Source Code Project Mantis - FSSCP
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0001944FSSCPPilot datapublic2009-06-27 03:542013-03-24 05:21
Assigned ToZacam 
PlatformOSOS Version
Product Version3.6.9 
Target VersionFixed in Version3.7.0 
Summary0001944: Jump node wireframe colors do not persist
DescriptionThis is a bit of a legacy issue, but anyway...

In the HUD Configuration screen, the three buttons to change your HUD color (Green, Amber, Blue) also change the color of the onscreen jump node wireframes.
This is FS1 behaviour, back when these were the only three colors available.

Currently changing the node color only persists for one mission before defaulting back to green. Can we record that bit somewhere, so I can keep my beautiful, soft blue nodes? I think this bug goes back to retail.
TagsNo tags attached.
Attached Files

2009-09-06 11:15   
Reverted the code change as it only made things worse - To truly fix this issue we need to change the pilot file to also hold the default color scheme (green, amber, blue) identifier.
2010-12-13 23:22   
To be Tested against the Antipodes 8 code.
2013-03-22 19:58   
This seems to be fixed in 9593. Recommend resolving.
2013-03-24 05:21   
Confirmed fixed

Issue History
2009-06-27 03:54GalempNew Issue
2009-09-06 09:36WandererStatusnew => assigned
2009-09-06 09:36WandererAssigned To => Wanderer
2009-09-06 09:36WandererStatusassigned => resolved
2009-09-06 09:36WandererResolutionopen => fixed
2009-09-06 11:15WandererNote Added: 0011173
2009-09-06 11:15WandererAssigned ToWanderer =>
2009-09-06 11:15WandererStatusresolved => new
2010-12-07 13:08The_ECategorygraphics => Pilot data
2010-12-13 23:22ZacamNote Added: 0012551
2010-12-13 23:22ZacamAssigned To => Zacam
2010-12-13 23:22ZacamStatusnew => feedback
2013-03-22 19:58MjnMixaelNote Added: 0014805
2013-03-24 05:21niffiwanNote Added: 0014825
2013-03-24 05:21niffiwanStatusfeedback => resolved
2013-03-24 05:21niffiwanFixed in Version => 3.7.0