Source Code Project Mantis - FSSCP
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0000013FSSCPgraphicspublic2003-12-20 00:082006-10-26 23:32
ReporterSA22C 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version3.6 
Summary0000013: Slowdowns with each new ship
DescriptionIn game whenever a new ship arrives, there is a lag and then everything smooths out again. After the ship count grows, the performance hit gets greater and greater until when there are around 10 capital ships on the screen, the game renders at less than 1 FPS. Textures seem to flash in and out during the lag.
TagsNo tags attached.
Attached Files

Notes
(0000056)
RandomTiger   
2004-01-17 04:30   
Try htl mode
PLease supply system specs
(0000057)
SA22C   
2004-01-17 11:11   
I am using HTL mode, here are my system specs:
Pentium III 803 MHz
Asus CUV4X
640 MB SDRAM
GeForce 3 ti 200
SoundBlaster Live! 5.1
Windows XP
Latest version of DirectX
(0000063)
RandomTiger   
2004-01-18 11:30   
What flags are you using?
(0000069)
SA22C   
2004-01-19 03:24   
Flags:
-htl -pcx32 -d3dmipmap -fps -t32
(0000070)
Lightspeed   
2004-01-19 08:39   
Note that this ONLY happens in HT&L mode.

Whenever something new is loaded up the game locks for 0.2-1 second - something that doesnt happen / never happened without HT&L enabled.
(0000071)
RandomTiger   
2004-01-19 13:06   
Could you describe 'Textures seem to flash in and out during the lag' in more detail?

Do textures flash to another texture? Garbage? Totally disappear showing background?

If possible a screenshot would be great.

Does this happen only in DX8 or OGL as well?
(0000073)
Lightspeed   
2004-01-19 17:19   
Oh, right; i forgot to mention that the texture flashing doesn't appear here.
(0000074)
SA22C   
2004-01-19 17:47   
I couldn't get a screen shot, but basically the textures disappear but the mesh is still visible as a solid color, the color of the ambient lighting. So if the general light in the mission is red, the texture will dissapear and be replaced by a face or multiple faces of a mesh colored red.
(0000075)
SA22C   
2004-01-19 17:49   
I should also point out that when using the Star Trek ships in FSO, my system runs out of memory and I've got it set to 1200 MB including swap file.
(0000543)
RandomTiger   
2004-03-22 17:45   
People seem to think this is fixed
(0000558)
Bobboau   
2004-03-23 05:02   
well if that's what the people think

Issue History
2003-12-20 00:08SA22CNew Issue
2004-01-17 04:30RandomTigerNote Added: 0000056
2004-01-17 11:11SA22CNote Added: 0000057
2004-01-18 11:30RandomTigerNote Added: 0000063
2004-01-19 03:24SA22CNote Added: 0000069
2004-01-19 08:39LightspeedNote Added: 0000070
2004-01-19 13:06RandomTigerNote Added: 0000071
2004-01-19 17:19LightspeedNote Added: 0000073
2004-01-19 17:47SA22CNote Added: 0000074
2004-01-19 17:49SA22CNote Added: 0000075
2004-03-04 10:02KazanAssigned To => Bobboau
2004-03-04 10:02KazanStatusnew => assigned
2004-03-22 17:45RandomTigerNote Added: 0000543
2004-03-23 05:02BobboauStatusassigned => resolved
2004-03-23 05:02BobboauResolutionopen => fixed
2004-03-23 05:02BobboauNote Added: 0000558
2006-10-26 23:32Goober5000Assigned ToBobboau =>
2006-10-26 23:32Goober5000Statusresolved => closed
2006-10-26 23:32Goober5000Resolutionfixed => no change required
2006-10-26 23:32Goober5000Fixed in Version => 3.6