Source Code Project Mantis - FSSCP
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0003135FSSCPgameplaypublic2014-12-07 21:082014-12-07 21:10
ReporterGoober5000 
Assigned ToGoober5000 
PrioritylowSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.7.2 
Target VersionFixed in Version 
Summary0003135: Game unpauses music when it shouldn't
DescriptionReported by Mjn.Mixael here:
http://www.hard-light.net/forums/index.php?topic=85446.msg1770562#msg1770562

If you pause the game, minimize FSO, maxmize FSO... the mission will still be paused but the music will resume.
TagsNo tags attached.
Attached Files

Notes
(0016415)
Goober5000   
2014-12-07 21:10   
This is because game_unpause(), in freespace.cpp, handles the minimized case for GS_STATE_GAME_PLAY but not GS_STATE_GAME_PAUSED. It turns out that if you pause the game in-mission, it enters a new game state.
(0016416)
Goober5000   
2014-12-07 21:10   
Fix committed to trunk@11190.

Issue History
2014-12-07 21:08Goober5000New Issue
2014-12-07 21:08Goober5000Statusnew => assigned
2014-12-07 21:08Goober5000Assigned To => Goober5000
2014-12-07 21:10Goober5000Note Added: 0016415
2014-12-07 21:10Goober5000Changeset attached => fs2open trunk r11190
2014-12-07 21:10Goober5000Note Added: 0016416
2014-12-07 21:10Goober5000Statusassigned => resolved
2014-12-07 21:10Goober5000Resolutionopen => fixed