Source Code Project Mantis - FSSCP
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0000080FSSCPOpenGLpublic2004-01-22 14:012007-03-23 04:17
Assigned Totaylor 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version3.6 
Summary0000080: OGL HT&L poof effects not working
DescriptionThe screenshot makes it clear.
The poof effect is rendered in 3D space rather than in front of the eye. D3D works perfectly so OGL may need to branch its codepath off.

Also fogging doesnt work. I had a look into fixing this but got lost in unfamilar OGL code. Give me a shout if you need any info on how I implemented it in D3D.
TagsNo tags attached.
Attached Filesjpg gl_fog.jpg (102,196) 2004-01-22 14:01

2004-02-04 15:47   
Fogging now works in htl, but not in non htl because its not setup to shade the vertices from an average background pixel colour. Perhaps not an issues since no-one uses non htl anyway.

Poofs are still messed up though
2004-04-13 10:10   
This (poofs) is fixed now right? My OGL fixes for the whiteout and neb2 lightning bugs will go in CVS as soon as I get the chance. Neb2 OGL should work the same as D3D after that.
2004-04-14 06:27   
all fixes in and tested in OGL/D3D

Issue History
2004-01-22 14:01RandomTigerNew Issue
2004-01-22 14:01RandomTigerFile Added: gl_fog.jpg
2004-02-04 15:47RandomTigerNote Added: 0000154
2004-03-04 15:48RandomTigerStatusnew => acknowledged
2004-03-04 15:52RandomTigerAssigned To => phreak
2004-03-11 16:03RandomTigerSummaryOGL HT&L nebula fog and poof effects not working => OGL HT&L poof effects not working
2004-04-13 10:10taylorNote Added: 0000763
2004-04-14 02:36RandomTigerAssigned Tophreak => taylor
2004-04-14 06:27taylorStatusacknowledged => resolved
2004-04-14 06:27taylorResolutionopen => fixed
2004-04-14 06:27taylorNote Added: 0000768
2007-03-23 04:17taylorStatusresolved => closed
2007-03-23 04:17taylorFixed in Version => 3.6