View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001244 | FSSCP | multiplayer | public | 2007-01-23 01:05 | 2009-01-20 05:16 |
Reporter | Hunter | Assigned To | FSO 4 | ||
Priority | normal | Severity | block | Reproducibility | have not tried |
Status | closed | Resolution | suspended | ||
Product Version | 3.6.9 | ||||
Summary | 0001244: In Game Joining... | ||||
Description | The ingame joining as far as I know does not work. The player will join and go into the pre-briefing stage right after loading and stay there, being able to talk to them, but it doesnt actually let you start playing. | ||||
Additional Information | (content of bug 0001245 ...) Server-side spew: Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 198x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.302 (0.302) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) WARNING : could not unload background bitmap 2_MultiSynch Entering game at time = 99.190 ANI Head-CM2c.ani with size 120x12 (relevant area, the rest is just normal multiplayer spew) Client-side error box: Warning: Couldn't load bitmap thruster02-01 File:J:\src\cvs\fs2_open_3_6_9.final\code\graphics\generic.cpp Line: 83 [This filename points to the location of a file on the computer that built this executable] Call stack: ------------------------------------------------------------------ ship_page_in_model_textures() ship_page_in() level_page_in() freespace_mission_load_stuff() game_post_level_init() game_start_mission() multi_sync_pre_do() multi_sync_do() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7() ------------------------------------------------------------------ Also see: http://www.hard-light.net/forums/index.php/topic,44499.msg915610.html#msg915610 [^] [^] That's the error message you get in standard build, when trying to join. Using: 3_6_9 standard/debug (created date 12/3/06) Mod: Fringespace,mediavps | ||||
Tags | No tags attached. | ||||
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in game joining shouldn't be enabled..... what's the status of this bug report |
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Status Update pls, second request, ticket will be invalidated in 48 hours if no response is received. |
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Tested this today on 3.6.10, and it causes a CTD for the client before getting to the ship selection screen - The host sees the client join and then leave because of the crash, but is otherwise unaffected. All logs and error messages in the zip I'm uploading. In-game joining was enabled in the launcher for both the host and the client, and both were running a recent 3.6.10 Xt build. |
2008-03-02 06:30
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For future improvement. |
Date Modified | Username | Field | Change |
---|---|---|---|
2007-01-23 01:05 | Hunter | New Issue | |
2007-07-23 20:01 | Kazan | Note Added: 0008239 | |
2007-07-24 17:45 | Kazan | Status | new => assigned |
2007-07-24 17:45 | Kazan | Assigned To | => Kazan |
2007-07-26 05:37 | Kazan | Note Added: 0008298 | |
2008-03-02 06:30 | Shade | Note Added: 0008931 | |
2008-03-02 06:30 | Shade | File Added: ingame_join_logs.zip | |
2008-10-14 00:09 | taylor | Additional Information Updated | |
2008-10-14 00:09 | taylor | Relationship added | has duplicate 0001245 |
2009-01-20 05:16 | Goober5000 | Note Added: 0010570 | |
2009-01-20 05:16 | Goober5000 | Assigned To | Kazan => FSO 4 |
2009-01-20 05:16 | Goober5000 | Status | assigned => closed |
2009-01-20 05:16 | Goober5000 | Resolution | open => suspended |
2009-01-20 05:16 | Goober5000 | Projection | none => major rework |