Source Code Project Mantis - FSSCP
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0001632FSSCPsoundpublic2008-03-13 07:262010-03-04 01:06
ReporterRansom Arceihn 
Assigned Totaylor 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.6.9 
Target VersionFixed in Version3.6.12 RC2 
Summary0001632: ambient music doesn't return after fighters warp out
DescriptionIf hostile fighters warp in during a mission (rather than being there to begin with), and depart at some point, the battle music doesn't seem to stop. It just keeps going, even switching to further battle tracks as if a fight was still progressing.

This doesn't seem to affect capital ships.
TagsNo tags attached.
Attached Files? departmusic.fs2 (5,838) 2008-03-13 07:26
http://scp.indiegames.us/mantis/file_download.php?file_id=994&type=bug

Notes
(0008959)
taylor   
2008-03-13 14:30   
I'm not sure that this is actually a bug. The battle music will end when the battle is over, but the "battle" doesn't actually start until an engagement has been made. So if the hostile ships are too far away, and no shots have been fired that hit, then it won't end the battle music.

I'm thinking that is actually done by design, to heighten the mood and not let the player relax so easily after the enemy ships are gone. Basically, kind of inducing a "What the hell is going on here?" state in the player.
(0008979)
Goober5000   
2008-03-15 19:46   
I have seen this behavior before and I'm inclined to classify it as a bug, but I haven't run into it frequently enough to know for sure. Are there any missions where you can plainly point to a difference between retail and original? What about missions where you can plainly demonstrate that the music doesn't make sense?
(0008980)
Goober5000   
2008-03-15 19:47   
It would be nice to get CP5670's opinion on this too, as I think he's run into similar issues.
(0008984)
Ransom Arceihn   
2008-03-16 13:37   
I'd understand the battle music taking several moments before switching back to ambience, because that's what it usually does. It'd be weird for the ambience to resume the second the ships departed. But the way this is, once the ships depart the battle music just keeps going forever - ramping up, and so on - even if there's no other hostiles in the mission. That really doesn't make any sense to me. Shouldn't it at least cut out after it reaches the end of the current battle track? Mood-heightening is one thing, but the music getting more frantic when there's no hostiles in sight just feels goofy.

It's easy to work around it by using the change-soundtrack sexp, but I don't see any reason for it to work like this.
(0010959)
portej05   
2009-06-07 11:31   
This still an issue?
(0011740)
taylor   
2010-03-04 01:06   
Fixered.

Issue History
2008-03-13 07:26Ransom ArceihnNew Issue
2008-03-13 07:26Ransom ArceihnFile Added: departmusic.fs2
2008-03-13 14:30taylorNote Added: 0008959
2008-03-15 19:46Goober5000Note Added: 0008979
2008-03-15 19:47Goober5000Note Added: 0008980
2008-03-16 13:37Ransom ArceihnNote Added: 0008984
2009-06-07 11:31portej05Note Added: 0010959
2009-06-07 11:31portej05Statusnew => feedback
2010-02-13 01:11taylorStatusfeedback => assigned
2010-02-13 01:11taylorAssigned To => taylor
2010-03-04 01:06taylorNote Added: 0011740
2010-03-04 01:06taylorStatusassigned => resolved
2010-03-04 01:06taylorFixed in Version => 3.6.12 RC2
2010-03-04 01:06taylorResolutionopen => fixed