Source Code Project Mantis - FSSCP
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0001952FSSCPgraphicspublic2009-07-06 01:152012-01-27 15:00
Reporterchief1983 
Assigned ToSwifty 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.6.11 
Target VersionFixed in Version3.6.12 
Summary0001952: 2D Elements lack aspect correction in game
DescriptionOk, so obviously, on a widescreen setup, the game menus probably can't be helped short of padding the sides of the screen with black, but the in game on screen elements could have their aspect calculation changed so they're not stretched, in non 4:3 sizes, and then probably some tweaks to ensure they show up in the correct spot on the screen (ie, still make sure reticules are in the center, comm in upper right, etc.).
Additional Information16:9 could benefit from this but it would really help dual/triple head setups running in 8:3 or 12:3.
TagsNo tags attached.
has duplicate 0002237closed  Crop menu to 4:3 in widescreen resolutions using black bars 
Attached Files

Notes
(0012097)
FUBAR-BDHR   
2010-06-21 00:29   
Why black padding? Allow a padding background to be specified.
(0012099)
chief1983   
2010-06-21 02:19   
What about when the data is older than an option for that? Should we just leave it stretched? I think retail data would benefit from black padding on 16x9 resolutions. I really have no problem with that being the default behavior.

Issue History
2009-07-06 01:15chief1983New Issue
2010-06-21 00:15SwiftyStatusnew => assigned
2010-06-21 00:15SwiftyAssigned To => Swifty
2010-06-21 00:29FUBAR-BDHRNote Added: 0012097
2010-06-21 02:19chief1983Note Added: 0012099
2010-06-23 01:43FUBAR-BDHRRelationship addedduplicate of 0002237
2010-06-23 10:44chief1983Relationship replacedhas duplicate 0002237
2012-01-27 15:00chief1983Statusassigned => resolved
2012-01-27 15:00chief1983Resolutionopen => fixed
2012-01-27 15:00chief1983Fixed in Version => 3.6.12