Source Code Project Mantis - FSSCP
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0001041FSSCPcutscenespublic2006-09-09 06:332012-01-09 13:06
Reporterleeisl 
Assigned Totaylor 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version3.6.10 
Summary0001041: red tint in end cutscene
DescriptionIn the final mission after jumping out both end cutscenes are played with a distinctively red tint. If I don't jump out however the cutscenes play normally.
TagsNo tags attached.
has duplicate 0001302resolved taylor green tint in starting intro 
has duplicate 0001305resolved taylor Green Cutscenes 
Attached Files

Notes
(0006579)
taylor   
2006-09-09 06:57   
Are these the MVE or AVI versions of the end movies?
(0006580)
leeisl   
2006-09-09 07:02   
original MVE's
(0006584)
Goober5000   
2006-09-09 12:55   
I got this bug too. It was rather fun to see the Shivans in redscale, despite it being a bug. :)

When I replayed the cutscenes from the tech room they looked fine.
(0006587)
taylor   
2006-09-09 14:03   
Neither the clear color nor standard color is reset before movie playback. I assume something is getting carried over from that mission and doesn't get the benefit of being automatically reset by the interface.

I'm not going to have the chance to test whether it works or not, but I'll go ahead and commit the changes. It shouldn't hurt anything if it ends up being wrong since those two things are reset every time they need to be used anyway.
(0006591)
taylor   
2006-09-10 16:44   
Going to assume that this is fixed. Reopen if it's still a problem in the next set of builds.
(0006592)
taylor   
2006-09-10 16:44   
Fixered.
(0006862)
Goober5000   
2006-10-11 15:02   
Reposted from 0001106...

Since your site is buggy and I didn't find reopen bug button (and add bugnote link does not work for resolved bugs) I report this again. Red tint in end cutscene was NOT fixed. Bug still present in redmenace-20061008
(0006866)
taylor   
2006-10-11 17:24   
Works fine for me. Can you reproduce it Goober?
(0006868)
Goober5000   
2006-10-11 17:41   
I can't test it right now, but is it possible you only committed the original fix to one branch?
(0006869)
taylor   
2006-10-11 18:27   
I thought that I might have, but I checked and the fix is in both branches.
(0006870)
Goober5000   
2006-10-11 20:24   
Oh, gak. It seems to be one of those debug/release things. It worked for me in both debug builds, but in neither release build. The -window command line made no difference.
(0006873)
taylor   
2006-10-12 03:53   
Hmm, still works fine for me. A Windows only thing perhaps? It must be build setting related if it's only happening in release builds, so that would likely make it Windows only as well.

And just to confirm, it also happens in the 7dot8 build, correct?
(0006874)
thesource2   
2006-10-12 07:24   
Yes for me. Actually I first noticed this bug in RC7dot8
(0006875)
Goober5000   
2006-10-12 08:18   
Thesource2, does it happen in the debug build of RC7dot8?
(0006879)
thesource2   
2006-10-13 05:53   
Tried to check it,but....
1. I have spent at least 10 minutes waiting your built to load the mission: it loaded models (it took much more time then in release built), preloaded sounds and then....loaded models again! Is that supposed to be funny?
2. In mission when two Cains arrived fs2 started to give warning dialogs about "turret spline path" each time cruiser fired it's beam, minimizing freespace. This freak-show continued for about a minute, after that windows droped to blue screen of death.
Sorry, but it is impossible to test something under these conditions.
(0006883)
Goober5000   
2006-10-13 11:59   
1. It's probably converting extra models to IBX. It's not being funny; it's necessary.

2. The "turret spline path" message happens a lot with the mediaVPs. Just disable them.
(0006884)
thesource2   
2006-10-13 12:51   
Tried it, but got tones of warning messages about missing bitmaps. Too many - can not wait until mission start. By the way they show that the same bitmaps are loaded many times. Why? Is there any way to supress warning dialogs?
(0006886)
Goober5000   
2006-10-14 00:13   
Try the -noparseerrors command-line option.
(0006887)
thesource2   
2006-10-14 05:47   
-noparseerrors does not work. Still tones of warnings
(0006888)
thesource2   
2006-10-14 10:13   
Got to mission, but when super-nova started and I engaged my jump drive, rc7dot8-debug crashed with the following error:
Assert: Viewer_obj
File: c:\temp\fs2_open_3_6_9.rc7dot8\code\freespace2\freespace.cpp
Line: 2407
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    game_render_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------
(0006889)
Goober5000   
2006-10-14 11:22   
Assert: Viewer_obj

I got that too. Just keep clicking OK and it should work.
(0006893)
thesource2   
2006-10-15 00:58   
Goober5000, what are you talking about? When I press OK Visual Studio debugger is launched. This is crash, I can not continue
(0006894)
Goober5000   
2006-10-15 11:23   
Then click "continue" in Visual Studio.

The Viewer_obj should probably be reported as a separate bug.
(0006898)
thesource2   
2006-10-16 04:17   
In Visual Studio I can press OK to Debug and cancel to exit. That's it.
(0007126)
taylor   
2006-11-14 19:59   
* BUMP *

Please try to replicate this bug again with this build:
http://icculus.org/~taylor/fso/testing/rc7dot9u.rar
(0007176)
thesource2   
2006-11-26 04:05   
redmenace-20061115
Bug present in retail
Can not test debug due to tones of warnings on mission start.
I can get rid of them by enabling MediaVP but until particle rendering bug and Cain turret bug are fixed I can't use this way either
(0007250)
taylor   
2006-12-06 03:40   
Try again with: http://icculus.org/~taylor/fso/willrobinson/hoopla.rar
(0007607)
taylor   
2007-02-10 00:22   
Should be fixed in the next available build (from stable or unstable CVS). Reopen if it's still not working.

Fixered.

Issue History
2006-09-09 06:33leeislNew Issue
2006-09-09 06:57taylorNote Added: 0006579
2006-09-09 07:02leeislNote Added: 0006580
2006-09-09 12:55Goober5000Note Added: 0006584
2006-09-09 14:03taylorNote Added: 0006587
2006-09-09 14:03taylorStatusnew => assigned
2006-09-09 14:03taylorAssigned To => taylor
2006-09-10 16:44taylorNote Added: 0006591
2006-09-10 16:44taylorStatusassigned => resolved
2006-09-10 16:44taylorResolutionopen => fixed
2006-09-10 16:44taylorNote Added: 0006592
2006-10-11 15:02Goober5000Statusresolved => feedback
2006-10-11 15:02Goober5000Resolutionfixed => reopened
2006-10-11 15:02Goober5000Note Added: 0006862
2006-10-11 17:24taylorNote Added: 0006866
2006-10-11 17:41Goober5000Note Added: 0006868
2006-10-11 18:27taylorNote Added: 0006869
2006-10-11 20:24Goober5000Note Added: 0006870
2006-10-12 03:53taylorNote Added: 0006873
2006-10-12 07:24thesource2Note Added: 0006874
2006-10-12 08:18Goober5000Note Added: 0006875
2006-10-13 05:53thesource2Note Added: 0006879
2006-10-13 11:59Goober5000Note Added: 0006883
2006-10-13 12:51thesource2Note Added: 0006884
2006-10-14 00:13Goober5000Note Added: 0006886
2006-10-14 05:47thesource2Note Added: 0006887
2006-10-14 10:13thesource2Note Added: 0006888
2006-10-14 11:22Goober5000Note Added: 0006889
2006-10-15 00:58thesource2Note Added: 0006893
2006-10-15 11:23Goober5000Note Added: 0006894
2006-10-16 04:17thesource2Note Added: 0006898
2006-11-14 19:59taylorNote Added: 0007126
2006-11-26 04:05thesource2Note Added: 0007176
2006-12-06 03:40taylorNote Added: 0007250
2007-02-10 00:22taylorStatusfeedback => resolved
2007-02-10 00:22taylorFixed in Version => 3.6.10
2007-02-10 00:22taylorResolutionreopened => fixed
2007-02-10 00:22taylorNote Added: 0007607
2007-02-24 22:43phreakRelationship addedhas duplicate 0001270
2007-02-24 22:52taylorRelationship deletedhas duplicate 0001270
2007-02-25 00:15taylorRelationship addedhas duplicate 0001302
2007-02-28 05:06taylorRelationship addedhas duplicate 0001305
2012-01-05 17:55taylorChangeset attached => Import 2012-01-05 17:52:05 fs2_open_3_6_9 r3515
2012-01-09 13:06taylorChangeset attached => fs2open_websvn fs2_open_3_6_9 r3515