Source Code Project Mantis - FSSCP
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0001206FSSCPOpenGLpublic2007-01-09 11:232008-12-27 18:09
Reportersfried 
Assigned ToEchelon9 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.6.9 
Target VersionFixed in Version3.6.10 
Summary0001206: Menu flickers when loading missions in Tech Room
DescriptionEntering the Tech Room and clicking on the Mission Simulator will cause the screen to glitch and flicker during and after loading the mission list. Exiting using ESC and/or the menus does not remedy the issue.
TagsNo tags attached.
Attached Files

Notes
(0007432)
sfried   
2007-01-09 18:45   
(Last edited: 2007-01-09 18:48)
Also related: Popup menu screen for quitting causes similar problem. Second guessing where "Yes" is (Pressing 'Y') allows one to exit.

If it's an OpenGL problem, then it probably affects all layered menus.

(0007433)
taylor   
2007-01-09 20:25   
It is just an OpenGL problem, and it happens anytime that a popup appears on screen. There are various fixes for this, but they have never been 100%. The code was originally written with a software renderer in mind, but dealing with single/double/triple buffered screens just isn't a clean a simple task with how it's supposed to function. I'll probably end up just rewriting the entire bit of functionality rather than bothering to fix it.
(0008156)
sfried   
2007-06-01 04:03   
Have there been any updates on the issue? It makes the Mission Simulator nearly unplayable and just trying to exit the game make the pop-up window prompt "Cancel" itself back into the hangar, which is fustrating.
(0008157)
taylor   
2007-06-01 15:08   
The flickering problem is known, but should only happen while the popup is visible. If it continues after the popup, then you are the only one with that problem. Try running in a window and see if that makes a difference. Also, try disabling triple buffering in your video card settings, if it's enabled.
(0009459)
taylor   
2008-07-17 12:27   
Not going to work on this.
(0010476)
sfried   
2008-12-27 13:59   
The problem has been resolved in the later builds (namely 3.6.10), so I guess it's fixed.

Issue History
2007-01-09 11:23sfriedNew Issue
2007-01-09 14:05taylorStatusnew => assigned
2007-01-09 14:05taylorAssigned To => taylor
2007-01-09 17:18taylorSeveritymajor => minor
2007-01-09 17:18taylorCategoryuser interface => OpenGL
2007-01-09 18:45sfriedNote Added: 0007432
2007-01-09 18:47sfriedNote Edited: 0007432
2007-01-09 18:48sfriedNote Edited: 0007432
2007-01-09 20:25taylorNote Added: 0007433
2007-06-01 04:03sfriedNote Added: 0008156
2007-06-01 15:08taylorNote Added: 0008157
2008-07-17 12:27taylorNote Added: 0009459
2008-07-17 12:27taylorAssigned Totaylor =>
2008-07-17 12:27taylorStatusassigned => new
2008-12-27 13:59sfriedNote Added: 0010476
2008-12-27 18:09Echelon9Statusnew => resolved
2008-12-27 18:09Echelon9Fixed in Version => 3.6.10
2008-12-27 18:09Echelon9Resolutionopen => fixed
2008-12-27 18:09Echelon9Assigned To => Echelon9