Source Code Project Mantis - FSSCP
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0001007FSSCPgraphicspublic2006-07-22 11:542006-12-19 17:51
Assigned Totaylor 
PlatformPC 32OSWindowsOS VersionXP
Product Version3.6.9 
Target VersionFixed in Version3.6.9 
Summary0001007: Explosions are sometimes blury and undetailed
DescriptionLook at the screenshots. Fighter explosions are OK but if something bigger goes down, explosions are undetailed and look retailish. Explosion texture in adveffects is good{thanx Lightspeed} and gameplay is smooth, so why the game take this blurry LOD? It looks very bad.
Steps To ReproduceBlow up something bigger than fighter and be close to it so the game should choose best LOD.{but it doesnt}
Additional InformationI use latest CVS but this problem was on every build I had. I use latest 3.6.8. zeta mediavps and mp-710 files.
TagsNo tags attached.
Attached Filesjpg nice_exp_fighter.jpg (131,545) 2006-07-22 11:58

jpg ugly_exp_corvette.jpg (101,937) 2006-07-22 11:58

jpg ugly_exp_corvette2.jpg (96,076) 2006-07-22 11:59

jpg screen0017.jpg (126,259) 2006-12-07 15:50

jpg screen0027.jpg (95,305) 2006-12-07 15:52

log fs2_open.log (24,049) 2006-12-08 15:24

2006-07-22 12:37   
I noticed this a few days ago. It's on my todo list for this weekend.
2006-08-09 11:47   
I think this is fixed, at least I can't reproduce it anymore, so try with the next available build and make sure it's working for you too.
2006-08-10 12:57   
I tried 369rc6 and the bug is still there, at least 2 Satises in Surrender belisarius explode ugly. Is it supposed to be fixed in that build?
2006-08-10 13:32   
It wasn't fixed (if it was actually fixed) until after R6. You'll have to wait for the next build. I'll probably release a small test build this weekend though, and I'll include a link here so you can check it out.
2006-08-19 00:44   
I think that this is good and fixed now, after a lot of testing. If there is an RC7 soon, and the problem is still there, then just reopen this bug and I'll take another look.
2006-08-19 00:44   
2006-11-30 15:55   
I tested it on rc7.9x and issue is still there. Is it something wrong with mipmapping? I noticed it doesnt work in FS even if checked in launcher.
2006-11-30 17:33   
Post a screenshot.
2006-12-06 03:18   
* BUMP *

No response for a week, and I can't reproduce it. If no response by tomorrow, I'm closing this again.
2006-12-07 15:46   
Can't replicate, and no response from reporter.

Marking this as fixed once more.
2006-12-07 15:51   
(Last edited: 2006-12-09 16:13)
sorry for the delay i had some other things to do. Here are the screens.
Is it a bug or no?

2006-12-07 16:11   
Please attach your fs2_open.log file too (it's in "data/" now).
2006-12-08 15:24   
here it is...
2006-12-17 05:53   
The bug was fixed, and I can't reproduce the problem in current builds. No one else has reported it either, so I'm going to lean towards it not being a code problem.

Do the explosions still look blurry if you don't use anything except for the retail VPs and no cmdline options?
2006-12-19 14:30   
(Last edited: 2006-12-19 14:34)
Yes, explosions in retail were always blurry, didnt you mean with mediavps which are supposed to have High-quality explosion textures {Lightspeed}? Anyway I tried it all ways and nothing. Almost all small explosions are good detailed except of anything cruiser sized and larger and even they are sometimes detailed.
I posted a thread on hard-light to discuss this,43945.0.html

2006-12-19 17:51   
Ok, if it happens without the MediaVPs, and without cmdline options, then it's not this bug. The retail explosions (unless you try and use certain cmdline options) don't have mipmaps, and the game can only show exactly what the explosion textures look like. This means that you either have a system issue (be it a setting, or some video driver thing) or a data issue (something other than retail or MediaVP files getting used).

Given that, I'm marking this as resolved again, and we can continue working out the problem in your HLP forum thread about it.

Issue History
2006-07-22 11:54ShotmanNew Issue
2006-07-22 11:58ShotmanFile Added: nice_exp_fighter.jpg
2006-07-22 11:58ShotmanFile Added: ugly_exp_corvette.jpg
2006-07-22 11:59ShotmanFile Added: ugly_exp_corvette2.jpg
2006-07-22 12:37taylorNote Added: 0006284
2006-07-22 12:37taylorAssigned To => taylor
2006-07-22 12:37taylorStatusnew => assigned
2006-08-09 11:47taylorNote Added: 0006420
2006-08-10 12:57ShotmanNote Added: 0006431
2006-08-10 13:32taylorNote Added: 0006433
2006-08-19 00:44taylorNote Added: 0006487
2006-08-19 00:44taylorStatusassigned => resolved
2006-08-19 00:44taylorResolutionopen => fixed
2006-08-19 00:44taylorNote Added: 0006488
2006-11-30 15:55ShotmanStatusresolved => feedback
2006-11-30 15:55ShotmanResolutionfixed => reopened
2006-11-30 15:55ShotmanNote Added: 0007226
2006-11-30 17:33taylorNote Added: 0007227
2006-12-06 03:18taylorNote Added: 0007245
2006-12-07 15:46taylorStatusfeedback => resolved
2006-12-07 15:46taylorFixed in Version => 3.6.9
2006-12-07 15:46taylorResolutionreopened => fixed
2006-12-07 15:46taylorNote Added: 0007274
2006-12-07 15:50ShotmanFile Added: screen0017.jpg
2006-12-07 15:51ShotmanStatusresolved => feedback
2006-12-07 15:51ShotmanResolutionfixed => reopened
2006-12-07 15:51ShotmanNote Added: 0007278
2006-12-07 15:52ShotmanFile Added: screen0027.jpg
2006-12-07 15:55ShotmanNote Edited: 0007278
2006-12-07 15:55ShotmanNote Edited: 0007278
2006-12-07 16:11taylorNote Added: 0007279
2006-12-08 15:24ShotmanFile Added: fs2_open.log
2006-12-08 15:24ShotmanNote Added: 0007285
2006-12-09 16:13ShotmanNote Edited: 0007278
2006-12-17 05:53taylorNote Added: 0007301
2006-12-19 14:30ShotmanNote Added: 0007308
2006-12-19 14:34ShotmanNote Edited: 0007308
2006-12-19 17:51taylorNote Added: 0007309
2006-12-19 17:51taylorStatusfeedback => resolved
2006-12-19 17:51taylorResolutionreopened => fixed