Notes |
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Try htl mode
PLease supply system specs |
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(0000057)
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SA22C
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2004-01-17 11:11
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I am using HTL mode, here are my system specs:
Pentium III 803 MHz
Asus CUV4X
640 MB SDRAM
GeForce 3 ti 200
SoundBlaster Live! 5.1
Windows XP
Latest version of DirectX |
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What flags are you using? |
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(0000069)
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SA22C
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2004-01-19 03:24
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Flags:
-htl -pcx32 -d3dmipmap -fps -t32 |
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Note that this ONLY happens in HT&L mode.
Whenever something new is loaded up the game locks for 0.2-1 second - something that doesnt happen / never happened without HT&L enabled. |
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Could you describe 'Textures seem to flash in and out during the lag' in more detail?
Do textures flash to another texture? Garbage? Totally disappear showing background?
If possible a screenshot would be great.
Does this happen only in DX8 or OGL as well? |
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Oh, right; i forgot to mention that the texture flashing doesn't appear here. |
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(0000074)
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SA22C
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2004-01-19 17:47
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I couldn't get a screen shot, but basically the textures disappear but the mesh is still visible as a solid color, the color of the ambient lighting. So if the general light in the mission is red, the texture will dissapear and be replaced by a face or multiple faces of a mesh colored red. |
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(0000075)
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SA22C
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2004-01-19 17:49
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I should also point out that when using the Star Trek ships in FSO, my system runs out of memory and I've got it set to 1200 MB including swap file. |
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People seem to think this is fixed |
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well if that's what the people think |
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