Source Code Project Mantis - FSSCP
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0003180FSSCPturretspublic2016-06-21 18:052020-07-06 22:25
ReporterSpoon 
Assigned ToGoober5000 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version3.7.4 RC1 
Target VersionFixed in Version 
Summary0003180: Protect ship - Turret threats: Laser protect ship also causes it to be protected from beams, turrets still track.
DescriptionSetting a ship to be laser protected from turrets causes beam turrets (at least confirmed on multi part turrets) to also not fire on the target. They do still track the target, but never fire.
When the target is beam protected, the turrets do no track.
TagsNo tags attached.
Attached Files

Notes
(0016831)
MageKing17   
2016-07-29 22:56   
Is this beam weapon perchance defined in a "#Primary Weapons" block (or have a "$Subtype: Primary" line)?
(0016835)
Spoon   
2016-11-22 16:15   
Yes, every beam in the table is under #Primary weapons. Just like the retail weapons.tbl, the #Beam Weapons block there is empty too. So if this is the cause, then it affects probably every mod and retail too. I've never used $Subtype: anywhere myself.
(0016960)
Goober5000   
2020-04-12 22:27   
Is this still an issue? I looked at the x-protect flags at one point recently and they all appear to be working properly.
(0016999)
Goober5000   
2020-07-06 22:25   
In the process of fixing this. The ai_fire_from_turret function has suffered from a lot of code rot over the years, and the multi-weapon-turret feature wasn't implemented very well.

Issue History
2016-06-21 18:05SpoonNew Issue
2016-07-29 22:56MageKing17Note Added: 0016831
2016-11-22 16:15SpoonNote Added: 0016835
2020-04-12 22:27Goober5000Note Added: 0016960
2020-07-06 22:25Goober5000Assigned To => Goober5000
2020-07-06 22:25Goober5000Statusnew => acknowledged
2020-07-06 22:25Goober5000Note Added: 0016999