Notes |
|
(0012825)
|
Cyborg17
|
2011-09-17 03:19
(Last edited: 2011-09-17 03:21) |
|
The ambient Lucifer sound had the same problem. I tried testing several different things, like whether different destroyers would also break the sexp. But, it appears that the sound continues to play not because it is not affected by the sexp, but because it is looping at the same volume. As soon as the sound stops playing, it will fall under the sexp. Try the mission I've attached.
Essentially, looping sounds aren't affected until they stop playing.
|
|
|
|
I think you are confused. That sound is not coming from the destroyer, but it is related to the subspace effect. |
|
|
(0012828)
|
Cyborg17
|
2011-09-17 15:59
(Last edited: 2011-09-17 16:00) |
|
No, I know that the subspace sound will continue to sound after the sexp has triggered. But the same thing has also happened with destroyer hums. They continue even after the sexp activates but stop when the sound would stop normally in game. If subspace were turned off in a mission and then turned on again, according to what has happened with me, the subspace sound will stop playing and will no longer break the sexp.
Perhaps we're experiencing slightly different bugs related to the same sexp? Are you using Iss_Mneur's sound patch? I'm on R7723 without Iss_Mneur's sound patch.
|
|
|
|
Then you need to include a test mission with, you know, destroyers in it.. that hum... |
|
|
|
All right, one has been uploaded. Sound sexp activates at 1 second. On my computer the hum sound continues until it is moved to 10000, 10000, 10000. And when it reappears it remains silent. |
|
|
|
My experience with SoundTest2.fs2 is that the destroyer hums were definitely affected by the sexp. |
|
|
|
Sounds like how we experience issue is directly related to the strength of each person's sound set up. I get both issues, and my sound card is integrated. Yours is probably a lot better than mine.
|
|
|
(0012872)
|
Eli2
|
2011-10-01 19:14
(Last edited: 2011-10-01 21:02) |
|
I attached a fix for review.
Edit: second version of this patch
|
|
|
(0012873)
|
Eli2
|
2011-10-01 21:16
|
|
Cyborg17:
just to get you correctly, you set the volume for all effects to zero
with:
( adjust-audio-volume "Effects" 0 )
but you dont reset it to 100
how should the sound even play again ? |
|
|
(0012874)
|
The_E
|
2011-10-02 07:07
|
|
Patch 2 committed to trunk revision 7847 |
|