Description | Particles from Hornet trail and any impact spew, cause massive fps drop. I managed to stop the Hornet problem by extracting the modular table file from MV_effects and commenting out the spew data, but this doesn't fix the slowdown problem, where it affects impact particle spew. When the spew for the Hornet trail was enabled, a double volley would cause FPS to drop from 60 or so down to almost 5. A similar effect occurs with a sustained volley of fire on a large target such as a capital ship, when it releases damage spew particles. I haven't had an eff file to test with, to see if similar slowdowns occur.
I've been using 3.6.8 Zeta Media VPs, Core, Effects, Models, Textures, as well as the corresponding 710 patches. I use latest CVS, which is 2006/11/15 ATM, but I noticed this with 11/07 as well. |
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