View Issue Details

IDProjectCategoryView StatusLast Update
0001619FSSCPmultiplayerpublic2020-11-01 15:29
ReporterFUBAR-BDHR Assigned Tokarajorma  
PrioritynormalSeverityminorReproducibilityrandom
Status closedResolutionfixed 
Product Version3.6.9 
Summary0001619: Client spwaning when host ends mission results in client ending up in limbo.
DescriptionJust had this happen while playing a dogfight in TBP. I ended the mission and just as I hit alt-J I saw the client ship appear on RADAR. He was stuck in the game with no weapons and could not type although I did get about a dozen semi-colons as soon as debrief appeared.

I escaped out and made a new game. Client rejoined and I could see what he was typing but he could not see anything I was typing. After he exited all the way out to the launcher and came back in everything worked again.
Additional InformationTBP version of 3.6.9. Possibly related to the "double respawn" bug?
TagsNo tags attached.

Activities

karajorma

2008-03-05 02:18

administrator   ~0008936

I really need to take a very long look at the way the respawn/endgame code works. We're getting entirely too many problems due to latency and the game expecting to know things it might not yet have gotten a packet for.

FSCyborg

2020-11-01 15:29

developer   ~0017031

This does not seem to be happening anymore according to the multi testing we have been doing. I will take responsibility if we start getting new reports of this issue.

Issue History

Date Modified Username Field Change
2008-03-04 04:25 FUBAR-BDHR New Issue
2008-03-05 02:18 karajorma Note Added: 0008936
2009-03-15 17:19 karajorma Status new => assigned
2009-03-15 17:19 karajorma Assigned To => karajorma
2020-11-01 15:29 FSCyborg Status assigned => closed
2020-11-01 15:29 FSCyborg Resolution open => fixed
2020-11-01 15:29 FSCyborg Note Added: 0017031