
    		thruster01_glow_rad_factor	1.0000000	float
    		thruster02_glow_rad_factor	1.0000000	float
    		thruster03_glow_rad_factor	1.0000000	float
    		thruster02_glow_len_factor	1.0000000	float
    		splodeing_texture	0	int
    +		splodeing_texture_name	0x01c51178 "boom"	char [32]
    		max_decals	100	int
    +		draw_primary_models	0x01c5119c	bool [3]
    +		draw_secondary_models	0x01c5119f	bool [4]
    		draw_models	false	bool
    		weapon_model_draw_distance	200.00000	float
    		armor_type_idx	-1	int
    		shield_armor_type_idx	-1	int
    		can_glide	false	bool
    		glide_cap	0.00000000	float
    		glide_dynamic_cap	false	bool
    		glide_accel_mult	0.00000000	float
    		use_newtonian_damp	false	bool
    		newtonian_damp_override	false	bool
    		autoaim_fov	0.00000000	float
    		topdown_offset_def	false	bool
    +		topdown_offset	{xyz={...} a1d=0x01c511cc }	vec3d
    		num_maneuvering	0	int
    +		maneuvering	0x01c511dc {use_flags=0 start_snd=-1 loop_snd=-1 ...}	man_thruster [128]
    		radar_image_2d_idx	-1	int
    		radar_image_size	-1	int
    		radar_projection_size_mult	1.0000000	float
    +		ship_iff_info	0x01c52fe8	int [10][10]
    		aiming_flags	0	int
    		minimum_convergence_distance	0.00000000	float
    		convergence_distance	100.00000	float
    +		convergence_offset	{xyz={...} a1d=0x01c53184 }	vec3d
    		emp_resistance_mod	0.00000000	float
    		piercing_damage_draw_limit	0.10000000	float
    		damage_lightning_type	1	int
    		sip->model_num	44707	int
    +		sip->name	0x01c4e1a8 "SC Lilith"	char [32]
    +		sip->pof_file	0x01c4e260 "cruiser03.pof"	char [32]
    -		sip->subsystems	0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...}	model_subsystem *
    		flags	0	unsigned int
    +		name	0x039593ac "laser turret"	char [32]
    +		subobj_name	0x039593cc "turret01"	char [32]
    +		alt_sub_name	0x039593ec ""	char [32]
    +		alt_dmg_sub_name	0x0395940c ""	char [32]
    		subobj_num	11	int
    		model_num	31504	int
    		type	2	int
    +		pnt	{xyz={...} a1d=0x03959438 }	vec3d
    		radius	2.2373967	float
    		max_subsys_strength	750.00000	float
    		armor_type_idx	-1	int
    +		crewspot	0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?"	char [32]
    +		turret_norm	{xyz={...} a1d=0x03959470 }	vec3d
    +		turret_matrix	{vec={...} a2d=0x0395947c a1d=0x0395947c }	matrix
    		turret_fov	-4.3711388e-008	float
    		turret_max_fov	1.0000000	float
    		turret_y_fov	-1.0737418e+008	float
    		turret_num_firing_points	1	int
    +		turret_firing_point	0x039594b0 {xyz={...} a1d=0x039594b0 }	vec3d [10]
    		turret_gun_sobj	11	int
    		turret_turning_rate	6.2831855	float
    		turret_base_rotation_snd	-1	int
    		turret_base_rotation_snd_mult	1.0000000	float
    		turret_gun_rotation_snd	-1	int
    		turret_gun_rotation_snd_mult	1.0000000	float
    		alive_snd	-1	int
    		dead_snd	-1	int
    		rotation_snd	-1	int
    +		engine_wash_pointer	0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...}	engine_wash_info *
    		turn_rate	-1.0737418e+008	float
    		weapon_rotation_pbank	-1	int
    +		stepped_rotation	0x00000000 {num_steps=??? fraction=??? t_transit=??? ...}	stepped_rotation *
    		awacs_intensity	0.00000000	float
    		awacs_radius	-1.0737418e+008	float
    +		primary_banks	0x03959564	int [3]
    +		primary_bank_capacity	0x03959570	int [3]
    +		secondary_banks	0x0395957c	int [4]
    +		secondary_bank_capacity	0x0395958c	int [4]
    		path_num	14	int
    +		model_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
    		n_triggers	0	int
    +		triggers	0x00000000 {angle={...} vel={...} accel={...} ...}	queued_animation *
    		turret_reset_delay	2000	int
    +		target_priority	0x039595bc	int [32]
    		num_target_priorities	0	int
    		optimum_range	0.00000000	float
    		favor_current_facing	0.00000000	float
    -		sip->subsystems[j]	{flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...}	model_subsystem
    		flags	0	unsigned int
    +		name	0x039593ac "laser turret"	char [32]
    +		subobj_name	0x039593cc "turret01"	char [32]
    +		alt_sub_name	0x039593ec ""	char [32]
    +		alt_dmg_sub_name	0x0395940c ""	char [32]
    		subobj_num	11	int
    		model_num	31504	int
    		type	2	int
    +		pnt	{xyz={...} a1d=0x03959438 }	vec3d
    		radius	2.2373967	float
    		max_subsys_strength	750.00000	float
    		armor_type_idx	-1	int
    +		crewspot	0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?"	char [32]
    +		turret_norm	{xyz={...} a1d=0x03959470 }	vec3d
    +		turret_matrix	{vec={...} a2d=0x0395947c a1d=0x0395947c }	matrix
    		turret_fov	-4.3711388e-008	float
    		turret_max_fov	1.0000000	float
    		turret_y_fov	-1.0737418e+008	float
    		turret_num_firing_points	1	int
    +		turret_firing_point	0x039594b0 {xyz={...} a1d=0x039594b0 }	vec3d [10]
    		turret_gun_sobj	11	int
    		turret_turning_rate	6.2831855	float
    		turret_base_rotation_snd	-1	int
    		turret_base_rotation_snd_mult	1.0000000	float
    		turret_gun_rotation_snd	-1	int
    		turret_gun_rotation_snd_mult	1.0000000	float
    		alive_snd	-1	int
    		dead_snd	-1	int
    		rotation_snd	-1	int
    +		engine_wash_pointer	0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...}	engine_wash_info *
    		turn_rate	-1.0737418e+008	float
    		weapon_rotation_pbank	-1	int
    +		stepped_rotation	0x00000000 {num_steps=??? fraction=??? t_transit=??? ...}	stepped_rotation *
    		awacs_intensity	0.00000000	float
    		awacs_radius	-1.0737418e+008	float
    +		primary_banks	0x03959564	int [3]
    +		primary_bank_capacity	0x03959570	int [3]
    +		secondary_banks	0x0395957c	int [4]
    +		secondary_bank_capacity	0x0395958c	int [4]
    		path_num	14	int
    +		model_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
    		n_triggers	0	int
    +		triggers	0x00000000 {angle={...} vel={...} accel={...} ...}	queued_animation *
    		turret_reset_delay	2000	int
    +		target_priority	0x039595bc	int [32]
    		num_target_priorities	0	int
    		optimum_range	0.00000000	float
    		favor_current_facing	0.00000000	float
    		sip->subsystems[j].model_num	31504	int
    +		sip->subsystems[j].subobj_name	0x039593cc "turret01"	char [32]
    
    
    Locals:
    
    		j	0	int
    -		sip	0x01c4e1a8 {name=0x01c4e1a8 "SC Lilith" alt_name=0x01c4e1c8 "" short_name=0x01c4e1e8 "TCruise3" ...}	ship_info *
    +		name	0x01c4e1a8 "SC Lilith"	char [32]
    +		alt_name	0x01c4e1c8 ""	char [32]
    +		short_name	0x01c4e1e8 "TCruise3"	char [32]
    		species	2	int
    		class_type	13	int
    +		type_str	0x00000000 <Bad Ptr>	char *
    +		maneuverability_str	0x00000000 <Bad Ptr>	char *
    +		armor_str	0x00000000 <Bad Ptr>	char *
    +		manufacturer_str	0x00000000 <Bad Ptr>	char *
    +		desc	0x00000000 <Bad Ptr>	char *
    +		tech_desc	0x03959280 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity."	char *
    +		ship_length	0x00000000 <Bad Ptr>	char *
    +		gun_mounts	0x00000000 <Bad Ptr>	char *
    +		missile_banks	0x00000000 <Bad Ptr>	char *
    +		cockpit_pof_file	0x01c4e234 ""	char [32]
    +		cockpit_offset	{xyz={...} a1d=0x01c4e254 }	vec3d
    +		pof_file	0x01c4e260 "cruiser03.pof"	char [32]
    +		pof_file_hud	0x01c4e280 ""	char [32]
    		num_detail_levels	4	int
    +		detail_distance	0x01c4e2a4	int [5]
    		cockpit_model_num	-1	int
    		model_num	44707	int
    		model_num_hud	-1	int
    		hud_target_lod	-1	int
    		density	1.0000000	float
    		damp	0.20000000	float
    		rotdamp	1.0000000	float
    		delta_bank_const	0.50000000	float
    +		max_vel	{xyz={...} a1d=0x01c4e2d8 }	vec3d
    +		afterburner_max_vel	{xyz={...} a1d=0x01c4e2e4 }	vec3d
    +		max_rotvel	{xyz={...} a1d=0x01c4e2f0 }	vec3d
    +		rotation_time	{xyz={...} a1d=0x01c4e2fc }	vec3d
    		srotation_time	110.00000	float
    		max_rear_vel	0.00000000	float
    		forward_accel	10.000000	float
    		afterburner_forward_accel	0.00000000	float
    		forward_decel	5.0000000	float
    		slide_accel	0.00000000	float
    		slide_decel	0.00000000	float
    +		warpin_anim	0x01c4e324 ""	char [32]
    		warpin_radius	0.00000000	float
    		warpin_snd_start	-1	int
    		warpin_snd_end	-1	int
    		warpin_speed	0.00000000	float
    		warpin_time	0	int
    		warpin_type	0	int
    +		warpout_anim	0x01c4e35c ""	char [32]
    		warpout_radius	0.00000000	float
    		warpout_snd_start	-1	int
    		warpout_snd_end	-1	int
    		warpout_speed	0.00000000	float
    		warpout_time	0	int
    		warpout_type	0	int
    		warpout_player_speed	0.00000000	float
    		flags	1032	int
    		flags2	0	int
    		ai_class	3	int
    		max_speed	20.000000	float
    		min_speed	-0.00000000	float
    		max_accel	20.000000	float
    		collision_damage_type_idx	-1	int
    +		shockwave	{name=0x01c4e3b4 "" pof_name=0x01c4e3d4 "" inner_rad=100.00000 ...}	shockwave_create_info
    		explosion_propagates	1	int
    		big_exp_visual_rad	-1.0000000	float
    		shockwave_count	2	int
    +		explosion_bitmap_anims	{...}	SCP_vector<int>
    		vaporize_chance	0.00000000	float
    		ispew_max_particles	-1	int
    		dspew_max_particles	-1	int
    		debris_min_lifetime	-1.0000000	float
    		debris_max_lifetime	-1.0000000	float
    		debris_min_speed	-1.0000000	float
    		debris_max_speed	-1.0000000	float
    		debris_min_rotspeed	-1.0000000	float
    		debris_max_rotspeed	-1.0000000	float
    		debris_damage_type_idx	-1	int
    		debris_min_hitpoints	-1.0000000	float
    		debris_max_hitpoints	-1.0000000	float
    		debris_damage_mult	1.0000000	float
    		debris_arc_percent	0.50000000	float
    		n_subsystems	14	int
    +		subsystems	0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...}	model_subsystem *
    		power_output	90.000000	float
    		max_overclocked_speed	12.000000	float
    		max_weapon_reserve	100.00000	float
    		max_shield_regen_per_second	0.020000000	float
    		max_weapon_regen_per_second	0.039999999	float
    		afterburner_fuel_capacity	0.00000000	float
    		afterburner_burn_rate	0.00000000	float
    		afterburner_recover_rate	0.00000000	float
    		afterburner_max_reverse_vel	0.00000000	float
    		afterburner_reverse_accel	0.00000000	float
    		cmeasure_type	80	int
    		cmeasure_max	0	int
    		num_primary_banks	0	int
    		num_secondary_banks	0	int
    +		primary_bank_weapons	0x01c4e4b4	int [3]
    +		primary_bank_ammo_capacity	0x01c4e4c0	int [3]
    +		secondary_bank_weapons	0x01c4e4cc	int [4]
    +		secondary_bank_ammo_capacity	0x01c4e4dc	int [4]
    		max_hull_strength	75000.000	float
    		max_shield_strength	0.00000000	float
    		hull_repair_rate	0.00000000	float
    		subsys_repair_rate	-2.0000000	float
    		sup_hull_repair_rate	0.15000001	float
    		sup_shield_repair_rate	0.20000000	float
    		sup_subsys_repair_rate	0.15000001	float
    		engine_snd	134	int
    +		closeup_pos	{xyz={...} a1d=0x01c4e50c }	vec3d
    		closeup_zoom	0.50000000	float
    +		allowed_weapons	0x01c4e51c	int [300]
    +		restricted_loadout_flag	0x01c4e9cc	int [7]
    +		allowed_bank_restricted_weapons	0x01c4e9e8	int [7][300]
    		shield_icon_index	255 'Ъ'	unsigned char
    +		icon_filename	0x01c50ab9 ""	char [32]
    +		anim_filename	0x01c50ad9 ""	char [32]
    +		overhead_filename	0x01c50af9 ""	char [32]
    		score	210	int
    		scan_time	15000	int
    +		ct_info	0x01c50b24 {pt={...} w_start=0.00000000 w_end=0.00000000 ...}	trail_info [12]
    		ct_count	0	int
    		num_nondark_colors	0	int
    +		nondark_colors	0x01c50ebc	unsigned char [10][3]
    +		shield_color	0x01c50eda "ЪЪЪ"	unsigned char [3]
    +		afterburner_trail	{filename=0x01c50ee0 "" bitmap_id=-1 }	generic_bitmap
    		afterburner_trail_width_factor	1.0000000	float
    		afterburner_trail_alpha_factor	1.0000000	float
    		afterburner_trail_life	5.0000000	float
    		afterburner_trail_faded_out_sections	0	int
    +		normal_thruster_particles	{...}	SCP_vector<thruster_particles>
    +		afterburner_thruster_particles	{...}	SCP_vector<thruster_particles>
    +		thruster_flame_info	{normal={...} afterburn={...} }	thrust_pair
    +		thruster_glow_info	{normal={...} afterburn={...} }	thrust_pair
    +		thruster_secondary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
    +		thruster_tertiary_glow_info	{normal={...} afterburn={...} }	thrust_pair_bitmap
    		thruster01_glow_rad_factor	1.0000000	float
    		thruster02_glow_rad_factor	1.0000000	float
    		thruster03_glow_rad_factor	1.0000000	float
    		thruster02_glow_len_factor	1.0000000	float
    		splodeing_texture	0	int
    +		splodeing_texture_name	0x01c51178 "boom"	char [32]
    		max_decals	100	int
    +		draw_primary_models	0x01c5119c	bool [3]
    +		draw_secondary_models	0x01c5119f	bool [4]
    		draw_models	false	bool
    		weapon_model_draw_distance	200.00000	float
    		armor_type_idx	-1	int
    		shield_armor_type_idx	-1	int
    		can_glide	false	bool
    		glide_cap	0.00000000	float
    		glide_dynamic_cap	false	bool
    		glide_accel_mult	0.00000000	float
    		use_newtonian_damp	false	bool
    		newtonian_damp_override	false	bool
    		autoaim_fov	0.00000000	float
    		topdown_offset_def	false	bool
    +		topdown_offset	{xyz={...} a1d=0x01c511cc }	vec3d
    		num_maneuvering	0	int
    +		maneuvering	0x01c511dc {use_flags=0 start_snd=-1 loop_snd=-1 ...}	man_thruster [128]
    		radar_image_2d_idx	-1	int
    		radar_image_size	-1	int
    		radar_projection_size_mult	1.0000000	float
    +		ship_iff_info	0x01c52fe8	int [10][10]
    		aiming_flags	0	int
    		minimum_convergence_distance	0.00000000	float
    		convergence_distance	100.00000	float
    +		convergence_offset	{xyz={...} a1d=0x01c53184 }	vec3d
    		emp_resistance_mod	0.00000000	float
    		piercing_damage_draw_limit	0.10000000	float
    		damage_lightning_type	1	int
    		sip->model_num	44707	int
    +		sip->name	0x01c4e1a8 "SC Lilith"	char [32]
    +		sip->pof_file	0x01c4e260 "cruiser03.pof"	char [32]
    -		sip->subsystems	0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...}	model_subsystem *
    		flags	0	unsigned int
    +		name	0x039593ac "laser turret"	char [32]
    +		subobj_name	0x039593cc "turret01"	char [32]
    +		alt_sub_name	0x039593ec ""	char [32]
    +		alt_dmg_sub_name	0x0395940c ""	char [32]
    		subobj_num	11	int
    		model_num	31504	int
    		type	2	int
    +		pnt	{xyz={...} a1d=0x03959438 }	vec3d
    		radius	2.2373967	float
    		max_subsys_strength	750.00000	float
    		armor_type_idx	-1	int
    +		crewspot	0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?"	char [32]
    +		turret_norm	{xyz={...} a1d=0x03959470 }	vec3d
    +		turret_matrix	{vec={...} a2d=0x0395947c a1d=0x0395947c }	matrix
    		turret_fov	-4.3711388e-008	float
    		turret_max_fov	1.0000000	float
    		turret_y_fov	-1.0737418e+008	float
    		turret_num_firing_points	1	int
    +		turret_firing_point	0x039594b0 {xyz={...} a1d=0x039594b0 }	vec3d [10]
    		turret_gun_sobj	11	int
    		turret_turning_rate	6.2831855	float
    		turret_base_rotation_snd	-1	int
    		turret_base_rotation_snd_mult	1.0000000	float
    		turret_gun_rotation_snd	-1	int
    		turret_gun_rotation_snd_mult	1.0000000	float
    		alive_snd	-1	int
    		dead_snd	-1	int
    		rotation_snd	-1	int
    +		engine_wash_pointer	0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...}	engine_wash_info *
    		turn_rate	-1.0737418e+008	float
    		weapon_rotation_pbank	-1	int
    +		stepped_rotation	0x00000000 {num_steps=??? fraction=??? t_transit=??? ...}	stepped_rotation *
    		awacs_intensity	0.00000000	float
    		awacs_radius	-1.0737418e+008	float
    +		primary_banks	0x03959564	int [3]
    +		primary_bank_capacity	0x03959570	int [3]
    +		secondary_banks	0x0395957c	int [4]
    +		secondary_bank_capacity	0x0395958c	int [4]
    		path_num	14	int
    +		model_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
    		n_triggers	0	int
    +		triggers	0x00000000 {angle={...} vel={...} accel={...} ...}	queued_animation *
    		turret_reset_delay	2000	int
    +		target_priority	0x039595bc	int [32]
    		num_target_priorities	0	int
    		optimum_range	0.00000000	float
    		favor_current_facing	0.00000000	float
    -		sip->subsystems[j]	{flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...}	model_subsystem
    		flags	0	unsigned int
    +		name	0x039593ac "laser turret"	char [32]
    +		subobj_name	0x039593cc "turret01"	char [32]
    +		alt_sub_name	0x039593ec ""	char [32]
    +		alt_dmg_sub_name	0x0395940c ""	char [32]
    		subobj_num	11	int
    		model_num	31504	int
    		type	2	int
    +		pnt	{xyz={...} a1d=0x03959438 }	vec3d
    		radius	2.2373967	float
    		max_subsys_strength	750.00000	float
    		armor_type_idx	-1	int
    +		crewspot	0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?"	char [32]
    +		turret_norm	{xyz={...} a1d=0x03959470 }	vec3d
    +		turret_matrix	{vec={...} a2d=0x0395947c a1d=0x0395947c }	matrix
    		turret_fov	-4.3711388e-008	float
    		turret_max_fov	1.0000000	float
    		turret_y_fov	-1.0737418e+008	float
    		turret_num_firing_points	1	int
    +		turret_firing_point	0x039594b0 {xyz={...} a1d=0x039594b0 }	vec3d [10]
    		turret_gun_sobj	11	int
    		turret_turning_rate	6.2831855	float
    		turret_base_rotation_snd	-1	int
    		turret_base_rotation_snd_mult	1.0000000	float
    		turret_gun_rotation_snd	-1	int
    		turret_gun_rotation_snd_mult	1.0000000	float
    		alive_snd	-1	int
    		dead_snd	-1	int
    		rotation_snd	-1	int
    +		engine_wash_pointer	0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...}	engine_wash_info *
    		turn_rate	-1.0737418e+008	float
    		weapon_rotation_pbank	-1	int
    +		stepped_rotation	0x00000000 {num_steps=??? fraction=??? t_transit=??? ...}	stepped_rotation *
    		awacs_intensity	0.00000000	float
    		awacs_radius	-1.0737418e+008	float
    +		primary_banks	0x03959564	int [3]
    +		primary_bank_capacity	0x03959570	int [3]
    +		secondary_banks	0x0395957c	int [4]
    +		secondary_bank_capacity	0x0395958c	int [4]
    		path_num	14	int
    +		model_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
    		n_triggers	0	int
    +		triggers	0x00000000 {angle={...} vel={...} accel={...} ...}	queued_animation *
    		turret_reset_delay	2000	int
    +		target_priority	0x039595bc	int [32]
    		num_target_priorities	0	int
    		optimum_range	0.00000000	float
    		favor_current_facing	0.00000000	float
    		sip->subsystems[j].model_num	31504	int
    +		sip->subsystems[j].subobj_name	0x039593cc "turret01"	char [32]
    
    
    
    
    
    txt file icon 1951.txt (25,778 bytes) 2010-07-08 15:50 +
  • rar file icon 1951_logs.rar (27,379 bytes) 2010-07-09 18:47
  • rar file icon 1951_3_6_15.rar (83,714 bytes) 2012-12-01 22:56
  • rar file icon 1951_3_6_15_2.rar (97,436 bytes) 2012-12-13 12:29
  • ? file icon fubar_m18.fs2 (22,340 bytes) 2012-12-19 23:40
  • rar file icon 1951_3_6_19.rar (96,842 bytes) 2013-03-28 22:57

-Relationships
related to 0002015resolvedEchelon9 Assert: team != -1 in multi_respawn.cpp 
+Relationships

-Notes

~0011053

FUBAR-BDHR (developer)

Just a note that this was with retail FS2 data running on the standalone.

~0011062

FUBAR-BDHR (developer)

Attached additional log. First time seen on the MediaVP standalone. Slightly different set of problems but crashed at the same spot.

~0011063

FUBAR-BDHR (developer)

OK this has officially become an epidemic. Attached another log. This one shows something that I don't know if the others do or not. The Lilith model loads fine at least one time before it goes nuts and starts with the assertions on another load.

~0011075

FUBAR-BDHR (developer)

No crashes in today's session using the RC3 no warnings build. Quite a few asserts but they are all the same. This was with the MediaVP. Attaching log just in case.

~0011083

portej05 (reporter)

Really need the callstack for this one.
The culprit is vm_project_point_onto_plane, which is only called from 3 places, but tracing through is going to be very hard without knowing which one is being called.

~0011091

FUBAR-BDHR (developer)

Last edited: 2009-07-19 03:25

Well it seems the big problems are well patched. Standalone did crash once in yesterdays games. I've seen the same crash before. Log attached. I asked them if someone dropped before the game started and was told that someone was lost in mission load. Same mission was played after restart with no crash.

~0011092

portej05 (reporter)

I'd still like to see a callstack from when this occurs since it implies that a vector being passed to vm_project_point_onto_plane hasn't been normalised, which is really bad.
Are there any instructions for getting this to occur?

~0011094

FUBAR-BDHR (developer)

Didn't seen any nul vec3d errors today just the the one crash.

~0011105

FUBAR-BDHR (developer)

Still no luck on getting a debug trace. It's up for testing but since today was the normal Saturday games they were using 3.6.10. Did get another one of those dropped player crashes. Had the debug_filter turned on. I'd attach the file but it's 75meg and even zipped still over a meg. You can grab it here: http://fubar5.fubar.org/mantis/fs2_open-07-25-09_MVP_1733.rar

~0011106

portej05 (reporter)

FUBAR: With this one, it might be worth the inconvenience of dropping some players in order to get a callstack - Asserts should never be ignored (who stuck Cmdline_nowarn into Assert?)

~0011108

FUBAR-BDHR (developer)

Already planned and the server to do that is up and running. Just waiting on our main tester to get unsick and give it a go. I didn't want to use the main Saturday games since you never know what version they are running, if they are using the MediaVPs or not, if they have any rogue tables, etc. That and there aren't that many multi players now. Hate turning new players off because of testing crashes.

~0011126

FUBAR-BDHR (developer)

Well we got to hits with the debugger yesterday. One as a client but it was a null vec3d so it's possibly related. The other was on the standalone and involved the player drop problem (still have the debugger open on this one). The think is it doesn't look like it was actually a player drop. I just happened to check on the standalone at the right time to actually see it happen. 6 IP addresses where showing as connected on the standalone but I could only see 3 players in the status window. Right after that it crashed. I asked and there were 6 or 7 people in the game. Looking at the multi.log earlier today I noticed that there was a FS2NetD refresh right about the time of the crash. This makes me wonder if it is that refresh that is causing the issue. It does cause problems for normal hosting such as the awarding of all medals in debrief bug.

~0011127

FUBAR-BDHR (developer)

OK I just saw this about to happen again. 3 players on server and even chatting but none showing in the player info pull down. Checked the debug log on the stnadalone and it had just done a FS2netD refresh. I hit reset all before it crashed and when the joined again the player info screen was fine. Definitely something going on here even if it's not related to the crash.

~0011136

FUBAR-BDHR (developer)

Last edited: 2009-08-15 17:57

Attached 2 screen shots of what appears to be the cause of the crash. You'll notice 7 IP connections showing but only 4 players. Seems that when one of those "ghost" players goes to start a mission or respawn it crashes.

Almost positive this is related to 1827

~0011159

FUBAR-BDHR (developer)

Last edited: 2009-08-25 18:52

While most of the stuff relating to this seems to be fixed or known I did get the Lilith problem again last night. We were discussing it last night but Wanderer had to leave and I felt the sudden need to get horizontal so we didn't make much progress. Took a second look at it today and it seems (big guess here)it's looking for an already cached subsystem at the wrong location. sip->subsystems[j].model_num is 515 and sip->model_num is 8583.

I'll attach the call stack and variables. I still have the debugger open so I can't get the fs2_open.log right now. Mission was cet_m03 which only has one Lilith. I'll be checking the SCP IRC channel periodically tonight so if you need more info and I'm logged in there just ask.

~0011856

chief1983 (administrator)

Changing the subject because this title could get confusing very soon.

~0011857

FUBAR-BDHR (developer)

Maybe we should change it to the actual error that is left.

Anyway think I had this happen again last night. Saw the server was crashed with a similar error but didn't have time to check it yet.

~0011858

chief1983 (administrator)

That or open a new bug that's not cluttered and close this one as fixed. If an issue was fixed this should probably be closed, it was never really supposed to be a parent type ticket.

~0012205

FUBAR-BDHR (developer)

Apparently not fixed. Just found a standalone crashed with it. Retail data. r6278.

~0012209

FUBAR-BDHR (developer)

Changed the topic to the error and uploaded the logs from yesterday's crash.

~0012214

Echelon9 (developer)

This latest example looks to be a Debug build correctly catching a model problem with a Warning() call. Please open a new case for this, but I'd say it is a model bug (although if with Retail data we will have to look into it).

~0012224

FUBAR-BDHR (developer)

Nope not a model bug. This happens on a reload of a model that is already loaded although it's usually the Lilith for some reason. Somewhere one of the indexes is getting changed or stepped on in memory.

~0014021

Goober5000 (administrator)

Is this bug still a problem?

~0014026

FUBAR-BDHR (developer)

I have no clue at this point. The standalones were crashing so often with multiple issues I haven't tried to run one in over a year.

~0014029

Goober5000 (administrator)

The model code has been changed a lot in the past two years and the cause of this bug may have been fixed. It would help to run a standalone to be sure.

~0014159

karajorma (administrator)

Has this one resurfaced?

~0014161

FUBAR-BDHR (developer)

With all the new warnings and FS2netD server going down they haven't been up long enough to really test.

~0014245

FUBAR-BDHR (developer)

Unfortunately it still lives. Just got it with retail data loading the Gany.

I'll pack up the logs and attach them as soon as I get out of the debugger.

~0014250

Goober5000 (administrator)

Is that the complete log? Because it doesn't display the expected -mod information at the beginning. Can you post the command line you used?

~0014251

FUBAR-BDHR (developer)

Standalone logs don't include that info for some reason.

Here it is. No mod was active. Retail data used.

C:\Games\FreeSpace2\fs2_open_3_6_15d_INF_SSE2.exe -nomotiondebris -missile_lighting -3dshockwave -post_process -3dwarp -warp_flash -snd_preload -standalone -fps -spec -glow -env

~0014434

FUBAR-BDHR (developer)

Another one this time with the Lilith again.

~0014548

Goober5000 (administrator)

Can you attach the mission that was loaded?

~0014550

FUBAR-BDHR (developer)

Sure but it's not specific to that mission.

~0014552

Goober5000 (administrator)

I've added some additional debug code. Please post the new warning message if it occurs again.

~0014614

Goober5000 (administrator)

Has anyone tested the debug code I added? Does this problem still occur?

~0014615

FUBAR-BDHR (developer)

I've had the debug code up since it was added. Unfortunately I've only seen a few uses of the standalones in the last couple of weeks and most of the time it has been 1 player just sitting there waiting for other players not actually playing. Hoping things will pick back up a bit once people get tired of their xmas presents and go back to playing FS2.

~0014761

FUBAR-BDHR (developer)

I have not seen an occurrence of this in months. Last one I had I believe was shortly before commits 9423 and 9424. Possible plugging those memory leaks fixed this issue?

~0014762

Goober5000 (administrator)

That's terrific news. I'm going to assume revision 9423 fixed this, as it's highly plausible that it's related.

~0014850

FUBAR-BDHR (developer)

Unfortunately this has occurred again. With the changes it hit an assert in model_get(). Attaching new log, stack, and variables.

~0015471

Echelon9 (developer)

Can we get clear steps for which mission will most typically trigger this bug?

I would really like to see an AddressSanitizer-enabled standalone server report this bug, as we will get a precise measure of any memory corruption going on.

~0016271

Goober5000 (administrator)

Bump because we need steps to reproduce this.

~0016273

Echelon9 (developer)

I'll try to reproduce, but any other assistance reproducing appreciated.

~0016274

Goober5000 (administrator)

Yeah, that comment was directed mainly at FUBAR.
+Notes

+Related Changesets

-Issue History
Date Modified Username Field Change
2009-07-05 16:30 FUBAR-BDHR New Issue
2009-07-05 16:32 FUBAR-BDHR File Added: 1951.rar
2009-07-05 16:33 FUBAR-BDHR Note Added: 0011053
2009-07-08 16:02 FUBAR-BDHR File Added: fs2_open_vp_1733.log
2009-07-08 16:03 FUBAR-BDHR Note Added: 0011062
2009-07-09 00:15 FUBAR-BDHR Note Added: 0011063
2009-07-09 00:25 chief1983 Priority normal => high
2009-07-09 00:57 FUBAR-BDHR File Added: fs2_open_both.rar
2009-07-11 19:58 FUBAR-BDHR Note Added: 0011075
2009-07-11 19:59 FUBAR-BDHR File Added: fs2_open-07-11-09.log
2009-07-14 04:22 portej05 Note Added: 0011083
2009-07-19 03:20 FUBAR-BDHR File Added: fs2_open-07-18-09.log
2009-07-19 03:22 FUBAR-BDHR Note Added: 0011091
2009-07-19 03:25 FUBAR-BDHR Note Edited: 0011091
2009-07-19 03:31 portej05 Note Added: 0011092
2009-07-19 03:46 FUBAR-BDHR Note Added: 0011094
2009-07-25 18:19 FUBAR-BDHR Note Added: 0011105
2009-07-26 22:08 portej05 Note Added: 0011106
2009-07-27 00:32 FUBAR-BDHR Note Added: 0011108
2009-08-06 20:17 FUBAR-BDHR Note Added: 0011126
2009-08-06 22:32 FUBAR-BDHR Note Added: 0011127
2009-08-15 17:51 FUBAR-BDHR File Added: players1.jpg
2009-08-15 17:52 FUBAR-BDHR File Added: players2.jpg
2009-08-15 17:55 FUBAR-BDHR Note Added: 0011136
2009-08-15 17:57 FUBAR-BDHR Note Edited: 0011136
2009-08-25 18:50 FUBAR-BDHR Note Added: 0011159
2009-08-25 18:50 FUBAR-BDHR File Added: lilith.txt
2009-08-25 18:52 FUBAR-BDHR Note Edited: 0011159
2009-11-05 18:26 chief1983 Status new => acknowledged
2009-11-05 18:26 chief1983 Product Version 3.6.9 => 3.6.11
2009-11-05 18:26 chief1983 Target Version => 3.6.12 RC1
2010-04-05 12:55 chief1983 Note Added: 0011856
2010-04-05 12:55 chief1983 Summary RC3 standalone crashes => 3.6.10 RC3 standalone crashes
2010-04-05 18:32 FUBAR-BDHR Note Added: 0011857
2010-04-05 19:03 chief1983 Note Added: 0011858
2010-07-08 15:50 FUBAR-BDHR Note Added: 0012205
2010-07-08 15:50 FUBAR-BDHR File Added: 1951.txt
2010-07-09 18:47 FUBAR-BDHR File Added: 1951_logs.rar
2010-07-09 18:50 FUBAR-BDHR Summary 3.6.10 RC3 standalone crashes => Standalone crashes - Ship <ship>does not have subsystem <subsystem> linked into the model file
2010-07-09 18:51 FUBAR-BDHR Note Added: 0012209
2010-07-10 08:03 Echelon9 Note Added: 0012214
2010-07-10 15:54 FUBAR-BDHR Note Added: 0012224
2010-08-05 16:03 chief1983 Target Version 3.6.12 RC1 => 3.7.2
2012-04-03 16:25 Echelon9 Relationship added related to 0002015
2012-11-11 00:19 Goober5000 Note Added: 0014021
2012-11-11 11:23 FUBAR-BDHR Note Added: 0014026
2012-11-11 13:07 Goober5000 Note Added: 0014029
2012-11-16 00:56 Goober5000 Target Version 3.7.2 => 3.6.16
2012-11-23 02:08 karajorma Note Added: 0014159
2012-11-23 12:17 FUBAR-BDHR Note Added: 0014161
2012-12-01 21:35 FUBAR-BDHR Note Added: 0014245
2012-12-01 22:56 FUBAR-BDHR File Added: 1951_3_6_15.rar
2012-12-02 00:13 Goober5000 Note Added: 0014250
2012-12-02 00:38 FUBAR-BDHR Note Added: 0014251
2012-12-13 12:29 FUBAR-BDHR File Added: 1951_3_6_15_2.rar
2012-12-13 12:29 FUBAR-BDHR Note Added: 0014434
2012-12-19 23:23 Goober5000 Note Added: 0014548
2012-12-19 23:40 FUBAR-BDHR File Added: fubar_m18.fs2
2012-12-19 23:41 FUBAR-BDHR Note Added: 0014550
2012-12-20 02:02 Goober5000 Changeset attached => fs2open trunk r9455
2012-12-20 02:02 Goober5000 Note Added: 0014552
2013-01-04 10:07 Goober5000 Note Added: 0014614
2013-01-04 13:52 FUBAR-BDHR Note Added: 0014615
2013-03-10 04:42 FUBAR-BDHR Note Added: 0014761
2013-03-10 15:23 Goober5000 Note Added: 0014762
2013-03-10 15:23 Goober5000 Assigned To => Goober5000
2013-03-10 15:23 Goober5000 Status acknowledged => resolved
2013-03-10 15:23 Goober5000 Resolution open => fixed
2013-03-28 22:57 FUBAR-BDHR Note Added: 0014850
2013-03-28 22:57 FUBAR-BDHR Status resolved => feedback
2013-03-28 22:57 FUBAR-BDHR Resolution fixed => reopened
2013-03-28 22:57 FUBAR-BDHR File Added: 1951_3_6_19.rar
2013-04-19 17:19 chief1983 Target Version 3.6.16 => 3.7.0
2013-11-30 20:21 Echelon9 Note Added: 0015471
2014-09-06 23:57 Goober5000 Changeset attached => fs2open trunk r9423
2014-09-06 23:59 Goober5000 Note Added: 0016271
2014-09-06 23:59 Goober5000 Assigned To Goober5000 => Echelon9
2014-09-06 23:59 Goober5000 Target Version 3.7.0 =>
2014-09-10 10:08 Echelon9 Note Added: 0016273
2014-09-10 22:50 Goober5000 Note Added: 0016274
+Issue History