Source Code Project Mantis - FSSCP
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0002179FSSCPsoundpublic2010-04-11 22:202012-07-04 15:47
Assigned ToGoober5000 
PlatformOSOS Version
Product Version3.6.12 RC1 
Target VersionFixed in Version 
Summary0002179: Afterburner sound & SEXP: lock-afterburner
DescriptionThere's an annoying little issue with the lock-afterburner sexp:

If you are caught by the lock-afterburner sexp while using it (while the sound of the afterburner is playing), the game will continue playing the sound (but will not mantain afterburner speed) until you unlock the afterburner via sexp and use it again.

Provided an example mission.

I'm using 3.6.12 RC2 INF SSE2 builds.
Additional InformationHaven't been able to make this happen with the lock-primary or lock-secondary, tested it a number of times and nothing... so I guess working ok.
TagsNo tags attached.
Attached Files? test.fs2 (4,551) 2010-04-11 22:20

2010-04-19 14:58   
(Last edited: 2010-04-20 08:30)
Possible patch for this issue is attached.

EDIT: And deleted again, as it proved to be not appropriate. Sorry.

2012-07-02 12:41   
Confirmed on build 8972 still.
2012-07-02 23:45   
Fix committed to trunk@8974.
2012-07-04 15:47   
Fix committed to fs2_open_3_6_14@8986.

Issue History
2010-04-11 22:20rodoNew Issue
2010-04-11 22:20rodoFile Added: test.fs2
2010-04-19 14:57The_EFile Added: afterburnerdead.patch
2010-04-19 14:58The_ENote Added: 0011894
2010-04-20 08:29The_EFile Deleted: afterburnerdead.patch
2010-04-20 08:30The_ENote Edited: 0011894
2012-07-02 12:41MjnMixaelNote Added: 0013799
2012-07-02 23:41Goober5000Assigned To => Goober5000
2012-07-02 23:41Goober5000Statusnew => assigned
2012-07-02 23:45Goober5000Changeset attached => fs2open trunk r8974
2012-07-02 23:45Goober5000Note Added: 0013804
2012-07-02 23:45Goober5000Statusassigned => resolved
2012-07-02 23:45Goober5000Resolutionopen => fixed
2012-07-04 15:47ZacamChangeset attached => fs2open fs2_open_3_6_14 r8986
2012-07-04 15:47ZacamNote Added: 0013821