Source Code Project Mantis - FSSCP
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0001913FSSCPuser interfacepublic2009-04-10 21:532009-05-12 18:04
Reportercolecampbell666 
Assigned Tokarajorma 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.6.9 
Target VersionFixed in Version3.6.11 
Summary0001913: Characters After # in Ship Name Visible
DescriptionWhen using the Comms menu, the characters after the # key are visible

e.g. When playing final mission of Windmills, names of fighter squadrons will appear as either SquadronName#D or #A (denoting attacking or defending, unimportant) in the comms menu. e.g.II In Blue Planet tech room, the last ship is the UEFg Karuna#Renjian. This ship should not be present in the techroom.

Tested using RC2.
TagsNo tags attached.
Attached Filespng Bug.png (405,145) 2009-04-10 21:53
http://scp.indiegames.us/mantis/file_download.php?file_id=1265&type=bug

Notes
(0010812)
karajorma   
2009-04-20 09:06   
I'm pretty sure I fixed the comm menu one. How does it differ from this one?

http://scp.indiegames.us/mantis/view.php?id=1898

Or is it a wings vs ships thing?
(0010813)
colecampbell666   
2009-04-20 15:28   
Yeah, it's the same, I hadn't seen that one when I looked.
(0010824)
karajorma   
2009-04-23 14:44   
Fixed in my branch

Issue History
2009-04-10 21:53colecampbell666New Issue
2009-04-10 21:53colecampbell666File Added: Bug.png
2009-04-20 09:06karajormaNote Added: 0010812
2009-04-20 15:28colecampbell666Note Added: 0010813
2009-04-21 04:16karajormaStatusnew => assigned
2009-04-21 04:16karajormaAssigned To => karajorma
2009-04-23 14:44karajormaNote Added: 0010824
2009-05-12 18:04karajormaStatusassigned => resolved
2009-05-12 18:04karajormaFixed in Version => 3.6.11
2009-05-12 18:04karajormaResolutionopen => fixed