Source Code Project Mantis - FSSCP
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0001492FSSCP---------public2007-09-05 09:442007-09-05 10:42
ReporterKeldorKatarn 
Assigned ToBackslash 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.6.9 
Target VersionFixed in Version3.6.10 
Summary0001492: Ships get faster while turning, not slower
DescriptionI noticed this recently and to be honest.. I am not sure it is a bug, but it goes against my idea of how it should be somehow..
Shouldn't the forward velocity vector of a turning ship be shorter than one of a ship flying straight ahead? I mean.. the ship needs to accelerate in the new direction first right? So why would turning make the ship faster and then leaving the stick along and flying straight in the new direction make it slow down again to the normal max velocity?

In case this is not a bug, sorry, but if it is correct I don't understand the physics behind it.
TagsNo tags attached.
Attached Files

Notes
(0008497)
Turey   
2007-09-05 10:42   
Fixed by AI Profiles option "$use newtonian dampening:"

Issue History
2007-09-05 09:44KeldorKatarnNew Issue
2007-09-05 10:41TureyStatusnew => assigned
2007-09-05 10:41TureyAssigned To => Backslash
2007-09-05 10:42TureyStatusassigned => resolved
2007-09-05 10:42TureyFixed in Version => 3.6.10
2007-09-05 10:42TureyResolutionopen => fixed
2007-09-05 10:42TureyNote Added: 0008497