Source Code Project Mantis - FSSCP
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0003114FSSCPgameplaypublic2014-09-30 22:012014-11-21 03:40
Assigned Toniffiwan 
Platformx86_64OSLinux MintOS Version17
Product Version3.7.2 RC4 
Target Version3.7.2Fixed in Version 
Summary0003114: the behaviour of turret-tagged-only has changed from retail
DescriptionFrom this thread:

The retail behavior of a turret-tagged-only ship is to fire its weapons only at bombs and tagged ships. This involves all non-cluster-bomb weapons, not just beams.


In retail, cluster bombs fire regardless of whether turret-tagged-only is set, unlike the other weapons.

The current SCP behaviour is that a turret-tagged-only ship will only fire on tagged ships. The new behavior should be enabled with a flag so that mods can select if if they want it (and existing missions relying on the new behaviour won't be broken). The default behaviour needs to return to that of retail due to rule number 1.
Steps To ReproducePlay "A Game of TAG". Note the behavior of the Warspite and Lucidity (IIRC that's the name of the AWACS present in that mission).

I'll attach a hacked up / shorter test mission when I'm at my main PC.
Additional InformationCurrent code branch with partial fixes is:

Note that the overall balance impact seems fairly slight given that the change went undetected for so long (i.e. r1899; May 2005)
TagsNo tags attached.
Attached Files? SM2-02a.fs2 (45,235) 2014-11-02 06:01
? tagged-aip.tbm (184) 2014-11-02 06:02
patch mantis3114-svn.patch (2,999) 2014-11-02 06:06

2014-11-02 06:13   
(Last edited: 2014-11-20 20:22)
I believe I have a patch that returns turret-tagged-only behaviour to retail, including an AI Profiles flag to retain the current "strict" (and arguably more correct) behaviour.

Could someone please give this a test and confirm that it behaves as expected? I've attached my test mission and an AI-profiles TBM. Just edit to mission file to set the desired AI Profile to test with.

Code is also available here:

Lastly, an in interesting note; the retail behaviour actually makes this mission quite a bit easier. When the Warspite fire on the bombs it incidentally hits the bombers. This tends to "sucker" all the bombers into attacking itself rather than the far weaker Lucidity.

2014-11-21 03:40   
Fix committed to trunk@11177.

Issue History
2014-09-30 22:01niffiwanNew Issue
2014-09-30 22:01niffiwanStatusnew => assigned
2014-09-30 22:01niffiwanAssigned To => niffiwan
2014-09-30 22:02niffiwanSummarythe behaviour of turret-tagged-only has changed since retail => the behaviour of turret-tagged-only has changed from retail
2014-10-06 22:10Goober5000Target Version => 3.7.2
2014-11-02 06:01niffiwanFile Added: SM2-02a.fs2
2014-11-02 06:02niffiwanFile Added: tagged-aip.tbm
2014-11-02 06:06niffiwanFile Added: mantis3114-svn.patch
2014-11-02 06:13niffiwanNote Added: 0016373
2014-11-02 06:13niffiwanStatusassigned => code review
2014-11-20 20:22niffiwanNote Edited: 0016373bug_revision_view_page.php?bugnote_id=16373#r945
2014-11-21 03:40niffiwanChangeset attached => fs2open trunk r11177
2014-11-21 03:40niffiwanNote Added: 0016386
2014-11-21 03:40niffiwanStatuscode review => resolved
2014-11-21 03:40niffiwanResolutionopen => fixed